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- //
- // ScrollView.cs: ScrollView and ScrollBarView views.
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- //
- // TODO:
- // - focus in scrollview
- // - focus handling in scrollview to auto scroll to focused view
- // - Raise events
- // - Perhaps allow an option to not display the scrollbar arrow indicators?
- using System;
- using System.Reflection;
- namespace Terminal.Gui {
- /// <summary>
- /// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
- /// </summary>
- /// <remarks>
- /// <para>
- /// The scrollbar is drawn to be a representation of the Size, assuming that the
- /// scroll position is set at Position.
- /// </para>
- /// <para>
- /// If the region to display the scrollbar is larger than three characters,
- /// arrow indicators are drawn.
- /// </para>
- /// </remarks>
- public class ScrollBarView : View {
- bool vertical = false;
- int size = 0, position = 0;
- /// <summary>
- /// If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.
- /// </summary>
- public bool IsVertical {
- get => vertical;
- set {
- vertical = value;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// The size of content the scrollbar represents.
- /// </summary>
- /// <value>The size.</value>
- /// <remarks>The <see cref="Size"/> is typically the size of the virtual content. E.g. when a Scrollbar is
- /// part of a <see cref="ScrollView"/> the Size is set to the appropriate dimension of <see cref="ScrollView.ContentSize"/>.</remarks>
- public int Size {
- get => size;
- set {
- size = value;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// This event is raised when the position on the scrollbar has changed.
- /// </summary>
- public event Action ChangedPosition;
- /// <summary>
- /// The position, relative to <see cref="Size"/>, to set the scrollbar at.
- /// </summary>
- /// <value>The position.</value>
- public int Position {
- get => position;
- set {
- position = value;
- SetNeedsDisplay ();
- }
- }
- void SetPosition (int newPos)
- {
- Position = newPos;
- ChangedPosition?.Invoke ();
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
- /// </summary>
- /// <param name="rect">Frame for the scrollbar.</param>
- public ScrollBarView (Rect rect) : this (rect, 0, 0, false) { }
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Absolute"/> layout.
- /// </summary>
- /// <param name="rect">Frame for the scrollbar.</param>
- /// <param name="size">The size that this scrollbar represents. Sets the <see cref="Size"/> property.</param>
- /// <param name="position">The position within this scrollbar. Sets the <see cref="Position"/> property.</param>
- /// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal. Sets the <see cref="IsVertical"/> property.</param>
- public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
- {
- Init (size, position, isVertical);
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- public ScrollBarView () : this (0, 0, false) { }
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.ScrollBarView"/> class using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <param name="size">The size that this scrollbar represents.</param>
- /// <param name="position">The position within this scrollbar.</param>
- /// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwise, the scrollbar is horizontal.</param>
- public ScrollBarView (int size, int position, bool isVertical) : base ()
- {
- Init (size, position, isVertical);
- }
- void Init (int size, int position, bool isVertical)
- {
- vertical = isVertical;
- this.position = position;
- this.size = size;
- WantContinuousButtonPressed = true;
- }
- ///<inheritdoc/>
- public override void Redraw (Rect region)
- {
- if (ColorScheme == null || Size == 0)
