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- #nullable enable
- using System.ComponentModel;
- using System.Drawing;
- namespace Terminal.Gui;
- /// <summary>
- /// Indicates the size of scrollable content and provides a visible element, referred to as the "ScrollSlider" that
- /// that is sized to
- /// show the proportion of the scrollable content to the size of the <see cref="View.Viewport"/>. The ScrollSlider
- /// can be dragged with the mouse. A Scroll can be oriented either vertically or horizontally and is used within a
- /// <see cref="ScrollBar"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// By default, this view cannot be focused and does not support keyboard.
- /// </para>
- /// </remarks>
- public class ScrollBar : View, IOrientation, IDesignable
- {
- private readonly Button _decreaseButton;
- internal readonly ScrollSlider _slider;
- private readonly Button _increaseButton;
- /// <inheritdoc/>
- public ScrollBar ()
- {
- _decreaseButton = new ()
- {
- CanFocus = false,
- NoDecorations = true,
- NoPadding = true,
- ShadowStyle = ShadowStyle.None,
- WantContinuousButtonPressed = true
- };
- _decreaseButton.Accepting += OnDecreaseButtonOnAccept;
- _slider = new ()
- {
- ShrinkBy = 2, // For the buttons
- };
- _slider.Scrolled += SliderOnScroll;
- _slider.PositionChanged += SliderOnPositionChanged;
- _increaseButton = new ()
- {
- CanFocus = false,
- NoDecorations = true,
- NoPadding = true,
- ShadowStyle = ShadowStyle.None,
- WantContinuousButtonPressed = true
- };
- _increaseButton.Accepting += OnIncreaseButtonOnAccept;
- base.Add (_decreaseButton, _slider, _increaseButton);
- CanFocus = false;
- _orientationHelper = new (this); // Do not use object initializer!
- _orientationHelper.Orientation = Orientation.Vertical;
- _orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
- _orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
- // This sets the width/height etc...
- OnOrientationChanged (Orientation);
- void OnDecreaseButtonOnAccept (object? s, CommandEventArgs e)
- {
- ContentPosition -= Increment;
- e.Cancel = true;
- }
- void OnIncreaseButtonOnAccept (object? s, CommandEventArgs e)
- {
- ContentPosition += Increment;
- e.Cancel = true;
- }
- }
- /// <inheritdoc/>
- protected override void OnFrameChanged (in Rectangle frame)
- {
- ShowHide ();
- }
- private void ShowHide ()
- {
- if (!AutoHide || !IsInitialized)
- {
- return;
- }
- if (Orientation == Orientation.Vertical)
- {
- Visible = Frame.Height < Size;
- }
- else
- {
- Visible = Frame.Width < Size;
- }
- }
- /// <inheritdoc/>
- protected override void OnSubviewLayout (LayoutEventArgs args)
- {
- _slider.Size = CalculateSliderSize ();
- if (Orientation == Orientation.Vertical)
- {
- _slider.ViewportDimension = Viewport.Height - _slider.ShrinkBy;
- }
- else
- {
- _slider.ViewportDimension = Viewport.Width - _slider.ShrinkBy;
- }
- }
- private int CalculateSliderSize ()
- {
- if (Size == 0 || ViewportDimension == 0)
- {
- return 1;
- }
- int viewport = Orientation == Orientation.Vertical ? Viewport.Height : Viewport.Width;
- return (int)Math.Clamp (Math.Floor ((double)ViewportDimension / Size * (viewport - 2)), 1, ViewportDimension);
- }
- private void PositionSubviews ()
- {
- if (Orientation == Orientation.Vertical)
- {
- _decreaseButton.Y = 0;
- _decreaseButton.X = 0;
- _decreaseButton.Width = Dim.Fill ();
- _decreaseButton.Height = 1;
- _decreaseButton.Title = Glyphs.UpArrow.ToString ();
- _slider.X = 0;
- _slider.Y = 1;
- _slider.Width = Dim.Fill ();
- _increaseButton.Y = Pos.AnchorEnd ();
- _increaseButton.X = 0;
- _increaseButton.Width = Dim.Fill ();
- _increaseButton.Height = 1;
- _increaseButton.Title = Glyphs.DownArrow.ToString ();
- }
- else
- {
- _decreaseButton.Y = 0;
- _decreaseButton.X = 0;
- _decreaseButton.Width = 1;
- _decreaseButton.Height = Dim.Fill ();
- _decreaseButton.Title = Glyphs.LeftArrow.ToString ();
- _slider.Y = 0;
- _slider.X = 1;
- _slider.Height = Dim.Fill ();
