SetRelativeLayoutTests.cs 11 KB

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  1. using Xunit;
  2. using Xunit.Abstractions;
  3. namespace Terminal.Gui.ViewTests;
  4. public class SetRelativeLayoutTests {
  5. readonly ITestOutputHelper _output;
  6. public SetRelativeLayoutTests (ITestOutputHelper output) => _output = output;
  7. [Fact]
  8. public void ComputedPosDim_StayComputed ()
  9. {
  10. var screen = new Rect (0, 0, 10, 15);
  11. var view = new View {
  12. X = 1,
  13. Y = 2,
  14. Width = Dim.Fill (),
  15. Height = Dim.Fill ()
  16. };
  17. Assert.Equal ("Absolute(1)", view.X.ToString ());
  18. Assert.Equal ("Absolute(2)", view.Y.ToString ());
  19. Assert.Equal ("Fill(0)", view.Width.ToString ());
  20. Assert.Equal ("Fill(0)", view.Height.ToString ());
  21. view.SetRelativeLayout (screen);
  22. Assert.Equal ("Fill(0)", view.Width.ToString ());
  23. Assert.Equal ("Fill(0)", view.Height.ToString ());
  24. }
  25. [Fact]
  26. public void AbsolutePosDim_DontChange ()
  27. {
  28. var screen = new Rect (0, 0, 10, 15);
  29. var view = new View {
  30. X = 1, // outside of screen +10
  31. Y = 2, // outside of screen -10
  32. Width = 3,
  33. Height = 4
  34. };
  35. // Layout is Absolute. So the X and Y are not changed.
  36. view.SetRelativeLayout (screen);
  37. Assert.Equal (1, view.Frame.X);
  38. Assert.Equal (2, view.Frame.Y);
  39. Assert.Equal (3, view.Frame.Width);
  40. Assert.Equal (4, view.Frame.Height);
  41. }
  42. [Fact]
  43. public void Fill_Pos_Within_Bounds ()
  44. {
  45. var screen = new Rect (0, 0, 80, 25);
  46. var view = new View {
  47. X = 1,
  48. Y = 1,
  49. Width = 5,
  50. Height = 4
  51. };
  52. view.SetRelativeLayout (screen);
  53. Assert.Equal (1, view.Frame.X);
  54. Assert.Equal (1, view.Frame.Y);
  55. Assert.Equal (5, view.Frame.Width);
  56. Assert.Equal (4, view.Frame.Height);
  57. view.Width = 80;
  58. view.Height = 25;
  59. view.SetRelativeLayout (screen);
  60. Assert.Equal (1, view.Frame.X);
  61. Assert.Equal (1, view.Frame.Y);
  62. Assert.Equal (80, view.Frame.Width);
  63. Assert.Equal (25, view.Frame.Height);
  64. view.Width = Dim.Fill ();
  65. view.Height = Dim.Fill ();
  66. view.SetRelativeLayout (screen);
  67. Assert.Equal (1, view.Frame.X);
  68. Assert.Equal (1, view.Frame.Y);
  69. Assert.Equal (79, view.Frame.Width); // proof (80 - 1)
  70. Assert.Equal (24, view.Frame.Height); // proof (25 - 1)
  71. view.X = 79;
  72. view.Width = Dim.Fill ();
  73. view.Height = Dim.Fill ();
  74. view.SetRelativeLayout (screen);
  75. Assert.Equal (79, view.Frame.X);
  76. Assert.Equal (1, view.Frame.Y);
  77. Assert.Equal (1, view.Frame.Width); // proof (80 - 79)
  78. Assert.Equal (24, view.Frame.Height);
  79. view.X = 80;
  80. view.Width = Dim.Fill ();
  81. view.Height = Dim.Fill ();
  82. view.SetRelativeLayout (screen);
  83. Assert.Equal (80, view.Frame.X);
  84. Assert.Equal (1, view.Frame.Y);
  85. Assert.Equal (0, view.Frame.Width); // proof (80 - 80)
  86. Assert.Equal (24, view.Frame.Height);
  87. }
  88. [Fact]
  89. public void Fill_Pos_Outside_Bounds ()
  90. {
  91. var screen = new Rect (0, 0, 80, 25);
  92. var view = new View {
  93. X = 90, // outside of screen +10
  94. Y = -10, // outside of screen -10
  95. Width = 15,
  96. Height = 15
  97. };
  98. // Layout is Absolute. So the X and Y are not changed.
