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- using System;
- using System.Collections.Generic;
- using System.Diagnostics.CodeAnalysis;
- using System.Linq;
- using System.Text;
- using System.Text.Json.Serialization;
- using static System.Runtime.CompilerServices.RuntimeHelpers;
- namespace Terminal.Gui;
- /// <summary>
- /// Provides an abstraction for common keyboard operations and state. Used for processing keyboard input and raising keyboard events.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class
- /// instead of the <see cref="Terminal.Gui.KeyCode"/> enumeration for keyboard input whenever possible.
- /// </para>
- /// <para>
- ///
- /// </para>
- /// <para>
- /// The default value for <see cref="Key"/> is <see cref="KeyCode.Null"/> and can be tested using <see cref="Key.Empty"/>.
- /// </para>
- /// <para>
- /// <list type="table">
- /// <listheader>
- /// <term>Concept</term><description>Definition</description>
- /// </listheader>
- /// <item>
- /// <term>Testing Shift State</term>
- /// <description>
- /// The <c>Is</c> properties (<see cref="IsShift"/>,<see cref="IsCtrl"/>, <see cref="IsAlt"/>) test for shift state; whether the key press was modified by a shift key.
- /// </description>
- /// </item>
- /// <item>
- /// <term>Adding Shift State</term>
- /// <description>
- /// The <c>With</c> properties (<see cref="WithShift"/>,<see cref="WithCtrl"/>, <see cref="WithAlt"/>) return a copy of the Key with the shift modifier applied. This
- /// is useful for specifying a key that requires a shift modifier (e.g. <c>var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;</c>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>Removing Shift State</term>
- /// <description>
- /// The <c>No</c> properties (<see cref="NoShift"/>,<see cref="NoCtrl"/>, <see cref="NoAlt"/>) return a copy of the Key with the shift modifier removed. This
- /// is useful for specifying a key that does not require a shift modifier (e.g. <c>var ControlDelete = ControlAltDelete.NoCtrl;</c>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>Encoding of A..Z</term>
- /// <description>
- /// Lowercase alpha keys are encoded (in <see cref="Key.KeyCode"/>) as values between 65 and 90 corresponding to
- /// the un-shifted A to Z keys on a keyboard. Properties are provided for these (e.g. <see cref="Key.A"/>, <see cref="Key.B"/>, etc.).
- /// Even though the encoded values are the same as the ASCII values for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
- /// </description>
- /// </item>
- /// <item>
- /// <term>Persistence as strings</term>
- /// <description>
- /// Keys are persisted as <c>"[Modifiers]+[Key]</c>. For example <c>new Key(Key.Delete).WithAlt.WithDel</c> is persisted as <c>"Ctrl+Alt+Delete"</c>. See <see cref="ToString()"/>
- /// and <see cref="TryParse(string, out Terminal.Gui.Key)"/> for more information.
- /// </description>
- /// </item>
- /// </list>
- /// </para>
- /// </remarks>
- public class Key : EventArgs, IEquatable<Key> {
- /// <summary>
- /// Constructs a new <see cref="Key"/>
- /// </summary>
- public Key () : this (KeyCode.Null) { }
- /// <summary>
- /// Constructs a new <see cref="Key"/> from the provided Key value
- /// </summary>
- /// <param name="k">The key</param>
- public Key (KeyCode k) => KeyCode = k;
- /// <summary>
- /// Constructs a new <see cref="Key"/> from a char.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The key codes for the A..Z keys are encoded as values between 65 and 90 (<see cref="KeyCode.A"/> through <see cref="KeyCode.Z"/>).
- /// While these are the same as the ASCII values for uppercase characters, they represent *keys*, not characters.
- /// Therefore, this constructor will store 'A'..'Z' as <see cref="KeyCode.A"/>..<see cref="KeyCode.Z"/> with the
- /// <see cref="KeyCode.ShiftMask"/> set and will
- /// store `a`..`z` as <see cref="KeyCode.A"/>..<see cref="KeyCode.Z"/>.
- /// </para>
- /// </remarks>
- /// <param name="ch"></param>
- public Key (char ch)
- {
- switch (ch) {
- case >= 'A' and <= 'Z':
- // Upper case A..Z mean "Shift-char" so we need to add Shift
- KeyCode = (KeyCode)ch | KeyCode.ShiftMask;
- break;
- case >= 'a' and <= 'z':
- // Lower case a..z mean no shift, so we need to store as Key.A...Key.Z
- KeyCode = (KeyCode)(ch - 32);
- return;
- default:
- KeyCode = (KeyCode)ch;
- break;
- }
- }
- /// <summary>
- /// Constructs a new Key from a string describing the key.
