View.cs 21 KB

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  1. #nullable enable
  2. using System.ComponentModel;
  3. using System.Diagnostics;
  4. namespace Terminal.Gui;
  5. #region API Docs
  6. /// <summary>
  7. /// View is the base class all visible elements. View can render itself and
  8. /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
  9. /// drawing. In addition, View provides keyboard and mouse event handling.
  10. /// </summary>
  11. /// <remarks>
  12. /// <list type="table">
  13. /// <listheader>
  14. /// <term>Term</term><description>Definition</description>
  15. /// </listheader>
  16. /// <item>
  17. /// <term>SubView</term>
  18. /// <description>
  19. /// A View that is contained in another view and will be rendered as part of the containing view's
  20. /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
  21. /// may only be a SubView of a single View.
  22. /// </description>
  23. /// </item>
  24. /// <item>
  25. /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
  26. /// </item>
  27. /// </list>
  28. /// <para>
  29. /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
  30. /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
  31. /// </para>
  32. /// <para>
  33. /// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
  34. /// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
  35. /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
  36. /// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
  37. /// cursor at either the hotkey (if defined) or <c>0,0</c>.
  38. /// </para>
  39. /// <para>
  40. /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
  41. /// more subviews, can respond to user input and render themselves on the screen.
  42. /// </para>
  43. /// <para>
  44. /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
  45. /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
  46. /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
  47. /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
  48. /// <see cref="SuperView"/> the View is added to.
  49. /// </para>
  50. /// <para>
  51. /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
  52. /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
  53. /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
  54. /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
  55. /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
  56. /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
  57. /// care of repositioning views when view's adornments are resized or if the terminal size changes.
  58. /// </para>
  59. /// <para>
  60. /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
  61. /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
  62. /// </para>
  63. /// <para>
  64. /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
  65. /// a View can be accessed with the <see cref="SuperView"/> property.
  66. /// </para>
  67. /// <para>
  68. /// To flag a region of the View's <see cref="Viewport"/> to be redrawn call
  69. /// <see cref="SetNeedsDraw(System.Drawing.Rectangle)"/>
  70. /// .
  71. /// To flag the entire view for redraw call <see cref="SetNeedsDraw()"/>.
  72. /// </para>
  73. /// <para>
  74. /// The <see cref="SetNeedsLayout"/> method is called when the size or layout of a view has changed. The <see cref="MainLoop"/> will
  75. /// cause <see cref="Layout()"/> to be called on the next <see cref="Application.Iteration"/> so there is normally no reason to direclty call
  76. /// see <see cref="Layout()"/>.
  77. /// </para>
  78. /// <para>
  79. /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
  80. /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
  81. /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
  82. /// a white background for dialog boxes and a red background for errors.
  83. /// </para>
  84. /// <para>
  85. /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
  86. /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
  87. /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
  88. /// </para>
  89. /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
  90. /// <para>
  91. /// Views can also opt-in to more sophisticated initialization by implementing overrides to
  92. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  93. /// when the view is added to a <see cref="SuperView"/>.
  94. /// </para>
  95. /// <para>
  96. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  97. /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  98. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  99. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  100. /// first run, instead of on every run.
  101. /// </para>
  102. /// <para>See <see href="../docs/keyboard.md"> for an overview of View keyboard handling.</see></para>
  103. /// </remarks>
  104. #endregion API Docs
  105. public partial class View : Responder, ISupportInitializeNotification
  106. {
  107. #region Constructors and Initialization
  108. /// <summary>Gets or sets arbitrary data for the view.</summary>
  109. /// <remarks>This property is not used internally.</remarks>
  110. public object? Data { get; set; }
  111. /// <summary>Gets or sets an identifier for the view;</summary>
  112. /// <value>The identifier.</value>
  113. /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
  114. public string Id { get; set; } = "";
  115. /// <summary>
  116. /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
  117. /// of new views.
  118. /// </summary>
  119. public static ConsoleDriver? Driver => Application.Driver;
  120. /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
  121. /// <remarks>
  122. /// <para>
  123. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  124. /// control the size and location of the view.
  125. /// </para>
  126. /// </remarks>
  127. public View ()
  128. {
  129. SetupAdornments ();
  130. SetupCommands ();
  131. SetupKeyboard ();
  132. //SetupMouse ();
  133. SetupText ();
  134. SetupScrollBars ();
  135. }
  136. /// <summary>
  137. /// Raised once when the <see cref="View"/> is being initialized for the first time. Allows
  138. /// configurations and assignments to be performed before the <see cref="View"/> being shown.
  139. /// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
  140. /// </summary>
  141. public event EventHandler? Initialized;
  142. /// <summary>
  143. /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
  144. /// and <see cref="ISupportInitialize.EndInit"/>).
  145. /// </summary>
  146. /// <para>
  147. /// If first-run-only initialization is preferred, overrides to
  148. /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
  149. /// <see cref="ISupportInitialize"/> methods will only be called if
  150. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  151. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
  152. /// run, instead of on every run.
