Shortcut.cs 26 KB

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  1. #nullable enable
  2. using System.ComponentModel;
  3. namespace Terminal.Gui;
  4. /// <summary>
  5. /// Displays a command, help text, and a key binding. When the key specified by <see cref="Key"/> is pressed, the
  6. /// command will be invoked. Useful for
  7. /// displaying a command in <see cref="Bar"/> such as a
  8. /// menu, toolbar, or status bar.
  9. /// </summary>
  10. /// <remarks>
  11. /// <para>
  12. /// The following user actions will invoke the <see cref="Command.Accept"/>, causing the
  13. /// <see cref="View.Accepting"/> event to be fired:
  14. /// - Clicking on the <see cref="Shortcut"/>.
  15. /// - Pressing the key specified by <see cref="Key"/>.
  16. /// - Pressing the HotKey specified by <see cref="CommandView"/>.
  17. /// </para>
  18. /// <para>
  19. /// If <see cref="KeyBindingScope"/> is <see cref="KeyBindingScope.Application"/>, <see cref="Key"/> will invoke
  20. /// <see cref="Command.Accept"/>
  21. /// regardless of what View has focus, enabling an application-wide keyboard shortcut.
  22. /// </para>
  23. /// <para>
  24. /// By default, a Shortcut displays the command text on the left side, the help text in the middle, and the key
  25. /// binding on the
  26. /// right side. Set <see cref="AlignmentModes"/> to <see cref="AlignmentModes.EndToStart"/> to reverse the order.
  27. /// </para>
  28. /// <para>
  29. /// The command text can be set by setting the <see cref="CommandView"/>'s Text property or by setting
  30. /// <see cref="View.Title"/>.
  31. /// </para>
  32. /// <para>
  33. /// The help text can be set by setting the <see cref="HelpText"/> property or by setting <see cref="View.Text"/>.
  34. /// </para>
  35. /// <para>
  36. /// The key text is set by setting the <see cref="Key"/> property.
  37. /// If the <see cref="Key"/> is <see cref="Key.Empty"/>, the <see cref="Key"/> text is not displayed.
  38. /// </para>
  39. /// </remarks>
  40. public class Shortcut : View, IOrientation, IDesignable
  41. {
  42. /// <summary>
  43. /// Creates a new instance of <see cref="Shortcut"/>.
  44. /// </summary>
  45. public Shortcut () : this (Key.Empty, null, null, null) { }
  46. /// <summary>
  47. /// Creates a new instance of <see cref="Shortcut"/>, binding it to <paramref name="targetView"/> and
  48. /// <paramref name="command"/>. The Key <paramref name="targetView"/>
  49. /// has bound to <paramref name="command"/> will be used as <see cref="Key"/>.
  50. /// </summary>
  51. /// <remarks>
  52. /// <para>
  53. /// This is a helper API that simplifies creation of multiple Shortcuts when adding them to <see cref="Bar"/>-based
  54. /// objects, like <see cref="MenuBarv2"/>.
  55. /// </para>
  56. /// </remarks>
  57. /// <param name="targetView">
  58. /// The View that <paramref name="command"/> will be invoked on when user does something that causes the Shortcut's Accept
  59. /// event to be raised.
  60. /// </param>
  61. /// <param name="command">
  62. /// The Command to invoke on <paramref name="targetView"/>. The Key <paramref name="targetView"/>
  63. /// has bound to <paramref name="command"/> will be used as <see cref="Key"/>
  64. /// </param>
  65. /// <param name="commandText">The text to display for the command.</param>
  66. /// <param name="helpText">The help text to display.</param>
  67. public Shortcut (View targetView, Command command, string commandText, string helpText)
  68. : this (
  69. targetView?.KeyBindings.GetKeyFromCommands (command)!,
  70. commandText,
  71. null,
  72. helpText)
  73. {
  74. _targetView = targetView;
  75. _command = command;
  76. }
  77. /// <summary>
  78. /// Creates a new instance of <see cref="Shortcut"/>.