- return;
- Driver.SetAttribute (ColorScheme.Normal);
- if (vertical) {
- if (region.Right < Bounds.Width - 1)
- return;
- var col = Bounds.Width - 1;
- var bh = Bounds.Height;
- Rune special;
- if (bh < 4) {
- var by1 = position * bh / Size;
- var by2 = (position + bh) * bh / Size;
- for (int y = 0; y < bh; y++) {
- Move (col, y);
- if (y < by1 || y > by2)
- special = Driver.Stipple;
- else
- special = Driver.Diamond;
- Driver.AddRune (special);
- }
- } else {
- bh -= 2;
- var by1 = position * bh / Size;
- var by2 = (position + bh) * bh / Size;
- Move (col, 0);
- Driver.AddRune ('^');
- Move (col, Bounds.Height - 1);
- Driver.AddRune ('v');
- for (int y = 0; y < bh; y++) {
- Move (col, y + 1);
- if (y < by1 - 1 || y > by2)
- special = Driver.Stipple;
- else {
- if (by2 - by1 == 0 && by1 < bh - 1)
- special = Driver.Diamond;
- else {
- if (y == by1 - 1)
- special = Driver.TopTee;
- else if (y == by2)
- special = Driver.BottomTee;
- else
- special = Driver.VLine;
- }
- }
- Driver.AddRune (special);
- }
- }
- } else {
- if (region.Bottom < Bounds.Height - 1)
- return;
- var row = Bounds.Height - 1;
- var bw = Bounds.Width;
- Rune special;
- if (bw < 4) {
- var bx1 = position * bw / Size;
- var bx2 = (position + bw) * bw / Size;
- for (int x = 0; x < bw; x++) {
- Move (0, x);
- if (x < bx1 || x > bx2)
- special = Driver.Stipple;
- else
- special = Driver.Diamond;
- Driver.AddRune (special);
- }
- } else {
- bw -= 2;
- var bx1 = position * bw / Size;
- var bx2 = (position + bw) * bw / Size;
- Move (0, row);
- Driver.AddRune ('<');
- for (int x = 0; x < bw; x++) {
- if (x < bx1 || x > bx2) {
- special = Driver.Stipple;
- } else {
- if (bx2 - bx1 == 0)
- special = Driver.Diamond;
- else {
- if (x == bx1)
- special = Driver.LeftTee;
- else if (x == bx2)
- special = Driver.RightTee;
- else
- special = Driver.HLine;
- }
- }
- Driver.AddRune (special);
- }
- Driver.AddRune ('>');
- }
- }
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- if (me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
- !me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))
- return false;
- int location = vertical ? me.Y : me.X;
- int barsize = vertical ? Bounds.Height : Bounds.Width;
- if (barsize < 4) {
- // Handle scrollbars with no buttons
- Console.WriteLine ("TODO at ScrollBarView2");
- } else {
- barsize -= 2;
- // Handle scrollbars with arrow buttons
- var pos = Position;
- if (location == 0) {
- if (pos > 0)
- SetPosition (pos - 1);
- } else if (location == barsize + 1) {
- if (pos + 1 + barsize < Size)
- SetPosition (pos + 1);
- } else {
- var b1 = pos * barsize / Size;
- var b2 = (pos + barsize) * barsize / Size;
- if (b2 == 0 && location == 1 && pos == 0 ||
- (b2 == barsize && location == barsize) ||
- (location > b1 && location < b2)) {
- return true;
- } else if (location <= barsize) {
- if (location > 1 && location >= b2)
- SetPosition (Math.Min (pos + barsize, Size));
- else if (location <= b2 && pos > 0 || pos > 0)
- SetPosition (Math.Max (pos - barsize, 0));
- }
- }
- }
- return true;
- }
- }
- /// <summary>
- /// Scrollviews are views that present a window into a virtual space where subviews are added. Similar to the iOS UIScrollView.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The subviews that are added to this <see cref="Gui.ScrollView"/> are offset by the
- /// <see cref="ContentOffset"/> property. The view itself is a window into the
- /// space represented by the <see cref="ContentSize"/>.
- /// </para>
- /// <para>
- /// Use the
- /// </para>
- /// </remarks>
- public class ScrollView : View {
- View contentView = null;
- ScrollBarView vertical, horizontal;
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.ScrollView"/> class using <see cref="LayoutStyle.Absolute"/> positioning.
