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- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // Pending:
- // - Check for NeedDisplay on the hierarchy and repaint
- // - Layout support
- // - "Colors" type or "Attributes" type?
- // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
- //
- // Optimziations
- // - Add rendering limitation to the exposed area
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// Determines the LayoutStyle for a view, if Absolute, during LayoutSubviews, the
- /// value from the Frame will be used, if the value is Computed, then the Frame
- /// will be updated from the X, Y Pos objects and the Width and Height Dim objects.
- /// </summary>
- public enum LayoutStyle {
- /// <summary>
- /// The position and size of the view are based on the Frame value.
- /// </summary>
- Absolute,
- /// <summary>
- /// The position and size of the view will be computed based on the
- /// X, Y, Width and Height properties and set on the Frame.
- /// </summary>
- Computed
- }
- /// <summary>
- /// View is the base class for all views on the screen and represents a visible element that can render itself and contains zero or more nested views.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The View defines the base functionality for user interface elements in Terminal.Gui. Views
- /// can contain one or more subviews, can respond to user input and render themselves on the screen.
- /// </para>
- /// <para>
- /// Views supports two layout styles: Absolute or Computed. The choice as to which layout style is used by the View
- /// is determined when the View is initizlied. To create a View using Absolute layout, call a constructor that takes a
- /// Rect parameter to specify the absolute position and size (the <c>View.<see cref="Frame "/></c>)/. To create a View
- /// using Computed layout use a constructor that does not take a Rect parametr and set the X, Y, Width and Height
- /// properties on the view. Both approaches use coordinates that are relative to the container they are being added to.
- /// </para>
- /// <para>
- /// To switch between Absolute and Computed layout, use the <see cref="LayoutStyle"/> property.
- /// </para>
- /// <para>
- /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout
- /// as the terminal resizes or other Views change size or position. The X, Y, Width and Height
- /// properties are Dim and Pos objects that dynamically update the position of a view.
- /// The X and Y properties are of type <see cref="Pos"/>
- /// and you can use either absolute positions, percentages or anchor
- /// points. The Width and Height properties are of type
- /// <see cref="Dim"/> and can use absolute position,
- /// percentages and anchors. These are useful as they will take
- /// care of repositioning views when view's frames are resized or
- /// if the terminal size changes.
- /// </para>
- /// <para>
- /// Absolute layout requires specifying coordiantes and sizes of Views explicitly, and the
- /// View will typcialy stay in a fixed position and size. To change the position and size use the
- /// <see cref="Frame"/> property.
- /// </para>
- /// <para>
- /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method.
- /// The container of a View can be accessed with the <see cref="SuperView"/> property.
- /// </para>
- /// <para>
- /// To flag a region of the View's <see cref="Bounds"/> to be redrawn call <see cref="SetNeedsDisplay(Rect)"/>. To flag the entire view
- /// for redraw call <see cref="SetNeedsDisplay()"/>.
- /// </para>
- /// <para>
- /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews
- /// should use for rendering. This ensures that the views fit in the context where
- /// they are being used, and allows for themes to be plugged in. For example, the
- /// default colors for windows and toplevels uses a blue background, while it uses
- /// a white background for dialog boxes and a red background for errors.
- /// </para>
- /// <para>
- /// Subclasses should not rely on <see cref="ColorScheme"/> being
- /// set at construction time. If a <see cref="ColorScheme"/> is not set on a view, the view will inherit the
- /// value from its <see cref="SuperView"/> and the value might only be valid once a view has been
- /// added to a SuperView.
- /// </para>
- /// <para>
- /// By using <see cref="ColorScheme"/> applications will work both
- /// in color as well as black and white displays.
- /// </para>
- /// <para>
- /// Views that are focusable should implement the <see cref="PositionCursor"/> to make sure that
- /// the cursor is placed in a location that makes sense. Unix terminals do not have
- /// a way of hiding the cursor, so it can be distracting to have the cursor left at
- /// the last focused view. So views should make sure that they place the cursor
- /// in a visually sensible place.
- /// </para>
- /// <para>
- /// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has
- /// changed. The default processing system will keep the size and dimensions
- /// for views that use the <see cref="LayoutStyle.Absolute"/>, and will recompute the
- /// frames for the vies that use <see cref="LayoutStyle.Computed"/>.
- /// </para>
- /// </remarks>
- public class View : Responder, IEnumerable {
- internal enum Direction {
- Forward,
- Backward
- }
- // container == SuperView
- View container = null;
- View focused = null;
- Direction focusDirection;
- /// <summary>
- /// Event fired when the view gets focus.
- /// </summary>
- public event Action<FocusEventArgs> Enter;
- /// <summary>
- /// Event fired when the view looses focus.
- /// </summary>
- public event Action<FocusEventArgs> Leave;
- /// <summary>
- /// Event fired when the view receives the mouse event for the first time.
- /// </summary>
- public event Action<MouseEventEventArgs> MouseEnter;
- /// <summary>
- /// Event fired when the view receives a mouse event for the last time.
- /// </summary>
- public event Action<MouseEventEventArgs> MouseLeave;
- /// <summary>
- /// Event fired when a mouse event is generated.
- /// </summary>
- public event Action<MouseEventEventArgs> MouseClick;
- internal Direction FocusDirection {
- get => SuperView?.FocusDirection ?? focusDirection;
- set {
- if (SuperView != null)
- SuperView.FocusDirection = value;
- else
- focusDirection = value;
- }
- }
- /// <summary>
- /// Points to the current driver in use by the view, it is a convenience property
- /// for simplifying the development of new views.
