TileView.cs 27 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Terminal.Gui.Graphs;
  5. namespace Terminal.Gui {
  6. /// <summary>
  7. /// A <see cref="View"/> consisting of a moveable bar that divides
  8. /// the display area into resizeable <see cref="Tiles"/>.
  9. /// </summary>
  10. public class TileView : View {
  11. TileView parentTileView;
  12. /// <summary>
  13. /// Use this field instead of Border to create an integrated
  14. /// Border in which lines connect with subviews and splitters
  15. /// seamlessly
  16. /// </summary>
  17. public BorderStyle IntegratedBorder { get; set; }
  18. /// <summary>
  19. /// A single <see cref="View"/> presented in a <see cref="TileView"/>. To create
  20. /// new instances use <see cref="TileView.RebuildForTileCount(int)"/>
  21. /// or <see cref="TileView.InsertTile(int)"/>.
  22. /// </summary>
  23. public class Tile {
  24. /// <summary>
  25. /// The <see cref="View"/> that is showing in this <see cref="TileView"/>.
  26. /// You should add new child views to this member if you want multiple
  27. /// <see cref="View"/> within the <see cref="Tile"/>.
  28. /// </summary>
  29. public View View { get; internal set; }
  30. /// <summary>
  31. /// Gets or Sets the minimum size you to allow when splitter resizing along
  32. /// parent <see cref="TileView.Orientation"/> direction.
  33. /// </summary>
  34. public int MinSize { get; set; }
  35. /// <summary>
  36. /// The text that should be displayed above the <see cref="View"/>. This
  37. /// will appear over the splitter line or border (above the view client area).
  38. /// </summary>
  39. /// <remarks>
  40. /// Title are not rendered for root level tiles if there is no
  41. /// <see cref="TileView.IntegratedBorder"/> to render into.
  42. ///</remarks>
  43. public string Title { get; set; }
  44. /// <summary>
  45. /// Creates a new instance of the <see cref="Tile"/> class.
  46. /// </summary>
  47. internal Tile ()
  48. {
  49. View = new View () { Width = Dim.Fill (), Height = Dim.Fill () };
  50. Title = string.Empty;
  51. MinSize = 0;
  52. }
  53. }
  54. List<Tile> tiles;
  55. private List<Pos> splitterDistances;
  56. private List<TileViewLineView> splitterLines;
  57. /// <summary>
  58. /// The sub sections hosted by the view
  59. /// </summary>
  60. public IReadOnlyCollection<Tile> Tiles => tiles.AsReadOnly ();
  61. /// <summary>
  62. /// The splitter locations. Note that there will be N-1 splitters where
  63. /// N is the number of <see cref="Tiles"/>.
  64. /// </summary>
  65. public IReadOnlyCollection<Pos> SplitterDistances => splitterDistances.AsReadOnly ();
  66. private Orientation orientation = Orientation.Vertical;
  67. /// <summary>
  68. /// Creates a new instance of the <see cref="TileView"/> class with
  69. /// 2 tiles (i.e. left and right).
  70. /// </summary>
  71. public TileView () : this (2)
  72. {
  73. }
  74. /// <summary>
  75. /// Creates a new instance of the <see cref="TileView"/> class with
  76. /// <paramref name="tiles"/> number of tiles.
  77. /// </summary>
  78. /// <param name="tiles"></param>
  79. public TileView (int tiles)
  80. {
  81. CanFocus = true;
  82. RebuildForTileCount (tiles);
  83. }
  84. /// <summary>
  85. /// Invoked when any of the <see cref="SplitterDistances"/> is changed.
