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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Terminal.Gui;
- using Xunit;
- namespace UnitTests {
- public class TreeViewTests
- {
- #region Test Setup Methods
- class Factory
- {
- public Car[] Cars {get;set;}
- };
- class Car {
- };
-
- private TreeView CreateTree()
- {
- return CreateTree(out _, out _, out _);
- }
- private TreeView CreateTree(out Factory factory1, out Car car1, out Car car2)
- {
- car1 = new Car();
- car2 = new Car();
- factory1 = new Factory()
- {
- Cars = new []{car1 ,car2}
- };
-
- var tree = new TreeView(new DelegateTreeBuilder((s)=> s is Factory f ? f.Cars: null));
- tree.AddObject(factory1);
- return tree;
- }
- #endregion
-
- /// <summary>
- /// Tests that <see cref="TreeView.Expand(object)"/> and <see cref="TreeView.IsExpanded(object)"/> are consistent
- /// </summary>
- [Fact]
- public void IsExpanded_TrueAfterExpand()
- {
- var tree = CreateTree(out Factory f, out _, out _);
- Assert.False(tree.IsExpanded(f));
- tree.Expand(f);
- Assert.True(tree.IsExpanded(f));
- tree.Collapse(f);
- Assert.False(tree.IsExpanded(f));
- }
- /// <summary>
- /// Tests that <see cref="TreeView.IsExpanded(object)"/> and <see cref="TreeView.Expand(object)"/> behaves correctly when an object cannot be expanded (because it has no children)
- /// </summary>
- [Fact]
- public void IsExpanded_FalseIfCannotExpand()
- {
- var tree = CreateTree(out Factory f, out Car c, out _);
-
- // expose the car by expanding the factory
- tree.Expand(f);
- // car is not expanded
- Assert.False(tree.IsExpanded(c));
- //try to expand the car (should have no effect because cars have no children)
- tree.Expand(c);
-
- Assert.False(tree.IsExpanded(c));
- // should also be ignored
- tree.Collapse(c);
- Assert.False(tree.IsExpanded(c));
- }
- /// <summary>
- /// Tests illegal ranges for <see cref="TreeView.ScrollOffset"/>
- /// </summary>
- [Fact]
- public void ScrollOffset_CannotBeNegative()
- {
- var tree = CreateTree();
- Assert.Equal(0,tree.ScrollOffset);
- tree.ScrollOffset = -100;
- Assert.Equal(0,tree.ScrollOffset);
-
- tree.ScrollOffset = 10;
- Assert.Equal(10,tree.ScrollOffset);
- }
- /// <summary>
- /// Tests <see cref="TreeView.GetScrollOffsetOf(object)"/> for objects that are as yet undiscovered by the tree
- /// </summary>
- [Fact]
- public void GetScrollOffsetOf_MinusOneForUnRevealed()
- {
- var tree = CreateTree(out Factory f, out Car c1, out Car c2);
-
- // to start with the tree is collapsed and only knows about the root object
- Assert.Equal(0,tree.GetScrollOffsetOf(f));
- Assert.Equal(-1,tree.GetScrollOffsetOf(c1));
- Assert.Equal(-1,tree.GetScrollOffsetOf(c2));
- // reveal it by expanding the root object
- tree.Expand(f);
-
- // tree now knows about children
- Assert.Equal(0,tree.GetScrollOffsetOf(f));
- Assert.Equal(1,tree.GetScrollOffsetOf(c1));
- Assert.Equal(2,tree.GetScrollOffsetOf(c2));
- // after collapsing the root node again
- tree.Collapse(f);
-
- // tree no longer knows about the locations of these objects
- Assert.Equal(0,tree.GetScrollOffsetOf(f));
- Assert.Equal(-1,tree.GetScrollOffsetOf(c1));
- Assert.Equal(-1,tree.GetScrollOffsetOf(c2));
- }
- /// <summary>
- /// Simulates behind the scenes changes to an object (which children it has) and how to sync that into the tree using <see cref="TreeView.RefreshObject(object, bool)"/>
- /// </summary>
- [Fact]
- public void RefreshObject_ChildRemoved()
- {
- var tree = CreateTree(out Factory f, out Car c1, out Car c2);
-
- //reveal it by expanding the root object
