ConsoleDriver.cs 36 KB

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  1. #nullable enable
  2. //
  3. // ConsoleDriver.cs: Base class for Terminal.Gui ConsoleDriver implementations.
  4. //
  5. using System.Diagnostics;
  6. namespace Terminal.Gui;
  7. /// <summary>Base class for Terminal.Gui ConsoleDriver implementations.</summary>
  8. /// <remarks>
  9. /// There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -
  10. /// <see cref="WindowsDriver"/> - <see cref="NetDriver"/> that uses the .NET Console API - <see cref="FakeConsole"/>
  11. /// for unit testing.
  12. /// </remarks>
  13. public abstract class ConsoleDriver
  14. {
  15. // As performance is a concern, we keep track of the dirty lines and only refresh those.
  16. // This is in addition to the dirty flag on each cell.
  17. internal bool []? _dirtyLines;
  18. // QUESTION: When non-full screen apps are supported, will this represent the app size, or will that be in Application?
  19. /// <summary>Gets the location and size of the terminal screen.</summary>
  20. internal Rectangle Screen => new (0, 0, Cols, Rows);
  21. private Region? _clip = null;
  22. /// <summary>
  23. /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
  24. /// to.
  25. /// </summary>
  26. /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
  27. internal Region? Clip
  28. {
  29. get => _clip;
  30. set
  31. {
  32. if (_clip == value)
  33. {
  34. return;
  35. }
  36. _clip = value;
  37. // Don't ever let Clip be bigger than Screen
  38. if (_clip is { })
  39. {
  40. _clip.Intersect (Screen);
  41. }
  42. }
  43. }
  44. /// <summary>Get the operating system clipboard.</summary>
  45. public IClipboard? Clipboard { get; internal set; }
  46. /// <summary>
  47. /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  48. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  49. /// </summary>
  50. internal int Col { get; private set; }
  51. /// <summary>The number of columns visible in the terminal.</summary>
  52. internal virtual int Cols
  53. {
  54. get => _cols;
  55. set
  56. {
  57. _cols = value;
  58. ClearContents ();
  59. }
  60. }
  61. /// <summary>
  62. /// The contents of the application output. The driver outputs this buffer to the terminal when
  63. /// <see cref="UpdateScreen"/> is called.
  64. /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
  65. /// </summary>
  66. internal Cell [,]? Contents { get; set; }
  67. /// <summary>The leftmost column in the terminal.</summary>
  68. internal virtual int Left { get; set; } = 0;
  69. /// <summary>
  70. /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  71. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  72. /// </summary>
  73. internal int Row { get; private set; }
  74. /// <summary>The number of rows visible in the terminal.</summary>
  75. internal virtual int Rows
  76. {
  77. get => _rows;
  78. set
  79. {
  80. _rows = value;
  81. ClearContents ();
  82. }
  83. }
  84. /// <summary>The topmost row in the terminal.</summary>
  85. internal virtual int Top { get; set; } = 0;
  86. /// <summary>
  87. /// Set this to true in any unit tests that attempt to test drivers other than FakeDriver.
  88. /// <code>
  89. /// public ColorTests ()
  90. /// {
  91. /// ConsoleDriver.RunningUnitTests = true;
  92. /// }
  93. /// </code>
  94. /// </summary>
  95. internal static bool RunningUnitTests { get; set; }
  96. /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
  97. /// <remarks>
  98. /// <para>
  99. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  100. /// <paramref name="rune"/> required, even if the new column value is outside of the <see cref="Clip"/> or screen
  101. /// dimensions defined by <see cref="Cols"/>.
  102. /// </para>
  103. /// <para>
  104. /// If <paramref name="rune"/> requires more than one column, and <see cref="Col"/> plus the number of columns
  105. /// needed exceeds the <see cref="Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
  106. /// will be added instead.
  107. /// </para>
  108. /// </remarks>
  109. /// <param name="rune">Rune to add.</param>
  110. internal void AddRune (Rune rune)
  111. {
  112. int runeWidth = -1;
  113. bool validLocation = IsValidLocation (rune, Col, Row);
  114. if (Contents is null)
  115. {
  116. return;
  117. }
  118. Rectangle clipRect = Clip!.GetBounds ();
  119. if (validLocation)
  120. {
  121. rune = rune.MakePrintable ();
  122. runeWidth = rune.GetColumns ();
  123. lock (Contents)
  124. {
  125. if (runeWidth == 0 && rune.IsCombiningMark ())
  126. {
  127. // AtlasEngine does not support NON-NORMALIZED combining marks in a way
  128. // compatible with the driver architecture. Any CMs (except in the first col)
  129. // are correctly combined with the base char, but are ALSO treated as 1 column
  130. // width codepoints E.g. `echo "[e`u{0301}`u{0301}]"` will output `[é ]`.