  86. /// </summary>
  87. public event SplitterEventHandler SplitterMoved;
  88. /// <summary>
  89. /// Raises the <see cref="SplitterMoved"/> event
  90. /// </summary>
  91. protected virtual void OnSplitterMoved (int idx)
  92. {
  93. SplitterMoved?.Invoke (this, new SplitterEventArgs (this, idx, splitterDistances [idx]));
  94. }
  95. /// <summary>
  96. /// Scraps all <see cref="Tiles"/> and creates <paramref name="count"/> new tiles
  97. /// in orientation <see cref="Orientation"/>
  98. /// </summary>
  99. /// <param name="count"></param>
  100. public void RebuildForTileCount (int count)
  101. {
  102. tiles = new List<Tile> ();
  103. splitterDistances = new List<Pos> ();
  104. splitterLines = new List<TileViewLineView> ();
  105. RemoveAll ();
  106. tiles.Clear ();
  107. splitterDistances.Clear ();
  108. if (count == 0) {
  109. return;
  110. }
  111. for (int i = 0; i < count; i++) {
  112. if (i > 0) {
  113. var currentPos = Pos.Percent ((100 / count) * i);
  114. splitterDistances.Add (currentPos);
  115. var line = new TileViewLineView (this, i - 1);
  116. Add (line);
  117. splitterLines.Add (line);
  118. }
  119. var tile = new Tile ();
  120. tiles.Add (tile);
  121. Add (tile.View);
  122. }
  123. LayoutSubviews ();
  124. }
  125. /// <summary>
  126. /// Adds a new <see cref="Tile"/> to the collection at <paramref name="idx"/>.
  127. /// This will also add another splitter line
  128. /// </summary>
  129. /// <param name="idx"></param>
  130. /// <exception cref="NotImplementedException"></exception>
  131. public Tile InsertTile (int idx)
  132. {
  133. var oldTiles = Tiles.ToArray ();
  134. RebuildForTileCount (oldTiles.Length + 1);
  135. Tile toReturn = null;
  136. for(int i=0;i<tiles.Count;i++) {
  137. if(i != idx) {
  138. var oldTile = oldTiles [i > idx ? i - 1 : i];
  139. // remove the new empty View
  140. Remove (tiles [i].View);
  141. // restore old Tile and View
  142. tiles [i] = oldTile;
  143. Add (tiles [i].View);
  144. }
  145. else
  146. {
  147. toReturn = tiles[i];
  148. }
  149. }
  150. SetNeedsDisplay ();
  151. LayoutSubviews ();
  152. return toReturn;
  153. }
  154. /// <summary>
  155. /// Removes a <see cref="Tiles"/> at the provided <paramref name="idx"/> from
  156. /// the view. Returns the removed tile or null if already empty.
  157. /// </summary>
  158. /// <param name="idx"></param>
  159. /// <returns></returns>
  160. public Tile RemoveTile (int idx)
  161. {
  162. var oldTiles = Tiles.ToArray ();
  163. if (idx < 0 || idx >= oldTiles.Length) {
  164. return null;
  165. }
  166. var removed = Tiles.ElementAt (idx);
  167. RebuildForTileCount (oldTiles.Length - 1);
  168. for (int i = 0; i < tiles.Count; i++) {
  169. int oldIdx = i >= idx ? i + 1: i;
  170. var oldTile = oldTiles [oldIdx];
  171. // remove the new empty View
  172. Remove (tiles [i].View);
  173. // restore old Tile and View
  174. tiles [i] = oldTile;
  175. Add (tiles [i].View);
  176. }
  177. SetNeedsDisplay ();
  178. LayoutSubviews ();
  179. return removed;
  180. }
  181. ///<summary>
  182. /// Returns the index of the first <see cref="Tile"/> in
  183. /// <see cref="Tiles"/> which contains <paramref name="toFind"/>.
  184. ///</summary>
  185. public int IndexOf(View toFind, bool recursive = false)
  186. {
  187. for(int i = 0 ;i < tiles.Count; i++)
  188. {
  189. var v = tiles[i].View;
  190. if(v == toFind)
  191. {
  192. return i;
  193. }
  194. if(v.Subviews.Contains(toFind))
  195. {
  196. return i;
  197. }
  198. if(recursive)
  199. {
  200. if(RecursiveContains(v.Subviews,toFind))
  201. {
  202. return i;
  203. }
  204. }
  205. }
  206. return -1;
  207. }
  208. private bool RecursiveContains (IEnumerable<View> haystack, View needle)
  209. {
  210. foreach(var v in haystack)
  211. {
  212. if(v == needle)
  213. {
  214. return true;
  215. }
  216. if(RecursiveContains(v.Subviews,needle))
  217. {
  218. return true;
  219. }
  220. }
  221. return false;
  222. }
  223. /// <summary>
  224. /// Orientation of the dividing line (Horizontal or Vertical).