  99. view.SetRelativeLayout (screen);
  100. Assert.Equal (90, view.Frame.X);
  101. Assert.Equal (-10, view.Frame.Y);
  102. Assert.Equal (15, view.Frame.Width);
  103. Assert.Equal (15, view.Frame.Height);
  104. // prove Width=Height= same as screen size
  105. view.Width = 80;
  106. view.Height = 25;
  107. view.SetRelativeLayout (screen);
  108. Assert.Equal (90, view.Frame.X);
  109. Assert.Equal (-10, view.Frame.Y);
  110. Assert.Equal (80, view.Frame.Width);
  111. Assert.Equal (25, view.Frame.Height);
  112. view.Width = Dim.Fill ();
  113. view.Height = Dim.Fill ();
  114. view.SetRelativeLayout (screen);
  115. Assert.Equal (90, view.Frame.X);
  116. Assert.Equal (-10, view.Frame.Y);
  117. Assert.Equal (0, view.Frame.Width); // proof: 15x15 view is placed beyond right side of screen, so fill width is 0
  118. Assert.Equal (35, view.Frame.Height); // proof: 15x15 view is placed beyond top of screen 10 rows, screen is 25 rows. so fill height is 25 + 10 = 35
  119. }
  120. [Fact]
  121. public void PosCombine_PosCenter_Minus_Absolute ()
  122. {
  123. // This test used to be in ViewTests.cs Internal_Tests. It was moved here because it is testing
  124. // SetRelativeLayout. In addition, the old test was bogus because it was testing the wrong thing (and
  125. // because in v1 Pos.Center was broken in this regard!
  126. var screen = new Rect (0, 0, 80, 25);
  127. var view = new View {
  128. X = Pos.Center () - 41, // -2 off left edge of screen
  129. Y = Pos.Center () - 13, // -1 off top edge of screen
  130. Width = 1,
  131. Height = 1
  132. };
  133. view.SetRelativeLayout (screen);
  134. Assert.Equal (-2, view.Frame.X); // proof: 1x1 view centered in 80x25 screen has x of 39, so -41 is -2
  135. Assert.Equal (-1, view.Frame.Y); // proof: 1x1 view centered in 80x25 screen has y of 12, so -13 is -1
  136. view.Width = 80;
  137. view.Height = 25;
  138. view.SetRelativeLayout (screen);
  139. Assert.Equal (-41, view.Frame.X);
  140. Assert.Equal (-13, view.Frame.Y);
  141. Assert.Equal (80, view.Frame.Width);
  142. Assert.Equal (25, view.Frame.Height);
  143. view.Width = Dim.Fill ();
  144. view.Height = Dim.Fill ();
  145. view.SetRelativeLayout (screen);
  146. Assert.Equal (-41, view.Frame.X);
  147. Assert.Equal (-13, view.Frame.Y);
  148. Assert.Equal (121, view.Frame.Width); // 121 = screen.Width - (-Center - 41)
  149. Assert.Equal (38, view.Frame.Height);
  150. }
  151. [Fact]
  152. public void Fill_And_PosCenter ()
  153. {
  154. var screen = new Rect (0, 0, 80, 25);
  155. var view = new View {
  156. X = Pos.Center (),
  157. Y = Pos.Center (),
  158. Width = Dim.Fill (),
  159. Height = Dim.Fill ()
  160. };
  161. view.SetRelativeLayout (screen);
  162. Assert.Equal (0, view.Frame.X);
  163. Assert.Equal (0, view.Frame.Y);
  164. Assert.Equal (80, view.Frame.Width);
  165. Assert.Equal (25, view.Frame.Height);
  166. view.X = Pos.Center () + 1;
  167. view.SetRelativeLayout (screen);
  168. Assert.Equal (1, view.Frame.X);
  169. Assert.Equal (0, view.Frame.Y);
  170. Assert.Equal (79, view.Frame.Width);
  171. Assert.Equal (25, view.Frame.Height);