- /// </summary>
- /// <param name="frame"></param>
- public ScrollView (Rect frame) : base (frame)
- {
- Init (frame);
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.ScrollView"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- public ScrollView () : base ()
- {
- Init (new Rect (0, 0, 0, 0));
- }
- void Init (Rect frame)
- {
- contentView = new View (frame);
- vertical = new ScrollBarView (1, 0, isVertical: true) {
- X = Pos.AnchorEnd (1),
- Y = 0,
- Width = 1,
- Height = Dim.Fill (showHorizontalScrollIndicator ? 1 : 0)
- };
- vertical.ChangedPosition += delegate {
- ContentOffset = new Point (ContentOffset.X, vertical.Position);
- };
- horizontal = new ScrollBarView (1, 0, isVertical: false) {
- X = 0,
- Y = Pos.AnchorEnd (1),
- Width = Dim.Fill (showVerticalScrollIndicator ? 1 : 0),
- Height = 1
- };
- horizontal.ChangedPosition += delegate {
- ContentOffset = new Point (horizontal.Position, ContentOffset.Y);
- };
- base.Add (contentView);
- CanFocus = true;
- MouseEnter += View_MouseEnter;
- MouseLeave += View_MouseLeave;
- }
- Size contentSize;
- Point contentOffset;
- bool showHorizontalScrollIndicator;
- bool showVerticalScrollIndicator;
- /// <summary>
- /// Represents the contents of the data shown inside the scrolview
- /// </summary>
- /// <value>The size of the content.</value>
- public Size ContentSize {
- get {
- return contentSize;
- }
- set {
- contentSize = value;
- contentView.Frame = new Rect (contentOffset, value);
- vertical.Size = contentSize.Height;
- horizontal.Size = contentSize.Width;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Represents the top left corner coordinate that is displayed by the scrollview
- /// </summary>
- /// <value>The content offset.</value>
- public Point ContentOffset {
- get {
- return contentOffset;
- }
- set {
- contentOffset = new Point (-Math.Abs (value.X), -Math.Abs (value.Y));
- contentView.Frame = new Rect (contentOffset, contentSize);
- vertical.Position = Math.Max (0, -contentOffset.Y);
- horizontal.Position = Math.Max (0, -contentOffset.X);
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Adds the view to the scrollview.
- /// </summary>
- /// <param name="view">The view to add to the scrollview.</param>
- public override void Add (View view)
- {
- if (!IsOverridden (view)) {
- view.MouseEnter += View_MouseEnter;
- view.MouseLeave += View_MouseLeave;
- }
- contentView.Add (view);
- SetNeedsLayout ();
- }
- void View_MouseLeave (MouseEventEventArgs e)
- {
- Application.UngrabMouse ();
- }
- void View_MouseEnter (MouseEventEventArgs e)
- {
- Application.GrabMouse (this);
- }
- bool IsOverridden (View view)
- {
- Type t = view.GetType ();
- MethodInfo m = t.GetMethod ("MouseEvent");
- return m.DeclaringType == t && m.GetBaseDefinition ().DeclaringType == typeof (Responder);
- }
- /// <summary>
- /// Gets or sets the visibility for the horizontal scroll indicator.
- /// </summary>
- /// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
- public bool ShowHorizontalScrollIndicator {
- get => showHorizontalScrollIndicator;
- set {
- if (value == showHorizontalScrollIndicator)
- return;
- showHorizontalScrollIndicator = value;
- SetNeedsLayout ();
- if (value) {
- base.Add (horizontal);
- horizontal.MouseEnter += View_MouseEnter;
- horizontal.MouseLeave += View_MouseLeave;
- } else {
- Remove (horizontal);
- horizontal.MouseEnter -= View_MouseEnter;
- horizontal.MouseLeave -= View_MouseLeave;
- }
- vertical.Height = Dim.Fill (showHorizontalScrollIndicator ? 1 : 0);
- }
- }
- /// <summary>
- /// Removes all widgets from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public override void RemoveAll ()
- {
- contentView.RemoveAll ();
- }
- /// <summary>
- /// /// Gets or sets the visibility for the vertical scroll indicator.