- /// </summary>
- public static ConsoleDriver Driver { get { return Application.Driver; } }
- static IList<View> empty = new List<View> (0).AsReadOnly ();
- // This is null, and allocated on demand.
- List<View> subviews;
- /// <summary>
- /// This returns a list of the subviews contained by this view.
- /// </summary>
- /// <value>The subviews.</value>
- public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
- // Internally, we use InternalSubviews rather than subviews, as we do not expect us
- // to make the same mistakes our users make when they poke at the Subviews.
- internal IList<View> InternalSubviews => subviews ?? empty;
- internal Rect NeedDisplay { get; private set; } = Rect.Empty;
- // The frame for the object. Superview relative.
- Rect frame;
- /// <summary>
- /// Gets or sets an identifier for the view;
- /// </summary>
- /// <value>The identifier.</value>
- /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
- public ustring Id { get; set; } = "";
- /// <summary>
- /// Returns a value indicating if this View is currently on Top (Active)
- /// </summary>
- public bool IsCurrentTop {
- get {
- return Application.Current == this;
- }
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="View"/> wants mouse position reports.
- /// </summary>
- /// <value><c>true</c> if want mouse position reports; otherwise, <c>false</c>.</value>
- public virtual bool WantMousePositionReports { get; set; } = false;
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="View"/> want continuous button pressed event.
- /// </summary>
- public virtual bool WantContinuousButtonPressed { get; set; } = false;
- /// <summary>
- /// Gets or sets the frame for the view. The frame is relative to the view's container (<see cref="SuperView"/>).
- /// </summary>
- /// <value>The frame.</value>
- /// <remarks>
- /// <para>
- /// Change the Frame when using the <see cref="LayoutStyle.Absolute"/> layout style to move or resize views.
- /// </para>
- /// <para>
- /// Altering the Frame of a view will trigger the redrawing of the
- /// view as well as the redrawing of the affected regions of the <see cref="SuperView"/>.
- /// </para>
- /// </remarks>
- public virtual Rect Frame {
- get => frame;
- set {
- if (SuperView != null) {
- SuperView.SetNeedsDisplay (frame);
- SuperView.SetNeedsDisplay (value);
- }
- frame = value;
- SetNeedsLayout ();
- SetNeedsDisplay (frame);
- }
- }
- /// <summary>
- /// Gets an enumerator that enumerates the subviews in this view.
- /// </summary>
- /// <returns>The enumerator.</returns>
- public IEnumerator GetEnumerator ()
- {
- foreach (var v in InternalSubviews)
- yield return v;
- }
- LayoutStyle layoutStyle;
- /// <summary>
- /// Controls how the View's <see cref="Frame"/> is computed during the LayoutSubviews method, if the style is set to <see cref="LayoutStyle.Absolute"/>,
- /// LayoutSubviews does not change the <see cref="Frame"/>. If the style is <see cref="LayoutStyle.Computed"/> the <see cref="Frame"/> is updated using
- /// the <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties.
- /// </summary>
- /// <value>The layout style.</value>
- public LayoutStyle LayoutStyle {
- get => layoutStyle;
- set {
- layoutStyle = value;
- SetNeedsLayout ();
- }
- }
- /// <summary>
- /// The bounds represent the View-relative rectangle used for this view; the area inside of the view.
- /// </summary>
- /// <value>The bounds.</value>
- /// <remarks>
- /// <para>
- /// Updates to the Bounds update the <see cref="Frame"/>,
- /// and has the same side effects as updating the <see cref="Frame"/>.
- /// </para>
- /// <para>
- /// Because <see cref="Bounds"/> coordinates are relative to the upper-left corner of the <see cref="View"/>,
- /// the coordinates of the upper-left corner of the rectangle returned by this property are (0,0).
- /// Use this property to obtain the size and coordinates of the client area of the
- /// control for tasks such as drawing on the surface of the control.
- /// </para>
- /// </remarks>
- public Rect Bounds {
- get => new Rect (Point.Empty, Frame.Size);
- set {
- Frame = new Rect (frame.Location, value.Size);
- }
- }
- Pos x, y;
- /// <summary>
- /// Gets or sets the X position for the view (the column). Only used whe <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/>.
- /// </summary>
- /// <value>The X Position.</value>
- /// <remarks>
- /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
- /// </remarks>
- public Pos X {
- get => x;
- set {
- x = value;
- SetNeedsLayout ();
- }
- }
- /// <summary>
- /// Gets or sets the Y position for the view (the row). Only used whe <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/>.
- /// </summary>
- /// <value>The y position (line).</value>
- /// <remarks>
- /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
- /// </remarks>
- public Pos Y {
- get => y;
- set {
- y = value;
- SetNeedsLayout ();
- }
- }
- Dim width, height;
- /// <summary>
- /// Gets or sets the width of the view. Only used whe <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/>.
- /// </summary>
- /// <value>The width.</value>
- /// <remarks>
- /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
- /// </remarks>
- public Dim Width {
- get => width;
- set {
- width = value;
- SetNeedsLayout ();
- }
- }
- /// <summary>
- /// Gets or sets the height of the view. Only used whe <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/>.
- /// </summary>
- /// <value>The height.</value>
- /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Absolute"/> changing this property has no effect and its value is indeterminate.
- public Dim Height {
- get => height;
- set {
- height = value;
- SetNeedsLayout ();
- }
- }
- /// <summary>
- /// Returns the container for this view, or null if this view has not been added to a container.
