RunState.cs 2.6 KB

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  1. namespace Terminal.Gui;
  2. /// <summary>The execution state for a <see cref="Toplevel"/> view.</summary>
  3. public class RunState : IDisposable
  4. {
  5. /// <summary>Initializes a new <see cref="RunState"/> class.</summary>
  6. /// <param name="view"></param>
  7. public RunState (Toplevel view) { Toplevel = view; }
  8. /// <summary>The <see cref="Toplevel"/> belonging to this <see cref="RunState"/>.</summary>
  9. public Toplevel Toplevel { get; internal set; }
  10. public object Context { get; internal set; }
  11. /// <summary>Releases all resource used by the <see cref="RunState"/> object.</summary>
  12. /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="RunState"/>.</remarks>
  13. /// <remarks>
  14. /// <see cref="Dispose()"/> method leaves the <see cref="RunState"/> in an unusable state. After calling
  15. /// <see cref="Dispose()"/>, you must release all references to the <see cref="RunState"/> so the garbage collector can
  16. /// reclaim the memory that the <see cref="RunState"/> was occupying.
  17. /// </remarks>
  18. public void Dispose ()
  19. {
  20. Dispose (true);
  21. GC.SuppressFinalize (this);
  22. #if DEBUG_IDISPOSABLE
  23. WasDisposed = true;
  24. #endif
  25. }
  26. /// <summary>Releases all resource used by the <see cref="RunState"/> object.</summary>
  27. /// <param name="disposing">If set to <see langword="true"/> we are disposing and should dispose held objects.</param>
  28. protected virtual void Dispose (bool disposing)
  29. {
  30. if (Toplevel is { } && disposing)
  31. {
  32. // Previously we were requiring Toplevel be disposed here.
  33. // But that is not correct becaue `Begin` didn't create the TopLevel, `Init` did; thus
  34. // disposing should be done by `Shutdown`, not `End`.
  35. throw new InvalidOperationException (
  36. "Toplevel must be null before calling Application.RunState.Dispose"
  37. );
  38. }
  39. }
  40. #if DEBUG_IDISPOSABLE
  41. /// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly</summary>
  42. public bool WasDisposed;
  43. /// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly</summary>
  44. public int DisposedCount = 0;
  45. /// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes; the runstate instances that have been created</summary>
  46. public static List<RunState> Instances = new ();
  47. /// <summary>Creates a new RunState object.</summary>
  48. public RunState () { Instances.Add (this); }
  49. #endif
  50. }