  79. /// </summary>
  80. /// <remarks>
  81. /// <para>
  82. /// This is a helper API that mimics the V1 API for creating StatusItems.
  83. /// </para>
  84. /// </remarks>
  85. /// <param name="key"></param>
  86. /// <param name="commandText">The text to display for the command.</param>
  87. /// <param name="action"></param>
  88. /// <param name="helpText">The help text to display.</param>
  89. public Shortcut (Key key, string? commandText, Action? action, string? helpText = null)
  90. {
  91. Id = "_shortcut";
  92. HighlightStyle = HighlightStyle.None;
  93. CanFocus = true;
  94. Width = GetWidthDimAuto ();
  95. Height = Dim.Auto (DimAutoStyle.Content, 1);
  96. _orientationHelper = new (this);
  97. _orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
  98. _orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
  99. AddCommands ();
  100. TitleChanged += Shortcut_TitleChanged; // This needs to be set before CommandView is set
  101. CommandView = new ()
  102. {
  103. Id = "CommandView",
  104. Width = Dim.Auto (),
  105. Height = Dim.Auto (DimAutoStyle.Auto, 1)
  106. };
  107. HelpView.Id = "_helpView";
  108. HelpView.CanFocus = false;
  109. HelpView.Text = helpText ?? string.Empty;
  110. KeyView.Id = "_keyView";
  111. KeyView.CanFocus = false;
  112. LayoutStarted += OnLayoutStarted;
  113. key ??= Key.Empty;
  114. Key = key;
  115. Title = commandText ?? string.Empty;
  116. Action = action;
  117. return;
  118. }
  119. // Helper to set Width consistently
  120. private Dim GetWidthDimAuto ()
  121. {
  122. // TODO: PosAlign.CalculateMinDimension is a hack. Need to figure out a better way of doing this.
  123. return Dim.Auto (
  124. DimAutoStyle.Content,
  125. Dim.Func (() =>
  126. {
  127. if (Subviews [0].IsLayoutNeeded ())
  128. {
  129. // throw new Exception ();
  130. }
  131. return PosAlign.CalculateMinDimension (0, Subviews, Dimension.Width);
  132. }),
  133. Dim.Func (() =>
  134. {
  135. return PosAlign.CalculateMinDimension (0, Subviews, Dimension.Width);
  136. }))!;
  137. }
  138. /// <inheritdoc />
  139. public override void EndInit ()
  140. {
  141. base.EndInit ();
  142. SuperViewRendersLineCanvas = true;
  143. Border.Settings &= ~BorderSettings.Title;
  144. ShowHide ();
  145. // Force Width to DimAuto to calculate natural width and then set it back
  146. Dim? savedDim = Width;
  147. Width = GetWidthDimAuto ();
  148. // Force a SRL)
  149. SetRelativeLayout (Application.Screen.Size);
  150. _minimumNatrualWidth = Frame.Width;
  151. Width = savedDim;
  152. SetCommandViewDefaultLayout ();
  153. SetHelpViewDefaultLayout ();
  154. SetKeyViewDefaultLayout ();
  155. SetColors ();
  156. }
  157. private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd | AlignmentModes.IgnoreFirstOrLast;
  158. // This is used to calculate the minimum width of the Shortcut when the width is NOT Dim.Auto
  159. // It is calculated by setting Width to DimAuto temporarily and forcing layout
  160. private int? _minimumNatrualWidth;
  161. /// <inheritdoc/>
  162. protected override bool OnHighlight (CancelEventArgs<HighlightStyle> args)
  163. {
  164. if (args.NewValue.HasFlag (HighlightStyle.Hover))
  165. {
  166. HasFocus = true;
  167. }
  168. return true;
  169. }
  170. /// <summary>
  171. /// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Shortcut"/>.
  172. /// </summary>
  173. /// <remarks>
  174. /// <para>
  175. /// The default is <see cref="AlignmentModes.StartToEnd"/>. This means that the CommandView will be on the left,
  176. /// HelpView in the middle, and KeyView on the right.
