Dialog.cs 8.6 KB

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  1. //
  2. // Dialog.cs: Dialog box
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using System.Text.Json.Serialization;
  11. using NStack;
  12. using Terminal.Gui.Configuration;
  13. using static Terminal.Gui.Configuration.ConfigurationManager;
  14. namespace Terminal.Gui {
  15. /// <summary>
  16. /// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains one
  17. /// or more <see cref="Button"/>s. It defaults to the <see cref="Colors.Dialog"/> color scheme and has a 1 cell padding around the edges.
  18. /// </summary>
  19. /// <remarks>
  20. /// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to <see cref="Application.Run(Func{Exception, bool})"/>.
  21. /// This will execute the dialog until it terminates via the [ESC] or [CTRL-Q] key, or when one of the views
  22. /// or buttons added to the dialog calls <see cref="Application.RequestStop"/>.
  23. /// </remarks>
  24. public class Dialog : Window {
  25. /// <summary>
  26. /// The default <see cref="ButtonAlignments"/> for <see cref="Dialog"/>.
  27. /// </summary>
  28. /// <remarks>
  29. /// This property can be set in a Theme.
  30. /// </remarks>
  31. [SerializableConfigurationProperty (Scope = typeof (ThemeScope)), JsonConverter (typeof (JsonStringEnumConverter))]
  32. public static ButtonAlignments DefaultButtonAlignment { get; set; } = ButtonAlignments.Center;
  33. /// <summary>
  34. /// Defines the default border styling for <see cref="Dialog"/>. Can be configured via <see cref="ConfigurationManager"/>.
  35. /// </summary>
  36. [SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
  37. public static Border DefaultBorder { get; set; } = new Border () {
  38. BorderStyle = BorderStyle.Single,
  39. DrawMarginFrame = false,
  40. Effect3D = true,
  41. Effect3DOffset = new Point (1, 1),
  42. };
  43. internal List<Button> buttons = new List<Button> ();
  44. const int padding = 0;
  45. /// <summary>
  46. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  47. /// and an optional set of <see cref="Button"/>s to display
  48. /// </summary>
  49. /// <param name="title">Title for the dialog.</param>
  50. /// <param name="width">Width for the dialog.</param>
  51. /// <param name="height">Height for the dialog.</param>
  52. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  53. /// <remarks>
  54. /// if <c>width</c> and <c>height</c> are both 0, the Dialog will be vertically and horizontally centered in the
  55. /// container and the size will be 85% of the container.
  56. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  57. /// </remarks>
  58. /// <remarks>
  59. /// Use the constructor that does not take a <c>width</c> and <c>height</c> instead.
  60. /// </remarks>
  61. public Dialog (ustring title, int width, int height, params Button [] buttons) : base (title, padding: padding)
  62. {
  63. X = Pos.Center ();
  64. Y = Pos.Center ();
  65. if (width == 0 & height == 0) {
  66. Width = Dim.Percent (85);
  67. Height = Dim.Percent (85);
  68. } else {
  69. Width = width;
  70. Height = height;
  71. }
  72. ColorScheme = Colors.Dialog;
  73. Modal = true;
  74. ButtonAlignment = DefaultButtonAlignment;
  75. Border = DefaultBorder;
  76. if (buttons != null) {
  77. foreach (var b in buttons) {
  78. this.buttons.Add (b);
  79. Add (b);
  80. }
  81. }
  82. LayoutStarted += (args) => {
  83. LayoutStartedHandler ();
  84. };
  85. }
  86. /// <summary>
  87. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>.
  88. /// </summary>
  89. /// <remarks>
  90. /// <para>
  91. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  92. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  93. /// </para>
  94. /// <para>
  95. /// Use <see cref="AddButton(Button)"/> to add buttons to the dialog.
  96. /// </para>
  97. /// </remarks>
  98. public Dialog () : this (title: ustring.Empty, width: 0, height: 0, buttons: null) { }
  99. /// <summary>
  100. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  101. /// and with an optional set of <see cref="Button"/>s to display
  102. /// </summary>
  103. /// <param name="title">Title for the dialog.</param>
  104. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  105. /// <remarks>
  106. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  107. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  108. /// </remarks>
  109. public Dialog (ustring title, params Button [] buttons) : this (title: title, width: 0, height: 0, buttons: buttons) { }
  110. /// <summary>
  111. /// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the <see cref="Dialog"/>
  112. /// </summary>
  113. /// <param name="button">Button to add.</param>
  114. public void AddButton (Button button)
  115. {
  116. if (button == null)
  117. return;
  118. buttons.Add (button);
  119. Add (button);
  120. SetNeedsDisplay ();
  121. LayoutSubviews ();
  122. }
  123. // Get the width of all buttons, not including any spacing
  124. internal int GetButtonsWidth ()
  125. {
  126. if (buttons.Count == 0) {
  127. return 0;
  128. }
  129. return buttons.Select (b => b.Bounds.Width).Sum ();
  130. }
  131. /// <summary>
  132. /// Determines the horizontal alignment of the Dialog buttons.