  225. /// </summary>
  226. public Orientation Orientation {
  227. get { return orientation; }
  228. set {
  229. orientation = value;
  230. LayoutSubviews ();
  231. }
  232. }
  233. /// <inheritdoc/>
  234. public override void LayoutSubviews ()
  235. {
  236. var contentArea = Bounds;
  237. if (HasBorder ()) {
  238. // TODO: Bound with Max/Min
  239. contentArea = new Rect (
  240. contentArea.X + 1,
  241. contentArea.Y + 1,
  242. Math.Max (0, contentArea.Width - 2),
  243. Math.Max (0, contentArea.Height - 2));
  244. }
  245. Setup (contentArea);
  246. base.LayoutSubviews ();
  247. }
  248. /// <summary>
  249. /// <para>Distance Horizontally or Vertically to the splitter line when
  250. /// neither view is collapsed.
  251. /// </para>
  252. /// <para>Only absolute values (e.g. 10) and percent values (i.e. <see cref="Pos.Percent(float)"/>)
  253. /// are supported for this property.</para>
  254. /// </summary>
  255. public void SetSplitterPos (int idx, Pos value)
  256. {
  257. if (!(value is Pos.PosAbsolute) && !(value is Pos.PosFactor)) {
  258. throw new ArgumentException ($"Only Percent and Absolute values are supported. Passed value was {value.GetType ().Name}");
  259. }
  260. splitterDistances [idx] = value;
  261. GetRootTileView ().LayoutSubviews ();
  262. OnSplitterMoved (idx);
  263. }
  264. /// <inheritdoc/>
  265. public override bool OnEnter (View view)
  266. {
  267. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  268. return base.OnEnter (view);
  269. }
  270. /// <inheritdoc/>
  271. public override void Redraw (Rect bounds)
  272. {
  273. Driver.SetAttribute (ColorScheme.Normal);
  274. Clear ();
  275. base.Redraw (bounds);
  276. var lc = new LineCanvas ();
  277. var allLines = GetAllLineViewsRecursively (this);
  278. var allTitlesToRender = GetAllTitlesToRenderRecursively(this);
  279. if (IsRootTileView ()) {
  280. if (HasBorder ()) {
  281. lc.AddLine (new Point (0, 0), bounds.Width - 1, Orientation.Horizontal, IntegratedBorder);
  282. lc.AddLine (new Point (0, 0), bounds.Height - 1, Orientation.Vertical, IntegratedBorder);
  283. lc.AddLine (new Point (bounds.Width - 1, bounds.Height - 1), -bounds.Width + 1, Orientation.Horizontal, IntegratedBorder);
  284. lc.AddLine (new Point (bounds.Width - 1, bounds.Height - 1), -bounds.Height + 1, Orientation.Vertical, IntegratedBorder);
  285. }
  286. foreach (var line in allLines.Where (l => l.Visible)) {
  287. bool isRoot = splitterLines.Contains (line);
  288. line.ViewToScreen (0, 0, out var x1, out var y1);
  289. var origin = ScreenToView (x1, y1);
  290. var length = line.Orientation == Orientation.Horizontal ?
  291. line.Frame.Width - 1 :
  292. line.Frame.Height - 1;
  293. if (!isRoot) {
  294. if (line.Orientation == Orientation.Horizontal) {
  295. origin.X -= 1;
  296. } else {
  297. origin.Y -= 1;
  298. }
  299. length += 2;
  300. }
  301. lc.AddLine (origin, length, line.Orientation, IntegratedBorder);
  302. }
  303. }
  304. Driver.SetAttribute (ColorScheme.Normal);
  305. lc.Draw (this, bounds);
  306. // Redraw the lines so that focus/drag symbol renders
  307. foreach (var line in allLines) {
  308. line.DrawSplitterSymbol ();
  309. }
  310. // Draw Titles over Border
  311. foreach(var titleToRender in allTitlesToRender)
  312. {
  313. var renderAt = titleToRender.GetLocalCoordinateForTitle(this);
  314. if(renderAt.Y < 0)
  315. {
  316. // If we have no border then root level tiles
  317. // have nowhere to render their titles.
