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- #nullable enable
- namespace Terminal.Gui;
- public static partial class Application // Mouse handling
- {
- #region Mouse handling
- /// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static bool IsMouseDisabled { get; set; }
- /// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
- public static View? WantContinuousButtonPressedView { get; private set; }
- /// <summary>
- /// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
- /// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
- /// </summary>
- public static View? MouseGrabView { get; private set; }
- /// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
- public static event EventHandler<GrabMouseEventArgs>? GrabbingMouse;
- /// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
- public static event EventHandler<GrabMouseEventArgs>? UnGrabbingMouse;
- /// <summary>Invoked after a view has grabbed the mouse.</summary>
- public static event EventHandler<ViewEventArgs>? GrabbedMouse;
- /// <summary>Invoked after a view has un-grabbed the mouse.</summary>
- public static event EventHandler<ViewEventArgs>? UnGrabbedMouse;
- /// <summary>
- /// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
- /// is called.
- /// </summary>
- /// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
- public static void GrabMouse (View? view)
- {
- if (view is null)
- {
- return;
- }
- if (!OnGrabbingMouse (view))
- {
- OnGrabbedMouse (view);
- MouseGrabView = view;
- }
- }
- /// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
- public static void UngrabMouse ()
- {
- if (MouseGrabView is null)
- {
- return;
- }
- if (!OnUnGrabbingMouse (MouseGrabView))
- {
- View view = MouseGrabView;
- MouseGrabView = null;
- OnUnGrabbedMouse (view);
- }
- }
- private static bool OnGrabbingMouse (View view)
- {
- if (view is null)
- {
- return false;
- }
- var evArgs = new GrabMouseEventArgs (view);
- GrabbingMouse?.Invoke (view, evArgs);
- return evArgs.Cancel;
- }
- private static bool OnUnGrabbingMouse (View view)
- {
- if (view is null)
- {
- return false;
- }
- var evArgs = new GrabMouseEventArgs (view);
- UnGrabbingMouse?.Invoke (view, evArgs);
- return evArgs.Cancel;
- }
- private static void OnGrabbedMouse (View view)
- {
- if (view is null)
- {
- return;
- }
- GrabbedMouse?.Invoke (view, new (view));
- }
- private static void OnUnGrabbedMouse (View view)
- {
- if (view is null)
- {
- return;
- }
- UnGrabbedMouse?.Invoke (view, new (view));
- }
- #nullable enable
- // Used by OnMouseEvent to track the last view that was clicked on.
- internal static View? _mouseEnteredView;
- /// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
- /// <remarks>
- /// <para>
- /// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
- /// receive mouse events relative to a <see cref="View.Viewport"/>.
- /// </para>
- /// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
- /// </remarks>
- public static event EventHandler<MouseEvent>? MouseEvent;
- /// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
- /// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
- /// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
- internal static void OnMouseEvent (MouseEvent mouseEvent)
- {
- if (IsMouseDisabled)
- {
- return;
- }
- var view = View.FindDeepestView (Current, mouseEvent.Position);
- if (view is { })
- {
- mouseEvent.View = view;
- }
- MouseEvent?.Invoke (null, mouseEvent);
- if (mouseEvent.Handled)
- {
- return;
- }
- if (MouseGrabView is { })
- {
- // If the mouse is grabbed, send the event to the view that grabbed it.
- // The coordinates are relative to the Bounds of the view that grabbed the mouse.
- Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
- var viewRelativeMouseEvent = new MouseEvent
- {
- Position = frameLoc,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = MouseGrabView
- };
- if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.Position) is false)
- {
- // The mouse has moved outside the bounds of the view that grabbed the mouse
- _mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
- }
- //System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
- if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
- {
- return;
- }
- }
- if (view is { WantContinuousButtonPressed: true })
- {
- WantContinuousButtonPressedView = view;
- }
- else
- {
- WantContinuousButtonPressedView = null;
- }
- if (view is not Adornment)
- {
- if ((view is null || view == OverlappedTop)
- && Current is { Modal: false }
- && OverlappedTop != null
- && mouseEvent.Flags != MouseFlags.ReportMousePosition
- && mouseEvent.Flags != 0)
- {
- // This occurs when there are multiple overlapped "tops"
- // E.g. "Mdi" - in the Background Worker Scenario
- View? top = FindDeepestTop (Top!, mouseEvent.Position);
- view = View.FindDeepestView (top, mouseEvent.Position);
- if (view is { } && view != OverlappedTop && top != Current && top is { })
- {
- MoveCurrent ((Toplevel)top);
- }
- }
- }
- if (view is null)
- {
- return;
- }
- MouseEvent? me = null;
- if (view is Adornment adornment)
- {
- Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
- me = new ()
- {
- Position = frameLoc,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = view
- };
- }
- else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.Position))
- {
- Point viewportLocation = view.ScreenToViewport (mouseEvent.Position);
- me = new ()
- {
- Position = viewportLocation,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = view
- };
- }
- if (me is null)
- {
- return;
- }
- if (_mouseEnteredView is null)
- {
- _mouseEnteredView = view;
- view.NewMouseEnterEvent (me);
- }
- else if (_mouseEnteredView != view)
- {
- _mouseEnteredView.NewMouseLeaveEvent (me);
- view.NewMouseEnterEvent (me);
- _mouseEnteredView = view;
- }
- if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
- {
- return;
- }
- WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
- //Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
- while (view.NewMouseEvent (me) != true)
- {
- if (MouseGrabView is { })
- {
- break;
- }
- if (view is Adornment adornmentView)
- {
- view = adornmentView.Parent!.SuperView;
- }
- else
- {
- view = view.SuperView;
- }
- if (view is null)
- {
- break;
- }
- Point boundsPoint = view.ScreenToViewport (mouseEvent.Position);
- me = new ()
- {
- Position = boundsPoint,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = view
- };
- }
- BringOverlappedTopToFront ();
- }
- #endregion Mouse handling
- }
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