- /// </summary>
- /// <value>The super view.</value>
- public View SuperView => container;
- /// <summary>
- /// Initializes a new instance of a <see cref="LayoutStyle.Absolute"/> <see cref="View"/> class with the absolute
- /// dimensions specified in the <c>frame</c> parameter.
- /// </summary>
- /// <param name="frame">The region covered by this view.</param>
- /// <remarks>
- /// This constructor intitalize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use <see cref="View()"/> to
- /// initialize a View with <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>
- /// </remarks>
- public View (Rect frame)
- {
- this.Frame = frame;
- CanFocus = false;
- LayoutStyle = LayoutStyle.Absolute;
- }
- /// <summary>
- /// Initializes a new instance of <see cref="LayoutStyle.Computed"/> <see cref="View"/> class.
- /// </summary>
- /// <remarks>
- /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically control the size and location of the view.
- /// </remarks>
- /// <remarks>
- /// This constructor intitalize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
- /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically control the size and location of the view.
- /// </remarks>
- public View ()
- {
- CanFocus = false;
- LayoutStyle = LayoutStyle.Computed;
- x = Pos.At (0);
- y = Pos.At (0);
- Height = 0;
- Width = 0;
- }
- /// <summary>
- /// Sets a flag indicating this view needs to be redisplayed because its state has changed.
- /// </summary>
- public void SetNeedsDisplay ()
- {
- SetNeedsDisplay (Bounds);
- }
- internal bool layoutNeeded = true;
- internal void SetNeedsLayout ()
- {
- if (layoutNeeded)
- return;
- layoutNeeded = true;
- if (SuperView == null)
- return;
- SuperView.SetNeedsLayout ();
- }
- /// <summary>
- /// Flags the view-relative region on this View as needing to be repainted.
- /// </summary>
- /// <param name="region">The view-relative region that must be flagged for repaint.</param>
- public void SetNeedsDisplay (Rect region)
- {
- if (NeedDisplay == null || NeedDisplay.IsEmpty)
- NeedDisplay = region;
- else {
- var x = Math.Min (NeedDisplay.X, region.X);
- var y = Math.Min (NeedDisplay.Y, region.Y);
- var w = Math.Max (NeedDisplay.Width, region.Width);
- var h = Math.Max (NeedDisplay.Height, region.Height);
- NeedDisplay = new Rect (x, y, w, h);
- }
- if (container != null)
- container.ChildNeedsDisplay ();
- if (subviews == null)
- return;
- foreach (var view in subviews)
- if (view.Frame.IntersectsWith (region)) {
- var childRegion = Rect.Intersect (view.Frame, region);
- childRegion.X -= view.Frame.X;
- childRegion.Y -= view.Frame.Y;
- view.SetNeedsDisplay (childRegion);
- }
- }
- internal bool childNeedsDisplay;
- /// <summary>
- /// Indicates that any child views (in the <see cref="Subviews"/> list) need to be repainted.
- /// </summary>
- public void ChildNeedsDisplay ()
- {
- childNeedsDisplay = true;
- if (container != null)
- container.ChildNeedsDisplay ();
- }
- /// <summary>
- /// Adds a subview (child) to this view.
- /// </summary>
- /// <remarks>
- /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also <seealso cref="Remove(View)"/> <seealso cref="RemoveAll"/>
- /// </remarks>
- public virtual void Add (View view)
- {
- if (view == null)
- return;
- if (subviews == null)
- subviews = new List<View> ();
- subviews.Add (view);
- view.container = this;
- if (view.CanFocus)
- CanFocus = true;
- SetNeedsLayout ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Adds the specified views (children) to the view.
- /// </summary>
- /// <param name="views">Array of one or more views (can be optional parameter).</param>
- /// <remarks>
- /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also <seealso cref="Remove(View)"/> <seealso cref="RemoveAll"/>
- /// </remarks>
- public void Add (params View [] views)
- {
- if (views == null)
- return;
- foreach (var view in views)
- Add (view);
- }
- /// <summary>
- /// Removes all subviews (children) added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.
- /// </summary>
- public virtual void RemoveAll ()
- {
- if (subviews == null)
- return;
- while (subviews.Count > 0) {
- Remove (subviews [0]);
- }
- }
- /// <summary>
- /// Removes a subview added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void Remove (View view)
- {
- if (view == null || subviews == null)
- return;
- SetNeedsLayout ();
- SetNeedsDisplay ();
- var touched = view.Frame;
- subviews.Remove (view);
- view.container = null;
- if (subviews.Count < 1)
- this.CanFocus = false;
- foreach (var v in subviews) {
- if (v.Frame.IntersectsWith (touched))
- view.SetNeedsDisplay ();
- }
- }
- void PerformActionForSubview (View subview, Action<View> action)
- {
- if (subviews.Contains (subview)) {
- action (subview);
- }
- SetNeedsDisplay ();
- subview.SetNeedsDisplay ();
- }
- /// <summary>
- /// Brings the specified subview to the front so it is drawn on top of any other views.
- /// </summary>
- /// <param name="subview">The subview to send to the front</param>
- /// <remarks>
- /// <seealso cref="SendSubviewToBack"/>.
- /// </remarks>
- public void BringSubviewToFront (View subview)
- {
- PerformActionForSubview (subview, x => {
- subviews.Remove (x);
- subviews.Add (x);
- });
- }
- /// <summary>
- /// Sends the specified subview to the front so it is the first view drawn
- /// </summary>
- /// <param name="subview">The subview to send to the front</param>
- /// <remarks>
- /// <seealso cref="BringSubviewToFront(View)"/>.