- tree.Expand(f);
-
- Assert.Equal(0,tree.GetScrollOffsetOf(f));
- Assert.Equal(1,tree.GetScrollOffsetOf(c1));
- Assert.Equal(2,tree.GetScrollOffsetOf(c2));
-
- // Factory now no longer makes Car c1 (only c2)
- f.Cars = new Car[]{c2};
- // Tree does not know this yet
- Assert.Equal(0,tree.GetScrollOffsetOf(f));
- Assert.Equal(1,tree.GetScrollOffsetOf(c1));
- Assert.Equal(2,tree.GetScrollOffsetOf(c2));
- // If the user has selected the node c1
- tree.SelectedObject = c1;
- // When we refresh the tree
- tree.RefreshObject(f);
- // Now tree knows that factory has only one child node c2
- Assert.Equal(0,tree.GetScrollOffsetOf(f));
- Assert.Equal(-1,tree.GetScrollOffsetOf(c1));
- Assert.Equal(1,tree.GetScrollOffsetOf(c2));
- // The old selection was c1 which is now gone so selection should default to the parent of that branch (the factory)
- Assert.Equal(f,tree.SelectedObject);
- }
- /// <summary>
- /// Tests that <see cref="TreeView.GetParent(object)"/> returns the parent object for
- /// Cars (Factories). Note that the method only works once the parent branch (Factory)
- /// is expanded to expose the child (Car)
- /// </summary>
- [Fact]
- public void GetParent_ReturnsParentOnlyWhenExpanded()
- {
- var tree = CreateTree(out Factory f, out Car c1, out Car c2);
-
- Assert.Null(tree.GetParent(f));
- Assert.Null(tree.GetParent(c1));
- Assert.Null(tree.GetParent(c2));
- // now when we expand the factory we discover the cars
- tree.Expand(f);
-
- Assert.Null(tree.GetParent(f));
- Assert.Equal(f,tree.GetParent(c1));
- Assert.Equal(f,tree.GetParent(c2));
- tree.Collapse(f);
- Assert.Null(tree.GetParent(f));
- Assert.Null(tree.GetParent(c1));
- Assert.Null(tree.GetParent(c2));
- }
- /// <summary>
- /// Tests how the tree adapts to changes in the ChildrenGetter delegate during runtime
- /// when some branches are expanded and the new delegate returns children for a node that
- /// previously didn't have any children
- /// </summary>
- [Fact]
- public void RefreshObject_AfterChangingChildrenGetterDuringRuntime()
- {
- var tree = CreateTree(out Factory f, out Car c1, out Car c2);
-
- string wheel = "Shiny Wheel";
- // Expand the Factory
- tree.Expand(f);
-
- // c1 cannot have children
- Assert.Equal(f,tree.GetParent(c1));
- // expanding it does nothing
- tree.Expand(c1);
- Assert.False(tree.IsExpanded(c1));
- // change the children getter so that now cars can have wheels
- tree.TreeBuilder = new DelegateTreeBuilder((o)=>
- // factories have cars
- o is Factory ? new object[]{c1,c2}
- // cars have wheels
- : new object[]{wheel });
-
- // still cannot expand
- tree.Expand(c1);
- Assert.False(tree.IsExpanded(c1));
- tree.RefreshObject(c1);
- tree.Expand(c1);
- Assert.True(tree.IsExpanded(c1));
- Assert.Equal(wheel,tree.GetChildren(c1).FirstOrDefault());
- }
- /// <summary>
- /// Same as <see cref="RefreshObject_AfterChangingChildrenGetterDuringRuntime"/> but
- /// uses <see cref="TreeView.RebuildTree()"/> instead of <see cref="TreeView.RefreshObject(object, bool)"/>
- /// </summary>
- [Fact]
- public void RebuildTree_AfterChangingChildrenGetterDuringRuntime()
- {
- var tree = CreateTree(out Factory f, out Car c1, out Car c2);
-
- string wheel = "Shiny Wheel";
- // Expand the Factory
- tree.Expand(f);
-
- // c1 cannot have children
- Assert.Equal(f,tree.GetParent(c1));
- // expanding it does nothing
- tree.Expand(c1);
- Assert.False(tree.IsExpanded(c1));
- // change the children getter so that now cars can have wheels
- tree.TreeBuilder = new DelegateTreeBuilder((o)=>
- // factories have cars
