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- #nullable enable
- using System.Diagnostics;
- using Microsoft.CodeAnalysis.FlowAnalysis;
- namespace Terminal.Gui;
- public partial class View // Keyboard APIs
- {
- /// <summary>
- /// Helper to configure all things keyboard related for a View. Called from the View constructor.
- /// </summary>
- private void SetupKeyboard ()
- {
- KeyBindings = new (this);
- KeyBindings.Add (Key.Space, Command.Select);
- KeyBindings.Add (Key.Enter, Command.Accept);
- // Note, setting HotKey will bind HotKey to Command.HotKey
- HotKeySpecifier = (Rune)'_';
- TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
- }
- /// <summary>
- /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
- /// </summary>
- private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
- #region HotKey Support
- /// <summary>Invoked when the <see cref="HotKey"/> is changed.</summary>
- public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
- private Key _hotKey = new ();
- private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
- /// <summary>
- /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
- /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
- /// that is prefixed with <see cref="HotKeySpecifier"/>.
- /// <para>
- /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
- /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
- /// <see cref="Accepting"/> event.
- /// Or, in a
- /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
- /// has a
- /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
- /// opened.
- /// </para>
- /// <para>
- /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
- /// define the
- /// behavior of the hot key.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
- /// <para>
- /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
- /// <see cref="Text"/> changes.
- /// </para>
- /// <para>
- /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
- /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
- /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
- /// <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// <para>
- /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
- /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
- /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
- /// overriding <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
- /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
- /// </remarks>
- public virtual Key HotKey
- {
- get => _hotKey;
- set
- {
- if (value is null)
- {
- throw new ArgumentException (
- @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
- nameof (value)
- );
- }
- if (AddKeyBindingsForHotKey (_hotKey, value))
- {
- // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
- // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
- _hotKey = value;
- TitleTextFormatter.HotKey = value;
- }
- }
- }
- /// <summary>
- /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
- /// own HotKey such as <see cref="RadioGroup"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
- /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
- /// .
- /// </para>
- /// <para>
- /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
- /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
- /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
- /// overriding <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// </remarks>
- /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
- /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
- /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
- /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
- /// <exception cref="ArgumentException"></exception>
- public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
- {
- if (_hotKey == hotKey)
- {
- return false;
- }
- Key newKey = hotKey;
- Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
- if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
- {
- throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
- }
- if (newKey != baseKey)
- {
- if (newKey.IsCtrl)
- {
- throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
- }
- // Strip off the shift mask if it's A...Z
- if (baseKey.IsKeyCodeAtoZ)
- {
- newKey = newKey.NoShift;
- }
- // Strip off the Alt mask
- newKey = newKey.NoAlt;
- }
- // Remove base version
- if (KeyBindings.TryGet (prevHotKey, out _))
- {
- KeyBindings.Remove (prevHotKey);
- }
- // Remove the Alt version
- if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
- {
- KeyBindings.Remove (prevHotKey.WithAlt);
- }
- if (_hotKey.IsKeyCodeAtoZ)
- {
- // Remove the shift version
- if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
- {
- KeyBindings.Remove (prevHotKey.WithShift);
- }
- // Remove alt | shift version
- if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
- {
- KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
- }
- }
- // Add the new
- if (newKey != Key.Empty)
- {
- KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
- // Add the base and Alt key
- KeyBindings.Remove (newKey);
- KeyBindings.Add (newKey, keyBinding);
- KeyBindings.Remove (newKey.WithAlt);
- KeyBindings.Add (newKey.WithAlt, keyBinding);
- // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
- if (newKey.IsKeyCodeAtoZ)
- {
- KeyBindings.Remove (newKey.WithShift);
- KeyBindings.Add (newKey.WithShift, keyBinding);
- KeyBindings.Remove (newKey.WithShift.WithAlt);
- KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
- }
- }
- return true;
- }
- /// <summary>
- /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
- /// setting support for this View instance. The default is '\xffff'.