- /// See <see cref="TryParse(string, out Terminal.Gui.Key)"/> for information
- /// on the format of the string.
- /// </summary>
- /// <param name="str">The string describing the key.</param>
- public Key (string str)
- {
- var result = Key.TryParse (str, out Key key);
- if (!result) {
- throw new ArgumentException (@$"Invalid key string: {str}", nameof (str));
- }
- KeyCode = key.KeyCode;
- }
- /// <summary>
- /// Indicates if the current Key event has already been processed and the driver should stop notifying any other event subscriber.
- /// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
- /// </summary>
- public bool Handled { get; set; } = false;
- /// <summary>
- /// The encoded key value.
- /// </summary>
- /// <para>
- /// IMPORTANT: Lowercase alpha keys are encoded (in <see cref="Gui.KeyCode"/>) as values between 65 and 90 corresponding to the un-shifted A to Z keys on a keyboard. Enum values
- /// are provided for these (e.g. <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.). Even though the values are the same as the ASCII
- /// values for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
- /// </para>
- /// <remarks>
- /// This property is the backing data for the <see cref="Key"/>. It is a <see cref="KeyCode"/> enum value.
- /// </remarks>
- public KeyCode KeyCode { get; init; }
- /// <summary>
- /// Enables passing the key binding scope with the event. Default is <see cref="KeyBindingScope.Focused"/>.
- /// </summary>
- public KeyBindingScope Scope { get; set; } = KeyBindingScope.Focused;
- /// <summary>
- /// The key value as a Rune. This is the actual value of the key pressed, and is independent of the modifiers.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If the key is a letter (a-z or A-Z), the Rune be the upper or lower case letter depending on whether
- /// the shift key was pressed.
- /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be <see langword="default"/>.
- /// </para>
- /// </remarks>
- public Rune AsRune => ToRune (KeyCode);
- /// <summary>
- /// Converts a <see cref="KeyCode"/> to a <see cref="Rune"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If the key is a letter (a-z or A-Z), the Rune be the upper or lower case letter depending on whether
- /// the shift key was pressed.
- /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be <see langword="default"/>.
- /// </para>
- /// </remarks>
- /// <param name="key"></param>
- /// <returns>The key converted to a Rune. <see langword="default"/> if conversion is not possible.</returns>
- public static Rune ToRune (KeyCode key)
- {
- if (key is KeyCode.Null or KeyCode.SpecialMask || key.HasFlag (KeyCode.CtrlMask) || key.HasFlag (KeyCode.AltMask)) {
- return default;
- }
- // Extract the base key (removing modifier flags)
- var baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
- switch (baseKey) {
- case >= KeyCode.A and <= KeyCode.Z when !key.HasFlag (KeyCode.ShiftMask):
- return new Rune ((char)(baseKey + 32));
- case >= KeyCode.A and <= KeyCode.Z:
- return new Rune ((char)baseKey);
- case > KeyCode.Null and < KeyCode.A:
- return new Rune ((char)baseKey);
- }
- if (Enum.IsDefined (typeof (KeyCode), baseKey)) {
- return default;
- }
- return new Rune ((char)baseKey);
- }
- /// <summary>
- /// Gets a value indicating whether the Shift key was pressed.
- /// </summary>
- /// <value><see langword="true"/> if is shift; otherwise, <see langword="false"/>.</value>
- public bool IsShift => (KeyCode & KeyCode.ShiftMask) != 0;
- /// <summary>
- /// Gets a value indicating whether the Alt key was pressed (real or synthesized)
- /// </summary>
- /// <value><see langword="true"/> if is alternate; otherwise, <see langword="false"/>.</value>
- public bool IsAlt => (KeyCode & KeyCode.AltMask) != 0;
- /// <summary>
- /// Gets a value indicating whether the Ctrl key was pressed.
- /// </summary>
- /// <value><see langword="true"/> if is ctrl; otherwise, <see langword="false"/>.</value>
- public bool IsCtrl => (KeyCode & KeyCode.CtrlMask) != 0;
- /// <summary>
- /// Gets a value indicating whether the KeyCode is composed of a lower case letter from 'a' to 'z', independent of the shift key.
- /// </summary>
- /// <remarks>
- /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90 corresponding to
- /// the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g. <see cref="Key.A"/>, <see cref="Key.B"/>, etc.).
- /// Even though the values are the same as the ASCII values for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
- /// </remarks>
- public bool IsKeyCodeAtoZ => GetIsKeyCodeAtoZ (KeyCode);
- /// <summary>
- /// Tests if a KeyCode is composed of a lower case letter from 'a' to 'z', independent of the shift key.
