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Branch.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace Terminal.Gui.Trees {
  5. class Branch<T> where T : class {
  6. /// <summary>
  7. /// True if the branch is expanded to reveal child branches
  8. /// </summary>
  9. public bool IsExpanded { get; set; }
  10. /// <summary>
  11. /// The users object that is being displayed by this branch of the tree
  12. /// </summary>
  13. public T Model { get; private set; }
  14. /// <summary>
  15. /// The depth of the current branch. Depth of 0 indicates root level branches
  16. /// </summary>
  17. public int Depth { get; private set; } = 0;
  18. /// <summary>
  19. /// The children of the current branch. This is null until the first call to
  20. /// <see cref="FetchChildren"/> to avoid enumerating the entire underlying hierarchy
  21. /// </summary>
  22. public Dictionary<T, Branch<T>> ChildBranches { get; set; }
  23. /// <summary>
  24. /// The parent <see cref="Branch{T}"/> or null if it is a root.
  25. /// </summary>
  26. public Branch<T> Parent { get; private set; }
  27. private TreeView<T> tree;
  28. /// <summary>
  29. /// Declares a new branch of <paramref name="tree"/> in which the users object
  30. /// <paramref name="model"/> is presented
  31. /// </summary>
  32. /// <param name="tree">The UI control in which the branch resides</param>
  33. /// <param name="parentBranchIfAny">Pass null for root level branches, otherwise
  34. /// pass the parent</param>
  35. /// <param name="model">The user's object that should be displayed</param>
  36. public Branch (TreeView<T> tree, Branch<T> parentBranchIfAny, T model)
  37. {
  38. this.tree = tree;
  39. this.Model = model;
  40. if (parentBranchIfAny != null) {
  41. Depth = parentBranchIfAny.Depth + 1;
  42. Parent = parentBranchIfAny;
  43. }
  44. }
  45. /// <summary>
  46. /// Fetch the children of this branch. This method populates <see cref="ChildBranches"/>
  47. /// </summary>
  48. public virtual void FetchChildren ()
  49. {
  50. if (tree.TreeBuilder == null) {
  51. return;
  52. }
  53. var children = tree.TreeBuilder.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
  54. this.ChildBranches = children.ToDictionary (k => k, val => new Branch<T> (tree, this, val));
  55. }
  56. /// <summary>
  57. /// Returns the width of the line including prefix and the results
  58. /// of <see cref="TreeView{T}.AspectGetter"/> (the line body).
  59. /// </summary>
  60. /// <returns></returns>
  61. public virtual int GetWidth (ConsoleDriver driver)
  62. {
  63. return
  64. GetLinePrefix (driver).Sum (Rune.ColumnWidth) +
  65. Rune.ColumnWidth (GetExpandableSymbol (driver)) +
  66. (tree.AspectGetter (Model) ?? "").Length;
  67. }
  68. /// <summary>
  69. /// Renders the current <see cref="Model"/> on the specified line <paramref name="y"/>
  70. /// </summary>
  71. /// <param name="driver"></param>
  72. /// <param name="colorScheme"></param>
  73. /// <param name="y"></param>
  74. /// <param name="availableWidth"></param>
  75. public virtual void Draw (ConsoleDriver driver, ColorScheme colorScheme, int y, int availableWidth)
  76. {
  77. // true if the current line of the tree is the selected one and control has focus
  78. bool isSelected = tree.IsSelected (Model);// && tree.HasFocus;
  79. Attribute lineColor = isSelected ? (tree.HasFocus ? colorScheme.HotFocus : colorScheme.HotNormal) : colorScheme.Normal ;
  80. driver.SetAttribute (lineColor);
  81. // Everything on line before the expansion run and branch text
  82. Rune [] prefix = GetLinePrefix (driver).ToArray ();
  83. Rune expansion = GetExpandableSymbol (driver);
  84. string lineBody = tree.AspectGetter (Model) ?? "";
  85. tree.Move (0, y);
  86. // if we have scrolled to the right then bits of the prefix will have dispeared off the screen
  87. int toSkip = tree.ScrollOffsetHorizontal;
  88. // Draw the line prefix (all paralell lanes or whitespace and an expand/collapse/leaf symbol)
  89. foreach (Rune r in prefix) {
  90. if (toSkip > 0) {
  91. toSkip--;
  92. } else {
  93. driver.AddRune (r);
  94. availableWidth -= Rune.ColumnWidth (r);
  95. }
  96. }
  97. // pick color for expanded symbol
  98. if (tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors) {
  99. Attribute color;
  100. if (tree.Style.ColorExpandSymbol) {
  101. color = isSelected ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal;
  102. } else {
  103. color = lineColor;
  104. }
  105. if (tree.Style.InvertExpandSymbolColors) {
  106. color = new Attribute (color.Background, color.Foreground);
  107. }
  108. driver.SetAttribute (color);
  109. }
  110. if (toSkip > 0) {
