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- using NStack;
- using System;
- namespace Terminal.Gui {
- /// <summary>
- /// Specifies the style that a <see cref="ProgressBar"/> uses to indicate the progress of an operation.
- /// </summary>
- public enum ProgressBarStyle {
- /// <summary>
- /// Indicates progress by increasing the number of segmented blocks in a <see cref="ProgressBar"/>.
- /// </summary>
- Blocks,
- /// <summary>
- /// Indicates progress by increasing the size of a smooth, continuous bar in a <see cref="ProgressBar"/>.
- /// </summary>
- Continuous,
- /// <summary>
- /// Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.
- /// </summary>
- MarqueeBlocks,
- /// <summary>
- /// Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.
- /// </summary>
- MarqueeContinuous
- }
- /// <summary>
- ///Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.
- /// </summary>
- public enum ProgressBarFormat {
- /// <summary>
- /// A simple visual presentation showing only the progress bar.
- /// </summary>
- Simple,
- /// <summary>
- /// A simple visual presentation showing the progress bar and the percentage.
- /// </summary>
- SimplePlusPercentage,
- /// <summary>
- /// A framed visual presentation showing only the progress bar.
- /// </summary>
- Framed,
- /// <summary>
- /// A framed visual presentation showing the progress bar and the percentage.
- /// </summary>
- FramedPlusPercentage,
- /// <summary>
- /// A framed visual presentation showing all with the progress bar padded.
- /// </summary>
- FramedProgressPadded
- }
- /// <summary>
- /// A Progress Bar view that can indicate progress of an activity visually.
- /// </summary>
- /// <remarks>
- /// <para>
- /// <see cref="ProgressBar"/> can operate in two modes, percentage mode, or
- /// activity mode. The progress bar starts in percentage mode and
- /// setting the Fraction property will reflect on the UI the progress
- /// made so far. Activity mode is used when the application has no
- /// way of knowing how much time is left, and is started when the <see cref="Pulse"/> method is called.
- /// Call <see cref="Pulse"/> repeatedly as progress is made.
- /// </para>
- /// </remarks>
- public class ProgressBar : View {
- bool isActivity;
- int [] activityPos;
- int delta, padding;
- /// <summary>
- /// Initializes a new instance of the <see cref="ProgressBar"/> class, starts in percentage mode with an absolute position and size.
- /// </summary>
- /// <param name="rect">Rect.</param>
- public ProgressBar (Rect rect) : base (rect)
- {
- Initialize (rect);
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="ProgressBar"/> class, starts in percentage mode and uses relative layout.
- /// </summary>
- public ProgressBar () : base ()
- {
- Initialize (Rect.Empty);
- }
- void Initialize (Rect rect)
- {
- CanFocus = false;
- fraction = 0;
- ColorScheme = new ColorScheme () {
- Normal = Application.Driver.MakeAttribute (Color.BrightGreen, Color.Gray),
- HotNormal = Colors.Base.Normal
- };
- if (rect.IsEmpty) {
- Height = 1;
- }
- }
- float fraction;
- /// <summary>
- /// Gets or sets the <see cref="ProgressBar"/> fraction to display, must be a value between 0 and 1.
- /// </summary>
- /// <value>The fraction representing the progress.</value>
- public float Fraction {
- get => fraction;
- set {
- fraction = Math.Min (value, 1);
- isActivity = false;
- SetNeedsDisplay ();
- }
- }
- ProgressBarStyle progressBarStyle;
- /// <summary>
- /// Gets/Sets the progress bar style based on the <see cref="Terminal.Gui.ProgressBarStyle"/>
- /// </summary>
- public ProgressBarStyle ProgressBarStyle {
- get => progressBarStyle;
- set {
- progressBarStyle = value;
- switch (value) {
- case ProgressBarStyle.Blocks:
- SegmentCharacter = Driver.BlocksMeterSegment;
- break;
- case ProgressBarStyle.Continuous:
- SegmentCharacter = Driver.ContinuousMeterSegment;
- break;
- case ProgressBarStyle.MarqueeBlocks:
- SegmentCharacter = Driver.BlocksMeterSegment;
- break;
- case ProgressBarStyle.MarqueeContinuous:
- SegmentCharacter = Driver.ContinuousMeterSegment;
- break;
- }
- SetNeedsDisplay ();
- }
- }
- private ProgressBarFormat progressBarFormat;
- /// <summary>
- /// Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.
- /// </summary>
- public ProgressBarFormat ProgressBarFormat {
- get => progressBarFormat;
- set {
- progressBarFormat = value;
- switch (progressBarFormat) {
- case ProgressBarFormat.Simple:
- Height = 1;
- break;
- case ProgressBarFormat.SimplePlusPercentage:
- Height = 2;
- break;
- case ProgressBarFormat.Framed:
- Height = 3;
- break;
- case ProgressBarFormat.FramedPlusPercentage:
- Height = 4;
- break;
- case ProgressBarFormat.FramedProgressPadded:
- Height = 6;
- break;
- }
- SetNeedsDisplay ();
- }
- }
- private Rune segmentCharacter = Driver.BlocksMeterSegment;
- /// <summary>
- /// Segment indicator for meter views.
- /// </summary>
- public Rune SegmentCharacter {
- get => segmentCharacter;
- set {
- segmentCharacter = value;
- SetNeedsDisplay ();
- }
- }
- ///<inheritdoc/>
- public override ustring Text {
- get => GetPercentageText ();
- set {
- base.Text = SetPercentageText (value);
- }
- }
- private bool bidirectionalMarquee = true;
- /// <summary>
- /// Specifies if the <see cref="ProgressBarStyle.MarqueeBlocks"/> or the
- /// <see cref="ProgressBarStyle.MarqueeContinuous"/> styles is unidirectional
- /// or bidirectional.