- /// </summary>
- /// <remarks>
- /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90 corresponding to
- /// the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g. <see cref="Key.A"/>, <see cref="Key.B"/>, etc.).
- /// Even though the values are the same as the ASCII values for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
- /// </remarks>
- public static bool GetIsKeyCodeAtoZ (KeyCode keyCode)
- {
- if ((keyCode & KeyCode.AltMask) != 0 || (keyCode & KeyCode.CtrlMask) != 0) {
- return false;
- }
- if ((keyCode & ~KeyCode.Space & ~KeyCode.ShiftMask) is >= KeyCode.A and <= KeyCode.Z) {
- return true;
- }
- return (keyCode & KeyCode.CharMask) is >= KeyCode.A and <= KeyCode.Z;
- }
- /// <summary>
- /// Indicates whether the <see cref="Key"/> is valid or not. Invalid keys are <see cref="Key.Empty"/>,
- /// and keys with only shift modifiers.
- /// </summary>
- public bool IsValid => this != Empty && (NoAlt.NoShift.NoCtrl != Empty);
- /// <summary>
- /// Helper for specifying a shifted <see cref="Key"/>.
- /// <code>
- /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
- /// </code>
- /// </summary>
- public Key WithShift => new (KeyCode | KeyCode.ShiftMask);
- /// <summary>
- /// Helper for removing a shift modifier from a <see cref="Key"/>.
- /// <code>
- /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
- /// var AltDelete = ControlAltDelete.NoCtrl;
- /// </code>
- /// </summary>
- public Key NoShift => new (KeyCode & ~KeyCode.ShiftMask);
- /// <summary>
- /// Helper for specifying a shifted <see cref="Key"/>.
- /// <code>
- /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
- /// </code>
- /// </summary>
- public Key WithCtrl => new (KeyCode | KeyCode.CtrlMask);
- /// <summary>
- /// Helper for removing a shift modifier from a <see cref="Key"/>.
- /// <code>
- /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
- /// var AltDelete = ControlAltDelete.NoCtrl;
- /// </code>
- /// </summary>
- public Key NoCtrl => new (KeyCode & ~KeyCode.CtrlMask);
- /// <summary>
- /// Helper for specifying a shifted <see cref="Key"/>.
- /// <code>
- /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
- /// </code>
- /// </summary>
- public Key WithAlt => new (KeyCode | KeyCode.AltMask);
- /// <summary>
- /// Helper for removing a shift modifier from a <see cref="Key"/>.
- /// <code>
- /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
- /// var AltDelete = ControlAltDelete.NoCtrl;
- /// </code>
- /// </summary>
- public Key NoAlt => new (KeyCode & ~KeyCode.AltMask);
- #region Operators
- /// <summary>
- /// Explicitly cast a <see cref="Key"/> to a <see cref="Rune"/>. The conversion is lossy.
- /// </summary>
- /// <remarks>
- /// Uses <see cref="AsRune"/>.
- /// </remarks>
- /// <param name="kea"></param>
- public static explicit operator Rune (Key kea) => kea.AsRune;
- /// <summary>
- /// Explicitly cast <see cref="Key"/> to a <see langword="char"/>. The conversion is lossy.
- /// </summary>
- /// <param name="kea"></param>
- public static explicit operator char (Key kea) => (char)kea.AsRune.Value;
- /// <summary>
- /// Explicitly cast <see cref="Key"/> to a <see cref="KeyCode"/>. The conversion is lossy.
- /// </summary>
- /// <param name="key"></param>
- public static explicit operator KeyCode (Key key) => key.KeyCode;
- /// <summary>
- /// Cast <see cref="KeyCode"/> to a <see cref="Key"/>.
- /// </summary>
- /// <param name="keyCode"></param>
- public static implicit operator Key (KeyCode keyCode) => new Key (keyCode);
- /// <summary>
- /// Cast <see langword="char"/> to a <see cref="Key"/>.
- /// </summary>
- /// <remarks>
- /// See <see cref="Key(char)"/> for more information.
- /// </remarks>
- /// <param name="ch"></param>
- public static implicit operator Key (char ch) => new Key (ch);
- /// <summary>
- /// Cast <see langword="string"/> to a <see cref="Key"/>.
- /// </summary>
- /// <remarks>
- /// See <see cref="Key(string)"/> for more information.
- /// </remarks>
- /// <param name="str"></param>
- public static implicit operator Key (string str) => new Key (str);
- /// <summary>
- /// Cast a <see cref="Key"/> to a <see langword="string"/>.
- /// </summary>
- /// <remarks>
- /// See <see cref="Key(string)"/> for more information.
