View.cs 23 KB

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  1. #nullable enable
  2. using System.ComponentModel;
  3. using System.Diagnostics;
  4. namespace Terminal.Gui;
  5. #region API Docs
  6. /// <summary>
  7. /// View is the base class all visible elements. View can render itself and
  8. /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
  9. /// drawing. In addition, View provides keyboard and mouse event handling.
  10. /// </summary>
  11. /// <remarks>
  12. /// <list type="table">
  13. /// <listheader>
  14. /// <term>Term</term><description>Definition</description>
  15. /// </listheader>
  16. /// <item>
  17. /// <term>SubView</term>
  18. /// <description>
  19. /// A View that is contained in another view and will be rendered as part of the containing view's
  20. /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
  21. /// may only be a SubView of a single View.
  22. /// </description>
  23. /// </item>
  24. /// <item>
  25. /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
  26. /// </item>
  27. /// </list>
  28. /// <para>
  29. /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
  30. /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
  31. /// </para>
  32. /// <para>
  33. /// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
  34. /// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
  35. /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
  36. /// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
  37. /// cursor at either the hotkey (if defined) or <c>0,0</c>.
  38. /// </para>
  39. /// <para>
  40. /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
  41. /// more subviews, can respond to user input and render themselves on the screen.
  42. /// </para>
  43. /// <para>
  44. /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
  45. /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
  46. /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
  47. /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
  48. /// <see cref="SuperView"/> the View is added to.
  49. /// </para>
  50. /// <para>
  51. /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
  52. /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
  53. /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
  54. /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
  55. /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
  56. /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
  57. /// care of repositioning views when view's adornments are resized or if the terminal size changes.
  58. /// </para>
  59. /// <para>
  60. /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
  61. /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
  62. /// </para>
  63. /// <para>
  64. /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
  65. /// a View can be accessed with the <see cref="SuperView"/> property.
  66. /// </para>
  67. /// <para>
  68. /// To flag a region of the View's <see cref="Viewport"/> to be redrawn call
  69. /// <see cref="SetNeedsDraw(System.Drawing.Rectangle)"/>
  70. /// .
  71. /// To flag the entire view for redraw call <see cref="SetNeedsDraw()"/>.
  72. /// </para>
  73. /// <para>
  74. /// The <see cref="SetNeedsLayout"/> method is called when the size or layout of a view has changed. The
  75. /// <see cref="MainLoop"/> will
  76. /// cause <see cref="Layout()"/> to be called on the next <see cref="Application.Iteration"/> so there is normally
  77. /// no reason to direclty call
  78. /// see <see cref="Layout()"/>.
  79. /// </para>
  80. /// <para>
  81. /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
  82. /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
  83. /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
  84. /// a white background for dialog boxes and a red background for errors.
  85. /// </para>
  86. /// <para>
  87. /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
  88. /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
  89. /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
  90. /// </para>
  91. /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
  92. /// <para>
  93. /// Views can also opt-in to more sophisticated initialization by implementing overrides to
  94. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  95. /// when the view is added to a <see cref="SuperView"/>.
  96. /// </para>
  97. /// <para>
  98. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  99. /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  100. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  101. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  102. /// first run, instead of on every run.
  103. /// </para>
  104. /// <para>See <see href="../docs/keyboard.md"> for an overview of View keyboard handling.</see></para>
  105. /// </remarks>
  106. #endregion API Docs
  107. public partial class View : IDisposable, ISupportInitializeNotification
  108. {
  109. #region Constructors and Initialization
  110. /// <summary>Gets or sets arbitrary data for the view.</summary>
  111. /// <remarks>This property is not used internally.</remarks>
  112. public object? Data { get; set; }
  113. /// <summary>Gets or sets an identifier for the view;</summary>
  114. /// <value>The identifier.</value>
  115. /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
  116. public string Id { get; set; } = "";
  117. /// <summary>
  118. /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
  119. /// of new views.
  120. /// </summary>
  121. public static IConsoleDriver? Driver => Application.Driver;
  122. /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
  123. /// <remarks>
  124. /// <para>
  125. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  126. /// control the size and location of the view.