  153. /// </para>
  154. public virtual bool IsInitialized { get; set; }
  155. /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
  156. /// <remarks>
  157. /// <para>
  158. /// Views can opt-in to more sophisticated initialization by implementing overrides to
  159. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  160. /// when the <see cref="SuperView"/> is initialized.
  161. /// </para>
  162. /// <para>
  163. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  164. /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  165. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  166. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  167. /// first run, instead of on every run.
  168. /// </para>
  169. /// </remarks>
  170. public virtual void BeginInit ()
  171. {
  172. if (IsInitialized)
  173. {
  174. throw new InvalidOperationException ("The view is already initialized.");
  175. }
  176. #if AUTO_CANFOCUS
  177. _oldCanFocus = CanFocus;
  178. _oldTabIndex = _tabIndex;
  179. #endif
  180. BeginInitAdornments ();
  181. if (_subviews?.Count > 0)
  182. {
  183. foreach (View view in _subviews)
  184. {
  185. if (!view.IsInitialized)
  186. {
  187. view.BeginInit ();
  188. }
  189. }
  190. }
  191. }
  192. // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
  193. // TODO: See EndInit_Called_Without_BeginInit_Throws test.
  194. /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
  195. /// <remarks>
  196. /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
  197. /// </remarks>
  198. public virtual void EndInit ()
  199. {
  200. if (IsInitialized)
  201. {
  202. throw new InvalidOperationException ("The view is already initialized.");
  203. }
  204. IsInitialized = true;
  205. EndInitAdornments ();
  206. // TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
  207. // TODO: Verify UpdateTextDirection really needs to be called here.
  208. // These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
  209. UpdateTextDirection (TextDirection);
  210. UpdateTextFormatterText ();
  211. if (_subviews is { })
  212. {
  213. foreach (View view in _subviews)
  214. {
  215. if (!view.IsInitialized)
  216. {
  217. view.EndInit ();
  218. }
  219. }
  220. }
  221. // TODO: Figure out how to move this out of here and just depend on LayoutNeeded in Mainloop
  222. Layout (); // the EventLog in AllViewsTester fails to layout correctly if this is not here (convoluted Dim.Fill(Func)).
  223. SetNeedsLayout ();
  224. Initialized?.Invoke (this, EventArgs.Empty);
  225. }
  226. #endregion Constructors and Initialization
  227. #region Visibility
  228. private bool _enabled = true;
  229. /// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
  230. public bool Enabled
  231. {
  232. get => _enabled;
  233. set
  234. {
  235. if (_enabled == value)
  236. {
  237. return;
  238. }
  239. _enabled = value;
  240. if (!_enabled && HasFocus)
  241. {
  242. HasFocus = false;
  243. }
  244. if (_enabled
  245. && CanFocus
  246. && Visible
  247. && !HasFocus
  248. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  249. {
  250. SetFocus ();
  251. }
  252. OnEnabledChanged ();
  253. SetNeedsDraw ();
  254. if (Border is { })
  255. {
  256. Border.Enabled = _enabled;
  257. }
  258. if (_subviews is null)
  259. {
  260. return;
  261. }
  262. foreach (View view in _subviews)
  263. {
  264. view.Enabled = Enabled;
  265. }
  266. }
  267. }
  268. /// <summary>Raised when the <see cref="Enabled"/> value is being changed.</summary>
  269. public event EventHandler? EnabledChanged;
  270. // TODO: Change this event to match the standard TG event model.
  271. /// <summary>Invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
  272. public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
  273. private bool _visible = true;
  274. // TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
  275. /// <summary>Gets or sets a value indicating whether this <see cref="View"/> is visible.</summary>
  276. public virtual bool Visible
  277. {
  278. get => _visible;
  279. set
  280. {
  281. if (_visible == value)
  282. {
  283. return;
  284. }
  285. if (OnVisibleChanging ())
  286. {
  287. return;
  288. }
  289. CancelEventArgs<bool> args = new (in _visible, ref value);
  290. VisibleChanging?.Invoke (this, args);
  291. if (args.Cancel)
  292. {
  293. return;
  294. }
  295. _visible = value;
  296. if (!_visible)
  297. {
  298. if (HasFocus)
  299. {
  300. HasFocus = false;
  301. }
  302. }
  303. if (_visible
  304. && CanFocus
  305. && Enabled
  306. && !HasFocus
  307. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  308. {
  309. SetFocus ();
  310. }
  311. OnVisibleChanged ();
  312. VisibleChanged?.Invoke (this, EventArgs.Empty);
  313. SetNeedsLayout ();
  314. SuperView?.SetNeedsLayout ();
  315. SetNeedsDraw ();
  316. SuperView?.SetNeedsDraw ();
  317. }
  318. }
  319. /// <summary>Called when <see cref="Visible"/> is changing. Can be cancelled by returning <see langword="true"/>.</summary>
  320. protected virtual bool OnVisibleChanging () { return false; }
  321. /// <summary>
  322. /// Raised when the <see cref="Visible"/> value is being changed. Can be cancelled by setting Cancel to
  323. /// <see langword="true"/>.