- _increaseButton.Y = 0;
- _increaseButton.X = Pos.AnchorEnd ();
- _increaseButton.Width = 1;
- _increaseButton.Height = Dim.Fill ();
- _increaseButton.Title = Glyphs.RightArrow.ToString ();
- }
- }
- #region IOrientation members
- private readonly OrientationHelper _orientationHelper;
- /// <inheritdoc/>
- public Orientation Orientation
- {
- get => _orientationHelper.Orientation;
- set => _orientationHelper.Orientation = value;
- }
- /// <inheritdoc/>
- public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
- /// <inheritdoc/>
- public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
- /// <inheritdoc/>
- public void OnOrientationChanged (Orientation newOrientation)
- {
- TextDirection = Orientation == Orientation.Vertical ? TextDirection.TopBottom_LeftRight : TextDirection.LeftRight_TopBottom;
- TextAlignment = Alignment.Center;
- VerticalTextAlignment = Alignment.Center;
- X = 0;
- Y = 0;
- if (Orientation == Orientation.Vertical)
- {
- Width = 1;
- Height = Dim.Fill ();
- }
- else
- {
- Width = Dim.Fill ();
- Height = 1;
- }
- _slider.Orientation = newOrientation;
- PositionSubviews ();
- }
- #endregion
- private bool _autoHide = true;
- /// <summary>
- /// Gets or sets whether <see cref="View.Visible"/> will be set to <see langword="false"/> if the dimension of the
- /// scroll bar is greater than or equal to <see cref="Size"/>.
- /// </summary>
- public bool AutoHide
- {
- get => _autoHide;
- set
- {
- if (_autoHide != value)
- {
- _autoHide = value;
- if (!AutoHide)
- {
- Visible = true;
- }
- SetNeedsLayout ();
- }
- }
- }
- public bool KeepContentInAllViewport
- {
- //get => _scroll.KeepContentInAllViewport;
- //set => _scroll.KeepContentInAllViewport = value;
- get;
- set;
- }
- /// <summary>
- /// Gets or sets whether the Scroll will show the percentage the slider
- /// takes up within the <see cref="Size"/>.
- /// </summary>
- public bool ShowPercent
- {
- get => _slider.ShowPercent;
- set => _slider.ShowPercent = value;
- }
- private int? _viewportDimension;
- /// <summary>
- /// Gets or sets the size of the viewport into the content being scrolled, bounded by <see cref="Size"/>.
- /// </summary>
- /// <remarks>
- /// If not explicitly set, will be the appropriate dimension of the Scroll's Frame.
- /// </remarks>
- public int ViewportDimension
- {
- get
- {
- if (_viewportDimension.HasValue)
- {
- return _viewportDimension.Value;
- }
- return Orientation == Orientation.Vertical ? Frame.Height : Frame.Width;
- }
- set => _viewportDimension = value;
- }
- private int _size;
- /// <summary>
- /// Gets or sets the size of the content that can be scrolled.
- /// </summary>
- public int Size
- {
- get => _size;
- set
- {
- if (value == _size || value < 0)
- {
- return;
- }
- _size = value;
- OnSizeChanged (_size);
- SizeChanged?.Invoke (this, new (in _size));
- SetNeedsLayout ();
- }
- }
- /// <summary>Called when <see cref="Size"/> has changed. </summary>
- protected virtual void OnSizeChanged (int size) { }
- /// <summary>Raised when <see cref="Size"/> has changed.</summary>
- public event EventHandler<EventArgs<int>>? SizeChanged;
- #region SliderPosition
- private void SliderOnPositionChanged (object? sender, EventArgs<int> e)
- {
- if (ViewportDimension == 0)
- {
- return;
- }
- int pos = e.CurrentValue;
- RaiseSliderPositionChangeEvents (_slider.Position, pos);
- }
- private void SliderOnScroll (object? sender, EventArgs<int> e)
- {
- if (ViewportDimension == 0)
- {
- return;
- }
- int calculatedSliderPos = CalculateSliderPosition (_contentPosition, e.CurrentValue >= 0 ? NavigationDirection.Forward : NavigationDirection.Backward);
- int sliderScrolledAmount = e.CurrentValue;
- int scrolledAmount = CalculateContentPosition (sliderScrolledAmount);
- RaiseSliderPositionChangeEvents (calculatedSliderPos, _slider.Position);
- ContentPosition = _contentPosition + scrolledAmount;
- }
- /// <summary>
- /// Gets or sets the position of the start of the Scroll slider, within the Viewport.
