View.Drawing.cs 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680
  1. namespace Terminal.Gui;
  2. public partial class View // Drawing APIs
  3. {
  4. private ColorScheme _colorScheme;
  5. /// <summary>The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s color scheme.</summary>
  6. public virtual ColorScheme ColorScheme
  7. {
  8. get
  9. {
  10. if (_colorScheme is null)
  11. {
  12. return SuperView?.ColorScheme;
  13. }
  14. return _colorScheme;
  15. }
  16. set
  17. {
  18. if (_colorScheme != value)
  19. {
  20. _colorScheme = value;
  21. SetNeedsDisplay ();
  22. }
  23. }
  24. }
  25. /// <summary>The canvas that any line drawing that is to be shared by subviews of this view should add lines to.</summary>
  26. /// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
  27. public LineCanvas LineCanvas { get; } = new ();
  28. // The view-relative region that needs to be redrawn. Marked internal for unit tests.
  29. internal Rectangle _needsDisplayRect = Rectangle.Empty;
  30. /// <summary>Gets or sets whether the view needs to be redrawn.</summary>
  31. public bool NeedsDisplay
  32. {
  33. get => _needsDisplayRect != Rectangle.Empty;
  34. set
  35. {
  36. if (value)
  37. {
  38. SetNeedsDisplay ();
  39. }
  40. else
  41. {
  42. ClearNeedsDisplay ();
  43. }
  44. }
  45. }
  46. /// <summary>Gets whether any Subviews need to be redrawn.</summary>
  47. public bool SubViewNeedsDisplay { get; private set; }
  48. /// <summary>
  49. /// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for rendering any
  50. /// lines. If <see langword="true"/> the rendering of any borders drawn by this Frame will be done by its parent's
  51. /// SuperView. If <see langword="false"/> (the default) this View's <see cref="OnDrawAdornments"/> method will be
  52. /// called to render the borders.
  53. /// </summary>
  54. public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
  55. /// <summary>Draws the specified character in the specified viewport-relative column and row of the View.</summary>
  56. /// <para>
  57. /// If the provided coordinates are outside the visible content area, this method does nothing.
  58. /// </para>
  59. /// <remarks>
  60. /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
  61. /// </remarks>
  62. /// <param name="col">Column (viewport-relative).</param>
  63. /// <param name="row">Row (viewport-relative).</param>
  64. /// <param name="rune">The Rune.</param>
  65. public void AddRune (int col, int row, Rune rune)
  66. {
  67. if (Move (col, row))
  68. {
  69. Driver.AddRune (rune);
  70. }
  71. }
  72. /// <summary>Clears <see cref="Viewport"/> with the normal background.</summary>
  73. /// <remarks>
  74. /// <para>
  75. /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClearContentOnly"/> only
  76. /// the portion of the content
  77. /// area that is visible within the <see cref="View.Viewport"/> will be cleared. This is useful for views that have
  78. /// a
  79. /// content area larger than the Viewport (e.g. when <see cref="ViewportSettings.AllowNegativeLocation"/> is
  80. /// enabled) and want
  81. /// the area outside the content to be visually distinct.