- /// </remarks>
- /// <param name="key"></param>
- public static implicit operator string (Key key) => key.ToString ();
- /// <inheritdoc/>
- public override bool Equals (object obj) => obj is Key k && k.KeyCode == KeyCode;
- bool IEquatable<Key>.Equals (Key other) => Equals ((object)other);
- /// <inheritdoc/>
- public override int GetHashCode () => (int)KeyCode;
- /// <summary>
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool operator == (Key a, Key b) => a?.KeyCode == b?.KeyCode;
- /// <summary>
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool operator != (Key a, Key b) => a?.KeyCode != b?.KeyCode;
- /// <summary>
- /// Compares two <see cref="Key"/>s for less-than.
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool operator < (Key a, Key b) => a?.KeyCode < b?.KeyCode;
- /// <summary>
- /// Compares two <see cref="Key"/>s for greater-than.
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool operator > (Key a, Key b) => a?.KeyCode > b?.KeyCode;
- /// <summary>
- /// Compares two <see cref="Key"/>s for greater-than-or-equal-to.
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool operator <= (Key a, Key b) => a?.KeyCode <= b?.KeyCode;
- /// <summary>
- /// Compares two <see cref="Key"/>s for greater-than-or-equal-to.
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool operator >= (Key a, Key b) => a?.KeyCode >= b?.KeyCode;
- #endregion Operators
- #region String conversion
- /// <summary>
- /// Pretty prints the KeyEvent
- /// </summary>
- /// <returns></returns>
- public override string ToString () => ToString (KeyCode, (Rune)'+');
- static string GetKeyString (KeyCode key)
- {
- if (key is KeyCode.Null or KeyCode.SpecialMask) {
- return string.Empty;
- }
- // Extract the base key (removing modifier flags)
- var baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
- if (!key.HasFlag (KeyCode.ShiftMask) && baseKey is >= KeyCode.A and <= KeyCode.Z) {
- return ((char)(key + 32)).ToString ();
- }
- if (key is >= KeyCode.Space and < KeyCode.A) {
- return ((char)key).ToString ();
- }
- string keyName = Enum.GetName (typeof (KeyCode), key);
- return !string.IsNullOrEmpty (keyName) ? keyName : ((char)key).ToString ();
- }
- /// <summary>
- /// Formats a <see cref="KeyCode"/> as a string using the default separator of '+'
- /// </summary>
- /// <param name="key">The key to format.</param>
- /// <returns>The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key name will be returned.</returns>
- public static string ToString (KeyCode key) => ToString (key, (Rune)'+');
- /// <summary>
- /// Formats a <see cref="KeyCode"/> as a string.
- /// </summary>
- /// <param name="key">The key to format.</param>
- /// <param name="separator">The character to use as a separator between modifier keys and and the key itself.</param>
- /// <returns>The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key name will be returned.</returns>
- public static string ToString (KeyCode key, Rune separator)
- {
- if (key is KeyCode.Null || (key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask) == 0) {
- // Same as Key.IsValid
- return @"Null";
- }
- var sb = new StringBuilder ();
- // Extract the base key (removing modifier flags)
- var baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
- // Extract and handle modifiers
- bool hasModifiers = false;
- if ((key & KeyCode.CtrlMask) != 0) {
- sb.Append ($"Ctrl{separator}");
- hasModifiers = true;
- }
- if ((key & KeyCode.AltMask) != 0) {
- sb.Append ($"Alt{separator}");
- hasModifiers = true;
- }
- if ((key & KeyCode.ShiftMask) != 0 && !GetIsKeyCodeAtoZ (key)) {
- sb.Append ($"Shift{separator}");
- hasModifiers = true;
- }
- // Handle special cases and modifiers on their own
- if (key != KeyCode.SpecialMask && (baseKey != KeyCode.Null || hasModifiers)) {
- if ((key & KeyCode.SpecialMask) != 0 && (baseKey & ~KeyCode.Space) is >= KeyCode.A and <= KeyCode.Z) {
- sb.Append (baseKey & ~KeyCode.Space);
- } else {
- // Append the actual key name
- sb.Append (GetKeyString (baseKey));
- }
- }
- string result = sb.ToString ();
- result = TrimEndRune (result, separator);
- return result;
- }
- static string TrimEndRune (string input, Rune runeToTrim)
- {
- // Convert the Rune to a string (which may be one or two chars)
- string runeString = runeToTrim.ToString ();
- if (input.EndsWith (runeString)) {
- // Remove the rune from the end of the string
- return input.Substring (0, input.Length - runeString.Length);
- }
- return input;
- }
- static readonly Dictionary<string, KeyCode> _modifierDict = new (comparer: StringComparer.InvariantCultureIgnoreCase) {
- { "Shift", KeyCode.ShiftMask },
- { "Ctrl", KeyCode.CtrlMask },
- { "Alt", KeyCode.AltMask }
- };
- /// <summary>
- /// Converts the provided string to a new <see cref="Key"/> instance.