  177. /// </para>
  178. /// </remarks>
  179. public AlignmentModes AlignmentModes
  180. {
  181. get => _alignmentModes;
  182. set
  183. {
  184. _alignmentModes = value;
  185. SetCommandViewDefaultLayout ();
  186. SetHelpViewDefaultLayout ();
  187. SetKeyViewDefaultLayout ();
  188. }
  189. }
  190. // When one of the subviews is "empty" we don't want to show it. So we
  191. // Use Add/Remove. We need to be careful to add them in the right order
  192. // so Pos.Align works correctly.
  193. internal void ShowHide ()
  194. {
  195. RemoveAll ();
  196. if (CommandView.Visible)
  197. {
  198. Add (CommandView);
  199. }
  200. if (HelpView.Visible && !string.IsNullOrEmpty (HelpView.Text))
  201. {
  202. Add (HelpView);
  203. }
  204. if (KeyView.Visible && Key != Key.Empty)
  205. {
  206. Add (KeyView);
  207. }
  208. }
  209. private Thickness GetMarginThickness ()
  210. {
  211. if (Orientation == Orientation.Vertical)
  212. {
  213. return new (1, 0, 1, 0);
  214. }
  215. return new (1, 0, 1, 0);
  216. }
  217. // When layout starts, we need to adjust the layout of the HelpView and KeyView
  218. private void OnLayoutStarted (object? sender, LayoutEventArgs e)
  219. {
  220. if (Width is DimAuto widthAuto)
  221. {
  222. _minimumNatrualWidth = Frame.Width;
  223. }
  224. else
  225. {
  226. if (string.IsNullOrEmpty (HelpView.Text))
  227. {
  228. return;
  229. }
  230. int currentWidth = Frame.Width;
  231. // If our width is smaller than the natural width then reduce width of HelpView first.
  232. // Then KeyView.
  233. // Don't ever reduce CommandView (it should spill).
  234. // When Horizontal, Key is first, then Help, then Command.
  235. // When Vertical, Command is first, then Help, then Key.
  236. // BUGBUG: This does not do what the above says.
  237. // TODO: Add Unit tests for this.
  238. if (currentWidth < _minimumNatrualWidth)
  239. {
  240. int delta = _minimumNatrualWidth.Value - currentWidth;
  241. int maxHelpWidth = int.Max (0, HelpView.Text.GetColumns () + Margin.Thickness.Horizontal - delta);
  242. switch (maxHelpWidth)
  243. {
  244. case 0:
  245. // Hide HelpView
  246. HelpView.Visible = false;
  247. HelpView.X = 0;
  248. break;
  249. case 1:
  250. // Scrunch it by removing margins
  251. HelpView.Margin.Thickness = new (0, 0, 0, 0);
  252. break;
  253. case 2:
  254. // Scrunch just the right margin
  255. Thickness t = GetMarginThickness ();
  256. HelpView.Margin.Thickness = new (t.Right, t.Top, t.Left - 1, t.Bottom);
  257. break;
  258. default:
  259. // Default margin
  260. HelpView.Margin.Thickness = GetMarginThickness ();
  261. break;
  262. }
  263. if (maxHelpWidth > 0)
  264. {
  265. HelpView.X = Pos.Align (Alignment.End, AlignmentModes);
  266. // Leverage Dim.Auto's max:
  267. HelpView.Width = Dim.Auto (DimAutoStyle.Text, maximumContentDim: maxHelpWidth);
  268. HelpView.Visible = true;
  269. }
  270. }
  271. else
  272. {
  273. // Reset to default
  274. SetHelpViewDefaultLayout ();
  275. }
  276. }
  277. }
  278. #region Accept/Select/HotKey Command Handling
  279. private readonly View? _targetView; // If set, _command will be invoked
  280. private readonly Command _command; // Used when _targetView is set
  281. private void AddCommands ()
  282. {
  283. // Accept (Enter key) -
  284. AddCommand (Command.Accept, DispatchCommand);
  285. // Hotkey -
  286. AddCommand (Command.HotKey, DispatchCommand);
  287. // Select (Space key or click) -
  288. AddCommand (Command.Select, DispatchCommand);
  289. }
  290. private bool? DispatchCommand (CommandContext ctx)
  291. {
  292. if (ctx.Data != this)
  293. {
  294. // Invoke Select on the command view to cause it to change state if it wants to
  295. // If this causes CommandView to raise Accept, we eat it
  296. ctx.Data = this;
  297. CommandView.InvokeCommand (Command.Select, ctx);
  298. }
  299. if (RaiseSelecting (ctx) is true)
  300. {
  301. return true;
  302. }
  303. // The default HotKey handler sets Focus
  304. SetFocus ();
  305. var cancel = false;
  306. cancel = RaiseAccepting (ctx) is true;
  307. if (cancel)
  308. {
  309. return true;
  310. }
  311. if (Action is { })
  312. {
  313. Action.Invoke ();
  314. // Assume if there's a subscriber to Action, it's handled.