  318. continue;
  319. }
  320. // TODO: Render with focus color if focused
  321. var title = titleToRender.Tile.Title;
  322. for(int i=0;i<title.Length;i++)
  323. {
  324. AddRune(renderAt.X+i,renderAt.Y,title[i]);
  325. }
  326. }
  327. }
  328. /// <summary>
  329. /// Converts <see cref="Tile.View"/> of <see cref="Tiles"/> element <paramref name="idx"/>
  330. /// from a regular <see cref="View"/> to a new nested <see cref="TileView"/> with <paramref name="panels"/>
  331. /// number of panels. Returns false if the element already contains a nested view.
  332. /// </summary>
  333. /// <remarks>After successful splitting, the <paramref name="result"/> <see cref="TileView"/>
  334. /// will contain the previous (replaced) <see cref="Tile.View"/> at element 0.</remarks>
  335. /// <param name="idx">The element of <see cref="Tiles"/> that is to be subdivided.</param>
  336. /// <param name="panels">The number of panels that the <see cref="Tile"/> should be split into</param>
  337. /// <param name="result">The new nested <see cref="TileView"/>.</param>
  338. /// <returns><see langword="true"/> if a <see cref="View"/> was converted to a new nested
  339. /// <see cref="TileView"/>. <see langword="false"/> if it was already a nested
  340. /// <see cref="TileView"/></returns>
  341. public bool TrySplitTile(int idx, int panels, out TileView result)
  342. {
  343. // when splitting a view into 2 sub views we will need to migrate
  344. // the title too
  345. var tile = tiles [idx];
  346. // TODO: migrate the title too right?
  347. var title = tile.Title;
  348. View toMove = tile.View;
  349. if (toMove is TileView existing) {
  350. result = existing;
  351. return false;
  352. }
  353. var newContainer = new TileView(panels) {
  354. Width = Dim.Fill (),
  355. Height = Dim.Fill (),
  356. parentTileView = this,
  357. };
  358. // Take everything out of the View we are moving
  359. var childViews = toMove.Subviews.ToArray();
  360. toMove.RemoveAll ();
  361. // Remove the view itself and replace it with the new TileView
  362. Remove (toMove);
  363. Add (newContainer);
  364. tile.View = newContainer;
  365. var newTileView1 = newContainer.tiles [0].View;
  366. // Add the original content into the first view of the new container
  367. foreach (var childView in childViews) {
  368. newTileView1.Add (childView);
  369. }
  370. result = newContainer;
  371. return true;
  372. }
  373. private List<TileViewLineView> GetAllLineViewsRecursively (View v)
  374. {
  375. var lines = new List<TileViewLineView> ();
  376. foreach (var sub in v.Subviews) {
  377. if (sub is TileViewLineView s) {
  378. if (s.Parent.GetRootTileView () == this) {
  379. lines.Add (s);
  380. }
  381. } else {
  382. lines.AddRange (GetAllLineViewsRecursively (sub));
  383. }
  384. }
  385. return lines;
  386. }
  387. private List<TileTitleToRender> GetAllTitlesToRenderRecursively (TileView v, int depth = 0)
  388. {
  389. var titles = new List<TileTitleToRender> ();
  390. foreach (var sub in v.Tiles) {
  391. // Don't render titles for invisible stuff!
  392. if(!sub.View.Visible)
  393. {
  394. continue;
  395. }
  396. if(sub.View is TileView subTileView)
  397. {
  398. // Panels with sub split tiles in them can never
  399. // have their Titles rendered. Instead we dive in
  400. // and pull up their children as titles
  401. titles.AddRange (GetAllTitlesToRenderRecursively (subTileView,depth+1));
  402. }
  403. else
  404. {
  405. if(sub.Title.Length > 0)
  406. {
  407. titles.Add(new TileTitleToRender(sub,depth));
  408. }
  409. }
  410. }
  411. return titles;
  412. }
  413. /// <summary>
  414. /// <para>
  415. /// <see langword="true"/> if <see cref="TileView"/> is nested within a parent <see cref="TileView"/>
  416. /// e.g. via the <see cref="TrySplitTile"/>. <see langword="false"/> if it is a root level <see cref="TileView"/>.