- /// </summary>
- /// <param name="text">The text to analyze. Formats supported are
- /// "Ctrl+X", "Alt+X", "Shift+X", "Ctrl+Alt+X", "Ctrl+Shift+X", "Alt+Shift+X", "Ctrl+Alt+Shift+X", and "X".
- /// </param>
- /// <param name="key">The parsed value.</param>
- /// <returns>A boolean value indicating whether parsing was successful.</returns>
- /// <remarks>
- /// </remarks>
- public static bool TryParse (string text, [NotNullWhen (true)] out Key key)
- {
- if (string.IsNullOrEmpty (text)) {
- key = new Key (KeyCode.Null);
- return true;
- }
- key = null;
- // Split the string into parts
- string [] parts = text.Split ('+', '-');
- if (parts.Length is 0 or > 4 || parts.Any (string.IsNullOrEmpty)) {
- return false;
- }
- // if it's just a shift key
- if (parts.Length == 1) {
- switch (parts [0]) {
- case "Ctrl":
- key = new Key (KeyCode.CtrlKey);
- return true;
- case "Alt":
- key = new Key (KeyCode.AltKey);
- return true;
- case "Shift":
- key = new Key (KeyCode.ShiftKey);
- return true;
- }
- }
- var modifiers = KeyCode.Null;
- for (int index = 0; index < parts.Length; index++) {
- if (_modifierDict.TryGetValue (parts [index].ToLowerInvariant (), out var modifier)) {
- modifiers |= modifier;
- parts [index] = string.Empty; // eat it
- }
- }
- // we now have the modifiers
- string partNotFound = parts.FirstOrDefault (p => !string.IsNullOrEmpty (p), string.Empty);
- var parsedKeyCode = KeyCode.Null;
- int parsedInt = 0;
- if (partNotFound.Length == 1) {
- var keyCode = (KeyCode)partNotFound [0];
- // if it's a single digit int, treat it as such
- if (int.TryParse (partNotFound,
- System.Globalization.NumberStyles.Integer,
- System.Globalization.CultureInfo.InvariantCulture,
- out parsedInt)) {
- keyCode = (KeyCode)((int)KeyCode.D0 + parsedInt);
- } else if (Enum.TryParse (partNotFound, false, out parsedKeyCode)) {
- if (parsedKeyCode != KeyCode.Null) {
- if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0) {
- key = new Key (parsedKeyCode | KeyCode.ShiftMask);
- return true;
- }
- key = new Key ((KeyCode)parsedKeyCode | modifiers);
- return true;
- }
- }
- key = new Key (keyCode | modifiers);
- return true;
- }
- if (Enum.TryParse (partNotFound, true, out parsedKeyCode)) {
- if (parsedKeyCode != KeyCode.Null) {
- if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0) {
- key = new Key (parsedKeyCode | KeyCode.ShiftMask);
- return true;
- }
- key = new Key (parsedKeyCode | modifiers);
- return true;
- }
- }
- // if it's a number int, treat it as a unicode value
- if (int.TryParse (partNotFound,
- System.Globalization.NumberStyles.Number,
- System.Globalization.CultureInfo.InvariantCulture, out parsedInt)) {
- if (!Rune.IsValid (parsedInt)) {
- return false;
- }
- if ((KeyCode)parsedInt is >= KeyCode.A and <= KeyCode.Z && modifiers == 0) {
- key = new Key ((KeyCode)parsedInt | KeyCode.ShiftMask);
- return true;
- }
- key = new Key ((KeyCode)parsedInt);
- return true;
- }
- if (!Enum.TryParse (partNotFound, true, out parsedKeyCode)) {
- return false;
- }
- if (GetIsKeyCodeAtoZ (parsedKeyCode)) {
- key = new Key (parsedKeyCode | modifiers & ~KeyCode.Space);
- return true;
- }
- return false;
- }
- #endregion
- #region Standard Key Definitions
- /// <summary>
- /// An uninitialized The <see cref="Key"/> object.
- /// </summary>
- public new static Key Empty => new ();
- /// <summary>
- /// The <see cref="Key"/> object for the Backspace key.
- /// </summary>
- public static Key Backspace => new (KeyCode.Backspace);
- /// <summary>
- /// The <see cref="Key"/> object for the tab key (forwards tab key).
- /// </summary>
- public static Key Tab => new (KeyCode.Tab);
- /// <summary>
- /// The <see cref="Key"/> object for the return key.