- /// </summary>
- /// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
- public bool ShowVerticalScrollIndicator {
- get => showVerticalScrollIndicator;
- set {
- if (value == showVerticalScrollIndicator)
- return;
- showVerticalScrollIndicator = value;
- SetNeedsLayout ();
- if (value) {
- base.Add (vertical);
- vertical.MouseEnter += View_MouseEnter;
- vertical.MouseLeave += View_MouseLeave;
- } else {
- Remove (vertical);
- vertical.MouseEnter -= View_MouseEnter;
- vertical.MouseLeave -= View_MouseLeave;
- }
- horizontal.Width = Dim.Fill (showVerticalScrollIndicator ? 1 : 0);
- }
- }
- /// <inheritdoc/>
- public override void Redraw (Rect region)
- {
- Driver.SetAttribute (ColorScheme.Normal);
- SetViewsNeedsDisplay ();
- Clear ();
- var savedClip = ClipToBounds ();
- OnDrawContent (new Rect (ContentOffset,
- new Size (Bounds.Width - (ShowVerticalScrollIndicator ? 1 : 0),
- Bounds.Height - (ShowHorizontalScrollIndicator ? 1 : 0))));
- contentView.Redraw (contentView.Bounds);
- Driver.Clip = savedClip;
- if (ShowVerticalScrollIndicator) {
- vertical.Redraw (vertical.Bounds);
- }
- if (ShowHorizontalScrollIndicator) {
- horizontal.Redraw (horizontal.Bounds);
- }
- // Fill in the bottom left corner
- if (ShowVerticalScrollIndicator && ShowHorizontalScrollIndicator) {
- AddRune (Bounds.Width - 1, Bounds.Height - 1, ' ');
- }
- Driver.SetAttribute (ColorScheme.Normal);
- }
- void SetViewsNeedsDisplay ()
- {
- foreach (View view in contentView) {
- view.SetNeedsDisplay ();
- }
- }
- ///<inheritdoc/>
- public override void PositionCursor ()
- {
- if (InternalSubviews.Count == 0)
- Driver.Move (0, 0);
- else
- base.PositionCursor ();
- }
- /// <summary>
- /// Scrolls the view up.
- /// </summary>
- /// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="lines">Number of lines to scroll.</param>
- public bool ScrollUp (int lines)
- {
- if (contentOffset.Y < 0) {
- ContentOffset = new Point (contentOffset.X, Math.Min (contentOffset.Y + lines, 0));
- return true;
- }
- return false;
- }
- /// <summary>
- /// Scrolls the view to the left
- /// </summary>
- /// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="cols">Number of columns to scroll by.</param>
- public bool ScrollLeft (int cols)
- {
- if (contentOffset.X < 0) {
- ContentOffset = new Point (Math.Min (contentOffset.X + cols, 0), contentOffset.Y);
- return true;
- }
- return false;
- }
- /// <summary>
- /// Scrolls the view down.
- /// </summary>
- /// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="lines">Number of lines to scroll.</param>
- public bool ScrollDown (int lines)
- {
- var ny = Math.Max (-contentSize.Height, contentOffset.Y - lines);
- if (ny == contentOffset.Y)
- return false;
- ContentOffset = new Point (contentOffset.X, ny);
- return true;
- }
- /// <summary>
- /// Scrolls the view to the right.
- /// </summary>
- /// <returns><c>true</c>, if right was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="cols">Number of columns to scroll by.</param>
- public bool ScrollRight (int cols)
- {
- var nx = Math.Max (-contentSize.Width, contentOffset.X - cols);
- if (nx == contentOffset.X)
- return false;
- ContentOffset = new Point (nx, contentOffset.Y);
- return true;
- }
- ///<inheritdoc/>
- public override bool ProcessKey (KeyEvent kb)
- {
- if (base.ProcessKey (kb))
- return true;
- switch (kb.Key) {
- case Key.CursorUp:
- return ScrollUp (1);
- case (Key)'v' | Key.AltMask:
- case Key.PageUp:
- return ScrollUp (Bounds.Height);
- case Key.ControlV:
- case Key.PageDown:
- return ScrollDown (Bounds.Height);
- case Key.CursorDown:
- return ScrollDown (1);
- case Key.CursorLeft:
- return ScrollLeft (1);
- case Key.CursorRight:
- return ScrollRight (1);
- case Key.Home:
- return ScrollUp (contentSize.Height);
- case Key.End:
- return ScrollDown (contentSize.Height);
- }
- return false;
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- if (me.Flags != MouseFlags.WheeledDown && me.Flags != MouseFlags.WheeledUp &&
- me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
- !me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))
- return false;
- if (me.Flags == MouseFlags.WheeledDown)
- ScrollDown (1);
- else if (me.Flags == MouseFlags.WheeledUp)
- ScrollUp (1);
- else if (me.X == vertical.Frame.X)
- vertical.MouseEvent (me);
- else if (me.Y == horizontal.Frame.Y)
- horizontal.MouseEvent (me);
- else if (IsOverridden (me.View)) {
- Application.UngrabMouse ();
- return false;
- }
- return true;
- }
- }
- }
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