  131. //
  132. // Until this is addressed (see Issue #), we do our best by
  133. // a) Attempting to normalize any CM with the base char to it's left
  134. // b) Ignoring any CMs that don't normalize
  135. if (Col > 0)
  136. {
  137. if (Contents [Row, Col - 1].CombiningMarks.Count > 0)
  138. {
  139. // Just add this mark to the list
  140. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  141. // Ignore. Don't move to next column (let the driver figure out what to do).
  142. }
  143. else
  144. {
  145. // Attempt to normalize the cell to our left combined with this mark
  146. string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
  147. // Normalize to Form C (Canonical Composition)
  148. string normalized = combined.Normalize (NormalizationForm.FormC);
  149. if (normalized.Length == 1)
  150. {
  151. // It normalized! We can just set the Cell to the left with the
  152. // normalized codepoint
  153. Contents [Row, Col - 1].Rune = (Rune)normalized [0];
  154. // Ignore. Don't move to next column because we're already there
  155. }
  156. else
  157. {
  158. // It didn't normalize. Add it to the Cell to left's CM list
  159. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  160. // Ignore. Don't move to next column (let the driver figure out what to do).
  161. }
  162. }
  163. Contents [Row, Col - 1].Attribute = CurrentAttribute;
  164. Contents [Row, Col - 1].IsDirty = true;
  165. }
  166. else
  167. {
  168. // Most drivers will render a combining mark at col 0 as the mark
  169. Contents [Row, Col].Rune = rune;
  170. Contents [Row, Col].Attribute = CurrentAttribute;
  171. Contents [Row, Col].IsDirty = true;
  172. Col++;
  173. }
  174. }
  175. else
  176. {
  177. Contents [Row, Col].Attribute = CurrentAttribute;
  178. Contents [Row, Col].IsDirty = true;
  179. if (Col > 0)
  180. {
  181. // Check if cell to left has a wide glyph
  182. if (Contents [Row, Col - 1].Rune.GetColumns () > 1)
  183. {
  184. // Invalidate cell to left
  185. Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
  186. Contents [Row, Col - 1].IsDirty = true;
  187. }
  188. }
  189. if (runeWidth < 1)
  190. {
  191. Contents [Row, Col].Rune = Rune.ReplacementChar;
  192. }
  193. else if (runeWidth == 1)
  194. {
  195. Contents [Row, Col].Rune = rune;
  196. if (Col < clipRect.Right - 1)
  197. {
  198. Contents [Row, Col + 1].IsDirty = true;
  199. }
  200. }
  201. else if (runeWidth == 2)
  202. {
  203. if (!Clip.Contains (Col + 1, Row))
  204. {
  205. // We're at the right edge of the clip, so we can't display a wide character.
  206. // TODO: Figure out if it is better to show a replacement character or ' '
  207. Contents [Row, Col].Rune = Rune.ReplacementChar;
  208. }
  209. else if (!Clip.Contains (Col, Row))
  210. {
  211. // Our 1st column is outside the clip, so we can't display a wide character.
  212. Contents [Row, Col+1].Rune = Rune.ReplacementChar;
  213. }
  214. else
  215. {
  216. Contents [Row, Col].Rune = rune;
  217. if (Col < clipRect.Right - 1)
  218. {
  219. // Invalidate cell to right so that it doesn't get drawn
  220. // TODO: Figure out if it is better to show a replacement character or ' '
  221. Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
  222. Contents [Row, Col + 1].IsDirty = true;
  223. }
  224. }
  225. }
  226. else
  227. {
  228. // This is a non-spacing character, so we don't need to do anything
  229. Contents [Row, Col].Rune = (Rune)' ';
  230. Contents [Row, Col].IsDirty = false;
  231. }
  232. _dirtyLines! [Row] = true;
  233. }
  234. }
  235. }
  236. if (runeWidth is < 0 or > 0)
  237. {
  238. Col++;
  239. }
  240. if (runeWidth > 1)
  241. {
  242. Debug.Assert (runeWidth <= 2);
  243. if (validLocation && Col < clipRect.Right)
  244. {
  245. lock (Contents!)
  246. {
  247. // This is a double-width character, and we are not at the end of the line.