  315. cancel = true;
  316. }
  317. if (_targetView is { })
  318. {
  319. _targetView.InvokeCommand (_command);
  320. }
  321. return cancel;
  322. }
  323. /// <summary>
  324. /// Gets or sets the action to be invoked when the shortcut key is pressed or the shortcut is clicked on with the
  325. /// mouse.
  326. /// </summary>
  327. /// <remarks>
  328. /// Note, the <see cref="View.Accepting"/> event is fired first, and if cancelled, the event will not be invoked.
  329. /// </remarks>
  330. public Action? Action { get; set; }
  331. #endregion Accept/Select/HotKey Command Handling
  332. #region IOrientation members
  333. private readonly OrientationHelper _orientationHelper;
  334. /// <summary>
  335. /// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
  336. /// <see cref="Orientation.Horizontal"/>.
  337. /// </summary>
  338. /// <remarks>
  339. /// <para>
  340. /// Horizontal orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from right to
  341. /// left
  342. /// Vertical orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from left to
  343. /// right.
  344. /// </para>
  345. /// </remarks>
  346. public Orientation Orientation
  347. {
  348. get => _orientationHelper.Orientation;
  349. set => _orientationHelper.Orientation = value;
  350. }
  351. /// <inheritdoc/>
  352. public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
  353. /// <inheritdoc/>
  354. public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
  355. /// <summary>Called when <see cref="Orientation"/> has changed.</summary>
  356. /// <param name="newOrientation"></param>
  357. public void OnOrientationChanged (Orientation newOrientation)
  358. {
  359. // TODO: Determine what, if anything, is opinionated about the orientation.
  360. SetLayoutNeeded ();
  361. }
  362. #endregion
  363. #region Command
  364. private View _commandView = new ();
  365. /// <summary>
  366. /// Gets or sets the View that displays the command text and hotkey.
  367. /// </summary>
  368. /// <exception cref="ArgumentNullException"></exception>
  369. /// <remarks>
  370. /// <para>
  371. /// By default, the <see cref="View.Title"/> of the <see cref="CommandView"/> is displayed as the Shortcut's
  372. /// command text.
  373. /// </para>
  374. /// <para>
  375. /// By default, the CommandView is a <see cref="View"/> with <see cref="View.CanFocus"/> set to
  376. /// <see langword="false"/>.
  377. /// </para>
  378. /// <para>
  379. /// Setting the <see cref="CommandView"/> will add it to the <see cref="Shortcut"/> and remove any existing
  380. /// <see cref="CommandView"/>.
  381. /// </para>
  382. /// </remarks>
  383. /// <example>
  384. /// <para>
  385. /// This example illustrates how to add a <see cref="Shortcut"/> to a <see cref="StatusBar"/> that toggles the
  386. /// <see cref="Application.Force16Colors"/> property.
