Application.cs 21 KB

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  1. //
  2. // Core.cs: The core engine for gui.cs
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. // Pending:
  8. // - Check for NeedDisplay on the hierarchy and repaint
  9. // - Layout support
  10. // - "Colors" type or "Attributes" type?
  11. // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
  12. //
  13. // Optimziations
  14. // - Add rendering limitation to the exposed area
  15. using System;
  16. using System.Collections;
  17. using System.Collections.Generic;
  18. using System.Threading;
  19. using System.Linq;
  20. using NStack;
  21. using System.ComponentModel;
  22. namespace Terminal.Gui {
  23. /// <summary>
  24. /// A static, singelton class provding the main application driver for Terminal.Gui apps.
  25. /// </summary>
  26. /// <example>
  27. /// <code>
  28. /// // A simple Terminal.Gui app that creates a window with a frame and title with
  29. /// // 5 rows/columns of padding.
  30. /// Application.Init();
  31. /// var win = new Window ("Hello World - CTRL-Q to quit") {
  32. /// X = 5,
  33. /// Y = 5,
  34. /// Width = Dim.Fill (5),
  35. /// Height = Dim.Fill (5)
  36. /// };
  37. /// Application.Top.Add(win);
  38. /// Application.Run();
  39. /// </code>
  40. /// </example>
  41. /// <remarks>
  42. /// <para>
  43. /// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
  44. /// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
  45. /// </para>
  46. /// <para>
  47. /// You can hook up to the <see cref="Iteration"/> event to have your method
  48. /// invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
  49. /// </para>
  50. /// <para>
  51. /// When invoked sets the SynchronizationContext to one that is tied
  52. /// to the mainloop, allowing user code to use async/await.
  53. /// </para>
  54. /// </remarks>
  55. public static class Application {
  56. /// <summary>
  57. /// The current <see cref="ConsoleDriver"/> in use.
  58. /// </summary>
  59. public static ConsoleDriver Driver;
  60. /// <summary>
  61. /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
  62. /// </summary>
  63. /// <value>The top.</value>
  64. public static Toplevel Top { get; private set; }
  65. /// <summary>
  66. /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run()"/> enters and leaves to point to the current <see cref="Toplevel"/> .
  67. /// </summary>
  68. /// <value>The current.</value>
  69. public static Toplevel Current { get; private set; }
  70. /// <summary>
  71. /// TThe current <see cref="View"/> object being redrawn.
  72. /// </summary>
  73. /// /// <value>The current.</value>
  74. public static View CurrentView { get; set; }
  75. /// <summary>
  76. /// The <see cref="MainLoop"/> driver for the applicaiton
  77. /// </summary>
  78. /// <value>The main loop.</value>
  79. public static MainLoop MainLoop { get; private set; }
  80. static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
  81. /// <summary>
  82. /// This event is raised on each iteration of the <see cref="MainLoop"/>
  83. /// </summary>
  84. /// <remarks>
  85. /// See also <see cref="Timeout"/>
  86. /// </remarks>
  87. public static Action Iteration;
  88. /// <summary>
  89. /// Returns a rectangle that is centered in the screen for the provided size.
  90. /// </summary>
  91. /// <returns>The centered rect.</returns>
  92. /// <param name="size">Size for the rectangle.</param>
  93. public static Rect MakeCenteredRect (Size size)
  94. {
  95. return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
  96. }
  97. //
  98. // provides the sync context set while executing code in Terminal.Gui, to let
  99. // users use async/await on their code
  100. //
  101. class MainLoopSyncContext : SynchronizationContext {
  102. MainLoop mainLoop;
  103. public MainLoopSyncContext (MainLoop mainLoop)
  104. {
  105. this.mainLoop = mainLoop;
  106. }
  107. public override SynchronizationContext CreateCopy ()
  108. {
  109. return new MainLoopSyncContext (MainLoop);
  110. }
  111. public override void Post (SendOrPostCallback d, object state)
  112. {
  113. mainLoop.AddIdle (() => {
  114. d (state);
  115. return false;
  116. });
  117. //mainLoop.Driver.Wakeup ();
  118. }
  119. public override void Send (SendOrPostCallback d, object state)
  120. {
  121. mainLoop.Invoke (() => {
  122. d (state);
  123. });
  124. }
  125. }
  126. /// <summary>
  127. /// If set, it forces the use of the System.Console-based driver.