  248. // Col now points to the second column of the character. Ensure it doesn't
  249. // Get rendered.
  250. Contents [Row, Col].IsDirty = false;
  251. Contents [Row, Col].Attribute = CurrentAttribute;
  252. // TODO: Determine if we should wipe this out (for now now)
  253. //Contents [Row, Col].Rune = (Rune)' ';
  254. }
  255. }
  256. Col++;
  257. }
  258. }
  259. /// <summary>
  260. /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
  261. /// convenience method that calls <see cref="AddRune(Rune)"/> with the <see cref="Rune"/> constructor.
  262. /// </summary>
  263. /// <param name="c">Character to add.</param>
  264. internal void AddRune (char c) { AddRune (new Rune (c)); }
  265. /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
  266. /// <remarks>
  267. /// <para>
  268. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  269. /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="Clip"/> or screen
  270. /// dimensions defined by <see cref="Cols"/>.
  271. /// </para>
  272. /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
  273. /// </remarks>
  274. /// <param name="str">String.</param>
  275. internal void AddStr (string str)
  276. {
  277. List<Rune> runes = str.EnumerateRunes ().ToList ();
  278. for (var i = 0; i < runes.Count; i++)
  279. {
  280. AddRune (runes [i]);
  281. }
  282. }
  283. /// <summary>Clears the <see cref="Contents"/> of the driver.</summary>
  284. internal void ClearContents ()
  285. {
  286. Contents = new Cell [Rows, Cols];
  287. //CONCURRENCY: Unsynchronized access to Clip isn't safe.
  288. // TODO: ClearContents should not clear the clip; it should only clear the contents. Move clearing it elsewhere.
  289. Clip = new (Screen);
  290. _dirtyLines = new bool [Rows];
  291. lock (Contents)
  292. {
  293. for (var row = 0; row < Rows; row++)
  294. {
  295. for (var c = 0; c < Cols; c++)
  296. {
  297. Contents [row, c] = new Cell
  298. {
  299. Rune = (Rune)' ',
  300. Attribute = new Attribute (Color.White, Color.Black),
  301. IsDirty = true
  302. };
  303. }
  304. _dirtyLines [row] = true;
  305. }
  306. }
  307. ClearedContents?.Invoke (this, EventArgs.Empty);
  308. }
  309. /// <summary>
  310. /// Raised each time <see cref="ClearContents"/> is called. For benchmarking.
  311. /// </summary>
  312. public event EventHandler<EventArgs>? ClearedContents;
  313. /// <summary>
  314. /// Sets <see cref="Contents"/> as dirty for situations where views
  315. /// don't need layout and redrawing, but just refresh the screen.
  316. /// </summary>
  317. internal void SetContentsAsDirty ()
  318. {
  319. lock (Contents!)
  320. {
  321. for (var row = 0; row < Rows; row++)
  322. {
  323. for (var c = 0; c < Cols; c++)
  324. {
  325. Contents [row, c].IsDirty = true;
  326. }
  327. _dirtyLines! [row] = true;
  328. }
  329. }
  330. }
  331. /// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
  332. /// <returns><see langword="true"/> upon success</returns>
  333. public abstract bool EnsureCursorVisibility ();
  334. /// <summary>Fills the specified rectangle with the specified rune, using <see cref="CurrentAttribute"/></summary>
  335. /// <remarks>
  336. /// The value of <see cref="Clip"/> is honored. Any parts of the rectangle not in the clip will not be drawn.
  337. /// </remarks>
  338. /// <param name="rect">The Screen-relative rectangle.</param>
  339. /// <param name="rune">The Rune used to fill the rectangle</param>
  340. internal void FillRect (Rectangle rect, Rune rune = default)
  341. {
  342. // BUGBUG: This should be a method on Region
  343. rect = Rectangle.Intersect (rect, Clip?.GetBounds () ?? Screen);
  344. lock (Contents!)
  345. {
  346. for (int r = rect.Y; r < rect.Y + rect.Height; r++)
  347. {
  348. for (int c = rect.X; c < rect.X + rect.Width; c++)
  349. {
  350. if (!IsValidLocation (rune, c, r))
  351. {
  352. continue;
  353. }
  354. Contents [r, c] = new Cell
  355. {
  356. Rune = (rune != default ? rune : (Rune)' '),
  357. Attribute = CurrentAttribute, IsDirty = true
  358. };
  359. _dirtyLines! [r] = true;
  360. }
  361. }
  362. }
  363. }
  364. /// <summary>
  365. /// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
  366. /// that calls <see cref="FillRect(Rectangle, Rune)"/>.