  387. /// </para>
  388. /// <code>
  389. /// var force16ColorsShortcut = new Shortcut
  390. /// {
  391. /// Key = Key.F6,
  392. /// KeyBindingScope = KeyBindingScope.HotKey,
  393. /// CommandView = new CheckBox { Text = "Force 16 Colors" }
  394. /// };
  395. /// var cb = force16ColorsShortcut.CommandView as CheckBox;
  396. /// cb.Checked = Application.Force16Colors;
  397. ///
  398. /// cb.Toggled += (s, e) =>
  399. /// {
  400. /// var cb = s as CheckBox;
  401. /// Application.Force16Colors = cb!.Checked == true;
  402. /// Application.Refresh();
  403. /// };
  404. /// StatusBar.Add(force16ColorsShortcut);
  405. /// </code>
  406. /// </example>
  407. public View CommandView
  408. {
  409. get => _commandView;
  410. set
  411. {
  412. ArgumentNullException.ThrowIfNull (value);
  413. if (value == null)
  414. {
  415. throw new ArgumentNullException ();
  416. }
  417. // Clean up old
  418. _commandView.Selecting -= CommandViewOnSelecting;
  419. _commandView.Accepting -= CommandViewOnAccepted;
  420. Remove (_commandView);
  421. _commandView?.Dispose ();
  422. // Set new
  423. _commandView = value;
  424. _commandView.Id = "_commandView";
  425. // The default behavior is for CommandView to not get focus. I
  426. // If you want it to get focus, you need to set it.
  427. _commandView.CanFocus = false;
  428. _commandView.HotKeyChanged += (s, e) =>
  429. {
  430. if (e.NewKey != Key.Empty)
  431. {
  432. // Add it
  433. AddKeyBindingsForHotKey (e.OldKey, e.NewKey);
  434. }
  435. };
  436. _commandView.HotKeySpecifier = new ('_');
  437. Title = _commandView.Text;
  438. _commandView.Selecting += CommandViewOnSelecting;
  439. _commandView.Accepting += CommandViewOnAccepted;
  440. SetCommandViewDefaultLayout ();
  441. SetHelpViewDefaultLayout ();
  442. SetKeyViewDefaultLayout ();
  443. ShowHide ();
  444. UpdateKeyBindings (Key.Empty);
  445. return;
  446. void CommandViewOnAccepted (object? sender, CommandEventArgs e)
  447. {
  448. // Always eat CommandView.Accept
  449. e.Cancel = true;
  450. }
  451. void CommandViewOnSelecting (object? sender, CommandEventArgs e)
  452. {
  453. if (e.Context.Data != this)
  454. {
  455. // Forward command to ourselves
  456. InvokeCommand (Command.Select, new (Command.Select, null, null, this));
  457. }
  458. e.Cancel = true;
  459. }
  460. }
  461. }
  462. private void SetCommandViewDefaultLayout ()
  463. {
  464. CommandView.Margin.Thickness = GetMarginThickness ();
  465. CommandView.X = Pos.Align (Alignment.End, AlignmentModes);
  466. CommandView.Y = 0; //Pos.Center ();
  467. HelpView.HighlightStyle = HighlightStyle.None;
  468. }
  469. private void Shortcut_TitleChanged (object? sender, EventArgs<string> e)
  470. {
  471. // If the Title changes, update the CommandView text.
  472. // This is a helper to make it easier to set the CommandView text.
  473. // CommandView is public and replaceable, but this is a convenience.
  474. _commandView.Text = Title;
  475. }
  476. #endregion Command
  477. #region Help
  478. /// <summary>
  479. /// The subview that displays the help text for the command. Internal for unit testing.