  172. view.X = Pos.Center () + 79;
  173. view.SetRelativeLayout (screen);
  174. Assert.Equal (79, view.Frame.X);
  175. Assert.Equal (0, view.Frame.Y);
  176. Assert.Equal (1, view.Frame.Width);
  177. Assert.Equal (25, view.Frame.Height);
  178. view.X = Pos.Center () + 80;
  179. view.SetRelativeLayout (screen);
  180. Assert.Equal (80, view.Frame.X);
  181. Assert.Equal (0, view.Frame.Y);
  182. Assert.Equal (0, view.Frame.Width);
  183. Assert.Equal (25, view.Frame.Height);
  184. view.X = Pos.Center () - 1;
  185. view.SetRelativeLayout (screen);
  186. Assert.Equal (-1, view.Frame.X);
  187. Assert.Equal (0, view.Frame.Y);
  188. Assert.Equal (81, view.Frame.Width);
  189. Assert.Equal (25, view.Frame.Height);
  190. view.X = Pos.Center () - 2; // Fill means all the way to right. So width will be 82. (dim gets calc'd before pos).
  191. view.SetRelativeLayout (screen);
  192. Assert.Equal (-2, view.Frame.X);
  193. Assert.Equal (0, view.Frame.Y);
  194. Assert.Equal (82, view.Frame.Width);
  195. Assert.Equal (25, view.Frame.Height);
  196. view.X = Pos.Center () - 3; // Fill means all the way to right. So width will be 83. (dim gets calc'd before pos).
  197. view.SetRelativeLayout (screen);
  198. Assert.Equal (-3, view.Frame.X);
  199. Assert.Equal (0, view.Frame.Y);
  200. Assert.Equal (83, view.Frame.Width);
  201. Assert.Equal (25, view.Frame.Height);
  202. view.X = Pos.Center () - 41; // Fill means all the way to right. So width will be . (dim gets calc'd before pos).
  203. view.SetRelativeLayout (screen);
  204. Assert.Equal (-41, view.Frame.X);
  205. Assert.Equal (0, view.Frame.Y);
  206. Assert.Equal (121, view.Frame.Width);
  207. Assert.Equal (25, view.Frame.Height);
  208. }
  209. [Fact]
  210. public void PosCombine_PosCenter_Plus_Absolute ()
  211. {
  212. var screen = new Rect (0, 0, 80, 25);
  213. var view = new View {
  214. X = Pos.Center () + 41, // ((80 / 2) - (5 / 2)) + 41 = (40 - 3 + 41) = 78
  215. Y = Pos.Center () + 13, // ((25 / 2) - (4 / 2)) + 13 = (12 - 2 + 13) = 23
  216. Width = 5,
  217. Height = 4
  218. };
  219. view.SetRelativeLayout (screen);
  220. Assert.Equal (78, view.Frame.X);
  221. Assert.Equal (23, view.Frame.Y);
  222. }
  223. [Fact]
  224. [TestRespondersDisposed]
  225. public void PosCombine_Plus_Absolute ()
  226. {
  227. var superView = new View {
  228. AutoSize = false,
  229. Width = 10,
  230. Height = 10
  231. };
  232. var testView = new View {
  233. AutoSize = false,
  234. X = Pos.Center (),
  235. Y = Pos.Center (),
  236. Width = 1,
  237. Height = 1
  238. };
  239. superView.Add (testView);
  240. testView.SetRelativeLayout (superView.Frame);
  241. Assert.Equal (4, testView.Frame.X);
  242. Assert.Equal (4, testView.Frame.Y);
  243. testView = new View {
  244. AutoSize = false,
  245. X = Pos.Center () + 1, // ((10 / 2) - (1 / 2)) + 1 = 5 - 1 + 1 = 5
  246. Y = Pos.Center () + 1,
  247. Width = 1,
  248. Height = 1
  249. };
  250. superView.Add (testView);
  251. testView.SetRelativeLayout (superView.Frame);
  252. Assert.Equal (5, testView.Frame.X);
  253. Assert.Equal (5, testView.Frame.Y);