- /// </summary>
- public static Key Enter => new (KeyCode.Enter);
- /// <summary>
- /// The <see cref="Key"/> object for the clear key.
- /// </summary>
- public static Key Clear => new (KeyCode.Clear);
- /// <summary>
- /// The <see cref="Key"/> object for the Shift key.
- /// </summary>
- public static Key Shift => new (KeyCode.ShiftKey);
- /// <summary>
- /// The <see cref="Key"/> object for the Ctrl key.
- /// </summary>
- public static Key Ctrl => new (KeyCode.CtrlKey);
- /// <summary>
- /// The <see cref="Key"/> object for the Alt key.
- /// </summary>
- public static Key Alt => new (KeyCode.AltKey);
- /// <summary>
- /// The <see cref="Key"/> object for the CapsLock key.
- /// </summary>
- public static Key CapsLock => new (KeyCode.CapsLock);
- /// <summary>
- /// The <see cref="Key"/> object for the Escape key.
- /// </summary>
- public static Key Esc => new (KeyCode.Esc);
- /// <summary>
- /// The <see cref="Key"/> object for the Space bar key.
- /// </summary>
- public static Key Space => new (KeyCode.Space);
- /// <summary>
- /// The <see cref="Key"/> object for 0 key.
- /// </summary>
- public static Key D0 => new (KeyCode.D0);
- /// <summary>
- /// The <see cref="Key"/> object for 1 key.
- /// </summary>
- public static Key D1 => new (KeyCode.D1);
- /// <summary>
- /// The <see cref="Key"/> object for 2 key.
- /// </summary>
- public static Key D2 => new (KeyCode.D2);
- /// <summary>
- /// The <see cref="Key"/> object for 3 key.
- /// </summary>
- public static Key D3 => new (KeyCode.D3);
- /// <summary>
- /// The <see cref="Key"/> object for 4 key.
- /// </summary>
- public static Key D4 => new (KeyCode.D4);
- /// <summary>
- /// The <see cref="Key"/> object for 5 key.
- /// </summary>
- public static Key D5 => new (KeyCode.D5);
- /// <summary>
- /// The <see cref="Key"/> object for 6 key.
- /// </summary>
- public static Key D6 => new (KeyCode.D6);
- /// <summary>
- /// The <see cref="Key"/> object for 7 key.
- /// </summary>
- public static Key D7 => new (KeyCode.D7);
- /// <summary>
- /// The <see cref="Key"/> object for 8 key.
- /// </summary>
- public static Key D8 => new (KeyCode.D8);
- /// <summary>
- /// The <see cref="Key"/> object for 9 key.
- /// </summary>
- public static Key D9 => new (KeyCode.D9);
- /// <summary>
- /// The <see cref="Key"/> object for the A key (un-shifted). Use <c>Key.A.WithShift</c> for uppercase 'A'.
- /// </summary>
- public static Key A => new (KeyCode.A);
- /// <summary>
- /// The <see cref="Key"/> object for the B key (un-shifted). Use <c>Key.B.WithShift</c> for uppercase 'B'.
- /// </summary>
- public static Key B => new (KeyCode.B);
- /// <summary>
- /// The <see cref="Key"/> object for the C key (un-shifted). Use <c>Key.C.WithShift</c> for uppercase 'C'.
- /// </summary>
- public static Key C => new (KeyCode.C);
- /// <summary>
- /// The <see cref="Key"/> object for the D key (un-shifted). Use <c>Key.D.WithShift</c> for uppercase 'D'.
- /// </summary>
- public static Key D => new (KeyCode.D);
- /// <summary>
- /// The <see cref="Key"/> object for the E key (un-shifted). Use <c>Key.E.WithShift</c> for uppercase 'E'.
- /// </summary>
- public static Key E => new (KeyCode.E);
- /// <summary>
- /// The <see cref="Key"/> object for the F key (un-shifted). Use <c>Key.F.WithShift</c> for uppercase 'F'.
- /// </summary>
- public static Key F => new (KeyCode.F);
- /// <summary>
- /// The <see cref="Key"/> object for the G key (un-shifted). Use <c>Key.G.WithShift</c> for uppercase 'G'.
- /// </summary>
- public static Key G => new (KeyCode.G);
- /// <summary>
- /// The <see cref="Key"/> object for the H key (un-shifted). Use <c>Key.H.WithShift</c> for uppercase 'H'.
- /// </summary>
- public static Key H => new (KeyCode.H);
- /// <summary>
- /// The <see cref="Key"/> object for the I key (un-shifted). Use <c>Key.I.WithShift</c> for uppercase 'I'.