- /// </remarks>
- public void SendSubviewToBack (View subview)
- {
- PerformActionForSubview (subview, x => {
- subviews.Remove (x);
- subviews.Insert (0, subview);
- });
- }
- /// <summary>
- /// Moves the subview backwards in the hierarchy, only one step
- /// </summary>
- /// <param name="subview">The subview to send backwards</param>
- /// <remarks>
- /// If you want to send the view all the way to the back use SendSubviewToBack.
- /// </remarks>
- public void SendSubviewBackwards (View subview)
- {
- PerformActionForSubview (subview, x => {
- var idx = subviews.IndexOf (x);
- if (idx > 0) {
- subviews.Remove (x);
- subviews.Insert (idx - 1, x);
- }
- });
- }
- /// <summary>
- /// Moves the subview backwards in the hierarchy, only one step
- /// </summary>
- /// <param name="subview">The subview to send backwards</param>
- /// <remarks>
- /// If you want to send the view all the way to the back use SendSubviewToBack.
- /// </remarks>
- public void BringSubviewForward (View subview)
- {
- PerformActionForSubview (subview, x => {
- var idx = subviews.IndexOf (x);
- if (idx + 1 < subviews.Count) {
- subviews.Remove (x);
- subviews.Insert (idx + 1, x);
- }
- });
- }
- /// <summary>
- /// Clears the view region with the current color.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This clears the entire region used by this view.
- /// </para>
- /// </remarks>
- public void Clear ()
- {
- var h = Frame.Height;
- var w = Frame.Width;
- for (int line = 0; line < h; line++) {
- Move (0, line);
- for (int col = 0; col < w; col++)
- Driver.AddRune (' ');
- }
- }
- /// <summary>
- /// Clears the specified region with the current color.
- /// </summary>
- /// <remarks>
- /// </remarks>
- /// <param name="regionScreen">The screen-relative region to clear.</param>
- public void Clear (Rect regionScreen)
- {
- var h = regionScreen.Height;
- var w = regionScreen.Width;
- for (int line = regionScreen.Y; line < regionScreen.Y + h; line++) {
- Driver.Move (regionScreen.X, line);
- for (int col = 0; col < w; col++)
- Driver.AddRune (' ');
- }
- }
- /// <summary>
- /// Converts a view-relative (col,row) position to a screen-relative position (col,row). The values are optionally clamped to the screen dimensions.
- /// </summary>
- /// <param name="col">View-relative column.</param>
- /// <param name="row">View-relative row.</param>
- /// <param name="rcol">Absolute column; screen-relative.</param>
- /// <param name="rrow">Absolute row; screen-relative.</param>
- /// <param name="clipped">Whether to clip the result of the ViewToScreen method, if set to <c>true</c>, the rcol, rrow values are clamped to the screen (terminal) dimensions (0..TerminalDim-1).</param>
- internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
- {
- // Computes the real row, col relative to the screen.
- rrow = row + frame.Y;
- rcol = col + frame.X;
- var ccontainer = container;
- while (ccontainer != null) {
- rrow += ccontainer.frame.Y;
- rcol += ccontainer.frame.X;
- ccontainer = ccontainer.container;
- }
- // The following ensures that the cursor is always in the screen boundaries.
- if (clipped) {
- rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
- rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
- }
- }
- /// <summary>
- /// Converts a point from screen-relative coordinates to view-relative coordinates.
- /// </summary>
- /// <returns>The mapped point.</returns>
- /// <param name="x">X screen-coordinate point.</param>
- /// <param name="y">Y screen-coordinate point.</param>
- public Point ScreenToView (int x, int y)
- {
- if (SuperView == null) {
- return new Point (x - Frame.X, y - frame.Y);
- } else {
- var parent = SuperView.ScreenToView (x, y);
- return new Point (parent.X - frame.X, parent.Y - frame.Y);
- }
- }
- /// <summary>
- /// Converts a region in view-relative coordinates to screen-relative coordinates.
- /// </summary>
- internal Rect ViewToScreen (Rect region)
- {
- ViewToScreen (region.X, region.Y, out var x, out var y, clipped: false);
- return new Rect (x, y, region.Width, region.Height);
- }
- // Clips a rectangle in screen coordinates to the dimensions currently available on the screen
- internal Rect ScreenClip (Rect regionScreen)
- {
- var x = regionScreen.X < 0 ? 0 : regionScreen.X;
- var y = regionScreen.Y < 0 ? 0 : regionScreen.Y;
- var w = regionScreen.X + regionScreen.Width >= Driver.Cols ? Driver.Cols - regionScreen.X : regionScreen.Width;
- var h = regionScreen.Y + regionScreen.Height >= Driver.Rows ? Driver.Rows - regionScreen.Y : regionScreen.Height;
- return new Rect (x, y, w, h);
- }
- /// <summary>
- /// Sets the <see cref="ConsoleDriver"/>'s clip region to the current View's <see cref="Bounds"/>.
- /// </summary>
- /// <returns>The existing driver's clip region, which can be then re-eapplied by setting <c><see cref="Driver"/>.Clip</c> (<see cref="ConsoleDriver.Clip"/>).</returns>
- /// <remarks>
- /// <see cref="Bounds"/> is View-relative.
- /// </remarks>
- public Rect ClipToBounds ()
- {
- return SetClip (Bounds);
- }
- /// <summary>
- /// Sets the clip region to the specified view-relative region.