  128. /// </summary>
  129. public static bool UseSystemConsole;
  130. /// <summary>
  131. /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
  132. /// </summary>
  133. /// <remarks>
  134. /// <para>
  135. /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
  136. /// </para>
  137. /// <para>
  138. /// Loads the right <see cref="ConsoleDriver"/> for the platform.
  139. /// </para>
  140. /// <para>
  141. /// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/> and <see cref="CurrentView"/>
  142. /// </para>
  143. /// </remarks>
  144. public static void Init (ConsoleDriver driver = null) => Init (() => Toplevel.Create (), driver);
  145. internal static bool _initialized = false;
  146. /// <summary>
  147. /// Initializes the Terminal.Gui application
  148. /// </summary>
  149. static void Init (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null)
  150. {
  151. if (_initialized) return;
  152. // This supports Unit Tests and the passing of a mock driver/loopdriver
  153. if (driver != null) {
  154. Driver = driver;
  155. Driver.Init (TerminalResized);
  156. MainLoop = new MainLoop ((IMainLoopDriver)driver);
  157. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  158. }
  159. if (Driver == null) {
  160. var p = Environment.OSVersion.Platform;
  161. IMainLoopDriver mainLoopDriver;
  162. if (UseSystemConsole) {
  163. mainLoopDriver = new NetMainLoop ();
  164. Driver = new NetDriver ();
  165. } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
  166. var windowsDriver = new WindowsDriver ();
  167. mainLoopDriver = windowsDriver;
  168. Driver = windowsDriver;
  169. } else {
  170. mainLoopDriver = new UnixMainLoop ();
  171. Driver = new CursesDriver ();
  172. }
  173. Driver.Init (TerminalResized);
  174. MainLoop = new MainLoop (mainLoopDriver);
  175. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  176. }
  177. Top = topLevelFactory ();
  178. Current = Top;
  179. CurrentView = Top;
  180. _initialized = true;
  181. }
  182. /// <summary>
  183. /// Captures the execution state for the provided <see cref="Toplevel"/> view.
  184. /// </summary>
  185. public class RunState : IDisposable {
  186. internal bool closeDriver = true;
  187. /// <summary>
  188. /// Initializes a new <see cref="RunState"/> class.
  189. /// </summary>
  190. /// <param name="view"></param>
  191. public RunState (Toplevel view)
  192. {
  193. Toplevel = view;
  194. }
  195. internal Toplevel Toplevel;
  196. /// <summary>
  197. /// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
  198. /// </summary>
  199. /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
  200. /// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
  201. /// calling <see cref="Dispose()"/>, you must release all references to the
  202. /// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
  203. /// <see cref="Application.RunState"/> was occupying.</remarks>
  204. public void Dispose ()
  205. {
  206. Dispose (closeDriver);
  207. GC.SuppressFinalize (this);
  208. }
  209. /// <summary>
  210. /// Dispose the specified disposing.
  211. /// </summary>
  212. /// <returns>The dispose.</returns>
  213. /// <param name="disposing">If set to <c>true</c> disposing.</param>
  214. protected virtual void Dispose (bool disposing)
  215. {
  216. if (Toplevel != null) {
  217. End (Toplevel, disposing);
  218. Toplevel = null;
  219. }
  220. }
  221. }
  222. static void ProcessKeyEvent (KeyEvent ke)
  223. {
  224. var chain = toplevels.ToList ();
  225. foreach (var topLevel in chain) {
  226. if (topLevel.ProcessHotKey (ke))
  227. return;
  228. if (topLevel.Modal)
  229. break;
  230. }
  231. foreach (var topLevel in chain) {
  232. if (topLevel.ProcessKey (ke))
  233. return;
  234. if (topLevel.Modal)
  235. break;
  236. }
  237. foreach (var topLevel in chain) {
  238. // Process the key normally
  239. if (topLevel.ProcessColdKey (ke))
  240. return;
  241. if (topLevel.Modal)
  242. break;
  243. }
  244. }
  245. static void ProcessKeyDownEvent (KeyEvent ke)
  246. {
  247. var chain = toplevels.ToList ();
  248. foreach (var topLevel in chain) {
  249. if (topLevel.OnKeyDown (ke))
  250. return;
  251. if (topLevel.Modal)
  252. break;
  253. }
  254. }
  255. static void ProcessKeyUpEvent (KeyEvent ke)
  256. {
  257. var chain = toplevels.ToList ();
  258. foreach (var topLevel in chain) {
  259. if (topLevel.OnKeyUp (ke))
  260. return;
  261. if (topLevel.Modal)
  262. break;