- o is Factory ? new object[]{c1,c2}
- // cars have wheels
- : new object[]{wheel });
-
- // still cannot expand
- tree.Expand(c1);
- Assert.False(tree.IsExpanded(c1));
- // Rebuild the tree
- tree.RebuildTree();
-
- // Rebuild should not have collapsed any branches or done anything wierd
- Assert.True(tree.IsExpanded(f));
- tree.Expand(c1);
- Assert.True(tree.IsExpanded(c1));
- Assert.Equal(wheel,tree.GetChildren(c1).FirstOrDefault());
- }
- /// <summary>
- /// Tests that <see cref="TreeView.GetChildren(object)"/> returns the child objects for
- /// the factory. Note that the method only works once the parent branch (Factory)
- /// is expanded to expose the child (Car)
- /// </summary>
- [Fact]
- public void GetChildren_ReturnsChildrenOnlyWhenExpanded()
- {
- var tree = CreateTree(out Factory f, out Car c1, out Car c2);
-
- Assert.Empty(tree.GetChildren(f));
- Assert.Empty(tree.GetChildren(c1));
- Assert.Empty(tree.GetChildren(c2));
- // now when we expand the factory we discover the cars
- tree.Expand(f);
-
- Assert.Contains(c1,tree.GetChildren(f));
- Assert.Contains(c2,tree.GetChildren(f));
- Assert.Empty(tree.GetChildren(c1));
- Assert.Empty(tree.GetChildren(c2));
- tree.Collapse(f);
- Assert.Empty(tree.GetChildren(f));
- Assert.Empty(tree.GetChildren(c1));
- Assert.Empty(tree.GetChildren(c2));
- }
- [Fact]
- public void TreeNode_WorksWithoutDelegate()
- {
- var tree = new TreeView();
- var root = new TreeNode("Root");
- root.Children.Add(new TreeNode("Leaf1"));
- root.Children.Add(new TreeNode("Leaf2"));
- tree.AddObject(root);
- tree.Expand(root);
- Assert.Equal(2,tree.GetChildren(root).Count());
- }
- /// <summary>
- /// Simulates behind the scenes changes to an object (which children it has) and how to sync that into the tree using <see cref="TreeView.RefreshObject(object, bool)"/>
- /// </summary>
- [Fact]
- public void RefreshObject_EqualityTest()
- {
- var obj1 = new EqualityTestObject(){Name="Bob",Age=1 };
- var obj2 = new EqualityTestObject(){Name="Bob",Age=2 };;
- string root = "root";
-
- var tree = new TreeView();
- tree.TreeBuilder = new DelegateTreeBuilder((s)=> ReferenceEquals(s , root) ? new object[]{obj1 } : null);
- tree.AddObject(root);
- // Tree is not expanded so the root has no children yet
- Assert.Empty(tree.GetChildren(root));
- tree.Expand(root);
- // now that the tree is expanded we should get our child returned
- Assert.Equal(1,tree.GetChildren(root).Count(child=>ReferenceEquals(obj1,child)));
- // change the getter to return an Equal object (but not the same reference - obj2)
- tree.TreeBuilder = new DelegateTreeBuilder((s)=> ReferenceEquals(s , root) ? new object[]{obj2 } : null);
- // tree has cached the knowledge of what children the root has so won't know about the change (we still get obj1)
- Assert.Equal(1,tree.GetChildren(root).Count(child=>ReferenceEquals(obj1,child)));
- // now that we refresh the root we should get the new child reference (obj2)
- tree.RefreshObject(root);
- Assert.Equal(1,tree.GetChildren(root).Count(child=>ReferenceEquals(obj2,child)));
- }
- /// <summary>
- /// Test object which considers for equality only <see cref="Name"/>
- /// </summary>
- private class EqualityTestObject
- {
- public string Name { get;set;}
- public int Age { get;set;}
- public override int GetHashCode ()
- {
- return Name?.GetHashCode()??base.GetHashCode ();
- }
- public override bool Equals (object obj)
- {
- return obj is EqualityTestObject eto && Equals(Name, eto.Name);
- }
- }
- }
- }
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