  367. /// </summary>
  368. /// <param name="rect"></param>
  369. /// <param name="c"></param>
  370. internal void FillRect (Rectangle rect, char c) { FillRect (rect, new Rune (c)); }
  371. /// <summary>Gets the terminal cursor visibility.</summary>
  372. /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
  373. /// <returns><see langword="true"/> upon success</returns>
  374. public abstract bool GetCursorVisibility (out CursorVisibility visibility);
  375. /// <summary>Returns the name of the driver and relevant library version information.</summary>
  376. /// <returns></returns>
  377. public virtual string GetVersionInfo () { return GetType ().Name; }
  378. /// <summary>Tests if the specified rune is supported by the driver.</summary>
  379. /// <param name="rune"></param>
  380. /// <returns>
  381. /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
  382. /// support displaying this rune.
  383. /// </returns>
  384. public virtual bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
  385. /// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
  386. /// <param name="rune">Used to determine if one or two columns are required.</param>
  387. /// <param name="col">The column.</param>
  388. /// <param name="row">The row.</param>
  389. /// <returns>
  390. /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="Clip"/>.
  391. /// <see langword="true"/> otherwise.
  392. /// </returns>
  393. internal bool IsValidLocation (Rune rune, int col, int row)
  394. {
  395. if (rune.GetColumns () < 2)
  396. {
  397. return col >= 0 && row >= 0 && col < Cols && row < Rows && Clip!.Contains (col, row);
  398. }
  399. else
  400. {
  401. return Clip!.Contains (col, row) || Clip!.Contains (col + 1, row);
  402. }
  403. }
  404. // TODO: Make internal once Menu is upgraded
  405. /// <summary>
  406. /// Updates <see cref="Col"/> and <see cref="Row"/> to the specified column and row in <see cref="Contents"/>.
  407. /// Used by <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  408. /// </summary>
  409. /// <remarks>
  410. /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
  411. /// <para>
  412. /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="Cols"/> and
  413. /// <see cref="Rows"/>, the method still sets those properties.
  414. /// </para>
  415. /// </remarks>
  416. /// <param name="col">Column to move to.</param>
  417. /// <param name="row">Row to move to.</param>
  418. public virtual void Move (int col, int row)
  419. {
  420. //Debug.Assert (col >= 0 && row >= 0 && col < Contents.GetLength(1) && row < Contents.GetLength(0));
  421. Col = col;
  422. Row = row;
  423. }
  424. /// <summary>Called when the terminal size changes. Fires the <see cref="SizeChanged"/> event.</summary>
  425. /// <param name="args"></param>
  426. internal void OnSizeChanged (SizeChangedEventArgs args) { SizeChanged?.Invoke (this, args); }
  427. /// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
  428. internal void Refresh ()
  429. {
  430. bool updated = UpdateScreen ();
  431. UpdateCursor ();
  432. Refreshed?.Invoke (this, new EventArgs<bool> (in updated));
  433. }
  434. /// <summary>
  435. /// Raised each time <see cref="Refresh"/> is called. For benchmarking.
  436. /// </summary>
  437. public event EventHandler<EventArgs<bool>>? Refreshed;
  438. /// <summary>Sets the terminal cursor visibility.</summary>
  439. /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
  440. /// <returns><see langword="true"/> upon success</returns>
  441. public abstract bool SetCursorVisibility (CursorVisibility visibility);
  442. /// <summary>The event fired when the terminal is resized.</summary>
  443. public event EventHandler<SizeChangedEventArgs>? SizeChanged;
  444. /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
  445. /// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
  446. public abstract void Suspend ();
  447. /// <summary>Sets the position of the terminal cursor to <see cref="Col"/> and <see cref="Row"/>.</summary>
  448. public abstract void UpdateCursor ();
  449. /// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
  450. /// <returns><see langword="true"/> if any updates to the screen were made.</returns>
  451. public abstract bool UpdateScreen ();
  452. #region Setup & Teardown
  453. /// <summary>Initializes the driver</summary>
  454. /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
  455. internal abstract MainLoop Init ();
  456. /// <summary>Ends the execution of the console driver.</summary>
  457. internal abstract void End ();
  458. #endregion
  459. #region Color Handling
  460. /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
  461. public virtual bool SupportsTrueColor => true;
  462. // TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
  463. // BUGBUG: Application.Force16Colors should be bool? so if SupportsTrueColor and Application.Force16Colors == false, this doesn't override
  464. /// <summary>
  465. /// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
  466. /// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
  467. /// </summary>
  468. /// <remarks>
  469. /// <para>
  470. /// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
  471. /// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
  472. /// </para>
  473. /// </remarks>
  474. internal virtual bool Force16Colors
  475. {
  476. get => Application.Force16Colors || !SupportsTrueColor;
  477. set => Application.Force16Colors = value || !SupportsTrueColor;
  478. }
  479. private Attribute _currentAttribute;
  480. private int _cols;
  481. private int _rows;
  482. /// <summary>
  483. /// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
  484. /// call.