  417. /// </para>
  418. /// </summary>
  419. /// <remarks>Note that manually adding one <see cref="TileView"/> to another will not result in a parent/child
  420. /// relationship and both will still be considered 'root' containers. Always use
  421. /// <see cref="TrySplitTile(int, int, out TileView)"/> if you want to subdivide a <see cref="TileView"/>.</remarks>
  422. /// <returns></returns>
  423. public bool IsRootTileView ()
  424. {
  425. // TODO: don't want to layout subviews since the parent recursively lays them all out
  426. return parentTileView == null;
  427. }
  428. /// <summary>
  429. /// Returns the immediate parent <see cref="TileView"/> of this. Note that in case
  430. /// of deep nesting this might not be the root <see cref="TileView"/>. Returns null
  431. /// if this instance is not a nested child (created with
  432. /// <see cref="TrySplitTile(int, int, out TileView)"/>)
  433. /// </summary>
  434. /// <remarks>
  435. /// Use <see cref="IsRootTileView"/> to determine if the returned value is the root.
  436. /// </remarks>
  437. /// <returns></returns>
  438. public TileView GetParentTileView ()
  439. {
  440. return this.parentTileView;
  441. }
  442. private TileView GetRootTileView ()
  443. {
  444. TileView root = this;
  445. while (root.parentTileView != null) {
  446. root = root.parentTileView;
  447. }
  448. return root;
  449. }
  450. private void Setup (Rect bounds)
  451. {
  452. if (bounds.IsEmpty) {
  453. return;
  454. }
  455. RespectMinimumTileSizes ();
  456. for (int i = 0; i < splitterLines.Count; i++) {
  457. var line = splitterLines[i];
  458. line.Orientation = Orientation;
  459. line.Width = orientation == Orientation.Vertical
  460. ? 1 : Dim.Fill ();
  461. line.Height = orientation == Orientation.Vertical
  462. ? Dim.Fill () : 1;
  463. line.LineRune = orientation == Orientation.Vertical ?
  464. Driver.VLine : Driver.HLine;
  465. if (orientation == Orientation.Vertical) {
  466. line.X = splitterDistances [i];
  467. line.Y = 0;
  468. }
  469. else {
  470. line.Y = splitterDistances [i];
  471. line.X = 0;
  472. }
  473. }
  474. for (int i = 0; i < tiles.Count; i++) {
  475. var tile = tiles [i];
  476. // TODO: Deal with lines being Visibility false
  477. if (Orientation == Orientation.Vertical) {
  478. tile.View.X = i == 0 ? bounds.X : Pos.Right (splitterLines [i - 1]);
  479. tile.View.Y = bounds.Y;
  480. tile.View.Height = bounds.Height;
  481. tile.View.Width = GetTileWidthOrHeight(i, Bounds.Width);
  482. } else {
  483. tile.View.X = bounds.X;
  484. tile.View.Y = i == 0 ? 0 : Pos.Bottom (splitterLines [i - 1]);
  485. tile.View.Width = bounds.Width;
  486. tile.View.Height = GetTileWidthOrHeight(i, Bounds.Height);
  487. }
  488. }
  489. }
  490. private Dim GetTileWidthOrHeight (int i, int space)
  491. {
  492. // last tile
  493. if(i + 1 >= tiles.Count)
  494. {
  495. return Dim.Fill (HasBorder () ? 1 : 0);
  496. }
  497. var nextSplitter = splitterDistances [i].Anchor (space);
  498. var lastSplitter = i >= 1 ? splitterDistances [i-1].Anchor (space) : 0;
  499. var distance = nextSplitter - lastSplitter;
  500. if(i>0) {
  501. return distance - 1;
  502. }
  503. return distance - (HasBorder() ? 1 : 0);
  504. }
  505. private void RespectMinimumTileSizes ()
  506. {
  507. // if we are not yet initialized then we don't know
  508. // how big we are and therefore cannot sensibly calculate
  509. // how big the views will be with a given SplitterDistance
  510. if (!IsInitialized) {
  511. return;
  512. }
  513. // how much space is there?