  263. }
  264. }
  265. static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
  266. {
  267. var startFrame = start.Frame;
  268. if (!startFrame.Contains (x, y)) {
  269. resx = 0;
  270. resy = 0;
  271. return null;
  272. }
  273. if (start.InternalSubviews != null) {
  274. int count = start.InternalSubviews.Count;
  275. if (count > 0) {
  276. var rx = x - startFrame.X;
  277. var ry = y - startFrame.Y;
  278. for (int i = count - 1; i >= 0; i--) {
  279. View v = start.InternalSubviews [i];
  280. if (v.Frame.Contains (rx, ry)) {
  281. var deep = FindDeepestView (v, rx, ry, out resx, out resy);
  282. if (deep == null)
  283. return v;
  284. return deep;
  285. }
  286. }
  287. }
  288. }
  289. resx = x - startFrame.X;
  290. resy = y - startFrame.Y;
  291. return start;
  292. }
  293. internal static View mouseGrabView;
  294. /// <summary>
  295. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
  296. /// </summary>
  297. /// <returns>The grab.</returns>
  298. /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
  299. public static void GrabMouse (View view)
  300. {
  301. if (view == null)
  302. return;
  303. mouseGrabView = view;
  304. Driver.UncookMouse ();
  305. }
  306. /// <summary>
  307. /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
  308. /// </summary>
  309. public static void UngrabMouse ()
  310. {
  311. mouseGrabView = null;
  312. Driver.CookMouse ();
  313. }
  314. /// <summary>
  315. /// Merely a debugging aid to see the raw mouse events
  316. /// </summary>
  317. public static Action<MouseEvent> RootMouseEvent;
  318. internal static View wantContinuousButtonPressedView;
  319. static View lastMouseOwnerView;
  320. static void ProcessMouseEvent (MouseEvent me)
  321. {
  322. var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
  323. if (view != null && view.WantContinuousButtonPressed)
  324. wantContinuousButtonPressedView = view;
  325. else
  326. wantContinuousButtonPressedView = null;
  327. RootMouseEvent?.Invoke (me);
  328. if (mouseGrabView != null) {
  329. var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
  330. var nme = new MouseEvent () {
  331. X = newxy.X,
  332. Y = newxy.Y,
  333. Flags = me.Flags,
  334. OfX = me.X - newxy.X,
  335. OfY = me.Y - newxy.Y,
  336. View = view
  337. };
  338. if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) {
  339. lastMouseOwnerView?.OnMouseLeave (me);
  340. }
  341. if (mouseGrabView != null) {
  342. mouseGrabView.OnMouseEvent (nme);
  343. return;
  344. }
  345. }
  346. if (view != null) {
  347. var nme = new MouseEvent () {
  348. X = rx,
  349. Y = ry,
  350. Flags = me.Flags,
  351. OfX = rx,
  352. OfY = ry,
  353. View = view
  354. };
  355. if (lastMouseOwnerView == null) {
  356. lastMouseOwnerView = view;
  357. view.OnMouseEnter (nme);
  358. } else if (lastMouseOwnerView != view) {
  359. lastMouseOwnerView.OnMouseLeave (nme);
  360. view.OnMouseEnter (nme);
  361. lastMouseOwnerView = view;
  362. }
  363. if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
  364. return;
  365. if (view.WantContinuousButtonPressed)
  366. wantContinuousButtonPressedView = view;
  367. else
  368. wantContinuousButtonPressedView = null;
  369. // Should we bubbled up the event, if it is not handled?
  370. view.OnMouseEvent (nme);
  371. }
  372. }
  373. static bool OutsideFrame (Point p, Rect r)
  374. {
  375. return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
  376. }
  377. /// <summary>
  378. /// This event is fired once when the application is first loaded. The dimensions of the
  379. /// terminal are provided.
  380. /// </summary>
  381. public static Action<ResizedEventArgs> Loaded;
  382. /// <summary>
  383. /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
  384. /// </summary>
  385. /// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState, bool)"/> method upon completion.</returns>
  386. /// <param name="toplevel">Toplevel to prepare execution for.</param>
  387. /// <remarks>
  388. /// This method prepares the provided toplevel for running with the focus,
  389. /// it adds this to the list of toplevels, sets up the mainloop to process the
  390. /// event, lays out the subviews, focuses the first element, and draws the
  391. /// toplevel in the screen. This is usually followed by executing
  392. /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState, bool)"/> method upon termination which will
  393. /// undo these changes.