  82. /// </para>
  83. /// </remarks>
  84. public void Clear ()
  85. {
  86. if (Driver is null)
  87. {
  88. return;
  89. }
  90. // Get screen-relative coords
  91. Rectangle toClear = ViewportToScreen (Viewport with { Location = new (0, 0) });
  92. Rectangle prevClip = Driver.Clip;
  93. if (ViewportSettings.HasFlag (ViewportSettings.ClearContentOnly))
  94. {
  95. Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
  96. toClear = Rectangle.Intersect (toClear, visibleContent);
  97. }
  98. Attribute prev = Driver.SetAttribute (GetNormalColor ());
  99. Driver.FillRect (toClear);
  100. Driver.SetAttribute (prev);
  101. Driver.Clip = prevClip;
  102. }
  103. /// <summary>Fills the specified <see cref="Viewport"/>-relative rectangle with the specified color.</summary>
  104. /// <param name="rect">The Viewport-relative rectangle to clear.</param>
  105. /// <param name="color">The color to use to fill the rectangle. If not provided, the Normal background color will be used.</param>
  106. public void FillRect (Rectangle rect, Color? color = null)
  107. {
  108. if (Driver is null)
  109. {
  110. return;
  111. }
  112. // Get screen-relative coords
  113. Rectangle toClear = ViewportToScreen (rect);
  114. Rectangle prevClip = Driver.Clip;
  115. Driver.Clip = Rectangle.Intersect (prevClip, ViewportToScreen (Viewport with { Location = new (0, 0) }));
  116. Attribute prev = Driver.SetAttribute (new (color ?? GetNormalColor ().Background));
  117. Driver.FillRect (toClear);
  118. Driver.SetAttribute (prev);
  119. Driver.Clip = prevClip;
  120. }
  121. /// <summary>Sets the <see cref="ConsoleDriver"/>'s clip region to <see cref="Viewport"/>.</summary>
  122. /// <remarks>
  123. /// <para>
  124. /// By default, the clip rectangle is set to the intersection of the current clip region and the
  125. /// <see cref="Viewport"/>. This ensures that drawing is constrained to the viewport, but allows
  126. /// content to be drawn beyond the viewport.
  127. /// </para>
  128. /// <para>
  129. /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClipContentOnly"/> set, clipping will be
  130. /// applied to just the visible content area.
  131. /// </para>
  132. /// </remarks>
  133. /// <returns>
  134. /// The current screen-relative clip region, which can be then re-applied by setting
  135. /// <see cref="ConsoleDriver.Clip"/>.
  136. /// </returns>
  137. public Rectangle SetClip ()
  138. {
  139. if (Driver is null)
  140. {
  141. return Rectangle.Empty;
  142. }
  143. Rectangle previous = Driver.Clip;
  144. // Clamp the Clip to the entire visible area
  145. Rectangle clip = Rectangle.Intersect (ViewportToScreen (Viewport with { Location = Point.Empty }), previous);
  146. if (ViewportSettings.HasFlag (ViewportSettings.ClipContentOnly))
  147. {
  148. // Clamp the Clip to the just content area that is within the viewport
  149. Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
  150. clip = Rectangle.Intersect (clip, visibleContent);
  151. }
  152. Driver.Clip = clip;
  153. return previous;
  154. }
  155. /// <summary>
  156. /// Draws the view. Causes the following virtual methods to be called (along with their related events):
  157. /// <see cref="OnDrawContent"/>, <see cref="OnDrawContentComplete"/>.
  158. /// </summary>
  159. /// <remarks>
  160. /// <para>
  161. /// Always use <see cref="Viewport"/> (view-relative) when calling <see cref="OnDrawContent(Rectangle)"/>, NOT
  162. /// <see cref="Frame"/> (superview-relative).
  163. /// </para>
  164. /// <para>
  165. /// Views should set the color that they want to use on entry, as otherwise this will inherit the last color that
  166. /// was set globally on the driver.
  167. /// </para>
  168. /// <para>
  169. /// Overrides of <see cref="OnDrawContent(Rectangle)"/> must ensure they do not set <c>Driver.Clip</c> to a clip
  170. /// region larger than the <ref name="Viewport"/> property, as this will cause the driver to clip the entire
  171. /// region.
  172. /// </para>
  173. /// </remarks>
  174. public void Draw ()
  175. {
  176. OnDrawAdornments ();
  177. if (ColorScheme is { })
  178. {
  179. //Driver.SetAttribute (HasFocus ? GetFocusColor () : GetNormalColor ());
  180. Driver?.SetAttribute (GetNormalColor ());
  181. }
  182. // By default, we clip to the viewport preventing drawing outside the viewport
  183. // We also clip to the content, but if a developer wants to draw outside the viewport, they can do
  184. // so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
  185. Rectangle prevClip = SetClip ();
  186. // Invoke DrawContentEvent
  187. var dev = new DrawEventArgs (Viewport, Rectangle.Empty);
  188. DrawContent?.Invoke (this, dev);
  189. if (!dev.Cancel)
  190. {
  191. OnDrawContent (Viewport);
  192. }
  193. if (Driver is { })
  194. {
  195. Driver.Clip = prevClip;
  196. }
  197. OnRenderLineCanvas ();
  198. // TODO: This is a hack to force the border subviews to draw.
