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- using System.Collections.Concurrent;
- using InputRecord = Terminal.Gui.Drivers.WindowsConsole.InputRecord;
- using ButtonState = Terminal.Gui.Drivers.WindowsConsole.ButtonState;
- using EventFlags = Terminal.Gui.Drivers.WindowsConsole.EventFlags;
- using ControlKeyState = Terminal.Gui.Drivers.WindowsConsole.ControlKeyState;
- using MouseEventRecord = Terminal.Gui.Drivers.WindowsConsole.MouseEventRecord;
- namespace UnitTests_Parallelizable.DriverTests;
- public class WindowsInputProcessorTests
- {
- [Fact]
- public void Test_ProcessQueue_CapitalHLowerE ()
- {
- ConcurrentQueue<InputRecord> queue = new ();
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new ()
- {
- bKeyDown = true,
- UnicodeChar = 'H',
- dwControlKeyState = ControlKeyState.CapslockOn,
- wVirtualKeyCode = (VK)72,
- wVirtualScanCode = 35
- }
- });
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new ()
- {
- bKeyDown = false,
- UnicodeChar = 'H',
- dwControlKeyState = ControlKeyState.CapslockOn,
- wVirtualKeyCode = (VK)72,
- wVirtualScanCode = 35
- }
- });
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new ()
- {
- bKeyDown = true,
- UnicodeChar = 'i',
- dwControlKeyState = ControlKeyState.NoControlKeyPressed,
- wVirtualKeyCode = (VK)73,
- wVirtualScanCode = 23
- }
- });
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new ()
- {
- bKeyDown = false,
- UnicodeChar = 'i',
- dwControlKeyState = ControlKeyState.NoControlKeyPressed,
- wVirtualKeyCode = (VK)73,
- wVirtualScanCode = 23
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<Key> ups = [];
- List<Key> downs = [];
- processor.KeyUp += (s, e) => { ups.Add (e); };
- processor.KeyDown += (s, e) => { downs.Add (e); };
- Assert.Empty (ups);
- Assert.Empty (downs);
- processor.ProcessQueue ();
- Assert.Equal (Key.H.WithShift, ups [0]);
- Assert.Equal (Key.H.WithShift, downs [0]);
- Assert.Equal (Key.I, ups [1]);
- Assert.Equal (Key.I, downs [1]);
- }
- [Fact]
- public void Test_ProcessQueue_Mouse_Move ()
- {
- ConcurrentQueue<InputRecord> queue = new ();
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = new ()
- {
- MousePosition = new (32, 31),
- ButtonState = ButtonState.NoButtonPressed,
- ControlKeyState = ControlKeyState.NoControlKeyPressed,
- EventFlags = EventFlags.MouseMoved
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<MouseEventArgs> mouseEvents = [];
- processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
- Assert.Empty (mouseEvents);
- processor.ProcessQueue ();
- MouseEventArgs s = Assert.Single (mouseEvents);
- Assert.Equal (MouseFlags.ReportMousePosition, s.Flags);
- Assert.Equal (s.ScreenPosition, new (32, 31));
- }
- [Theory]
- [InlineData (ButtonState.Button1Pressed, MouseFlags.Button1Pressed)]
- [InlineData (ButtonState.Button2Pressed, MouseFlags.Button2Pressed)]
- [InlineData (ButtonState.Button3Pressed, MouseFlags.Button3Pressed)]
- [InlineData (ButtonState.Button4Pressed, MouseFlags.Button4Pressed)]
- internal void Test_ProcessQueue_Mouse_Pressed (ButtonState state, MouseFlags expectedFlag)
- {
- ConcurrentQueue<InputRecord> queue = new ();
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = new ()
- {
- MousePosition = new (32, 31),
- ButtonState = state,
- ControlKeyState = ControlKeyState.NoControlKeyPressed,
- EventFlags = EventFlags.MouseMoved
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<MouseEventArgs> mouseEvents = [];
- processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
- Assert.Empty (mouseEvents);
- processor.ProcessQueue ();
- MouseEventArgs s = Assert.Single (mouseEvents);
- Assert.Equal (s.Flags, MouseFlags.ReportMousePosition | expectedFlag);
- Assert.Equal (s.ScreenPosition, new (32, 31));
- }
- [Theory]
- [InlineData (100, MouseFlags.WheeledUp)]
- [InlineData (-100, MouseFlags.WheeledDown)]
- internal void Test_ProcessQueue_Mouse_Wheel (int wheelValue, MouseFlags expectedFlag)
- {
- ConcurrentQueue<InputRecord> queue = new ();
- queue.Enqueue (
- new ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = new ()
- {
- MousePosition = new (32, 31),
- ButtonState = (ButtonState)wheelValue,
- ControlKeyState = ControlKeyState.NoControlKeyPressed,
- EventFlags = EventFlags.MouseWheeled
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<MouseEventArgs> mouseEvents = [];
- processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
- Assert.Empty (mouseEvents);
- processor.ProcessQueue ();
- MouseEventArgs s = Assert.Single (mouseEvents);
- Assert.Equal (s.Flags, expectedFlag);
- Assert.Equal (s.ScreenPosition, new (32, 31));
- }
- public static IEnumerable<object []> MouseFlagTestData ()
- {
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button1Pressed),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button1Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button2Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button2Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button3Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button3Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button4Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button4Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.MouseMoved, ControlKeyState.NoControlKeyPressed, MouseFlags.ReportMousePosition)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.RightmostButtonPressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button3Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- // Tests for holding down 2 buttons at once and releasing them one after the other
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button1Pressed | ButtonState.Button2Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (
- ButtonState.Button1Pressed,
