123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- #nullable enable
- using System.Diagnostics;
- using System.Text;
- namespace Terminal.Gui;
- class AnsiResponseParser
- {
- private bool inResponse = false;
- private StringBuilder held = new StringBuilder ();
- private string? currentTerminator = null;
- private Action<string>? currentResponse = null;
- private List<Func<string, bool>> _ignorers = new ();
- /*
- * ANSI Input Sequences
- *
- * \x1B[A // Up Arrow key pressed
- * \x1B[B // Down Arrow key pressed
- * \x1B[C // Right Arrow key pressed
- * \x1B[D // Left Arrow key pressed
- * \x1B[3~ // Delete key pressed
- * \x1B[2~ // Insert key pressed
- * \x1B[5~ // Page Up key pressed
- * \x1B[6~ // Page Down key pressed
- * \x1B[1;5D // Ctrl + Left Arrow
- * \x1B[1;5C // Ctrl + Right Arrow
- * \x1B[0;10;20M // Mouse button pressed at position (10, 20)
- * \x1B[0c // Device Attributes Response (e.g., terminal identification)
- */
- public AnsiResponseParser ()
- {
- // How to spot when you have entered and left an AnsiResponse but not the one we are looking for
- _ignorers.Add (s=>s.StartsWith ("\x1B[<") && s.EndsWith ("M"));
- }
- /// <summary>
- /// Processes input which may be a single character or multiple.
- /// Returns what should be passed on to any downstream input processing
- /// (i.e., removes expected ANSI responses from the input stream).
- /// </summary>
- public string ProcessInput (string input)
- {
- StringBuilder output = new StringBuilder (); // Holds characters that should pass through
- int index = 0; // Tracks position in the input string
- while (index < input.Length)
- {
- char currentChar = input [index];
- if (inResponse)
- {
- // If we are in a response, accumulate characters in `held`
- held.Append (currentChar);
- // Handle the current content in `held`
- var handled = HandleHeldContent ();
- if (!string.IsNullOrEmpty (handled))
- {
- // If content is ready to be released, append it to output and reset state
- output.Append (handled);
- inResponse = false;
- held.Clear ();
- }
- index++;
- continue;
- }
- // If character is the start of an escape sequence
- if (currentChar == '\x1B')
- {
- // Start capturing the ANSI response sequence
- inResponse = true;
- held.Append (currentChar);
- index++;
- continue;
- }
- // If not in an ANSI response, pass the character through as regular input
- output.Append (currentChar);
- index++;
- }
- // Return characters that should pass through as regular input
- return output.ToString ();
- }
- /// <summary>
- /// Checks the current `held` content to decide whether it should be released, either as an expected or unexpected response.
- /// </summary>
- private string HandleHeldContent ()
- {
- // If we're expecting a specific terminator, check if the content matches
- if (currentTerminator != null && held.ToString ().EndsWith (currentTerminator))
- {
- // If it matches the expected response, invoke the callback and return nothing for output
- currentResponse?.Invoke (held.ToString ());
- return string.Empty;
- }
- // Handle common ANSI sequences (such as mouse input or arrow keys)
- if (_ignorers.Any(m=>m.Invoke (held.ToString())))
- {
- // Detected mouse input, release it without triggering the delegate
- return held.ToString ();
- }
- // Add more cases here for other standard sequences (like arrow keys, function keys, etc.)
- // If no match, continue accumulating characters
- return string.Empty;
- }
- /// <summary>
- /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is completed.
- /// </summary>
- public void ExpectResponse (string terminator, Action<string> response)
- {
- currentTerminator = terminator;
- currentResponse = response;
- }
- }
|