- /// </summary>
- public static Key I => new (KeyCode.I);
- /// <summary>
- /// The <see cref="Key"/> object for the J key (un-shifted). Use <c>Key.J.WithShift</c> for uppercase 'J'.
- /// </summary>
- public static Key J => new (KeyCode.J);
- /// <summary>
- /// The <see cref="Key"/> object for the K key (un-shifted). Use <c>Key.K.WithShift</c> for uppercase 'K'.
- /// </summary>
- public static Key K => new (KeyCode.K);
- /// <summary>
- /// The <see cref="Key"/> object for the L key (un-shifted). Use <c>Key.L.WithShift</c> for uppercase 'L'.
- /// </summary>
- public static Key L => new (KeyCode.L);
- /// <summary>
- /// The <see cref="Key"/> object for the M key (un-shifted). Use <c>Key.M.WithShift</c> for uppercase 'M'.
- /// </summary>
- public static Key M => new (KeyCode.M);
- /// <summary>
- /// The <see cref="Key"/> object for the N key (un-shifted). Use <c>Key.N.WithShift</c> for uppercase 'N'.
- /// </summary>
- public static Key N => new (KeyCode.N);
- /// <summary>
- /// The <see cref="Key"/> object for the O key (un-shifted). Use <c>Key.O.WithShift</c> for uppercase 'O'.
- /// </summary>
- public static Key O => new (KeyCode.O);
- /// <summary>
- /// The <see cref="Key"/> object for the P key (un-shifted). Use <c>Key.P.WithShift</c> for uppercase 'P'.
- /// </summary>
- public static Key P => new (KeyCode.P);
- /// <summary>
- /// The <see cref="Key"/> object for the Q key (un-shifted). Use <c>Key.Q.WithShift</c> for uppercase 'Q'.
- /// </summary>
- public static Key Q => new (KeyCode.Q);
- /// <summary>
- /// The <see cref="Key"/> object for the R key (un-shifted). Use <c>Key.R.WithShift</c> for uppercase 'R'.
- /// </summary>
- public static Key R => new (KeyCode.R);
- /// <summary>
- /// The <see cref="Key"/> object for the S key (un-shifted). Use <c>Key.S.WithShift</c> for uppercase 'S'.
- /// </summary>
- public static Key S => new (KeyCode.S);
- /// <summary>
- /// The <see cref="Key"/> object for the T key (un-shifted). Use <c>Key.T.WithShift</c> for uppercase 'T'.
- /// </summary>
- public static Key T => new (KeyCode.T);
- /// <summary>
- /// The <see cref="Key"/> object for the U key (un-shifted). Use <c>Key.U.WithShift</c> for uppercase 'U'.
- /// </summary>
- public static Key U => new (KeyCode.U);
- /// <summary>
- /// The <see cref="Key"/> object for the V key (un-shifted). Use <c>Key.V.WithShift</c> for uppercase 'V'.
- /// </summary>
- public static Key V => new (KeyCode.V);
- /// <summary>
- /// The <see cref="Key"/> object for the W key (un-shifted). Use <c>Key.W.WithShift</c> for uppercase 'W'.
- /// </summary>
- public static Key W => new (KeyCode.W);
- /// <summary>
- /// The <see cref="Key"/> object for the X key (un-shifted). Use <c>Key.X.WithShift</c> for uppercase 'X'.
- /// </summary>
- public static Key X => new (KeyCode.X);
- /// <summary>
- /// The <see cref="Key"/> object for the Y key (un-shifted). Use <c>Key.Y.WithShift</c> for uppercase 'Y'.
- /// </summary>
- public static Key Y => new (KeyCode.Y);
- /// <summary>
- /// The <see cref="Key"/> object for the Z key (un-shifted). Use <c>Key.Z.WithShift</c> for uppercase 'Z'.
- /// </summary>
- public static Key Z => new (KeyCode.Z);
- /// <summary>
- /// The <see cref="Key"/> object for the Delete key.
- /// </summary>
- public static Key Delete => new (KeyCode.Delete);
- /// <summary>
- /// The <see cref="Key"/> object for the Cursor up key.
- /// </summary>
- public static Key CursorUp => new (KeyCode.CursorUp);
- /// <summary>
- /// The <see cref="Key"/> object for Cursor down key.
- /// </summary>
- public static Key CursorDown => new (KeyCode.CursorDown);
- /// <summary>
- /// The <see cref="Key"/> object for Cursor left key.
- /// </summary>
- public static Key CursorLeft => new (KeyCode.CursorLeft);
- /// <summary>
- /// The <see cref="Key"/> object for Cursor right key.
- /// </summary>
- public static Key CursorRight => new (KeyCode.CursorRight);
- /// <summary>
- /// The <see cref="Key"/> object for Page Up key.