  254. testView = new View {
  255. AutoSize = false,
  256. X = 1 + Pos.Center (),
  257. Y = 1 + Pos.Center (),
  258. Width = 1,
  259. Height = 1
  260. };
  261. superView.Add (testView);
  262. testView.SetRelativeLayout (superView.Frame);
  263. Assert.Equal (5, testView.Frame.X);
  264. Assert.Equal (5, testView.Frame.Y);
  265. testView = new View {
  266. AutoSize = false,
  267. X = 1 + Pos.Percent (50),
  268. Y = Pos.Percent (50) + 1,
  269. Width = 1,
  270. Height = 1
  271. };
  272. superView.Add (testView);
  273. testView.SetRelativeLayout (superView.Frame);
  274. Assert.Equal (6, testView.Frame.X);
  275. Assert.Equal (6, testView.Frame.Y);
  276. testView = new View {
  277. AutoSize = false,
  278. X = Pos.Percent (10) + Pos.Percent (40),
  279. Y = Pos.Percent (10) + Pos.Percent (40),
  280. Width = 1,
  281. Height = 1
  282. };
  283. superView.Add (testView);
  284. testView.SetRelativeLayout (superView.Frame);
  285. Assert.Equal (5, testView.Frame.X);
  286. Assert.Equal (5, testView.Frame.Y);
  287. testView = new View {
  288. AutoSize = false,
  289. X = 1 + Pos.Percent (10) + Pos.Percent (40) - 1,
  290. Y = 5 + Pos.Percent (10) + Pos.Percent (40) - 5,
  291. Width = 1,
  292. Height = 1
  293. };
  294. superView.Add (testView);
  295. testView.SetRelativeLayout (superView.Frame);
  296. Assert.Equal (5, testView.Frame.X);
  297. Assert.Equal (5, testView.Frame.Y);
  298. testView = new View {
  299. AutoSize = false,
  300. X = Pos.Left (testView),
  301. Y = Pos.Left (testView),
  302. Width = 1,
  303. Height = 1
  304. };
  305. superView.Add (testView);
  306. testView.SetRelativeLayout (superView.Frame);
  307. Assert.Equal (5, testView.Frame.X);
  308. Assert.Equal (5, testView.Frame.Y);
  309. testView = new View {
  310. AutoSize = false,
  311. X = 1 + Pos.Left (testView),
  312. Y = Pos.Top (testView) + 1,
  313. Width = 1,
  314. Height = 1
  315. };
  316. superView.Add (testView);
  317. testView.SetRelativeLayout (superView.Frame);
  318. Assert.Equal (6, testView.Frame.X);
  319. Assert.Equal (6, testView.Frame.Y);
  320. superView.Dispose ();
  321. }
  322. [Fact]
  323. public void PosDimFunction ()
  324. {
  325. var screen = new Rect (0, 0, 30, 1);
  326. var view = new View ("abc");
  327. view.X = Pos.AnchorEnd () - Pos.Function (GetViewWidth);
  328. int GetViewWidth ()
  329. {
  330. return view.Frame.Width;
  331. }
  332. // view will be 3 chars wide. It's X will be 27 (30 - 3).
  333. view.SetRelativeLayout (screen);
  334. Assert.Equal (27, view.Frame.X);
  335. Assert.Equal (0, view.Frame.Y);
  336. Assert.Equal (3, view.Frame.Width);
  337. Assert.Equal (1, view.Frame.Height);
  338. var tf = new TextField ("01234567890123456789");
  339. tf.Width = Dim.Fill (1) - Dim.Function (GetViewWidth);
  340. // tf will fill the screen minus 1 minus the width of view (3).
  341. // so it's width will be 26 (30 - 1 - 3).
  342. tf.SetRelativeLayout (screen);
  343. Assert.Equal (0, tf.Frame.X);
  344. Assert.Equal (0, tf.Frame.Y);
  345. Assert.Equal (26, tf.Frame.Width);
  346. Assert.Equal (1, tf.Frame.Height);
  347. }
  348. }