  394. /// </remarks>
  395. public static RunState Begin (Toplevel toplevel)
  396. {
  397. if (toplevel == null)
  398. throw new ArgumentNullException (nameof (toplevel));
  399. var rs = new RunState (toplevel);
  400. Init ();
  401. if (toplevel is ISupportInitializeNotification initializableNotification &&
  402. !initializableNotification.IsInitialized) {
  403. initializableNotification.BeginInit ();
  404. initializableNotification.EndInit ();
  405. } else if (toplevel is ISupportInitialize initializable) {
  406. initializable.BeginInit ();
  407. initializable.EndInit ();
  408. }
  409. toplevels.Push (toplevel);
  410. Current = toplevel;
  411. Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
  412. if (toplevel.LayoutStyle == LayoutStyle.Computed)
  413. toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
  414. toplevel.LayoutSubviews ();
  415. Loaded?.Invoke (new ResizedEventArgs () { Rows = Driver.Rows, Cols = Driver.Cols });
  416. toplevel.WillPresent ();
  417. Redraw (toplevel);
  418. toplevel.PositionCursor ();
  419. Driver.Refresh ();
  420. return rs;
  421. }
  422. /// <summary>
  423. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
  424. /// </summary>
  425. /// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
  426. /// <param name="closeDriver"><c>true</c>Closes the application.<c>false</c>Closes the toplevels only.</param>
  427. public static void End (RunState runState, bool closeDriver = true)
  428. {
  429. if (runState == null)
  430. throw new ArgumentNullException (nameof (runState));
  431. runState.closeDriver = closeDriver;
  432. runState.Dispose ();
  433. }
  434. /// <summary>
  435. /// Shutdown an application initialized with <see cref="Init(ConsoleDriver)"/>
  436. /// </summary>
  437. /// /// <param name="closeDriver"><c>true</c>Closes the application.<c>false</c>Closes toplevels only.</param>
  438. public static void Shutdown (bool closeDriver = true)
  439. {
  440. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  441. // Init created. Apps that do any threading will need to code defensively for this.
  442. // e.g. see Issue #537
  443. // TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
  444. foreach (var t in toplevels) {
  445. t.Running = false;
  446. }
  447. toplevels.Clear ();
  448. Current = null;
  449. CurrentView = null;
  450. Top = null;
  451. // Closes the application if it's true.
  452. if (closeDriver) {
  453. MainLoop = null;
  454. Driver?.End ();
  455. Driver = null;
  456. }
  457. _initialized = false;
  458. }
  459. static void Redraw (View view)
  460. {
  461. Application.CurrentView = view;
  462. view.Redraw (view.Bounds);
  463. Driver.Refresh ();
  464. }
  465. static void Refresh (View view)
  466. {
  467. view.Redraw (view.Bounds);
  468. Driver.Refresh ();
  469. }
  470. /// <summary>
  471. /// Triggers a refresh of the entire display.
  472. /// </summary>
  473. public static void Refresh ()
  474. {
  475. Driver.UpdateScreen ();
  476. View last = null;
  477. foreach (var v in toplevels.Reverse ()) {
  478. v.SetNeedsDisplay ();
  479. v.Redraw (v.Bounds);
  480. last = v;
  481. }
  482. last?.PositionCursor ();
  483. Driver.Refresh ();
  484. }
  485. internal static void End (View view, bool closeDriver = true)
  486. {
  487. if (toplevels.Peek () != view)
  488. throw new ArgumentException ("The view that you end with must be balanced");
  489. toplevels.Pop ();
  490. if (toplevels.Count == 0)
  491. Shutdown (closeDriver);
  492. else {
  493. Current = toplevels.Peek ();
  494. Refresh ();
  495. }
  496. }
  497. /// <summary>
  498. /// Building block API: Runs the main loop for the created dialog
  499. /// </summary>
  500. /// <remarks>
  501. /// Use the wait parameter to control whether this is a
  502. /// blocking or non-blocking call.