  127. /// </para>
  128. /// </remarks>
  129. public View ()
  130. {
  131. #if DEBUG_IDISPOSABLE
  132. Instances.Add (this);
  133. #endif
  134. SetupAdornments ();
  135. SetupCommands ();
  136. SetupKeyboard ();
  137. SetupMouse ();
  138. SetupText ();
  139. SetupScrollBars ();
  140. }
  141. /// <summary>
  142. /// Raised once when the <see cref="View"/> is being initialized for the first time. Allows
  143. /// configurations and assignments to be performed before the <see cref="View"/> being shown.
  144. /// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
  145. /// </summary>
  146. public event EventHandler? Initialized;
  147. /// <summary>
  148. /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
  149. /// and <see cref="ISupportInitialize.EndInit"/>).
  150. /// </summary>
  151. /// <para>
  152. /// If first-run-only initialization is preferred, overrides to
  153. /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
  154. /// <see cref="ISupportInitialize"/> methods will only be called if
  155. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  156. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
  157. /// run, instead of on every run.
  158. /// </para>
  159. public virtual bool IsInitialized { get; set; }
  160. /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
  161. /// <remarks>
  162. /// <para>
  163. /// Views can opt-in to more sophisticated initialization by implementing overrides to
  164. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  165. /// when the <see cref="SuperView"/> is initialized.
  166. /// </para>
  167. /// <para>
  168. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  169. /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  170. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  171. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  172. /// first run, instead of on every run.
  173. /// </para>
  174. /// </remarks>
  175. public virtual void BeginInit ()
  176. {
  177. if (IsInitialized)
  178. {
  179. throw new InvalidOperationException ("The view is already initialized.");
  180. }
  181. #if AUTO_CANFOCUS
  182. _oldCanFocus = CanFocus;
  183. _oldTabIndex = _tabIndex;
  184. #endif
  185. BeginInitAdornments ();
  186. if (_subviews?.Count > 0)
  187. {
  188. foreach (View view in _subviews)
  189. {
  190. if (!view.IsInitialized)
  191. {
  192. view.BeginInit ();
  193. }
  194. }
  195. }
  196. }
  197. // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
  198. // TODO: See EndInit_Called_Without_BeginInit_Throws test.
  199. /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
  200. /// <remarks>
  201. /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
  202. /// </remarks>
  203. public virtual void EndInit ()
  204. {
  205. if (IsInitialized)
  206. {
  207. throw new InvalidOperationException ("The view is already initialized.");
  208. }
  209. IsInitialized = true;
  210. EndInitAdornments ();
  211. // TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
  212. // TODO: Verify UpdateTextDirection really needs to be called here.
  213. // These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
  214. UpdateTextDirection (TextDirection);
  215. UpdateTextFormatterText ();
  216. if (_subviews is { })
  217. {
  218. foreach (View view in _subviews)
  219. {
  220. if (!view.IsInitialized)
  221. {
  222. view.EndInit ();
  223. }
  224. }
  225. }
  226. // TODO: Figure out how to move this out of here and just depend on LayoutNeeded in Mainloop
  227. Layout (); // the EventLog in AllViewsTester fails to layout correctly if this is not here (convoluted Dim.Fill(Func)).
  228. SetNeedsLayout ();
  229. Initialized?.Invoke (this, EventArgs.Empty);
  230. }
  231. #endregion Constructors and Initialization
  232. #region Visibility
  233. private bool _enabled = true;
  234. /// <summary>Gets or sets a value indicating whether this <see cref="View"/> can respond to user interaction.</summary>
  235. public bool Enabled
  236. {
  237. get => _enabled;
  238. set
  239. {
  240. if (_enabled == value)
  241. {
  242. return;
  243. }
  244. _enabled = value;
  245. if (!_enabled && HasFocus)
  246. {
  247. HasFocus = false;
  248. }
  249. if (_enabled
  250. && CanFocus
  251. && Visible
  252. && !HasFocus
  253. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  254. {
  255. SetFocus ();
  256. }
  257. OnEnabledChanged ();
  258. SetNeedsDraw ();
  259. if (Border is { })
  260. {
  261. Border.Enabled = _enabled;
  262. }
  263. if (_subviews is null)
  264. {
  265. return;
  266. }
  267. foreach (View view in _subviews)
  268. {
  269. view.Enabled = Enabled;
  270. }
  271. }
  272. }
  273. /// <summary>Raised when the <see cref="Enabled"/> value is being changed.</summary>
  274. public event EventHandler? EnabledChanged;
  275. // TODO: Change this event to match the standard TG event model.