- /// </summary>
- /// <returns>The previous screen-relative clip region.</returns>
- /// <param name="region">View-relative clip region.</param>
- public Rect SetClip (Rect region)
- {
- var previous = Driver.Clip;
- Driver.Clip = Rect.Intersect (previous, ViewToScreen (region));
- return previous;
- }
- /// <summary>
- /// Draws a frame in the current view, clipped by the boundary of this view
- /// </summary>
- /// <param name="region">View-relative region for the frame to be drawn.</param>
- /// <param name="padding">The padding to add around the outside of the drawn frame.</param>
- /// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
- public void DrawFrame (Rect region, int padding = 0, bool fill = false)
- {
- var scrRect = ViewToScreen (region);
- var savedClip = ClipToBounds ();
- Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: fill);
- Driver.Clip = savedClip;
- }
- /// <summary>
- /// Utility function to draw strings that contain a hotkey.
- /// </summary>
- /// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
- /// <param name="hotColor">Hot color.</param>
- /// <param name="normalColor">Normal color.</param>
- /// <remarks>
- /// The hotkey is any character following an underscore ('_') character.</remarks>
- public void DrawHotString (ustring text, Attribute hotColor, Attribute normalColor)
- {
- Driver.SetAttribute (normalColor);
- foreach (var rune in text) {
- if (rune == '_') {
- Driver.SetAttribute (hotColor);
- continue;
- }
- Driver.AddRune (rune);
- Driver.SetAttribute (normalColor);
- }
- }
- /// <summary>
- /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused" state.
- /// </summary>
- /// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
- /// <param name="focused">If set to <c>true</c> this uses the focused colors from the color scheme, otherwise the regular ones.</param>
- /// <param name="scheme">The color scheme to use.</param>
- public void DrawHotString (ustring text, bool focused, ColorScheme scheme)
- {
- if (focused)
- DrawHotString (text, scheme.HotFocus, scheme.Focus);
- else
- DrawHotString (text, scheme.HotNormal, scheme.Normal);
- }
- /// <summary>
- /// This moves the cursor to the specified column and row in the view.
- /// </summary>
- /// <returns>The move.</returns>
- /// <param name="col">Col (view-relative).</param>
- /// <param name="row">Row (view-relative).</param>
- public void Move (int col, int row)
- {
- ViewToScreen (col, row, out var rcol, out var rrow);
- Driver.Move (rcol, rrow);
- }
- /// <summary>
- /// Positions the cursor in the right position based on the currently focused view in the chain.
- /// </summary>
- /// Views that are focusable should override <see cref="PositionCursor"/> to ensure
- /// the cursor is placed in a location that makes sense. Unix terminals do not have
- /// a way of hiding the cursor, so it can be distracting to have the cursor left at
- /// the last focused view. Views should make sure that they place the cursor
- /// in a visually sensible place.
- public virtual void PositionCursor ()
- {
- if (focused != null)
- focused.PositionCursor ();
- else
- Move (frame.X, frame.Y);
- }
- /// <inheritdoc/>
- public override bool HasFocus {
- get {
- return base.HasFocus;
- }
- internal set {
- if (base.HasFocus != value)
- if (value)
- OnEnter ();
- else
- OnLeave ();
- SetNeedsDisplay ();
- base.HasFocus = value;
- // Remove focus down the chain of subviews if focus is removed
- if (!value && focused != null) {
- focused.OnLeave ();
- focused.HasFocus = false;
- focused = null;
- }
- }
- }
- /// <summary>
- /// Defines the event arguments for <see cref="SetFocus(View)"/>
- /// </summary>
- public class FocusEventArgs : EventArgs {
- /// <summary>
- /// Constructs.
- /// </summary>
- public FocusEventArgs () { }
- /// <summary>
- /// Indicates if the current focus event has already been processed and the driver should stop notifying any other event subscriber.
- /// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
- /// </summary>
- public bool Handled { get; set; }
- }
- /// <inheritdoc/>
- public override bool OnEnter ()
- {
- FocusEventArgs args = new FocusEventArgs ();
- Enter?.Invoke (args);
- if (args.Handled)
- return true;
- if (base.OnEnter ())
- return true;
- return false;
- }
- /// <inheritdoc/>
- public override bool OnLeave ()
- {
- FocusEventArgs args = new FocusEventArgs ();
- Leave?.Invoke (args);
- if (args.Handled)
- return true;
- if (base.OnLeave ())
- return true;
- return false;
- }
- /// <summary>
- /// Returns the currently focused view inside this view, or null if nothing is focused.
- /// </summary>
- /// <value>The focused.</value>
- public View Focused => focused;
- /// <summary>
- /// Returns the most focused view in the chain of subviews (the leaf view that has the focus).
- /// </summary>
- /// <value>The most focused.</value>
- public View MostFocused {
- get {
- if (Focused == null)
- return null;
- var most = Focused.MostFocused;
- if (most != null)
- return most;
- return Focused;
- }
- }
- /// <summary>
- /// The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s
- /// color scheme.
- /// </summary>
- public ColorScheme ColorScheme {
- get {
- if (colorScheme == null)
- return SuperView?.ColorScheme;
- return colorScheme;
- }
- set {
- colorScheme = value;
- }
- }
- ColorScheme colorScheme;
- /// <summary>
- /// Displays the specified character in the specified column and row of the View.
- /// </summary>
- /// <param name="col">Column (view-relative).</param>
- /// <param name="row">Row (view-relative).</param>
- /// <param name="ch">Ch.</param>
- public void AddRune (int col, int row, Rune ch)
- {
- if (row < 0 || col < 0)
- return;
- if (row > frame.Height - 1 || col > frame.Width - 1)
- return;
- Move (col, row);
- Driver.AddRune (ch);
- }
- /// <summary>
- /// Removes the <see cref="SetNeedsDisplay()"/> and the <see cref="ChildNeedsDisplay"/> setting on this view.
