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- using NStack;
- using System.Collections.Generic;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog {
- /// <summary>
- /// This Scenario demonstrates building a custom control (a class deriving from View) that:
- /// - Provides a simple "Character Map" application (like Windows' charmap.exe).
- /// - Helps test unicode character rendering in Terminal.Gui
- /// - Illustrates how to use ScrollView to do infinite scrolling
- /// </summary>
- [ScenarioMetadata (Name: "Character Map", Description: "Illustrates a custom control and Unicode")]
- [ScenarioCategory ("Text")]
- [ScenarioCategory ("Controls")]
- class CharacterMap : Scenario {
- public override void Setup ()
- {
- var charMap = new CharMap () { X = 0, Y = 0, Width = CharMap.RowWidth + 2, Height = Dim.Fill(), Start = 0x2500,
- ColorScheme = Colors.Dialog};
- Win.Add (charMap);
- Button CreateBlock(Window win, ustring title, int start, int end, View align)
- {
- var button = new Button ($"{title} (U+{start:x5}-{end:x5})") {
- X = Pos.X (align),
- Y = Pos.Bottom (align),
- Clicked = () => {
- charMap.Start = start;
- },
- };
- win.Add (button);
- return button;
- };
- var label = new Label ("Unicode Blocks:") { X = Pos.Right (charMap) + 2, Y = Pos.Y (charMap) };
- Win.Add (label);
- var button = CreateBlock (Win, "Currency Symbols", 0x20A0, 0x20CF, label);
- button = CreateBlock (Win, "Letterlike Symbols", 0x2100, 0x214F, button);
- button = CreateBlock (Win, "Arrows", 0x2190, 0x21ff, button);
- button = CreateBlock (Win, "Mathematical symbols", 0x2200, 0x22ff, button);
- button = CreateBlock (Win, "Miscellaneous Technical", 0x2300, 0x23ff, button);
- button = CreateBlock (Win, "Box Drawing & Geometric Shapes", 0x2500, 0x25ff, button);
- button = CreateBlock (Win, "Miscellaneous Symbols", 0x2600, 0x26ff, button);
- button = CreateBlock (Win, "Dingbats", 0x2700, 0x27ff, button);
- button = CreateBlock (Win, "Braille", 0x2800, 0x28ff, button);
- button = CreateBlock (Win, "Miscellaneous Symbols and Arrows", 0x2b00, 0x2bff, button);
- button = CreateBlock (Win, "Alphabetic Presentation Forms", 0xFB00, 0xFb4f, button);
- button = CreateBlock (Win, "Cuneiform Numbers and Punctuation[1", 0x12400, 0x1240f, button);
- button = CreateBlock (Win, "Chess Symbols", 0x1FA00, 0x1FA0f, button);
- button = CreateBlock (Win, "End", CharMap.MaxCodePointVal - 16, CharMap.MaxCodePointVal, button);
- }
- }
- class CharMap : ScrollView {
- /// <summary>
- /// Specifies the starting offset for the character map. The default is 0x2500
- /// which is the Box Drawing characters.
- /// </summary>
- public int Start {
- get => _start;
- set {
- _start = value;
- ContentOffset = new Point (0, _start / 16);
- SetNeedsDisplay ();
- }
- }
- int _start = 0x2500;
- public static int MaxCodePointVal => 0xE0FFF;
- // Row Header + space + (space + char + space)
- public static int RowHeaderWidth => $"U+{MaxCodePointVal:x5}".Length;
- public static int RowWidth => RowHeaderWidth + 1 + (" c ".Length * 16);
- public CharMap ()
- {
- ContentSize = new Size (CharMap.RowWidth, MaxCodePointVal / 16);
- ShowVerticalScrollIndicator = true;
- ShowHorizontalScrollIndicator = false;
- LayoutComplete += (args) => {
- if (Bounds.Width <= RowWidth) {
- ShowHorizontalScrollIndicator = true;
- } else {
- ShowHorizontalScrollIndicator = false;
- }
- };
- DrawContent += CharMap_DrawContent;
- }
- #if true
- private void CharMap_DrawContent (Rect viewport)
- {
- for (int header = 0; header < 16; header++) {
- Move (viewport.X + RowHeaderWidth + 1 + (header * 3), 0);
- Driver.AddStr ($" {header:x} ");
- }
- for (int row = 0; row < viewport.Height - 1; row++) {
- int val = (-viewport.Y + row) * 16;
- if (val < MaxCodePointVal) {
- var rowLabel = $"U+{val / 16:x4}x";
- Move (0, row + 1);
- Driver.AddStr (rowLabel);
- for (int col = 0; col < 16; col++) {
- Move (viewport.X + RowHeaderWidth + 1 + (col * 3), 0 + row + 1);
- Driver.AddStr ($" {(char)((-viewport.Y + row) * 16 + col)} ");
- }
- }
- }
- }
- #else
- public override void OnDrawContent (Rect viewport)
- {
- CharMap_DrawContent(this, viewport);
- base.OnDrawContent (viewport);
- }
- #endif
- }
- }
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