  503. /// </remarks>
  504. /// <param name="state">The state returned by the Begin method.</param>
  505. /// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
  506. public static void RunLoop (RunState state, bool wait = true)
  507. {
  508. if (state == null)
  509. throw new ArgumentNullException (nameof (state));
  510. if (state.Toplevel == null)
  511. throw new ObjectDisposedException ("state");
  512. bool firstIteration = true;
  513. for (state.Toplevel.Running = true; state.Toplevel.Running;) {
  514. if (MainLoop.EventsPending (wait)) {
  515. // Notify Toplevel it's ready
  516. if (firstIteration) {
  517. state.Toplevel.OnReady ();
  518. }
  519. firstIteration = false;
  520. MainLoop.MainIteration ();
  521. Iteration?.Invoke ();
  522. } else if (wait == false)
  523. return;
  524. if (state.Toplevel.NeedDisplay != null && (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.childNeedsDisplay)) {
  525. state.Toplevel.Redraw (state.Toplevel.Bounds);
  526. if (DebugDrawBounds)
  527. DrawBounds (state.Toplevel);
  528. state.Toplevel.PositionCursor ();
  529. Driver.Refresh ();
  530. } else
  531. Driver.UpdateCursor ();
  532. }
  533. }
  534. internal static bool DebugDrawBounds = false;
  535. // Need to look into why this does not work properly.
  536. static void DrawBounds (View v)
  537. {
  538. v.DrawFrame (v.Frame, padding: 0, fill: false);
  539. if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
  540. foreach (var sub in v.InternalSubviews)
  541. DrawBounds (sub);
  542. }
  543. /// <summary>
  544. /// Runs the application by calling <see cref="Run(Toplevel, bool)"/> with the value of <see cref="Top"/>
  545. /// </summary>
  546. public static void Run ()
  547. {
  548. Run (Top);
  549. }
  550. /// <summary>
  551. /// Runs the application by calling <see cref="Run(Toplevel, bool)"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
  552. /// </summary>
  553. public static void Run<T> () where T : Toplevel, new()
  554. {
  555. Init (() => new T ());
  556. Run (Top);
  557. }
  558. /// <summary>
  559. /// Runs the main loop on the given <see cref="Toplevel"/> container.
  560. /// </summary>
  561. /// <remarks>
  562. /// <para>
  563. /// This method is used to start processing events
  564. /// for the main application, but it is also used to
  565. /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  566. /// </para>
  567. /// <para>
  568. /// To make a <see cref="Run(Toplevel, bool)"/> stop execution, call <see cref="Application.RequestStop"/>.
  569. /// </para>
  570. /// <para>
  571. /// Calling <see cref="Run(Toplevel, bool)"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
  572. /// and then calling <see cref="End(RunState, bool)"/>.
  573. /// </para>
  574. /// <para>
  575. /// Alternatively, to have a program control the main loop and
  576. /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
  577. /// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
  578. /// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
  579. /// then return control immediately.
  580. /// </para>
  581. /// </remarks>
  582. public static void Run (Toplevel view, bool closeDriver = true)
  583. {
  584. var runToken = Begin (view);
  585. RunLoop (runToken);
  586. End (runToken, closeDriver);
  587. }
  588. /// <summary>
  589. /// Stops running the most recent <see cref="Toplevel"/>.
  590. /// </summary>
  591. /// <remarks>
  592. /// <para>
  593. /// This will cause <see cref="Application.Run()"/> to return.
  594. /// </para>
  595. /// <para>
  596. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the curently running <see cref="Toplevel"/> to false.
  597. /// </para>
  598. /// </remarks>
  599. public static void RequestStop ()
  600. {
  601. Current.Running = false;
  602. }
  603. /// <summary>
  604. /// Event arguments for the <see cref="Application.Resized"/> event.
  605. /// </summary>
  606. public class ResizedEventArgs : EventArgs {
  607. /// <summary>
  608. /// The number of rows in the resized terminal.
  609. /// </summary>
  610. public int Rows { get; set; }
  611. /// <summary>
  612. /// The number of columns in the resized terminal.
  613. /// </summary>
  614. public int Cols { get; set; }
  615. }
  616. /// <summary>
  617. /// Invoked when the terminal was resized. The new size of the terminal is provided.
  618. /// </summary>
  619. public static Action<ResizedEventArgs> Resized;
  620. static void TerminalResized ()
  621. {
  622. var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
  623. Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
  624. Driver.Clip = full;
  625. foreach (var t in toplevels) {
  626. t.PositionToplevels ();
  627. t.SetRelativeLayout (full);
  628. t.LayoutSubviews ();
  629. }
  630. Refresh ();
  631. }
  632. }
  633. }