  485. /// </summary>
  486. public Attribute CurrentAttribute
  487. {
  488. get => _currentAttribute;
  489. set
  490. {
  491. // TODO: This makes ConsoleDriver dependent on Application, which is not ideal. Once Attribute.PlatformColor is removed, this can be fixed.
  492. if (Application.Driver is { })
  493. {
  494. _currentAttribute = new Attribute (value.Foreground, value.Background);
  495. return;
  496. }
  497. _currentAttribute = value;
  498. }
  499. }
  500. /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
  501. /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
  502. /// <param name="c">C.</param>
  503. internal Attribute SetAttribute (Attribute c)
  504. {
  505. Attribute prevAttribute = CurrentAttribute;
  506. CurrentAttribute = c;
  507. return prevAttribute;
  508. }
  509. /// <summary>Gets the current <see cref="Attribute"/>.</summary>
  510. /// <returns>The current attribute.</returns>
  511. internal Attribute GetAttribute () { return CurrentAttribute; }
  512. // TODO: This is only overridden by CursesDriver. Once CursesDriver supports 24-bit color, this virtual method can be
  513. // removed (and Attribute can lose the platformColor property).
  514. /// <summary>Makes an <see cref="Attribute"/>.</summary>
  515. /// <param name="foreground">The foreground color.</param>
  516. /// <param name="background">The background color.</param>
  517. /// <returns>The attribute for the foreground and background colors.</returns>
  518. public virtual Attribute MakeColor (in Color foreground, in Color background)
  519. {
  520. // Encode the colors into the int value.
  521. return new Attribute (
  522. -1, // only used by cursesdriver!
  523. foreground,
  524. background
  525. );
  526. }
  527. #endregion
  528. #region Mouse and Keyboard
  529. /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="KeyUp"/>.</summary>
  530. public event EventHandler<Key>? KeyDown;
  531. /// <summary>
  532. /// Called when a key is pressed down. Fires the <see cref="KeyDown"/> event. This is a precursor to
  533. /// <see cref="OnKeyUp"/>.
  534. /// </summary>
  535. /// <param name="a"></param>
  536. public void OnKeyDown (Key a) { KeyDown?.Invoke (this, a); }
  537. /// <summary>Event fired when a key is released.</summary>
  538. /// <remarks>
  539. /// Drivers that do not support key release events will fire this event after <see cref="KeyDown"/> processing is
  540. /// complete.
  541. /// </remarks>
  542. public event EventHandler<Key>? KeyUp;
  543. /// <summary>Called when a key is released. Fires the <see cref="KeyUp"/> event.</summary>
  544. /// <remarks>
  545. /// Drivers that do not support key release events will call this method after <see cref="OnKeyDown"/> processing
  546. /// is complete.
  547. /// </remarks>
  548. /// <param name="a"></param>
  549. public void OnKeyUp (Key a) { KeyUp?.Invoke (this, a); }
  550. /// <summary>Event fired when a mouse event occurs.</summary>
  551. public event EventHandler<MouseEventArgs>? MouseEvent;
  552. /// <summary>Called when a mouse event occurs. Fires the <see cref="MouseEvent"/> event.</summary>
  553. /// <param name="a"></param>
  554. public void OnMouseEvent (MouseEventArgs a)
  555. {
  556. // Ensure ScreenPosition is set
  557. a.ScreenPosition = a.Position;
  558. MouseEvent?.Invoke (this, a);
  559. }
  560. /// <summary>Simulates a key press.</summary>
  561. /// <param name="keyChar">The key character.</param>
  562. /// <param name="key">The key.</param>
  563. /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
  564. /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
  565. /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
  566. public abstract void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
  567. #endregion
  568. }
  569. /// <summary>
  570. /// The <see cref="KeyCode"/> enumeration encodes key information from <see cref="ConsoleDriver"/>s and provides a
  571. /// consistent way for application code to specify keys and receive key events.