- /// </summary>
- public int GetSliderPosition () => CalculateSliderPosition (_contentPosition);
- private void RaiseSliderPositionChangeEvents (int calculatedSliderPosition, int newSliderPosition)
- {
- if (calculatedSliderPosition == newSliderPosition)
- {
- return;
- }
- // This sets the slider position and clamps the value
- _slider.Position = newSliderPosition;
- OnSliderPositionChanged (newSliderPosition);
- SliderPositionChanged?.Invoke (this, new (in newSliderPosition));
- }
- /// <summary>Called when the slider position has changed.</summary>
- protected virtual void OnSliderPositionChanged (int position) { }
- /// <summary>Raised when the slider position has changed.</summary>
- public event EventHandler<EventArgs<int>>? SliderPositionChanged;
- private int CalculateSliderPosition (int contentPosition, NavigationDirection direction = NavigationDirection.Forward)
- {
- if (Size - ViewportDimension == 0)
- {
- return 0;
- }
- int scrollBarSize = Orientation == Orientation.Vertical ? Viewport.Height : Viewport.Width;
- double newSliderPosition = (double)contentPosition / (Size - ViewportDimension) * (scrollBarSize - _slider.Size - _slider.ShrinkBy);
- return direction == NavigationDirection.Forward ? (int)Math.Floor (newSliderPosition) : (int)Math.Ceiling (newSliderPosition);
- }
- private int CalculateContentPosition (int sliderPosition)
- {
- int scrollBarSize = Orientation == Orientation.Vertical ? Viewport.Height : Viewport.Width;
- return (int)Math.Round ((double)(sliderPosition) / (scrollBarSize - _slider.Size - _slider.ShrinkBy) * (Size - ViewportDimension));
- }
- #endregion SliderPosition
- #region ContentPosition
- private int _contentPosition;
- /// <summary>
- /// Gets or sets the position of the slider relative to <see cref="Size"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The content position is clamped to 0 and <see cref="Size"/> minus <see cref="ViewportDimension"/>.
- /// </para>
- /// <para>
- /// Setting will result in the <see cref="ContentPositionChanging"/> and <see cref="ContentPositionChanged"/>
- /// events being raised.
- /// </para>
- /// </remarks>
- public int ContentPosition
- {
- get => _contentPosition;
- set
- {
- if (value == _contentPosition)
- {
- return;
- }
- // Clamp the value between 0 and Size - ViewportDimension
- int newContentPosition = (int)Math.Clamp (value, 0, Math.Max (0, Size - ViewportDimension));
- NavigationDirection direction = newContentPosition >= _contentPosition ? NavigationDirection.Forward : NavigationDirection.Backward;
- if (OnContentPositionChanging (_contentPosition, newContentPosition))
- {
- return;
- }
- CancelEventArgs<int> args = new (ref _contentPosition, ref newContentPosition);
- ContentPositionChanging?.Invoke (this, args);
- if (args.Cancel)
- {
- return;
- }
- int distance = newContentPosition - _contentPosition;
- _contentPosition = newContentPosition;
- OnContentPositionChanged (_contentPosition);
- ContentPositionChanged?.Invoke (this, new (in _contentPosition));
- OnScrolled (distance);
- Scrolled?.Invoke (this, new (in distance));
- int currentSliderPosition = _slider.Position;
- int calculatedSliderPosition = CalculateSliderPosition (_contentPosition, direction);
- _slider.MoveToPosition (calculatedSliderPosition);
- RaiseSliderPositionChangeEvents (currentSliderPosition, _slider.Position);
- }
- }
- /// <summary>
- /// Called when <see cref="ContentPosition"/> is changing. Return true to cancel the change.
- /// </summary>
- protected virtual bool OnContentPositionChanging (int currentPos, int newPos) { return false; }
- /// <summary>
- /// Raised when the <see cref="ContentPosition"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to
- /// <see langword="true"/> to prevent the position from being changed.