  514. var availableSpace = Orientation == Orientation.Horizontal
  515. ? this.Bounds.Height
  516. : this.Bounds.Width;
  517. var fullSpace = availableSpace;
  518. var lastSplitterLocation = 0;
  519. for(int i=0;i< splitterDistances.Count; i++) {
  520. var splitterLocation = splitterDistances [i].Anchor(fullSpace);
  521. var availableLeft = splitterLocation - lastSplitterLocation;
  522. // Border steals space
  523. availableLeft -= HasBorder () && i == 0 ? 1 : 0;
  524. var availableRight = fullSpace - splitterLocation;
  525. // Border steals space
  526. availableRight -= HasBorder () && i == 0 ? 1 : 0;
  527. // Splitter line steals space
  528. availableRight--;
  529. // TODO: Test 3+ panel max/mins because this calculation is probably wrong
  530. var requiredLeft = tiles [i].MinSize;
  531. var requiredRight = tiles [i+1].MinSize;
  532. if (availableLeft < requiredLeft) {
  533. // There is not enough space for panel on left
  534. var insteadTake = requiredLeft + (HasBorder() ? 1 :0);
  535. // Don't take more than the available space in view
  536. insteadTake = Math.Max(0,Math.Min (fullSpace, insteadTake));
  537. splitterDistances [i] = insteadTake;
  538. splitterLocation = insteadTake;
  539. }
  540. else if (availableRight < requiredRight) {
  541. // There is not enough space for panel on right
  542. var insteadTake = fullSpace - (requiredRight + (HasBorder()?1:0));
  543. // leave 1 space for the splitter
  544. insteadTake --;
  545. insteadTake = Math.Max (0, Math.Min (fullSpace, insteadTake));
  546. splitterDistances [i] = insteadTake;
  547. splitterLocation = insteadTake;
  548. }
  549. availableSpace -= splitterLocation;
  550. lastSplitterLocation = splitterLocation;
  551. }
  552. }
  553. private class TileTitleToRender
  554. {
  555. public Tile Tile {get;}
  556. public int Depth {get;}
  557. public TileTitleToRender(Tile tile, int depth)
  558. {
  559. Tile = tile;
  560. Depth = depth;
  561. }
  562. /// <summary>
  563. /// Translates the <see cref="Tile"/> title location from its local
  564. /// coordinate space <paramref name="intoCoordinateSpace"/>.
  565. /// </summary>
  566. public Point GetLocalCoordinateForTitle(TileView intoCoordinateSpace)
  567. {
  568. Tile.View.ViewToScreen(0,0, out var screenCol, out var screenRow);
  569. screenRow--;
  570. return intoCoordinateSpace.ScreenToView(screenCol,screenRow);
  571. }
  572. }
  573. private class TileViewLineView : LineView {
  574. public TileView Parent { get; private set; }
  575. public int Idx { get; }
  576. Point? dragPosition;
  577. Pos dragOrignalPos;
  578. public Point? moveRuneRenderLocation;
  579. public TileViewLineView (TileView parent, int idx)
  580. {
  581. CanFocus = true;
  582. TabStop = true;
  583. this.Parent = parent;
  584. Idx = idx;
  585. base.AddCommand (Command.Right, () => {
  586. return MoveSplitter (1, 0);
  587. });
  588. base.AddCommand (Command.Left, () => {
  589. return MoveSplitter (-1, 0);
  590. });
  591. base.AddCommand (Command.LineUp, () => {
  592. return MoveSplitter (0, -1);
  593. });
  594. base.AddCommand (Command.LineDown, () => {
  595. return MoveSplitter (0, 1);
  596. });
  597. AddKeyBinding (Key.CursorRight, Command.Right);
  598. AddKeyBinding (Key.CursorLeft, Command.Left);
  599. AddKeyBinding (Key.CursorUp, Command.LineUp);
  600. AddKeyBinding (Key.CursorDown, Command.LineDown);
  601. }
  602. public override bool ProcessKey (KeyEvent kb)
  603. {
  604. if (!CanFocus || !HasFocus) {
  605. return base.ProcessKey (kb);
  606. }
  607. var result = InvokeKeybindings (kb);
  608. if (result != null)
  609. return (bool)result;
  610. return base.ProcessKey (kb);
  611. }
  612. public override void PositionCursor ()
  613. {
  614. base.PositionCursor ();
  615. var location = moveRuneRenderLocation ??