  133. /// </summary>
  134. public enum ButtonAlignments {
  135. /// <summary>
  136. /// Center-aligns the buttons (the default).
  137. /// </summary>
  138. Center = 0,
  139. /// <summary>
  140. /// Justifies the buttons
  141. /// </summary>
  142. Justify,
  143. /// <summary>
  144. /// Left-aligns the buttons
  145. /// </summary>
  146. Left,
  147. /// <summary>
  148. /// Right-aligns the buttons
  149. /// </summary>
  150. Right
  151. }
  152. /// <summary>
  153. /// Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the
  154. /// bottom of the dialog.
  155. /// </summary>
  156. public ButtonAlignments ButtonAlignment { get; set; }
  157. void LayoutStartedHandler ()
  158. {
  159. if (buttons.Count == 0 || !IsInitialized) return;
  160. int shiftLeft = 0;
  161. int buttonsWidth = GetButtonsWidth ();
  162. switch (ButtonAlignment) {
  163. case ButtonAlignments.Center:
  164. // Center Buttons
  165. shiftLeft = (Bounds.Width - buttonsWidth - buttons.Count - 2) / 2 + 1;
  166. for (int i = buttons.Count - 1; i >= 0; i--) {
  167. Button button = buttons [i];
  168. shiftLeft += button.Frame.Width + (i == buttons.Count - 1 ? 0 : 1);
  169. if (shiftLeft > -1) {
  170. button.X = Pos.AnchorEnd (shiftLeft);
  171. } else {
  172. button.X = Frame.Width - shiftLeft;
  173. }
  174. button.Y = Pos.AnchorEnd (1);
  175. }
  176. break;
  177. case ButtonAlignments.Justify:
  178. // Justify Buttons
  179. // leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
  180. var spacing = (int)Math.Ceiling ((double)(Bounds.Width - buttonsWidth - (Border.DrawMarginFrame ? 2 : 0)) / (buttons.Count - 1));
  181. for (int i = buttons.Count - 1; i >= 0; i--) {
  182. Button button = buttons [i];
  183. if (i == buttons.Count - 1) {
  184. shiftLeft += button.Frame.Width;
  185. button.X = Pos.AnchorEnd (shiftLeft);
  186. } else {
  187. if (i == 0) {
  188. // first (leftmost) button - always hard flush left
  189. var left = Bounds.Width - ((Border.DrawMarginFrame ? 2 : 0) + Border.BorderThickness.Left + Border.BorderThickness.Right);
  190. button.X = Pos.AnchorEnd (left);
  191. } else {
  192. shiftLeft += button.Frame.Width + (spacing);
  193. button.X = Pos.AnchorEnd (shiftLeft);
  194. }
  195. }
  196. button.Y = Pos.AnchorEnd (1);
  197. }
  198. break;
  199. case ButtonAlignments.Left:
  200. // Left Align Buttons
  201. var prevButton = buttons [0];
  202. prevButton.X = 0;
  203. prevButton.Y = Pos.AnchorEnd (1);
  204. for (int i = 1; i < buttons.Count; i++) {
  205. Button button = buttons [i];
  206. button.X = Pos.Right (prevButton) + 1;
  207. button.Y = Pos.AnchorEnd (1);
  208. prevButton = button;
  209. }
  210. break;
  211. case ButtonAlignments.Right:
  212. // Right align buttons
  213. shiftLeft = buttons [buttons.Count - 1].Frame.Width;
  214. buttons [buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
  215. buttons [buttons.Count - 1].Y = Pos.AnchorEnd (1);
  216. for (int i = buttons.Count - 2; i >= 0; i--) {
  217. Button button = buttons [i];
  218. shiftLeft += button.Frame.Width + 1;
  219. button.X = Pos.AnchorEnd (shiftLeft);
  220. button.Y = Pos.AnchorEnd (1);
  221. }
  222. break;
  223. }
  224. }
  225. ///<inheritdoc/>
  226. public override bool ProcessKey (KeyEvent kb)
  227. {
  228. switch (kb.Key) {
  229. case Key.Esc:
  230. Application.RequestStop (this);
  231. return true;
  232. }
  233. return base.ProcessKey (kb);
  234. }
  235. }
  236. }