- /// </summary>
- protected void ClearNeedsDisplay ()
- {
- NeedDisplay = Rect.Empty;
- childNeedsDisplay = false;
- }
- /// <summary>
- /// Redraws this view and its subviews; only redraws the views that have been flagged for a re-display.
- /// </summary>
- /// <param name="bounds">The bounds (view-relative region) to redraw.</param>
- /// <remarks>
- /// <para>
- /// Always use <see cref="Bounds"/> (view-relative) when calling <see cref="Redraw(Rect)"/>, NOT <see cref="Frame"/> (superview-relative).
- /// </para>
- /// <para>
- /// Views should set the color that they want to use on entry, as otherwise this will inherit
- /// the last color that was set globaly on the driver.
- /// </para>
- /// <para>
- /// Overrides of <see cref="Redraw"/> must ensure they do not set <c>Driver.Clip</c> to a clip region
- /// larger than the <c>region</c> parameter.
- /// </para>
- /// </remarks>
- public virtual void Redraw (Rect bounds)
- {
- var clipRect = new Rect (Point.Empty, frame.Size);
- // Invoke DrawContentEvent
- OnDrawContent (bounds);
- if (subviews != null) {
- foreach (var view in subviews) {
- if (view.NeedDisplay != null && (!view.NeedDisplay.IsEmpty || view.childNeedsDisplay)) {
- if (view.Frame.IntersectsWith (clipRect) && view.Frame.IntersectsWith (bounds)) {
- // FIXED: optimize this by computing the intersection of region and view.Bounds
- if (view.layoutNeeded)
- view.LayoutSubviews ();
- Application.CurrentView = view;
- // Clip the sub-view
- var savedClip = ClipToBounds ();
- // Draw the subview
- // Use the view's bounds (view-relative; Location will always be (0,0) because
- view.Redraw (view.Bounds);
- // Undo the clip
- Driver.Clip = savedClip;
- }
- view.NeedDisplay = Rect.Empty;
- view.childNeedsDisplay = false;
- }
- }
- }
- ClearNeedsDisplay ();
- }
- /// <summary>
- /// Event invoked when the content area of the View is to be drawn.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.
- /// </para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the <see cref="View"/>.
- /// </para>
- /// </remarks>
- public event Action<Rect> DrawContent;
- /// <summary>
- /// Enables overrides to draw infinitely scrolled content and/or a background behind added controls.
- /// </summary>
- /// <param name="viewport">The view-relative rectangle describing the currently visible viewport into the <see cref="View"/></param>
- /// <remarks>
- /// This method will be called before any subviews added with <see cref="Add(View)"/> have been drawn.
- /// </remarks>
- public virtual void OnDrawContent (Rect viewport)
- {
- DrawContent?.Invoke (viewport);
- }
- /// <summary>
- /// Causes the specified subview to have focus.
- /// </summary>
- /// <param name="view">View.</param>
- public void SetFocus (View view)
- {
- if (view == null)
- return;
- //Console.WriteLine ($"Request to focus {view}");
- if (!view.CanFocus)
- return;
- if (focused == view)
- return;
- // Make sure that this view is a subview
- View c;
- for (c = view.container; c != null; c = c.container)
- if (c == this)
- break;
- if (c == null)
- throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
- if (focused != null)
- focused.HasFocus = false;
- focused = view;
- focused.HasFocus = true;
- focused.EnsureFocus ();
- // Send focus upwards
- SuperView?.SetFocus (this);
- }
- /// <summary>
- /// Defines the event arguments for <see cref="KeyEvent"/>
- /// </summary>
- public class KeyEventEventArgs : EventArgs {
- /// <summary>
- /// Constructs.
- /// </summary>
- /// <param name="ke"></param>
- public KeyEventEventArgs (KeyEvent ke) => KeyEvent = ke;
- /// <summary>
- /// The <see cref="KeyEvent"/> for the event.
- /// </summary>
- public KeyEvent KeyEvent { get; set; }
- /// <summary>
- /// Indicates if the current Key event has already been processed and the driver should stop notifying any other event subscriber.
- /// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
- /// </summary>
- public bool Handled { get; set; } = false;
- }
- /// <summary>
- /// Invoked when a character key is pressed and occurs after the key up event.
- /// </summary>
- public event Action<KeyEventEventArgs> KeyPress;
- /// <inheritdoc/>
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
- KeyPress?.Invoke (args);
- if (args.Handled)
- return true;
- if (Focused?.ProcessKey (keyEvent) == true)
- return true;
- return false;
- }
- /// <inheritdoc/>
- public override bool ProcessHotKey (KeyEvent keyEvent)
- {
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
- KeyPress?.Invoke (args);
- if (args.Handled)
- return true;
- if (subviews == null || subviews.Count == 0)
- return false;
- foreach (var view in subviews)
- if (view.SuperView.IsCurrentTop && view.ProcessHotKey (keyEvent))
- return true;
- return false;
- }
- /// <inheritdoc/>
- public override bool ProcessColdKey (KeyEvent keyEvent)
- {
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
- KeyPress?.Invoke (args);
- if (args.Handled)
- return true;
- if (subviews == null || subviews.Count == 0)
- return false;
- foreach (var view in subviews)
- if (view.SuperView.IsCurrentTop && view.ProcessColdKey (keyEvent))
- return true;
- return false;
- }
- /// <summary>
- /// Invoked when a key is pressed
- /// </summary>
- public event Action<KeyEventEventArgs> KeyDown;
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public override bool OnKeyDown (KeyEvent keyEvent)
- {
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
- KeyDown?.Invoke (args);
- if (args.Handled)
- return true;
- if (subviews == null || subviews.Count == 0)
- return false;
- foreach (var view in subviews)
- if (view.SuperView.IsCurrentTop && view.OnKeyDown (keyEvent))
- return true;
- return false;
- }
- /// <summary>
- /// Invoked when a key is released
- /// </summary>
- public event Action<KeyEventEventArgs> KeyUp;
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public override bool OnKeyUp (KeyEvent keyEvent)
- {
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
- KeyUp?.Invoke (args);
- if (args.Handled)
- return true;
- if (subviews == null || subviews.Count == 0)
- return false;
- foreach (var view in subviews)
- if (view.SuperView.IsCurrentTop && view.OnKeyUp (keyEvent))
- return true;
- return false;
- }
- /// <summary>
- /// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
- /// </summary>
- public void EnsureFocus ()
- {
- if (focused == null)
- if (FocusDirection == Direction.Forward)
- FocusFirst ();
- else
- FocusLast ();
- }
- /// <summary>
- /// Focuses the first focusable subview if one exists.