- /// </summary>
- public bool BidirectionalMarquee {
- get => bidirectionalMarquee;
- set {
- bidirectionalMarquee = value;
- SetNeedsDisplay ();
- }
- }
- ustring GetPercentageText ()
- {
- switch (progressBarStyle) {
- case ProgressBarStyle.Blocks:
- case ProgressBarStyle.Continuous:
- return $"{fraction * 100:F0}%";
- case ProgressBarStyle.MarqueeBlocks:
- case ProgressBarStyle.MarqueeContinuous:
- break;
- }
- return base.Text;
- }
- ustring SetPercentageText (ustring value)
- {
- switch (progressBarStyle) {
- case ProgressBarStyle.Blocks:
- case ProgressBarStyle.Continuous:
- return $"{fraction * 100:F0}%";
- case ProgressBarStyle.MarqueeBlocks:
- case ProgressBarStyle.MarqueeContinuous:
- break;
- }
- return value;
- }
- /// <summary>
- /// Notifies the <see cref="ProgressBar"/> that some progress has taken place.
- /// </summary>
- /// <remarks>
- /// If the <see cref="ProgressBar"/> is percentage mode, it switches to activity
- /// mode. If is in activity mode, the marker is moved.
- /// </remarks>
- public void Pulse ()
- {
- if (activityPos == null) {
- PopulateActivityPos ();
- }
- if (!isActivity) {
- isActivity = true;
- delta = 1;
- } else {
- for (int i = 0; i < activityPos.Length; i++) {
- activityPos [i] += delta;
- }
- int fWidth = GetFrameWidth ();
- if (activityPos [activityPos.Length - 1] < 0) {
- for (int i = 0; i < activityPos.Length; i++) {
- activityPos [i] = i - activityPos.Length + 2;
- }
- delta = 1;
- } else if (activityPos [0] >= fWidth) {
- if (bidirectionalMarquee) {
- for (int i = 0; i < activityPos.Length; i++) {
- activityPos [i] = fWidth + i - 2;
- }
- delta = -1;
- } else {
- PopulateActivityPos ();
- }
- }
- }
- SetNeedsDisplay ();
- }
- ///<inheritdoc/>
- public override void Redraw (Rect region)
- {
- DrawFrame ();
- Driver.SetAttribute (GetNormalColor ());
- int fWidth = GetFrameWidth ();
- if (isActivity) {
- Move (padding, padding);
- for (int i = 0; i < fWidth; i++)
- if (Array.IndexOf (activityPos, i) != -1)
- Driver.AddRune (SegmentCharacter);
- else
- Driver.AddRune (' ');
- } else {
- Move (padding, padding);
- int mid = (int)(fraction * fWidth);
- int i;
- for (i = 0; i < mid & i < fWidth; i++)
- Driver.AddRune (SegmentCharacter);
- for (; i < fWidth; i++)
- Driver.AddRune (' ');
- }
- DrawText (fWidth);
- }
- int GetFrameWidth ()
- {
- switch (progressBarFormat) {
- case ProgressBarFormat.Simple:
- case ProgressBarFormat.SimplePlusPercentage:
- break;
- case ProgressBarFormat.Framed:
- case ProgressBarFormat.FramedPlusPercentage:
- return Frame.Width - 2;
- case ProgressBarFormat.FramedProgressPadded:
- return Frame.Width - 2 - padding;
- }
- return Frame.Width;
- }
- void DrawText (int fWidth)
- {
- switch (progressBarFormat) {
- case ProgressBarFormat.Simple:
- case ProgressBarFormat.Framed:
- break;
- case ProgressBarFormat.SimplePlusPercentage:
- case ProgressBarFormat.FramedPlusPercentage:
- case ProgressBarFormat.FramedProgressPadded:
- var tf = new TextFormatter () {
- Alignment = TextAlignment.Centered,
- Text = Text
- };
- var row = padding + (progressBarFormat == ProgressBarFormat.FramedProgressPadded
- ? 2 : 1);
- Move (padding, row);
- var rect = new Rect (padding, row, fWidth, Frame.Height);
- tf?.Draw (ViewToScreen (rect), ColorScheme.HotNormal, ColorScheme.HotNormal,
- SuperView == null ? default : SuperView.ViewToScreen (SuperView.Bounds));
- break;
- }
- }
- // TODO: Use v2 Frames
- void DrawFrame ()
- {
- switch (progressBarFormat) {
- case ProgressBarFormat.Simple:
- case ProgressBarFormat.SimplePlusPercentage:
- padding = 0;
- break;
- case ProgressBarFormat.Framed:
- case ProgressBarFormat.FramedPlusPercentage:
- padding = 1;
- Border.DrawFrame (Bounds, false);
- break;
- case ProgressBarFormat.FramedProgressPadded:
- padding = 2;
- Border.DrawFrame (Bounds, false);
- Border.DrawFrame (new Rect (Bounds.X + padding/2, Bounds.Y + padding/2, Bounds.Width - (padding), Bounds.Height - padding - 1), false);
- break;
- }
- }
- void PopulateActivityPos ()
- {
- activityPos = new int [Math.Min (Frame.Width / 3, 5)];
- for (int i = 0; i < activityPos.Length; i++) {
- activityPos [i] = i - activityPos.Length + 1;
- }
- }
- ///<inheritdoc/>
- public override bool OnEnter (View view)
- {
- Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
- return base.OnEnter (view);
- }
- }
- }
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