  276. /// <summary>Invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
  277. public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
  278. private bool _visible = true;
  279. // TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
  280. /// <summary>Gets or sets a value indicating whether this <see cref="View"/> is visible.</summary>
  281. public virtual bool Visible
  282. {
  283. get => _visible;
  284. set
  285. {
  286. if (_visible == value)
  287. {
  288. return;
  289. }
  290. if (OnVisibleChanging ())
  291. {
  292. return;
  293. }
  294. CancelEventArgs<bool> args = new (in _visible, ref value);
  295. VisibleChanging?.Invoke (this, args);
  296. if (args.Cancel)
  297. {
  298. return;
  299. }
  300. _visible = value;
  301. if (!_visible)
  302. {
  303. if (HasFocus)
  304. {
  305. HasFocus = false;
  306. }
  307. }
  308. if (_visible
  309. && CanFocus
  310. && Enabled
  311. && !HasFocus
  312. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  313. {
  314. SetFocus ();
  315. }
  316. OnVisibleChanged ();
  317. VisibleChanged?.Invoke (this, EventArgs.Empty);
  318. SetNeedsLayout ();
  319. SuperView?.SetNeedsLayout ();
  320. SetNeedsDraw ();
  321. if (SuperView is { })
  322. {
  323. SuperView?.SetNeedsDraw ();
  324. }
  325. else
  326. {
  327. Application.ClearScreenNextIteration = true;
  328. }
  329. }
  330. }
  331. /// <summary>Called when <see cref="Visible"/> is changing. Can be cancelled by returning <see langword="true"/>.</summary>
  332. protected virtual bool OnVisibleChanging () { return false; }
  333. /// <summary>
  334. /// Raised when the <see cref="Visible"/> value is being changed. Can be cancelled by setting Cancel to
  335. /// <see langword="true"/>.
  336. /// </summary>
  337. public event EventHandler<CancelEventArgs<bool>>? VisibleChanging;
  338. /// <summary>Called when <see cref="Visible"/> has changed.</summary>
  339. protected virtual void OnVisibleChanged () { }
  340. /// <summary>Raised when <see cref="Visible"/> has changed.</summary>
  341. public event EventHandler? VisibleChanged;
  342. /// <summary>
  343. /// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
  344. /// </summary>
  345. /// <param name="view">The view to test.</param>
  346. /// <returns>
  347. /// <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible,
  348. /// <see langword="true"/> otherwise.
  349. /// </returns>
  350. internal static bool CanBeVisible (View view)
  351. {
  352. if (!view.Visible)
  353. {
  354. return false;
  355. }
  356. for (View? c = view.SuperView; c != null; c = c.SuperView)
  357. {
  358. if (!c.Visible)
  359. {
  360. return false;
  361. }
  362. }
  363. return true;
  364. }
  365. #endregion Visibility
  366. #region Title
  367. private string _title = string.Empty;
  368. /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
  369. internal TextFormatter TitleTextFormatter { get; init; } = new ();
  370. /// <summary>
  371. /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
  372. /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
  373. /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
  374. /// </summary>
  375. /// <remarks>
  376. /// <para>
  377. /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
  378. /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
  379. /// </para>
  380. /// <para>
  381. /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
  382. /// </para>
  383. /// <para>
  384. /// To cause the hotkey to be rendered with <see cref="Text"/>,
  385. /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
  386. /// </para>
  387. /// </remarks>
  388. /// <value>The title.</value>
  389. public string Title
  390. {
  391. get
  392. {
  393. #if DEBUG_IDISPOSABLE
  394. if (WasDisposed)
  395. {
  396. throw new ObjectDisposedException (GetType ().FullName);
  397. }
  398. #endif
  399. return _title;
  400. }
  401. set
  402. {
  403. #if DEBUG_IDISPOSABLE
  404. if (WasDisposed)
  405. {
  406. throw new ObjectDisposedException (GetType ().FullName);
  407. }
  408. #endif
  409. if (value == _title)
  410. {
  411. return;
  412. }
  413. if (!OnTitleChanging (ref value))
  414. {
  415. string old = _title;
  416. _title = value;
  417. TitleTextFormatter.Text = _title;
  418. SetTitleTextFormatterSize ();
  419. SetHotKeyFromTitle ();
  420. SetNeedsDraw ();
  421. #if DEBUG
  422. if (string.IsNullOrEmpty (Id))
  423. {
  424. Id = _title;
  425. }
  426. #endif // DEBUG
  427. OnTitleChanged ();
  428. }
  429. }
  430. }
  431. private void SetTitleTextFormatterSize ()
  432. {
  433. TitleTextFormatter.ConstrainToSize = new (
  434. TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
  435. - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
  436. ? Math.Max (HotKeySpecifier.GetColumns (), 0)
  437. : 0),
  438. 1);
  439. }
  440. // TODO: Change this event to match the standard TG event model.