  480. /// </summary>
  481. internal View HelpView { get; } = new ();
  482. private void SetHelpViewDefaultLayout ()
  483. {
  484. HelpView.Margin.Thickness = GetMarginThickness ();
  485. HelpView.X = Pos.Align (Alignment.End, AlignmentModes);
  486. HelpView.Y = 0; //Pos.Center ();
  487. HelpView.Width = Dim.Auto (DimAutoStyle.Text);
  488. HelpView.Height = CommandView?.Visible == true ? Dim.Height (CommandView) : 1;
  489. HelpView.Visible = true;
  490. HelpView.VerticalTextAlignment = Alignment.Center;
  491. HelpView.HighlightStyle = HighlightStyle.None;
  492. }
  493. /// <summary>
  494. /// Gets or sets the help text displayed in the middle of the Shortcut. Identical in function to <see cref="HelpText"/>
  495. /// .
  496. /// </summary>
  497. public override string Text
  498. {
  499. get => HelpView.Text;
  500. set
  501. {
  502. HelpView.Text = value;
  503. ShowHide ();
  504. }
  505. }
  506. /// <summary>
  507. /// Gets or sets the help text displayed in the middle of the Shortcut.
  508. /// </summary>
  509. public string HelpText
  510. {
  511. get => HelpView.Text;
  512. set
  513. {
  514. HelpView.Text = value;
  515. ShowHide ();
  516. }
  517. }
  518. #endregion Help
  519. #region Key
  520. private Key _key = Key.Empty;
  521. /// <summary>
  522. /// Gets or sets the <see cref="Key"/> that will be bound to the <see cref="Command.Accept"/> command.
  523. /// </summary>
  524. public Key Key
  525. {
  526. get => _key;
  527. set
  528. {
  529. ArgumentNullException.ThrowIfNull (value);
  530. Key oldKey = _key;
  531. _key = value;
  532. UpdateKeyBindings (oldKey);
  533. KeyView.Text = Key == Key.Empty ? string.Empty : $"{Key}";
  534. ShowHide ();
  535. }
  536. }
  537. private KeyBindingScope _keyBindingScope = KeyBindingScope.HotKey;
  538. /// <summary>
  539. /// Gets or sets the scope for the key binding for how <see cref="Key"/> is bound to <see cref="Command"/>.
  540. /// </summary>
  541. public KeyBindingScope KeyBindingScope
  542. {
  543. get => _keyBindingScope;
  544. set
  545. {
  546. if (value == _keyBindingScope)
  547. {
  548. return;
  549. }
  550. if (_keyBindingScope == KeyBindingScope.Application)
  551. {
  552. Application.KeyBindings.Remove (Key);
  553. }
  554. if (_keyBindingScope is KeyBindingScope.HotKey or KeyBindingScope.Focused)
  555. {
  556. KeyBindings.Remove (Key);
  557. }
  558. _keyBindingScope = value;
  559. UpdateKeyBindings (Key.Empty);
  560. }
  561. }
  562. /// <summary>
  563. /// Gets the subview that displays the key. Internal for unit testing.
  564. /// </summary>
  565. internal View KeyView { get; } = new ();
  566. private int _minimumKeyTextSize;
  567. /// <summary>
  568. /// Gets or sets the minimum size of the key text. Useful for aligning the key text with other <see cref="Shortcut"/>s.