  616. new Point (Bounds.Width / 2, Bounds.Height / 2);
  617. Move (location.X, location.Y);
  618. }
  619. public override bool OnEnter (View view)
  620. {
  621. Driver.SetCursorVisibility (CursorVisibility.Default);
  622. PositionCursor ();
  623. return base.OnEnter (view);
  624. }
  625. public override void Redraw (Rect bounds)
  626. {
  627. base.Redraw (bounds);
  628. DrawSplitterSymbol ();
  629. }
  630. public void DrawSplitterSymbol ()
  631. {
  632. if (CanFocus && HasFocus) {
  633. var location = moveRuneRenderLocation ??
  634. new Point (Bounds.Width / 2, Bounds.Height / 2);
  635. AddRune (location.X, location.Y, Driver.Diamond);
  636. }
  637. }
  638. public override bool MouseEvent (MouseEvent mouseEvent)
  639. {
  640. if (!CanFocus) {
  641. return true;
  642. }
  643. if (!dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed)) {
  644. // Start a Drag
  645. SetFocus ();
  646. Application.EnsuresTopOnFront ();
  647. if (mouseEvent.Flags == MouseFlags.Button1Pressed) {
  648. dragPosition = new Point (mouseEvent.X, mouseEvent.Y);
  649. dragOrignalPos = Orientation == Orientation.Horizontal ? Y : X;
  650. Application.GrabMouse (this);
  651. if (Orientation == Orientation.Horizontal) {
  652. } else {
  653. moveRuneRenderLocation = new Point (0, Math.Max (1, Math.Min (Bounds.Height - 2, mouseEvent.Y)));
  654. }
  655. }
  656. return true;
  657. } else if (
  658. dragPosition.HasValue &&
  659. (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))) {
  660. // Continue Drag
  661. // how far has user dragged from original location?
  662. if (Orientation == Orientation.Horizontal) {
  663. int dy = mouseEvent.Y - dragPosition.Value.Y;
  664. Parent.splitterDistances [Idx] = Offset (Y, dy);
  665. moveRuneRenderLocation = new Point (mouseEvent.X, 0);
  666. } else {
  667. int dx = mouseEvent.X - dragPosition.Value.X;
  668. Parent.splitterDistances [Idx] = Offset (X, dx);
  669. moveRuneRenderLocation = new Point (0, Math.Max (1, Math.Min (Bounds.Height - 2, mouseEvent.Y)));
  670. }
  671. Parent.SetNeedsDisplay ();
  672. return true;
  673. }
  674. if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && dragPosition.HasValue) {
  675. // End Drag
  676. Application.UngrabMouse ();
  677. Driver.UncookMouse ();
  678. FinalisePosition (
  679. dragOrignalPos,
  680. Orientation == Orientation.Horizontal ? Y : X);
  681. dragPosition = null;
  682. moveRuneRenderLocation = null;
  683. }
  684. return false;
  685. }
  686. private bool MoveSplitter (int distanceX, int distanceY)
  687. {
  688. if (Orientation == Orientation.Vertical) {
  689. // Cannot move in this direction
  690. if (distanceX == 0) {
  691. return false;
  692. }
  693. var oldX = X;
  694. FinalisePosition (oldX, (Pos)Offset (X, distanceX));
  695. return true;
  696. } else {
  697. // Cannot move in this direction
  698. if (distanceY == 0) {
  699. return false;
  700. }
  701. var oldY = Y;
  702. FinalisePosition (oldY, (Pos)Offset (Y, distanceY));
  703. return true;
  704. }
  705. }
  706. private Pos Offset (Pos pos, int delta)
  707. {
  708. var posAbsolute = pos.Anchor (Orientation == Orientation.Horizontal ?
  709. Parent.Bounds.Height : Parent.Bounds.Width);
  710. return posAbsolute + delta;
  711. }
  712. /// <summary>
  713. /// <para>
  714. /// Moves <see cref="Parent"/> <see cref="TileView.SplitterDistances"/> to
  715. /// <see cref="Pos"/> <paramref name="newValue"/> preserving <see cref="Pos"/> format
  716. /// (absolute / relative) that <paramref name="oldValue"/> had.