  111. toSkip--;
  112. } else {
  113. driver.AddRune (expansion);
  114. availableWidth -= Rune.ColumnWidth (expansion);
  115. }
  116. // horizontal scrolling has already skipped the prefix but now must also skip some of the line body
  117. if (toSkip > 0) {
  118. if (toSkip > lineBody.Length) {
  119. lineBody = "";
  120. } else {
  121. lineBody = lineBody.Substring (toSkip);
  122. }
  123. }
  124. // If body of line is too long
  125. if (lineBody.Sum (l => Rune.ColumnWidth (l)) > availableWidth) {
  126. // remaining space is zero and truncate the line
  127. lineBody = new string (lineBody.TakeWhile (c => (availableWidth -= Rune.ColumnWidth (c)) >= 0).ToArray ());
  128. availableWidth = 0;
  129. } else {
  130. // line is short so remaining width will be whatever comes after the line body
  131. availableWidth -= lineBody.Length;
  132. }
  133. // default behaviour is for model to use the color scheme
  134. // of the tree view
  135. var modelColor = lineColor;
  136. // if custom color delegate invoke it
  137. if(tree.ColorGetter != null)
  138. {
  139. var modelScheme = tree.ColorGetter(Model);
  140. // if custom color scheme is defined for this Model
  141. if(modelScheme != null)
  142. {
  143. // use it
  144. modelColor = isSelected ? modelScheme.Focus : modelScheme.Normal;
  145. }
  146. }
  147. driver.SetAttribute (modelColor);
  148. driver.AddStr (lineBody);
  149. driver.SetAttribute (lineColor);
  150. if (availableWidth > 0) {
  151. driver.AddStr (new string (' ', availableWidth));
  152. }
  153. driver.SetAttribute (colorScheme.Normal);
  154. }
  155. /// <summary>
  156. /// Gets all characters to render prior to the current branches line. This includes indentation
  157. /// whitespace and any tree branches (if enabled)
  158. /// </summary>
  159. /// <param name="driver"></param>
  160. /// <returns></returns>
  161. private IEnumerable<Rune> GetLinePrefix (ConsoleDriver driver)
  162. {
  163. // If not showing line branches or this is a root object
  164. if (!tree.Style.ShowBranchLines) {
  165. for (int i = 0; i < Depth; i++) {
  166. yield return new Rune (' ');
  167. }
  168. yield break;
  169. }
  170. // yield indentations with runes appropriate to the state of the parents
  171. foreach (var cur in GetParentBranches ().Reverse ()) {
  172. if (cur.IsLast ()) {
  173. yield return new Rune (' ');
  174. } else {
  175. yield return driver.VLine;
  176. }
  177. yield return new Rune (' ');
  178. }
  179. if (IsLast ()) {
  180. yield return driver.LLCorner;
  181. } else {
  182. yield return driver.LeftTee;
  183. }
  184. }
  185. /// <summary>
  186. /// Returns all parents starting with the immediate parent and ending at the root
  187. /// </summary>
  188. /// <returns></returns>
  189. private IEnumerable<Branch<T>> GetParentBranches ()
  190. {
  191. var cur = Parent;
  192. while (cur != null) {
  193. yield return cur;
  194. cur = cur.Parent;
  195. }
  196. }
  197. /// <summary>
  198. /// Returns an appropriate symbol for displaying next to the string representation of
  199. /// the <see cref="Model"/> object to indicate whether it <see cref="IsExpanded"/> or
  200. /// not (or it is a leaf)
  201. /// </summary>
  202. /// <param name="driver"></param>
  203. /// <returns></returns>
  204. public Rune GetExpandableSymbol (ConsoleDriver driver)
  205. {
  206. var leafSymbol = tree.Style.ShowBranchLines ? driver.HLine : ' ';
  207. if (IsExpanded) {
  208. return tree.Style.CollapseableSymbol ?? leafSymbol;
  209. }
  210. if (CanExpand ()) {
  211. return tree.Style.ExpandableSymbol ?? leafSymbol;
  212. }
  213. return leafSymbol;
  214. }
  215. /// <summary>
  216. /// Returns true if the current branch can be expanded according to
  217. /// the <see cref="TreeBuilder{T}"/> or cached children already fetched
  218. /// </summary>
  219. /// <returns></returns>
  220. public bool CanExpand ()
  221. {
  222. // if we do not know the children yet
  223. if (ChildBranches == null) {
  224. //if there is a rapid method for determining whether there are children
  225. if (tree.TreeBuilder.SupportsCanExpand) {
  226. return tree.TreeBuilder.CanExpand (Model);
  227. }
  228. //there is no way of knowing whether we can expand without fetching the children
  229. FetchChildren ();
  230. }
  231. //we fetched or already know the children, so return whether we have any
  232. return ChildBranches.Any ();
  233. }
  234. /// <summary>
  235. /// Expands the current branch if possible
  236. /// </summary>
  237. public void Expand ()
  238. {
  239. if (ChildBranches == null) {
  240. FetchChildren ();
  241. }