  199. if (Border?.Subviews is { })
  200. {
  201. foreach (View view in Border.Subviews)
  202. {
  203. view.SetNeedsDisplay ();
  204. view.Draw ();
  205. }
  206. }
  207. // Invoke DrawContentCompleteEvent
  208. OnDrawContentComplete (Viewport);
  209. // BUGBUG: v2 - We should be able to use View.SetClip here and not have to resort to knowing Driver details.
  210. ClearLayoutNeeded ();
  211. ClearNeedsDisplay ();
  212. }
  213. /// <summary>Event invoked when the content area of the View is to be drawn.</summary>
  214. /// <remarks>
  215. /// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
  216. /// <para>
  217. /// Rect provides the view-relative rectangle describing the currently visible viewport into the
  218. /// <see cref="View"/> .
  219. /// </para>
  220. /// </remarks>
  221. [CanBeNull]
  222. public event EventHandler<DrawEventArgs> DrawContent;
  223. /// <summary>Event invoked when the content area of the View is completed drawing.</summary>
  224. /// <remarks>
  225. /// <para>Will be invoked after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.</para>
  226. /// <para>
  227. /// Rect provides the view-relative rectangle describing the currently visible viewport into the
  228. /// <see cref="View"/> .
  229. /// </para>
  230. /// </remarks>
  231. [CanBeNull]
  232. public event EventHandler<DrawEventArgs> DrawContentComplete;
  233. /// <summary>Utility function to draw strings that contain a hotkey.</summary>
  234. /// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
  235. /// <param name="hotColor">Hot color.</param>
  236. /// <param name="normalColor">Normal color.</param>
  237. /// <remarks>
  238. /// <para>
  239. /// The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by
  240. /// default.
  241. /// </para>
  242. /// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
  243. /// </remarks>
  244. public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
  245. {
  246. Rune hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
  247. Application.Driver?.SetAttribute (normalColor);
  248. foreach (Rune rune in text.EnumerateRunes ())
  249. {
  250. if (rune == new Rune (hotkeySpec.Value))
  251. {
  252. Application.Driver?.SetAttribute (hotColor);
  253. continue;
  254. }
  255. Application.Driver?.AddRune (rune);
  256. Application.Driver?.SetAttribute (normalColor);
  257. }
  258. }
  259. /// <summary>
  260. /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused"
  261. /// state.
  262. /// </summary>
  263. /// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
  264. /// <param name="focused">
  265. /// If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise
  266. /// the regular ones.
  267. /// </param>
  268. /// <param name="scheme">The color scheme to use.</param>
  269. public void DrawHotString (string text, bool focused, ColorScheme scheme)
  270. {
  271. if (focused)
  272. {
  273. DrawHotString (text, scheme.HotFocus, scheme.Focus);
  274. }
  275. else
  276. {
  277. DrawHotString (
  278. text,
  279. Enabled ? scheme.HotNormal : scheme.Disabled,
  280. Enabled ? scheme.Normal : scheme.Disabled
  281. );
  282. }
  283. }
  284. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  285. /// <returns>
  286. /// <see cref="ColorScheme.Focus"/> if <see cref="Enabled"/> is <see langword="true"/> or
  287. /// <see cref="ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  288. /// overridden can return other values.
  289. /// </returns>
  290. public virtual Attribute GetFocusColor ()
  291. {
  292. ColorScheme cs = ColorScheme;
  293. if (cs is null)
  294. {
  295. cs = new ();
  296. }
  297. return Enabled ? cs.Focus : cs.Disabled;
  298. }
  299. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  300. /// <returns>
  301. /// <see cref="Terminal.Gui.ColorScheme.HotNormal"/> if <see cref="Enabled"/> is <see langword="true"/> or
  302. /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  303. /// overridden can return other values.