  441. /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
  442. protected void OnTitleChanged () { TitleChanged?.Invoke (this, new (in _title)); }
  443. /// <summary>
  444. /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
  445. /// be cancelled.
  446. /// </summary>
  447. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  448. /// <returns>`true` if an event handler canceled the Title change.</returns>
  449. protected bool OnTitleChanging (ref string newTitle)
  450. {
  451. CancelEventArgs<string> args = new (ref _title, ref newTitle);
  452. TitleChanging?.Invoke (this, args);
  453. return args.Cancel;
  454. }
  455. /// <summary>Raised after the <see cref="View.Title"/> has been changed.</summary>
  456. public event EventHandler<EventArgs<string>>? TitleChanged;
  457. /// <summary>
  458. /// Raised when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
  459. /// to cancel the Title change.
  460. /// </summary>
  461. public event EventHandler<CancelEventArgs<string>>? TitleChanging;
  462. #endregion
  463. /// <summary>Pretty prints the View</summary>
  464. /// <returns></returns>
  465. public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
  466. private bool _disposedValue;
  467. /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
  468. /// <remarks>
  469. /// If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and
  470. /// unmanaged resources can be disposed. If disposing equals false, the method has been called by the runtime from
  471. /// inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed.
  472. /// </remarks>
  473. /// <param name="disposing"></param>
  474. protected virtual void Dispose (bool disposing)
  475. {
  476. LineCanvas.Dispose ();
  477. DisposeMouse ();
  478. DisposeKeyboard ();
  479. DisposeAdornments ();
  480. DisposeScrollBars ();
  481. for (int i = InternalSubviews.Count - 1; i >= 0; i--)
  482. {
  483. View subview = InternalSubviews [i];
  484. Remove (subview);
  485. subview.Dispose ();
  486. }
  487. if (!_disposedValue)
  488. {
  489. if (disposing)
  490. {
  491. // TODO: dispose managed state (managed objects)
  492. }
  493. _disposedValue = true;
  494. }
  495. Debug.Assert (InternalSubviews.Count == 0);
  496. }
  497. /// <summary>
  498. /// Riased when the <see cref="View"/> is being disposed.
  499. /// </summary>
  500. public event EventHandler? Disposing;
  501. /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resource.</summary>
  502. public void Dispose ()
  503. {
  504. // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
  505. Disposing?.Invoke (this, EventArgs.Empty);
  506. Dispose (true);
  507. GC.SuppressFinalize (this);
  508. #if DEBUG_IDISPOSABLE
  509. WasDisposed = true;
  510. foreach (View instance in Instances.Where (x => x.WasDisposed).ToList ())
  511. {
  512. Instances.Remove (instance);
  513. }
  514. #endif
  515. }
  516. #if DEBUG_IDISPOSABLE
  517. /// <summary>For debug purposes to verify objects are being disposed properly</summary>
  518. public bool WasDisposed { get; set; }
  519. /// <summary>For debug purposes to verify objects are being disposed properly</summary>
  520. public int DisposedCount { get; set; } = 0;
  521. /// <summary>For debug purposes</summary>
  522. public static List<View> Instances { get; set; } = [];
  523. #endif
  524. }