- /// </summary>
- public virtual Rune HotKeySpecifier
- {
- get => TitleTextFormatter.HotKeySpecifier;
- set
- {
- TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
- SetHotKeyFromTitle ();
- }
- }
- private void SetHotKeyFromTitle ()
- {
- if (HotKeySpecifier == new Rune ('\xFFFF'))
- {
- return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
- }
- if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
- {
- if (_hotKey != hk)
- {
- HotKey = hk;
- }
- }
- else
- {
- HotKey = Key.Empty;
- }
- }
- #endregion HotKey Support
- #region Low-level Key handling
- #region Key Down Event
- /// <summary>
- /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
- /// event was
- /// handled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
- /// first.
- /// </para>
- /// <para>
- /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyDown"/>/
- /// <see cref="KeyDown"/> to allow the
- /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled
- /// <see cref="InvokingKeyBindings"/>/<see cref="OnInvokingKeyBindings"/> will be raised to invoke any key
- /// bindings.
- /// Then, only if no key bindings are
- /// handled, <see cref="OnProcessKeyDown"/>/<see cref="ProcessKeyDown"/> will be raised allowing the view to
- /// process the key press.
- /// </para>
- /// <para>
- /// Calling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
- /// Instead,
- /// use <see cref="Application.OnKeyDown"/>.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the event was handled.</returns>
- public bool NewKeyDownEvent (Key key)
- {
- if (!Enabled)
- {
- return false;
- }
- // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
- if (Focused?.NewKeyDownEvent (key) == true)
- {
- return true;
- }
- // Before (fire the cancellable event)
- if (RaiseKeyDown (key) || key.Handled)
- {
- return true;
- }
- // During (this is what can be cancelled)
- // TODO: NewKeyDownEvent returns bool. It should be bool? so state of RaiseInvokingKeyBindingsAndInvokeCommands can be reflected up stack
- if (RaiseInvokingKeyBindingsAndInvokeCommands (key) is true || key.Handled)
- {
- return true;
- }
- // After
- // TODO: Is ProcessKeyDown really the right name?
- if (RaiseProcessKeyDown (key) || key.Handled)
- {
- return true;
- }
- return key.Handled;
- bool RaiseKeyDown (Key k)
- {
- // Before (fire the cancellable event)
- if (OnKeyDown (k) || k.Handled)
- {
- return true;
- }
- // fire event
- KeyDown?.Invoke (this, k);
- return k.Handled;
- }
- bool RaiseProcessKeyDown (Key k)
- {
- if (OnProcessKeyDown (k) || k.Handled)
- {
- return true;
- }
- ProcessKeyDown?.Invoke (this, k);
- return false;
- }
- }
- /// <summary>
- /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
- /// before <see cref="InvokingKeyBindings"/> and <see cref="ProcessKeyDown"/> are raised. Set <see cref="Key.Handled"/>
- /// to true to
- /// stop the key from being processed by other views.
- /// </summary>
- /// <param name="key">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
- /// and no other view should see it.
- /// </returns>
- /// <remarks>
- /// <para>
- /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
- /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
- /// </para>
- /// <para>Fires the <see cref="KeyDown"/> event.</para>
- /// </remarks>
- protected virtual bool OnKeyDown (Key key) { return false; }
- /// <summary>
- /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Raised
- /// before <see cref="InvokingKeyBindings"/> and <see cref="ProcessKeyDown"/>. Set <see cref="Key.Handled"/> to true to
- /// stop the key from being processed by other views.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public event EventHandler<Key>? KeyDown;
- /// <summary>
- /// Called when the user presses a key, allowing views do things during key down events. This is
- /// called after the <see cref="KeyDown"/> after <see cref="InvokingKeyBindings"/> are raised.
- /// </summary>
- /// <remarks>
- /// <para>
- /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
- /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
- /// </para>
- /// <para>
- /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// </remarks>
- /// <param name="key">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
- /// and no other view should see it.