  304. /// </returns>
  305. public virtual Attribute GetHotNormalColor ()
  306. {
  307. ColorScheme cs = ColorScheme;
  308. if (cs is null)
  309. {
  310. cs = new ();
  311. }
  312. return Enabled ? cs.HotNormal : cs.Disabled;
  313. }
  314. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  315. /// <returns>
  316. /// <see cref="Terminal.Gui.ColorScheme.Normal"/> if <see cref="Enabled"/> is <see langword="true"/> or
  317. /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  318. /// overridden can return other values.
  319. /// </returns>
  320. public virtual Attribute GetNormalColor ()
  321. {
  322. ColorScheme cs = ColorScheme;
  323. if (cs is null)
  324. {
  325. cs = new ();
  326. }
  327. return Enabled ? cs.Normal : cs.Disabled;
  328. }
  329. /// <summary>Moves the drawing cursor to the specified <see cref="Viewport"/>-relative location in the view.</summary>
  330. /// <remarks>
  331. /// <para>
  332. /// If the provided coordinates are outside the visible content area, this method does nothing.
  333. /// </para>
  334. /// <para>
  335. /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
  336. /// </para>
  337. /// </remarks>
  338. /// <param name="col">Column (viewport-relative).</param>
  339. /// <param name="row">Row (viewport-relative).</param>
  340. public bool Move (int col, int row)
  341. {
  342. if (Driver is null || Driver?.Rows == 0)
  343. {
  344. return false;
  345. }
  346. if (col < 0 || row < 0 || col >= Viewport.Width || row >= Viewport.Height)
  347. {
  348. return false;
  349. }
  350. Point screen = ViewportToScreen (new Point (col, row));
  351. Driver?.Move (screen.X, screen.Y);
  352. return true;
  353. }
  354. // TODO: Make this cancelable
  355. /// <summary>
  356. /// Prepares <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
  357. /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
  358. /// false (the default), this method will cause the <see cref="LineCanvas"/> be prepared to be rendered.
  359. /// </summary>
  360. /// <returns></returns>
  361. public virtual bool OnDrawAdornments ()
  362. {
  363. if (!IsInitialized)
  364. {
  365. return false;
  366. }
  367. // Each of these renders lines to either this View's LineCanvas
  368. // Those lines will be finally rendered in OnRenderLineCanvas
  369. Margin?.OnDrawContent (Margin.Viewport);
  370. Border?.OnDrawContent (Border.Viewport);
  371. Padding?.OnDrawContent (Padding.Viewport);
  372. return true;
  373. }
  374. /// <summary>
  375. /// Draws the view's content, including Subviews.
  376. /// </summary>
  377. /// <remarks>
  378. /// <para>
  379. /// The <paramref name="viewport"/> parameter is provided as a convenience; it has the same values as the
  380. /// <see cref="Viewport"/> property.
  381. /// </para>
  382. /// <para>
  383. /// The <see cref="Viewport"/> Location and Size indicate what part of the View's content, defined
  384. /// by <see cref="GetContentSize ()"/>, is visible and should be drawn. The coordinates taken by <see cref="Move"/>
  385. /// and
  386. /// <see cref="AddRune"/> are relative to <see cref="Viewport"/>, thus if <c>ViewPort.Location.Y</c> is <c>5</c>
  387. /// the 6th row of the content should be drawn using <c>MoveTo (x, 5)</c>.
  388. /// </para>
  389. /// <para>
  390. /// If <see cref="GetContentSize ()"/> is larger than <c>ViewPort.Size</c> drawing code should use
  391. /// <see cref="Viewport"/>
  392. /// to constrain drawing for better performance.