- /// </summary>
- public event EventHandler<CancelEventArgs<int>>? ContentPositionChanging;
- /// <summary>Called when <see cref="ContentPosition"/> has changed.</summary>
- protected virtual void OnContentPositionChanged (int position) { }
- /// <summary>Raised when the <see cref="ContentPosition"/> has changed.</summary>
- public event EventHandler<EventArgs<int>>? ContentPositionChanged;
- /// <summary>Called when <see cref="ContentPosition"/> has changed. Indicates how much to scroll.</summary>
- protected virtual void OnScrolled (int distance) { }
- /// <summary>Raised when the <see cref="ContentPosition"/> has changed. Indicates how much to scroll.</summary>
- public event EventHandler<EventArgs<int>>? Scrolled;
- #endregion ContentPosition
- /// <inheritdoc/>
- protected override bool OnClearingViewport ()
- {
- if (Orientation == Orientation.Vertical)
- {
- FillRect (Viewport with { Y = Viewport.Y + 1, Height = Viewport.Height - 2 }, Glyphs.Stipple);
- }
- else
- {
- FillRect (Viewport with { X = Viewport.X + 1, Width = Viewport.Width - 2 }, Glyphs.Stipple);
- }
- return true;
- }
- // TODO: Change this to work OnMouseEvent with continuouse press and grab so it's continous.
- /// <inheritdoc/>
- protected override bool OnMouseClick (MouseEventArgs args)
- {
- // Check if the mouse click is a single click
- if (!args.IsSingleClicked)
- {
- return false;
- }
- int sliderCenter;
- int distanceFromCenter;
- if (Orientation == Orientation.Vertical)
- {
- sliderCenter = 1 + _slider.Frame.Y + _slider.Frame.Height / 2;
- distanceFromCenter = args.Position.Y - sliderCenter;
- }
- else
- {
- sliderCenter = 1 + _slider.Frame.X + _slider.Frame.Width / 2;
- distanceFromCenter = args.Position.X - sliderCenter;
- }
- #if PROPORTIONAL_SCROLL_JUMP
- // BUGBUG: This logic mostly works to provide a proportional jump. However, the math
- // BUGBUG: falls apart in edge cases. Most other scroll bars (e.g. Windows) do not do prooportional
- // BUGBUG: Thus, this is disabled and we just jump a page each click.
- // Ratio of the distance to the viewport dimension
- double ratio = (double)Math.Abs (distanceFromCenter) / (ViewportDimension);
- // Jump size based on the ratio and the total content size
- int jump = (int)(ratio * (Size - ViewportDimension));
- #else
- int jump = (ViewportDimension);
- #endif
- // Adjust the content position based on the distance
- if (distanceFromCenter < 0)
- {
- ContentPosition = Math.Max (0, ContentPosition - jump);
- }
- else
- {
- ContentPosition = Math.Min (Size - _slider.ViewportDimension, ContentPosition + jump);
- }
- return true;
- }
- /// <summary>
- /// Gets or sets the amount each mouse hweel event will incremenet/decrement the <see cref="ContentPosition"/>.
- /// </summary>
- /// <remarks>
- /// The default is 1.
- /// </remarks>
- public int Increment { get; set; } = 1;
- /// <inheritdoc/>
- protected override bool OnMouseEvent (MouseEventArgs mouseEvent)
- {
- if (SuperView is null)
- {
- return false;
- }
- if (!mouseEvent.IsWheel)
- {
- return false;
- }
- if (Orientation == Orientation.Vertical)
- {
- if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledDown))
- {
- ContentPosition += Increment;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledUp))
- {
- ContentPosition -= Increment;
- }
- }
- else
- {
- if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledRight))
- {
- ContentPosition += Increment;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledLeft))
- {
- ContentPosition -= Increment;
- }
- }
- return true;
- }
- /// <inheritdoc/>
- public bool EnableForDesign ()
- {
- OrientationChanged += (sender, args) =>
- {
- if (args.CurrentValue == Orientation.Vertical)
- {
- Width = 1;
- Height = Dim.Fill ();
- }
- else
- {
- Width = Dim.Fill ();
- Height = 1;
- }
- };
- Width = 1;
- Height = Dim.Fill ();
- Size = 250;
- return true;
- }
- }
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