  242. if (ChildBranches.Any ()) {
  243. IsExpanded = true;
  244. }
  245. }
  246. /// <summary>
  247. /// Marks the branch as collapsed (<see cref="IsExpanded"/> false)
  248. /// </summary>
  249. public void Collapse ()
  250. {
  251. IsExpanded = false;
  252. }
  253. /// <summary>
  254. /// Refreshes cached knowledge in this branch e.g. what children an object has
  255. /// </summary>
  256. /// <param name="startAtTop">True to also refresh all <see cref="Parent"/>
  257. /// branches (starting with the root)</param>
  258. public void Refresh (bool startAtTop)
  259. {
  260. // if we must go up and refresh from the top down
  261. if (startAtTop) {
  262. Parent?.Refresh (true);
  263. }
  264. // we don't want to loose the state of our children so lets be selective about how we refresh
  265. //if we don't know about any children yet just use the normal method
  266. if (ChildBranches == null) {
  267. FetchChildren ();
  268. } else {
  269. // we already knew about some children so preserve the state of the old children
  270. // first gather the new Children
  271. var newChildren = tree.TreeBuilder?.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
  272. // Children who no longer appear need to go
  273. foreach (var toRemove in ChildBranches.Keys.Except (newChildren).ToArray ()) {
  274. ChildBranches.Remove (toRemove);
  275. //also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
  276. if (Equals (tree.SelectedObject, toRemove)) {
  277. tree.SelectedObject = Model;
  278. }
  279. }
  280. // New children need to be added
  281. foreach (var newChild in newChildren) {
  282. // If we don't know about the child yet we need a new branch
  283. if (!ChildBranches.ContainsKey (newChild)) {
  284. ChildBranches.Add (newChild, new Branch<T> (tree, this, newChild));
  285. } else {
  286. //we already have this object but update the reference anyway incase Equality match but the references are new
  287. ChildBranches [newChild].Model = newChild;
  288. }
  289. }
  290. }
  291. }
  292. /// <summary>
  293. /// Calls <see cref="Refresh(bool)"/> on the current branch and all expanded children
  294. /// </summary>
  295. internal void Rebuild ()
  296. {
  297. Refresh (false);
  298. // if we know about our children
  299. if (ChildBranches != null) {
  300. if (IsExpanded) {
  301. //if we are expanded we need to updatethe visible children
  302. foreach (var child in ChildBranches) {
  303. child.Value.Rebuild ();
  304. }
  305. } else {
  306. // we are not expanded so should forget about children because they may not exist anymore
  307. ChildBranches = null;
  308. }
  309. }
  310. }
  311. /// <summary>
  312. /// Returns true if this branch has parents and it is the last node of it's parents
  313. /// branches (or last root of the tree)
  314. /// </summary>
  315. /// <returns></returns>
  316. private bool IsLast ()
  317. {
  318. if (Parent == null) {
  319. return this == tree.roots.Values.LastOrDefault ();
  320. }
  321. return Parent.ChildBranches.Values.LastOrDefault () == this;
  322. }
  323. /// <summary>
  324. /// Returns true if the given x offset on the branch line is the +/- symbol. Returns
  325. /// false if not showing expansion symbols or leaf node etc
  326. /// </summary>
  327. /// <param name="driver"></param>
  328. /// <param name="x"></param>
  329. /// <returns></returns>
  330. internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
  331. {
  332. // if leaf node then we cannot expand
  333. if (!CanExpand ()) {
  334. return false;
  335. }
  336. // if we could theoretically expand
  337. if (!IsExpanded && tree.Style.ExpandableSymbol != null) {
  338. return x == GetLinePrefix (driver).Count ();
  339. }
  340. // if we could theoretically collapse
  341. if (IsExpanded && tree.Style.CollapseableSymbol != null) {
  342. return x == GetLinePrefix (driver).Count ();
  343. }
  344. return false;
  345. }
  346. /// <summary>
  347. /// Expands the current branch and all children branches
  348. /// </summary>
  349. internal void ExpandAll ()
  350. {
  351. Expand ();
  352. if (ChildBranches != null) {
  353. foreach (var child in ChildBranches) {
  354. child.Value.ExpandAll ();
  355. }
  356. }
  357. }
  358. /// <summary>
  359. /// Collapses the current branch and all children branches (even though those branches are
  360. /// no longer visible they retain collapse/expansion state)
  361. /// </summary>
  362. internal void CollapseAll ()
  363. {
  364. Collapse ();
  365. if (ChildBranches != null) {
  366. foreach (var child in ChildBranches) {
  367. child.Value.CollapseAll ();
  368. }
  369. }
  370. }
  371. }
  372. }