  393. /// </para>
  394. /// <para>
  395. /// The <see cref="ConsoleDriver.Clip"/> may define smaller area than <see cref="Viewport"/>; complex drawing code
  396. /// can be more
  397. /// efficient by using <see cref="ConsoleDriver.Clip"/> to constrain drawing for better performance.
  398. /// </para>
  399. /// <para>
  400. /// Overrides should loop through the subviews and call <see cref="Draw"/>.
  401. /// </para>
  402. /// </remarks>
  403. /// <param name="viewport">
  404. /// The rectangle describing the currently visible viewport into the <see cref="View"/>; has the same value as
  405. /// <see cref="Viewport"/>.
  406. /// </param>
  407. public virtual void OnDrawContent (Rectangle viewport)
  408. {
  409. if (NeedsDisplay)
  410. {
  411. if (SuperView is { })
  412. {
  413. Clear ();
  414. }
  415. if (!CanBeVisible (this))
  416. {
  417. return;
  418. }
  419. if (!string.IsNullOrEmpty (TextFormatter.Text))
  420. {
  421. if (TextFormatter is { })
  422. {
  423. TextFormatter.NeedsFormat = true;
  424. }
  425. }
  426. // This should NOT clear
  427. // TODO: If the output is not in the Viewport, do nothing
  428. var drawRect = new Rectangle (ContentToScreen (Point.Empty), GetContentSize ());
  429. TextFormatter?.Draw (
  430. drawRect,
  431. HasFocus ? GetFocusColor () : GetNormalColor (),
  432. HasFocus ? ColorScheme.HotFocus : GetHotNormalColor (),
  433. Rectangle.Empty
  434. );
  435. SetSubViewNeedsDisplay ();
  436. }
  437. // TODO: Move drawing of subviews to a separate OnDrawSubviews virtual method
  438. // Draw subviews
  439. // TODO: Implement OnDrawSubviews (cancelable);
  440. if (_subviews is { } && SubViewNeedsDisplay)
  441. {
  442. IEnumerable<View> subviewsNeedingDraw = _subviews.Where (
  443. view => view.Visible
  444. && (view.NeedsDisplay
  445. || view.SubViewNeedsDisplay
  446. || view.LayoutNeeded)
  447. );
  448. foreach (View view in subviewsNeedingDraw)
  449. {
  450. if (view.LayoutNeeded)
  451. {
  452. view.LayoutSubviews ();
  453. }
  454. view.Draw ();
  455. }
  456. }
  457. }
  458. /// <summary>
  459. /// Called after <see cref="OnDrawContent"/> to enable overrides.
  460. /// </summary>
  461. /// <param name="viewport">
  462. /// The viewport-relative rectangle describing the currently visible viewport into the
  463. /// <see cref="View"/>
  464. /// </param>
  465. public virtual void OnDrawContentComplete (Rectangle viewport) { DrawContentComplete?.Invoke (this, new (viewport, Rectangle.Empty)); }
  466. // TODO: Make this cancelable
  467. /// <summary>
  468. /// Renders <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
  469. /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
  470. /// false (the default), this method will cause the <see cref="LineCanvas"/> to be rendered.
  471. /// </summary>
  472. /// <returns></returns>
  473. public virtual bool OnRenderLineCanvas ()
  474. {
  475. if (!IsInitialized || Driver is null)
  476. {
  477. return false;
  478. }
  479. // If we have a SuperView, it'll render our frames.