- /// </summary>
- public void FocusFirst ()
- {
- if (subviews == null) {
- SuperView?.SetFocus (this);
- return;
- }
- foreach (var view in subviews) {
- if (view.CanFocus) {
- SetFocus (view);
- return;
- }
- }
- }
- /// <summary>
- /// Focuses the last focusable subview if one exists.
- /// </summary>
- public void FocusLast ()
- {
- if (subviews == null) {
- SuperView?.SetFocus (this);
- return;
- }
- for (int i = subviews.Count; i > 0;) {
- i--;
- View v = subviews [i];
- if (v.CanFocus) {
- SetFocus (v);
- return;
- }
- }
- }
- /// <summary>
- /// Focuses the previous view.
- /// </summary>
- /// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
- public bool FocusPrev ()
- {
- FocusDirection = Direction.Backward;
- if (subviews == null || subviews.Count == 0)
- return false;
- if (focused == null) {
- FocusLast ();
- return focused != null;
- }
- int focused_idx = -1;
- for (int i = subviews.Count; i > 0;) {
- i--;
- View w = subviews [i];
- if (w.HasFocus) {
- if (w.FocusPrev ())
- return true;
- focused_idx = i;
- continue;
- }
- if (w.CanFocus && focused_idx != -1) {
- focused.HasFocus = false;
- if (w != null && w.CanFocus)
- w.FocusLast ();
- SetFocus (w);
- return true;
- }
- }
- if (focused != null) {
- focused.HasFocus = false;
- focused = null;
- }
- return false;
- }
- /// <summary>
- /// Focuses the next view.
- /// </summary>
- /// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
- public bool FocusNext ()
- {
- FocusDirection = Direction.Forward;
- if (subviews == null || subviews.Count == 0)
- return false;
- if (focused == null) {
- FocusFirst ();
- return focused != null;
- }
- int n = subviews.Count;
- int focused_idx = -1;
- for (int i = 0; i < n; i++) {
- View w = subviews [i];
- if (w.HasFocus) {
- if (w.FocusNext ())
- return true;
- focused_idx = i;
- continue;
- }
- if (w.CanFocus && focused_idx != -1) {
- focused.HasFocus = false;
- if (w != null && w.CanFocus)
- w.FocusFirst ();
- SetFocus (w);
- return true;
- }
- }
- if (focused != null) {
- focused.HasFocus = false;
- focused = null;
- }
- return false;
- }
- /// <summary>
- /// Sets the View's <see cref="Frame"/> to the relative coordinates if its container, given the <see cref="Frame"/> for its container.
- /// </summary>
- /// <param name="hostFrame">The screen-relative frame for the host.</param>
- /// <remarks>
- /// Reminder: <see cref="Frame"/> is superview-relative; <see cref="Bounds"/> is view-relative.
- /// </remarks>
- internal void SetRelativeLayout (Rect hostFrame)
- {
- int w, h, _x, _y;
- if (x is Pos.PosCenter) {
- if (width == null)
- w = hostFrame.Width;
- else
- w = width.Anchor (hostFrame.Width);
- _x = x.Anchor (hostFrame.Width - w);
- } else {
- if (x == null)
- _x = 0;
- else
- _x = x.Anchor (hostFrame.Width);
- if (width == null)
- w = hostFrame.Width;
- else
- w = width.Anchor (hostFrame.Width - _x);
- }
- if (y is Pos.PosCenter) {
- if (height == null)
- h = hostFrame.Height;
- else
- h = height.Anchor (hostFrame.Height);
- _y = y.Anchor (hostFrame.Height - h);
- } else {
- if (y == null)
- _y = 0;
- else
- _y = y.Anchor (hostFrame.Height);
- if (height == null)
- h = hostFrame.Height;
- else
- h = height.Anchor (hostFrame.Height - _y);
- }
- Frame = new Rect (_x, _y, w, h);
- }
- // https://en.wikipedia.org/wiki/Topological_sorting
- List<View> TopologicalSort (HashSet<View> nodes, HashSet<(View From, View To)> edges)
- {
- var result = new List<View> ();
- // Set of all nodes with no incoming edges
- var S = new HashSet<View> (nodes.Where (n => edges.All (e => e.To.Equals (n) == false)));
- while (S.Any ()) {
- // remove a node n from S
- var n = S.First ();
- S.Remove (n);
- // add n to tail of L
- if (n != this?.SuperView)
- result.Add (n);
- // for each node m with an edge e from n to m do
- foreach (var e in edges.Where (e => e.From.Equals (n)).ToArray ()) {
- var m = e.To;
- // remove edge e from the graph
- edges.Remove (e);
- // if m has no other incoming edges then
- if (edges.All (me => me.To.Equals (m) == false) && m != this?.SuperView) {
- // insert m into S
- S.Add (m);
- }
- }
- }
- // if graph has edges then
- if (edges.Any ()) {
- // return error (graph has at least one cycle)
- return null;
- } else {
- // return L (a topologically sorted order)
- return result;
- }
- }
- /// <summary>
- /// Event arguments for the <see cref="LayoutComplete"/> event.
