123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300 |
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace Terminal.Gui.Graphs {
- /// <summary>
- /// Facilitates box drawing and line intersection detection
- /// and rendering.
- /// </summary>
- public class StraightLineCanvas {
- private List<StraightLine> lines = new List<StraightLine> ();
- private ConsoleDriver driver;
- public StraightLineCanvas (ConsoleDriver driver)
- {
- this.driver = driver;
- }
- /// <summary>
- /// Add a new line to the canvas starting at <paramref name="from"/>.
- /// Use positive <paramref name="length"/> for Right and negative for Left
- /// when <see cref="Orientation"/> is <see cref="Orientation.Horizontal"/>.
- /// Use positive <paramref name="length"/> for Down and negative for Up
- /// when <see cref="Orientation"/> is <see cref="Orientation.Vertical"/>.
- /// </summary>
- /// <param name="from">Starting point.</param>
- /// <param name="length">Length of line. 0 for a dot.
- /// Positive for Down/Right. Negative for Up/Left.</param>
- /// <param name="orientation">Direction of the line.</param>
- public void AddLine (Point from, int length, Orientation orientation, BorderStyle style)
- {
- lines.Add (new StraightLine (from, length, orientation, style));
- }
- /// <summary>
- /// Evaluate all currently defined lines that lie within
- /// <paramref name="inArea"/> and generate a 'bitmap' that
- /// shows what characters (if any) should be rendered at each
- /// point so that all lines connect up correctly with appropriate
- /// intersection symbols.
- /// <returns></returns>
- /// </summary>
- /// <param name="inArea"></param>
- /// <returns>Map as 2D array where first index is rows and second is column</returns>
- public Rune? [,] GenerateImage (Rect inArea)
- {
- Rune? [,] canvas = new Rune? [inArea.Height, inArea.Width];
- // walk through each pixel of the bitmap
- for (int y = 0; y < inArea.Height; y++) {
- for (int x = 0; x < inArea.Width; x++) {
- var intersects = lines
- .Select (l => l.Intersects (x, y))
- .Where(i=>i != null)
- .ToArray();
- // TODO: use Driver and LineStyle to map
- canvas [x, y] = GetRuneForIntersects (intersects);
- }
- }
- return canvas;
- }
- private Rune? GetRuneForIntersects (IntersectionDefinition[] intersects)
- {
- if (!intersects.Any ())
- return null;
- // TODO: merge these intersection types to give correct rune
- return '.';
- }
- class IntersectionDefinition {
- /// <summary>
- /// The point at which the intersection happens
- /// </summary>
- public Point Point { get; }
- /// <summary>
- /// Defines how <see cref="Line"/> position relates
- /// to <see cref="Point"/>.
- /// </summary>
- public IntersectionType Type { get; }
- /// <summary>
- /// The line that intersects <see cref="Point"/>
- /// </summary>
- public StraightLine Line { get; }
- public IntersectionDefinition (Point point, IntersectionType type, StraightLine line)
- {
- Point = point;
- Type = type;
- Line = line;
- }
- }
- /// <summary>
- /// The type of Rune that we will use before considering
- /// double width, curved borders etc
- /// </summary>
- enum IntersectionRuneType
- {
- None,
- Dot,
- ULCorner,
- URCorner,
- LLCorner,
- LRCorner,
- UpperT,
- LowerT,
- RightT,
- LeftT,
- Crosshair,
- }
- enum IntersectionType {
- /// <summary>
- /// There is no intersection
- /// </summary>
- None,
- /// <summary>
- /// A line passes directly over this point traveling along
- /// the horizontal axis
- /// </summary>
- PassOverHorizontal,
- /// <summary>
- /// A line passes directly over this point traveling along
- /// the vertical axis
- /// </summary>
- PassOverVertical,
- /// <summary>
- /// A line starts at this point and is traveling up
- /// </summary>
- StartUp,
- /// <summary>
- /// A line starts at this point and is traveling right
- /// </summary>
- StartRight,
- /// <summary>
- /// A line starts at this point and is traveling down
- /// </summary>
- StartDown,
- /// <summary>
- /// A line starts at this point and is traveling left
- /// </summary>
- StartLeft,
- /// <summary>
- /// A line exists at this point who has 0 length
- /// </summary>
- Dot
- }
- class StraightLine {
- public Point Start { get; }
- public int Length { get; }
- public Orientation Orientation { get; }
- public BorderStyle Style { get; }
- public StraightLine (Point start, int length, Orientation orientation, BorderStyle style)
- {
- this.Start = start;
- this.Length = length;
- this.Orientation = orientation;
- this.Style = style;
- }
- internal IntersectionDefinition Intersects (int x, int y)
- {
- if (IsDot ()) {
- if (StartsAt (x, y)) {
- return new IntersectionDefinition (Start, IntersectionType.Dot, this);
- } else {
- return null;
- }
- }
- switch (Orientation) {
- case Orientation.Horizontal: return IntersectsHorizontally (x, y);
- case Orientation.Vertical: return IntersectsVertically (x, y);
- default: throw new ArgumentOutOfRangeException (nameof (Orientation));
- }
- }
- private IntersectionDefinition IntersectsHorizontally (int x, int y)
- {
- if (Start.Y != y) {
- return null;
- } else {
- if (StartsAt (x, y)) {
- return new IntersectionDefinition (
- Start,
- Length < 0 ? IntersectionType.StartLeft : IntersectionType.StartRight,
- this
- );
- }
- if (EndsAt (x, y)) {
- return new IntersectionDefinition (
- Start,
- Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft,
- this
- );
- } else {
- var xmin = Math.Min (Start.X, Start.X + Length);
- var xmax = Math.Max (Start.X, Start.X + Length);
- if (xmin < x && xmax > x) {
- return new IntersectionDefinition (
- new Point (x, y),
- IntersectionType.PassOverHorizontal,
- this
- );
- }
- }
- return null;
- }
- }
- private IntersectionDefinition IntersectsVertically (int x, int y)
- {
- if (Start.X != x) {
- return null;
- } else {
- if (StartsAt (x, y)) {
- return new IntersectionDefinition (
- Start,
- Length < 0 ? IntersectionType.StartUp : IntersectionType.StartDown,
- this
- );
- }
- if (EndsAt (x, y)) {
- return new IntersectionDefinition (
- Start,
- Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp,
- this
- );
- } else {
- var ymin = Math.Min (Start.Y, Start.Y + Length);
- var ymax = Math.Max (Start.Y, Start.Y + Length);
- if (ymin < y && ymax > y) {
- return new IntersectionDefinition (
- new Point (x, y),
- IntersectionType.PassOverVertical,
- this
- );
- }
- }
- return null;
- }
- }
- private bool EndsAt (int x, int y)
- {
- if (Orientation == Orientation.Horizontal) {
- return Start.X + Length == x && Start.Y == y;
- }
- return Start.X == x && Start.Y + Length == y;
- }
- private bool StartsAt (int x, int y)
- {
- return Start.X == x && Start.Y == y;
- }
- private bool IsDot ()
- {
- return Length == 0;
- }
- }
- }
- }
|