  480. if (!SuperViewRendersLineCanvas && LineCanvas.Viewport != Rectangle.Empty)
  481. {
  482. foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
  483. {
  484. // Get the entire map
  485. if (p.Value is { })
  486. {
  487. Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
  488. Driver.Move (p.Key.X, p.Key.Y);
  489. // TODO: #2616 - Support combining sequences that don't normalize
  490. Driver.AddRune (p.Value.Value.Rune);
  491. }
  492. }
  493. LineCanvas.Clear ();
  494. }
  495. if (Subviews.Any (s => s.SuperViewRendersLineCanvas))
  496. {
  497. foreach (View subview in Subviews.Where (s => s.SuperViewRendersLineCanvas))
  498. {
  499. // Combine the LineCanvas'
  500. LineCanvas.Merge (subview.LineCanvas);
  501. subview.LineCanvas.Clear ();
  502. }
  503. foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
  504. {
  505. // Get the entire map
  506. if (p.Value is { })
  507. {
  508. Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
  509. Driver.Move (p.Key.X, p.Key.Y);
  510. // TODO: #2616 - Support combining sequences that don't normalize
  511. Driver.AddRune (p.Value.Value.Rune);
  512. }
  513. }
  514. LineCanvas.Clear ();
  515. }
  516. return true;
  517. }
  518. /// <summary>Sets the area of this view needing to be redrawn to <see cref="Viewport"/>.</summary>
  519. /// <remarks>
  520. /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), this method
  521. /// does nothing.
  522. /// </remarks>
  523. public void SetNeedsDisplay () { SetNeedsDisplay (Viewport); }
  524. /// <summary>Expands the area of this view needing to be redrawn to include <paramref name="region"/>.</summary>
  525. /// <remarks>
  526. /// <para>
  527. /// The location of <paramref name="region"/> is relative to the View's content, bound by <c>Size.Empty</c> and
  528. /// <see cref="GetContentSize ()"/>.
  529. /// </para>
  530. /// <para>
  531. /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), the area to be
  532. /// redrawn will be the <paramref name="region"/>.
  533. /// </para>
  534. /// </remarks>
  535. /// <param name="region">The content-relative region that needs to be redrawn.</param>
  536. public void SetNeedsDisplay (Rectangle region)
  537. {
  538. if (_needsDisplayRect.IsEmpty)
  539. {
  540. _needsDisplayRect = region;
  541. }
  542. else
  543. {
  544. int x = Math.Min (_needsDisplayRect.X, region.X);
  545. int y = Math.Min (_needsDisplayRect.Y, region.Y);
  546. int w = Math.Max (_needsDisplayRect.Width, region.Width);
  547. int h = Math.Max (_needsDisplayRect.Height, region.Height);
  548. _needsDisplayRect = new (x, y, w, h);
  549. }
  550. Margin?.SetNeedsDisplay ();
  551. Border?.SetNeedsDisplay ();
  552. Padding?.SetNeedsDisplay ();
  553. SuperView?.SetSubViewNeedsDisplay ();
  554. foreach (View subview in Subviews)
  555. {
  556. if (subview.Frame.IntersectsWith (region))
  557. {
  558. Rectangle subviewRegion = Rectangle.Intersect (subview.Frame, region);
  559. subviewRegion.X -= subview.Frame.X;
  560. subviewRegion.Y -= subview.Frame.Y;
  561. subview.SetNeedsDisplay (subviewRegion);
  562. }
  563. }
  564. }
  565. /// <summary>Sets <see cref="SubViewNeedsDisplay"/> to <see langword="true"/> for this View and all Superviews.</summary>
  566. public void SetSubViewNeedsDisplay ()
  567. {
  568. SubViewNeedsDisplay = true;
  569. if (this is Adornment adornment)
  570. {
  571. adornment.Parent?.SetSubViewNeedsDisplay ();
  572. }
  573. if (SuperView is { SubViewNeedsDisplay: false })
  574. {
  575. SuperView.SetSubViewNeedsDisplay ();
  576. }
  577. }
  578. /// <summary>Clears <see cref="NeedsDisplay"/> and <see cref="SubViewNeedsDisplay"/>.</summary>
  579. protected void ClearNeedsDisplay ()
  580. {
  581. _needsDisplayRect = Rectangle.Empty;
  582. SubViewNeedsDisplay = false;
  583. Margin?.ClearNeedsDisplay ();
  584. Border?.ClearNeedsDisplay ();
  585. Padding?.ClearNeedsDisplay ();
  586. foreach (View subview in Subviews)
  587. {
  588. subview.ClearNeedsDisplay ();
  589. }
  590. }
  591. }