  717. /// </para>
  718. /// <remarks>This ensures that if splitter location was e.g. 50% before and you move it
  719. /// to absolute 5 then you end up with 10% (assuming a parent had 50 width). </remarks>
  720. /// </summary>
  721. /// <param name="oldValue"></param>
  722. /// <param name="newValue"></param>
  723. private void FinalisePosition (Pos oldValue, Pos newValue)
  724. {
  725. if (oldValue is Pos.PosFactor) {
  726. if (Orientation == Orientation.Horizontal) {
  727. Parent.SetSplitterPos(Idx, ConvertToPosFactor (newValue, Parent.Bounds.Height));
  728. } else {
  729. Parent.SetSplitterPos (Idx, ConvertToPosFactor (newValue, Parent.Bounds.Width));
  730. }
  731. } else {
  732. Parent.SetSplitterPos (Idx, newValue);
  733. }
  734. }
  735. /// <summary>
  736. /// <para>
  737. /// Determines the absolute position of <paramref name="p"/> and
  738. /// returns a <see cref="Pos.PosFactor"/> that describes the percentage of that.
  739. /// </para>
  740. /// <para>Effectively turning any <see cref="Pos"/> into a <see cref="Pos.PosFactor"/>
  741. /// (as if created with <see cref="Pos.Percent(float)"/>)</para>
  742. /// </summary>
  743. /// <param name="p">The <see cref="Pos"/> to convert to <see cref="Pos.Percent(float)"/></param>
  744. /// <param name="parentLength">The Height/Width that <paramref name="p"/> lies within</param>
  745. /// <returns></returns>
  746. private Pos ConvertToPosFactor (Pos p, int parentLength)
  747. {
  748. // calculate position in the 'middle' of the cell at p distance along parentLength
  749. float position = p.Anchor (parentLength) + 0.5f;
  750. return new Pos.PosFactor (position / parentLength);
  751. }
  752. }
  753. private bool HasBorder ()
  754. {
  755. return IntegratedBorder != BorderStyle.None;
  756. }
  757. private bool HasAnyTitles ()
  758. {
  759. return tiles.Any (t => t.Title.Length > 0);
  760. }
  761. private class ChildSplitterLine {
  762. readonly TileViewLineView currentLine;
  763. internal ChildSplitterLine (TileViewLineView currentLine)
  764. {
  765. this.currentLine = currentLine;
  766. }
  767. internal void DrawTitles ()
  768. {
  769. //TODO: Implement this
  770. /*if(currentLine.Orientation == Orientation.Horizontal)
  771. {
  772. var screenRect = currentLine.ViewToScreen (
  773. new Rect(0,0,currentLine.Frame.Width,currentLine.Frame.Height));
  774. Driver.DrawWindowTitle (screenRect, currentLine.Parent.View2Title, 0, 0, 0, 0);
  775. }*/
  776. }
  777. }
  778. }
  779. /// <summary>
  780. /// Provides data for <see cref="TileView"/> events.
  781. /// </summary>
  782. public class SplitterEventArgs : EventArgs {
  783. /// <summary>
  784. /// Creates a new instance of the <see cref="SplitterEventArgs"/> class.
  785. /// </summary>
  786. /// <param name="tileView"><see cref="TileView"/> in which splitter is being moved.</param>
  787. /// <param name="idx">Index of the splitter being moved in <see cref="TileView.SplitterDistances"/>.</param>
  788. /// <param name="splitterDistance">The new <see cref="Pos"/> of the splitter line.</param>
  789. public SplitterEventArgs (TileView tileView, int idx, Pos splitterDistance)
  790. {
  791. SplitterDistance = splitterDistance;
  792. TileView = tileView;
  793. Idx = idx;
  794. }
  795. /// <summary>
  796. /// New position of the splitter line (see <see cref="TileView.SplitterDistances"/>).
  797. /// </summary>
  798. public Pos SplitterDistance { get; }
  799. /// <summary>
  800. /// Container (sender) of the event.
  801. /// </summary>
  802. public TileView TileView { get; }
  803. /// <summary>
  804. /// Gets the index of the splitter that is being moved. This can be
  805. /// used to index <see cref="TileView.SplitterDistances"/>
  806. /// </summary>
  807. public int Idx { get; }
  808. }
  809. /// <summary>
  810. /// Represents a method that will handle splitter events.
  811. /// </summary>
  812. public delegate void SplitterEventHandler (object sender, SplitterEventArgs e);
  813. }