- /// </summary>
- public class LayoutEventArgs : EventArgs {
- /// <summary>
- /// The view-relative bounds of the <see cref="View"/> before it was laid out.
- /// </summary>
- public Rect OldBounds { get; set; }
- }
- /// <summary>
- /// Fired after the Views's <see cref="LayoutSubviews"/> method has completed.
- /// </summary>
- /// <remarks>
- /// Subscribe to this event to perform tasks when the <see cref="View"/> has been resized or the layout has otherwise changed.
- /// </remarks>
- public event Action<LayoutEventArgs> LayoutComplete;
- /// <summary>
- /// Raises the <see cref="LayoutComplete"/> event. Called from <see cref="LayoutSubviews"/> after all sub-views have been laid out.
- /// </summary>
- internal virtual void OnLayoutComplete (LayoutEventArgs args)
- {
- LayoutComplete?.Invoke (args);
- }
- /// <summary>
- /// Invoked when a view starts executing or when the dimensions of the view have changed, for example in
- /// response to the container view or terminal resizing.
- /// </summary>
- /// <remarks>
- /// Calls <see cref="OnLayoutComplete"/> (which raises the <see cref="LayoutComplete"/> event) before it returns.
- /// </remarks>
- public virtual void LayoutSubviews ()
- {
- if (!layoutNeeded)
- return;
- Rect oldBounds = Bounds;
- // Sort out the dependencies of the X, Y, Width, Height properties
- var nodes = new HashSet<View> ();
- var edges = new HashSet<(View, View)> ();
- foreach (var v in InternalSubviews) {
- nodes.Add (v);
- if (v.LayoutStyle == LayoutStyle.Computed) {
- if (v.X is Pos.PosView vX)
- edges.Add ((vX.Target, v));
- if (v.Y is Pos.PosView vY)
- edges.Add ((vY.Target, v));
- if (v.Width is Dim.DimView vWidth)
- edges.Add ((vWidth.Target, v));
- if (v.Height is Dim.DimView vHeight)
- edges.Add ((vHeight.Target, v));
- }
- }
- var ordered = TopologicalSort (nodes, edges);
- if (ordered == null)
- throw new Exception ("There is a recursive cycle in the relative Pos/Dim in the views of " + this);
- foreach (var v in ordered) {
- if (v.LayoutStyle == LayoutStyle.Computed)
- v.SetRelativeLayout (Frame);
- v.LayoutSubviews ();
- v.layoutNeeded = false;
- }
- if (SuperView == Application.Top && layoutNeeded && ordered.Count == 0 && LayoutStyle == LayoutStyle.Computed) {
- SetRelativeLayout (Frame);
- }
- layoutNeeded = false;
- OnLayoutComplete (new LayoutEventArgs () { OldBounds = oldBounds });
- }
- /// <summary>
- /// Pretty prints the View
- /// </summary>
- /// <returns></returns>
- public override string ToString ()
- {
- return $"{GetType ().Name}({Id})({Frame})";
- }
- /// <summary>
- /// Specifies the event arguments for <see cref="MouseEvent"/>
- /// </summary>
- public class MouseEventEventArgs : EventArgs {
- /// <summary>
- /// Constructs.
- /// </summary>
- /// <param name="me"></param>
- public MouseEventEventArgs (MouseEvent me) => MouseEvent = me;
- /// <summary>
- /// The <see cref="MouseEvent"/> for the event.
- /// </summary>
- public MouseEvent MouseEvent { get; set; }
- /// <summary>
- /// Indicates if the current mouse event has already been processed and the driver should stop notifying any other event subscriber.
- /// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
- /// </summary>
- public bool Handled { get; set; }
- }
- /// <inheritdoc/>
- public override bool OnMouseEnter (MouseEvent mouseEvent)
- {
- MouseEventEventArgs args = new MouseEventEventArgs (mouseEvent);
- MouseEnter?.Invoke (args);
- if (args.Handled)
- return true;
- if (base.OnMouseEnter (mouseEvent))
- return true;
- return false;
- }
- /// <inheritdoc/>
- public override bool OnMouseLeave (MouseEvent mouseEvent)
- {
- MouseEventEventArgs args = new MouseEventEventArgs (mouseEvent);
- MouseLeave?.Invoke (args);
- if (args.Handled)
- return true;
- if (base.OnMouseLeave (mouseEvent))
- return true;
- return false;
- }
- /// <summary>
- /// Method invoked when a mouse event is generated
- /// </summary>
- /// <param name="mouseEvent"></param>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- public virtual bool OnMouseEvent (MouseEvent mouseEvent)
- {
- MouseEventEventArgs args = new MouseEventEventArgs (mouseEvent);
- MouseClick?.Invoke (args);
- if (args.Handled)
- return true;
- if (MouseEvent (mouseEvent))
- return true;
- return false;
- }
- }
- }
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