- EventFlags.NoEvent,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button1Pressed | MouseFlags.Button2Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button1Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button3Pressed | ButtonState.Button4Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (
- ButtonState.Button3Pressed,
- EventFlags.NoEvent,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.Button4Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button3Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- // Test for holding down 2 buttons at once and releasing them simultaneously
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button1Pressed | ButtonState.Button2Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (
- ButtonState.NoButtonPressed,
- EventFlags.NoEvent,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button1Released | MouseFlags.Button2Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- // Test that rightmost and button 3 are the same button so 2 states is still only 1 flag
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button3Pressed | ButtonState.RightmostButtonPressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- // Can swap between without raising the released
- Tuple.Create (
- ButtonState.Button3Pressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create (
- ButtonState.RightmostButtonPressed,
- EventFlags.MouseMoved,
- ControlKeyState.NoControlKeyPressed,
- MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- // Now with neither we get released
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.Button3Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NoControlKeyPressed, MouseFlags.None)
- }
- ];
- // Test for ControlKeyState buttons pressed and handled
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.LeftAltPressed, MouseFlags.Button1Pressed | MouseFlags.ButtonAlt),
- Tuple.Create (
- ButtonState.NoButtonPressed,
- EventFlags.NoEvent,
- ControlKeyState.LeftAltPressed,
- MouseFlags.Button1Released | MouseFlags.ButtonAlt),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.LeftAltPressed, MouseFlags.None | MouseFlags.ButtonAlt)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button1Pressed,
- EventFlags.NoEvent,
- ControlKeyState.RightAltPressed,
- MouseFlags.Button1Pressed | MouseFlags.ButtonAlt),
- Tuple.Create (
- ButtonState.NoButtonPressed,
- EventFlags.NoEvent,
- ControlKeyState.RightAltPressed,
- MouseFlags.Button1Released | MouseFlags.ButtonAlt),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.RightAltPressed, MouseFlags.None | MouseFlags.ButtonAlt)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button1Pressed,
- EventFlags.NoEvent,
- ControlKeyState.LeftControlPressed,
- MouseFlags.Button1Pressed | MouseFlags.ButtonCtrl),
- Tuple.Create (
- ButtonState.NoButtonPressed,
- EventFlags.NoEvent,
- ControlKeyState.LeftControlPressed,
- MouseFlags.Button1Released | MouseFlags.ButtonCtrl),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.LeftControlPressed, MouseFlags.None | MouseFlags.ButtonCtrl)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (
- ButtonState.Button1Pressed,
- EventFlags.NoEvent,
- ControlKeyState.RightControlPressed,
- MouseFlags.Button1Pressed | MouseFlags.ButtonCtrl),
- Tuple.Create (
- ButtonState.NoButtonPressed,
- EventFlags.NoEvent,
- ControlKeyState.RightControlPressed,
- MouseFlags.Button1Released | MouseFlags.ButtonCtrl),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.RightControlPressed, MouseFlags.None | MouseFlags.ButtonCtrl)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.ShiftPressed, MouseFlags.Button1Pressed | MouseFlags.ButtonShift),
- Tuple.Create (
- ButtonState.NoButtonPressed,
- EventFlags.NoEvent,
- ControlKeyState.ShiftPressed,
- MouseFlags.Button1Released | MouseFlags.ButtonShift),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.ShiftPressed, MouseFlags.None | MouseFlags.ButtonShift)
- }
- ];
- // Test for ControlKeyState buttons pressed and not handled
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.CapslockOn, MouseFlags.Button1Pressed),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.CapslockOn, MouseFlags.Button1Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.CapslockOn, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.EnhancedKey, MouseFlags.Button1Pressed),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.EnhancedKey, MouseFlags.Button1Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.EnhancedKey, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.NumlockOn, MouseFlags.Button1Pressed),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NumlockOn, MouseFlags.Button1Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.NumlockOn, MouseFlags.None)
- }
- ];
- yield return
- [
- new []
- {
- Tuple.Create (ButtonState.Button1Pressed, EventFlags.NoEvent, ControlKeyState.ScrolllockOn, MouseFlags.Button1Pressed),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.ScrolllockOn, MouseFlags.Button1Released),
- Tuple.Create (ButtonState.NoButtonPressed, EventFlags.NoEvent, ControlKeyState.ScrolllockOn, MouseFlags.None)
- }
- ];
- }
- [Theory]
- [MemberData (nameof (MouseFlagTestData))]
- internal void MouseFlags_Should_Map_Correctly (Tuple<ButtonState, EventFlags, ControlKeyState, MouseFlags> [] inputOutputPairs)
- {
- var processor = new WindowsInputProcessor (new ());
- foreach (Tuple<ButtonState, EventFlags, ControlKeyState, MouseFlags> pair in inputOutputPairs)
- {
- var mockEvent = new MouseEventRecord { ButtonState = pair.Item1, EventFlags = pair.Item2, ControlKeyState = pair.Item3 };
- MouseEventArgs result = processor.ToMouseEvent (mockEvent);
- Assert.Equal (pair.Item4, result.Flags);
- }
- }
- }
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