  569. /// </summary>
  570. public int MinimumKeyTextSize
  571. {
  572. get => _minimumKeyTextSize;
  573. set
  574. {
  575. if (value == _minimumKeyTextSize)
  576. {
  577. //return;
  578. }
  579. _minimumKeyTextSize = value;
  580. SetKeyViewDefaultLayout ();
  581. CommandView.SetLayoutNeeded ();
  582. HelpView.SetLayoutNeeded ();
  583. KeyView.SetLayoutNeeded ();
  584. SetSubViewNeedsDisplay ();
  585. }
  586. }
  587. private int GetMinimumKeyViewSize () { return MinimumKeyTextSize; }
  588. private void SetKeyViewDefaultLayout ()
  589. {
  590. KeyView.Margin.Thickness = GetMarginThickness ();
  591. KeyView.X = Pos.Align (Alignment.End, AlignmentModes);
  592. KeyView.Y = 0;
  593. KeyView.Width = Dim.Auto (DimAutoStyle.Text, Dim.Func (GetMinimumKeyViewSize));
  594. KeyView.Height = CommandView?.Visible == true ? Dim.Height (CommandView) : 1;
  595. KeyView.Visible = true;
  596. // Right align the text in the keyview
  597. KeyView.TextAlignment = Alignment.End;
  598. KeyView.VerticalTextAlignment = Alignment.Center;
  599. KeyView.KeyBindings.Clear ();
  600. HelpView.HighlightStyle = HighlightStyle.None;
  601. }
  602. private void UpdateKeyBindings (Key oldKey)
  603. {
  604. if (Key.IsValid)
  605. {
  606. if (KeyBindingScope.FastHasFlags (KeyBindingScope.Application))
  607. {
  608. if (oldKey != Key.Empty)
  609. {
  610. Application.KeyBindings.Remove (oldKey);
  611. }
  612. Application.KeyBindings.Remove (Key);
  613. Application.KeyBindings.Add (Key, this, Command.HotKey);
  614. }
  615. else
  616. {
  617. if (oldKey != Key.Empty)
  618. {
  619. KeyBindings.Remove (oldKey);
  620. }
  621. KeyBindings.Remove (Key);
  622. KeyBindings.Add (Key, KeyBindingScope | KeyBindingScope.HotKey, Command.HotKey);
  623. }
  624. }
  625. }
  626. #endregion Key
  627. #region Focus
  628. /// <inheritdoc/>
  629. public override ColorScheme? ColorScheme
  630. {
  631. get => base.ColorScheme;
  632. set
  633. {
  634. base.ColorScheme = value;
  635. SetColors ();
  636. }
  637. }
  638. /// <summary>
  639. /// </summary>
  640. internal void SetColors (bool highlight = false)
  641. {
  642. // Border should match superview.
  643. if (Border is { })
  644. {
  645. Border.ColorScheme = SuperView?.ColorScheme;
  646. }
  647. if (HasFocus || highlight)
  648. {
  649. base.ColorScheme ??= new (Attribute.Default);
  650. // When we have focus, we invert the colors
  651. base.ColorScheme = new (base.ColorScheme)
  652. {
  653. Normal = base.ColorScheme.Focus,
  654. HotNormal = base.ColorScheme.HotFocus,
  655. HotFocus = base.ColorScheme.HotNormal,
  656. Focus = base.ColorScheme.Normal
  657. };
  658. }
  659. else
  660. {
  661. base.ColorScheme = SuperView?.ColorScheme ?? base.ColorScheme;
  662. }
  663. // Set KeyView's colors to show "hot"
  664. if (IsInitialized && base.ColorScheme is { })
  665. {
  666. var cs = new ColorScheme (base.ColorScheme)
  667. {
  668. Normal = base.ColorScheme.HotNormal,
  669. HotNormal = base.ColorScheme.Normal
  670. };
  671. KeyView.ColorScheme = cs;
  672. }
  673. }
  674. /// <inheritdoc/>
  675. protected override void OnHasFocusChanged (bool newHasFocus, View? previousFocusedView, View? view) { SetColors (); }
  676. #endregion Focus
  677. /// <inheritdoc/>
  678. public bool EnableForDesign ()
  679. {
  680. Title = "_Shortcut";
  681. HelpText = "Shortcut help";
  682. Key = Key.F1;
  683. return true;
  684. }
  685. /// <inheritdoc/>
  686. protected override void Dispose (bool disposing)
  687. {
  688. if (disposing)
  689. {
  690. TitleChanged -= Shortcut_TitleChanged;
  691. if (CommandView?.IsAdded == false)
  692. {
  693. CommandView.Dispose ();
  694. }
  695. if (HelpView?.IsAdded == false)
  696. {
  697. HelpView.Dispose ();
  698. }
  699. if (KeyView?.IsAdded == false)
  700. {
  701. KeyView.Dispose ();
  702. }
  703. }
  704. base.Dispose (disposing);
  705. }
  706. }