- /// </returns>
- protected virtual bool OnProcessKeyDown (Key key) { return key.Handled; }
- /// <summary>
- /// Raised when the user presses a key, allowing subscribers to do things during key down events. Set
- /// <see cref="Key.Handled"/> to true to stop the key from being processed by other views. Invoked after
- /// <see cref="KeyDown"/> and <see cref="InvokingKeyBindings"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
- /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
- /// </para>
- /// <para>
- /// SubViews can use the <see cref="ProcessKeyDown"/> of their super view override the default behavior of when
- /// key bindings are invoked.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public event EventHandler<Key>? ProcessKeyDown;
- #endregion KeyDown Event
- #region KeyUp Event
- /// <summary>
- /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
- /// event was
- /// handled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>
- /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
- /// first.
- /// </para>
- /// <para>
- /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
- /// <see cref="KeyUp"/> to allow the
- /// view to pre-process the key press. If <see cref="OnKeyUp"/>/<see cref="KeyUp"/>.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the event was handled.</returns>
- public bool NewKeyUpEvent (Key key)
- {
- if (!Enabled)
- {
- return false;
- }
- // Before
- if (RaiseKeyUp (key) || key.Handled)
- {
- return true;
- }
- // During
- // After
- return false;
- bool RaiseKeyUp (Key k)
- {
- // Before (fire the cancellable event)
- if (OnKeyUp (k) || k.Handled)
- {
- return true;
- }
- // fire event
- KeyUp?.Invoke (this, k);
- return k.Handled;
- }
- }
- /// <summary>Method invoked when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
- /// <param name="key">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the keys up event was not handled. <see langword="true"/> if no other view should see
- /// it.
- /// </returns>
- /// <remarks>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
- /// events.
- /// <para>
- /// Overrides must call into the base and return <see langword="true"/> if the base returns
- /// <see langword="true"/>.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public virtual bool OnKeyUp (Key key) { return false; }
- /// <summary>
- /// Invoked when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
- /// by other views.
- /// <remarks>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
- /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// </summary>
- public event EventHandler<Key>? KeyUp;
- #endregion KeyUp Event
- #endregion Low-level Key handling
- #region Key Bindings
- /// <summary>Gets the key bindings for this view.</summary>
- public KeyBindings KeyBindings { get; internal set; } = null!;
- private Dictionary<Command, CommandImplementation> CommandImplementations { get; } = new ();
- /// <summary>
- ///
- /// </summary>
- /// <param name="key"></param>
- /// <returns>
- /// <see langword="null"/> if no command was invoked or there was no matching key binding; input processing should continue.
- /// <see langword="false"/> if a command was invoked and was not handled (or cancelled); input processing should
- /// continue.
- /// <see langword="true"/> if <see cref="InvokingKeyBindings"/> was handled or a command was invoked and handled (or cancelled); input processing should stop.
- /// </returns>
- internal bool? RaiseInvokingKeyBindingsAndInvokeCommands (Key key)
- {
- KeyBindingScope scope = KeyBindingScope.Focused | KeyBindingScope.HotKey;
- // During
- if (OnInvokingKeyBindings (key, scope))
- {
- return true;
- }
- // BUGBUG: The proper pattern is for the v-method (OnInvokingKeyBindings) to be called first, then the event
- InvokingKeyBindings?.Invoke (this, key);
- if (key.Handled)
- {
- return true;
- }
- bool? handled;
- // After
- // * If no key binding was found, `InvokeKeyBindings` returns `null`.
- // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
- // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
- // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
- // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
- // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
- handled = InvokeCommands (key, scope);
- if (handled is { } && (bool)handled)
- {
- // Stop processing if any key binding handled the key.
- // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
- return handled;
- }
- if (Margin is { } && ProcessAdornmentKeyBindings (Margin, key, scope, ref handled))
- {
- return true;
- }
- if (Padding is { } && ProcessAdornmentKeyBindings (Padding, key, scope, ref handled))
- {
- return true;
- }
- if (Border is { } && ProcessAdornmentKeyBindings (Border, key, scope, ref handled))
- {
- return true;
- }
- if (ProcessSubViewKeyBindings (key, scope, ref handled))
- {
- return true;
- }
- return handled;
- }
- private bool ProcessAdornmentKeyBindings (Adornment adornment, Key key, KeyBindingScope scope, ref bool? handled)
- {
- bool? adornmentHandled = adornment.OnInvokingKeyBindings (key, scope);
- if (adornmentHandled is true)
- {
- return true;
- }
- if (adornment?.Subviews is null)
- {
- return false;
- }
- foreach (View subview in adornment.Subviews)
- {
- bool? subViewHandled = subview.OnInvokingKeyBindings (key, scope);
- if (subViewHandled is { })
- {
- handled = subViewHandled;
- if ((bool)subViewHandled)
- {
- return true;
- }
- }
- }
- return false;
- }
- private bool ProcessSubViewKeyBindings (Key key, KeyBindingScope scope, ref bool? handled, bool invoke = true)
- {
- // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
- foreach (View subview in Subviews)
- {
- if (subview == Focused)
- {
- continue;
- }
- if (subview.KeyBindings.TryGet (key, scope, out KeyBinding binding))
- {
- if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
- {
- continue;
- }
- if (!invoke)
- {
- return true;
- }
- bool? subViewHandled = subview.RaiseInvokingKeyBindingsAndInvokeCommands (key);
- if (subViewHandled is { })
- {
- handled = subViewHandled;
- if ((bool)subViewHandled)
- {
- return true;
- }
- }
- }
- bool recurse = subview.ProcessSubViewKeyBindings (key, scope, ref handled, invoke);
- if (recurse || (handled is { } && (bool)handled))
- {
- return true;
- }
- }
- return false;
- }
- // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
- // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
- // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
- /// <summary>
- /// Returns true if Key is bound in this view hierarchy. For debugging
- /// </summary>
- /// <param name="key">The key to test.</param>
- /// <param name="boundView">Returns the view the key is bound to.</param>
- /// <returns></returns>
- public bool IsHotKeyBound (Key key, out View? boundView)
- {
- // recurse through the subviews to find the views that has the key bound
- boundView = null;
- foreach (View subview in Subviews)
- {
- if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
- {
- boundView = subview;
- return true;
- }
- if (subview.IsHotKeyBound (key, out boundView))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Called when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
- /// stop the key from being processed by other views.
- /// </summary>
- /// <remarks>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="key">Contains the details about the key that produced the event.</param>
- /// <param name="scope">The scope.</param>
- /// <returns>
- /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should
- /// continue.
- /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
- /// </returns>
- protected virtual bool OnInvokingKeyBindings (Key key, KeyBindingScope scope)
- {
- return false;
- }
- // TODO: This does not carry KeyBindingScope, but OnInvokingKeyBindings does
- /// <summary>
- /// Raised when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
- /// stop the key from being processed by other views.
- /// </summary>
- public event EventHandler<Key>? InvokingKeyBindings;
- /// <summary>
- /// Invokes the Commands bound to <paramref name="key"/>.
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </summary>
- /// <param name="key">The key event passed.</param>
- /// <param name="scope">The scope.</param>
- /// <returns>
- /// <see langword="null"/> if no command was invoked; input processing should continue.
- /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
- /// should continue.
- /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should stop.
- /// </returns>
- protected bool? InvokeCommands (Key key, KeyBindingScope scope)
- {
- bool? toReturn = null;
- if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
- {
- return null;
- }
- #if DEBUG
- if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
- {
- Debug.WriteLine (
- $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command.");
- }
- // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
- // Scour the bindings up our View hierarchy
- // to ensure that the key is not already bound to a different set of commands.
- if (SuperView?.IsHotKeyBound (key, out View? previouslyBoundView) ?? false)
- {
- Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
- }
- #endif
- return InvokeCommands (binding.Commands, key, binding);
- }
- #endregion Key Bindings
- }
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