  324. /// </summary>
  325. public event EventHandler<CancelEventArgs<bool>>? VisibleChanging;
  326. /// <summary>Called when <see cref="Visible"/> has changed.</summary>
  327. protected virtual void OnVisibleChanged () { }
  328. /// <summary>Raised when <see cref="Visible"/> has changed.</summary>
  329. public event EventHandler? VisibleChanged;
  330. /// <summary>
  331. /// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
  332. /// </summary>
  333. /// <param name="view">The view to test.</param>
  334. /// <returns>
  335. /// <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible,
  336. /// <see langword="true"/> otherwise.
  337. /// </returns>
  338. internal static bool CanBeVisible (View view)
  339. {
  340. if (!view.Visible)
  341. {
  342. return false;
  343. }
  344. for (View? c = view.SuperView; c != null; c = c.SuperView)
  345. {
  346. if (!c.Visible)
  347. {
  348. return false;
  349. }
  350. }
  351. return true;
  352. }
  353. #endregion Visibility
  354. #region Title
  355. private string _title = string.Empty;
  356. /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
  357. internal TextFormatter TitleTextFormatter { get; init; } = new ();
  358. /// <summary>
  359. /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
  360. /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
  361. /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
  362. /// </summary>
  363. /// <remarks>
  364. /// <para>
  365. /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
  366. /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
  367. /// </para>
  368. /// <para>
  369. /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
  370. /// </para>
  371. /// <para>
  372. /// To cause the hotkey to be rendered with <see cref="Text"/>,
  373. /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
  374. /// </para>
  375. /// </remarks>
  376. /// <value>The title.</value>
  377. public string Title
  378. {
  379. get
  380. {
  381. #if DEBUG_IDISPOSABLE
  382. if (WasDisposed)
  383. {
  384. throw new ObjectDisposedException (GetType ().FullName);
  385. }
  386. #endif
  387. return _title;
  388. }
  389. set
  390. {
  391. #if DEBUG_IDISPOSABLE
  392. if (WasDisposed)
  393. {
  394. throw new ObjectDisposedException (GetType ().FullName);
  395. }
  396. #endif
  397. if (value == _title)
  398. {
  399. return;
  400. }
  401. if (!OnTitleChanging (ref value))
  402. {
  403. string old = _title;
  404. _title = value;
  405. TitleTextFormatter.Text = _title;
  406. SetTitleTextFormatterSize ();
  407. SetHotKeyFromTitle ();
  408. SetNeedsDraw ();
  409. #if DEBUG
  410. if (string.IsNullOrEmpty (Id))
  411. {
  412. Id = _title;
  413. }
  414. #endif // DEBUG
  415. OnTitleChanged ();
  416. }
  417. }
  418. }
  419. private void SetTitleTextFormatterSize ()
  420. {
  421. TitleTextFormatter.ConstrainToSize = new (
  422. TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
  423. - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
  424. ? Math.Max (HotKeySpecifier.GetColumns (), 0)
  425. : 0),
  426. 1);
  427. }
  428. // TODO: Change this event to match the standard TG event model.
  429. /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
  430. protected void OnTitleChanged () { TitleChanged?.Invoke (this, new (in _title)); }
  431. /// <summary>
  432. /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
  433. /// be cancelled.
  434. /// </summary>
  435. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  436. /// <returns>`true` if an event handler canceled the Title change.</returns>
  437. protected bool OnTitleChanging (ref string newTitle)
  438. {
  439. CancelEventArgs<string> args = new (ref _title, ref newTitle);
  440. TitleChanging?.Invoke (this, args);
  441. return args.Cancel;
  442. }
  443. /// <summary>Raised after the <see cref="View.Title"/> has been changed.</summary>
  444. public event EventHandler<EventArgs<string>>? TitleChanged;
  445. /// <summary>
  446. /// Raised when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
  447. /// to cancel the Title change.
  448. /// </summary>
  449. public event EventHandler<CancelEventArgs<string>>? TitleChanging;
  450. #endregion
  451. /// <summary>Pretty prints the View</summary>
  452. /// <returns></returns>
  453. public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
  454. /// <inheritdoc/>
  455. protected override void Dispose (bool disposing)
  456. {
  457. LineCanvas.Dispose ();
  458. DisposeKeyboard ();
  459. DisposeAdornments ();
  460. DisposeScrollBars ();
  461. for (int i = InternalSubviews.Count - 1; i >= 0; i--)
  462. {
  463. View subview = InternalSubviews [i];
  464. Remove (subview);
  465. subview.Dispose ();
  466. }
  467. base.Dispose (disposing);
  468. Debug.Assert (InternalSubviews.Count == 0);
  469. }
  470. }