- /// </summary>
- public static Key PageUp => new (KeyCode.PageUp);
- /// <summary>
- /// The <see cref="Key"/> object for Page Down key.
- /// </summary>
- public static Key PageDown => new (KeyCode.PageDown);
- /// <summary>
- /// The <see cref="Key"/> object for Home key.
- /// </summary>
- public static Key Home => new (KeyCode.Home);
- /// <summary>
- /// The <see cref="Key"/> object for End key.
- /// </summary>
- public static Key End => new (KeyCode.End);
- /// <summary>
- /// The <see cref="Key"/> object for Insert Character key.
- /// </summary>
- public static Key InsertChar => new (KeyCode.InsertChar);
- /// <summary>
- /// The <see cref="Key"/> object for Delete Character key.
- /// </summary>
- public static Key DeleteChar => new (KeyCode.DeleteChar);
- /// <summary>
- /// The <see cref="Key"/> object for Print Screen key.
- /// </summary>
- public static Key PrintScreen => new (KeyCode.PrintScreen);
- /// <summary>
- /// The <see cref="Key"/> object for F1 key.
- /// </summary>
- public static Key F1 => new (KeyCode.F1);
- /// <summary>
- /// The <see cref="Key"/> object for F2 key.
- /// </summary>
- public static Key F2 => new (KeyCode.F2);
- /// <summary>
- /// The <see cref="Key"/> object for F3 key.
- /// </summary>
- public static Key F3 => new (KeyCode.F3);
- /// <summary>
- /// The <see cref="Key"/> object for F4 key.
- /// </summary>
- public static Key F4 => new (KeyCode.F4);
- /// <summary>
- /// The <see cref="Key"/> object for F5 key.
- /// </summary>
- public static Key F5 => new (KeyCode.F5);
- /// <summary>
- /// The <see cref="Key"/> object for F6 key.
- /// </summary>
- public static Key F6 => new (KeyCode.F6);
- /// <summary>
- /// The <see cref="Key"/> object for F7 key.
- /// </summary>
- public static Key F7 => new (KeyCode.F7);
- /// <summary>
- /// The <see cref="Key"/> object for F8 key.
- /// </summary>
- public static Key F8 => new (KeyCode.F8);
- /// <summary>
- /// The <see cref="Key"/> object for F9 key.
- /// </summary>
- public static Key F9 => new (KeyCode.F9);
- /// <summary>
- /// The <see cref="Key"/> object for F10 key.
- /// </summary>
- public static Key F10 => new (KeyCode.F10);
- /// <summary>
- /// The <see cref="Key"/> object for F11 key.
- /// </summary>
- public static Key F11 => new (KeyCode.F11);
- /// <summary>
- /// The <see cref="Key"/> object for F12 key.
- /// </summary>
- public static Key F12 => new (KeyCode.F12);
- /// <summary>
- /// The <see cref="Key"/> object for F13 key.
- /// </summary>
- public static Key F13 => new (KeyCode.F13);
- /// <summary>
- /// The <see cref="Key"/> object for F14 key.
- /// </summary>
- public static Key F14 => new (KeyCode.F14);
- /// <summary>
- /// The <see cref="Key"/> object for F15 key.
- /// </summary>
- public static Key F15 => new (KeyCode.F15);
- /// <summary>
- /// The <see cref="Key"/> object for F16 key.
- /// </summary>
- public static Key F16 => new (KeyCode.F16);
- /// <summary>
- /// The <see cref="Key"/> object for F17 key.
- /// </summary>
- public static Key F17 => new (KeyCode.F17);
- /// <summary>
- /// The <see cref="Key"/> object for F18 key.
- /// </summary>
- public static Key F18 => new (KeyCode.F18);
- /// <summary>
- /// The <see cref="Key"/> object for F19 key.
- /// </summary>
- public static Key F19 => new (KeyCode.F19);
- /// <summary>
- /// The <see cref="Key"/> object for F20 key.
- /// </summary>
- public static Key F20 => new (KeyCode.F20);
- /// <summary>
- /// The <see cref="Key"/> object for F21 key.
- /// </summary>
- public static Key F21 => new (KeyCode.F21);
- /// <summary>
- /// The <see cref="Key"/> object for F22 key.
- /// </summary>
- public static Key F22 => new (KeyCode.F22);
- /// <summary>
- /// The <see cref="Key"/> object for F23 key.
- /// </summary>
- public static Key F23 => new (KeyCode.F23);
- /// <summary>
- /// The <see cref="Key"/> object for F24 key.
- /// </summary>
- public static Key F24 => new (KeyCode.F24);
- #endregion
- }
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