  572. /// <para>
  573. /// The <see cref="Key"/> class provides a higher-level abstraction, with helper methods and properties for
  574. /// common operations. For example, <see cref="Key.IsAlt"/> and <see cref="Key.IsCtrl"/> provide a convenient way
  575. /// to check whether the Alt or Ctrl modifier keys were pressed when a key was pressed.
  576. /// </para>
  577. /// </summary>
  578. /// <remarks>
  579. /// <para>
  580. /// Lowercase alpha keys are encoded as values between 65 and 90 corresponding to the un-shifted A to Z keys on a
  581. /// keyboard. Enum values are provided for these (e.g. <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.).
  582. /// Even though the values are the same as the ASCII values for uppercase characters, these enum values represent
  583. /// *lowercase*, un-shifted characters.
  584. /// </para>
  585. /// <para>
  586. /// Numeric keys are the values between 48 and 57 corresponding to 0 to 9 (e.g. <see cref="KeyCode.D0"/>,
  587. /// <see cref="KeyCode.D1"/>, etc.).
  588. /// </para>
  589. /// <para>
  590. /// The shift modifiers (<see cref="KeyCode.ShiftMask"/>, <see cref="KeyCode.CtrlMask"/>, and
  591. /// <see cref="KeyCode.AltMask"/>) can be combined (with logical or) with the other key codes to represent shifted
  592. /// keys. For example, the <see cref="KeyCode.A"/> enum value represents the un-shifted 'a' key, while
  593. /// <see cref="KeyCode.ShiftMask"/> | <see cref="KeyCode.A"/> represents the 'A' key (shifted 'a' key). Likewise,
  594. /// <see cref="KeyCode.AltMask"/> | <see cref="KeyCode.A"/> represents the 'Alt+A' key combination.
  595. /// </para>
  596. /// <para>
  597. /// All other keys that produce a printable character are encoded as the Unicode value of the character. For
  598. /// example, the <see cref="KeyCode"/> for the '!' character is 33, which is the Unicode value for '!'. Likewise,
  599. /// `â` is 226, `Â` is 194, etc.
  600. /// </para>
  601. /// <para>
  602. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  603. /// the one of the lower bits (as extracted by <see cref="CharMask"/>).
  604. /// </para>
  605. /// </remarks>
  606. [Flags]
  607. public enum KeyCode : uint
  608. {
  609. /// <summary>
  610. /// Mask that indicates that the key is a unicode codepoint. Values outside this range indicate the key has shift
  611. /// modifiers or is a special key like function keys, arrows keys and so on.
  612. /// </summary>
  613. CharMask = 0x_f_ffff,
  614. /// <summary>
  615. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  616. /// in the lower bits (as extracted by <see cref="CharMask"/>).
  617. /// </summary>
  618. SpecialMask = 0x_fff0_0000,
  619. /// <summary>
  620. /// When this value is set, the Key encodes the sequence Shift-KeyValue. The actual value must be extracted by
  621. /// removing the ShiftMask.
  622. /// </summary>
  623. ShiftMask = 0x_1000_0000,
  624. /// <summary>
  625. /// When this value is set, the Key encodes the sequence Alt-KeyValue. The actual value must be extracted by
  626. /// removing the AltMask.
  627. /// </summary>
  628. AltMask = 0x_8000_0000,
  629. /// <summary>
  630. /// When this value is set, the Key encodes the sequence Ctrl-KeyValue. The actual value must be extracted by
  631. /// removing the CtrlMask.
  632. /// </summary>
  633. CtrlMask = 0x_4000_0000,
  634. /// <summary>The key code representing an invalid or empty key.</summary>
  635. Null = 0,
  636. /// <summary>Backspace key.</summary>
  637. Backspace = 8,
  638. /// <summary>The key code for the tab key (forwards tab key).</summary>
  639. Tab = 9,
  640. /// <summary>The key code for the return key.</summary>
  641. Enter = ConsoleKey.Enter,
  642. /// <summary>The key code for the clear key.</summary>
  643. Clear = 12,
  644. /// <summary>The key code for the escape key.</summary>
  645. Esc = 27,
  646. /// <summary>The key code for the space bar key.</summary>
  647. Space = 32,
  648. /// <summary>Digit 0.</summary>
  649. D0 = 48,
  650. /// <summary>Digit 1.</summary>
  651. D1,
  652. /// <summary>Digit 2.</summary>
  653. D2,
  654. /// <summary>Digit 3.</summary>
  655. D3,
  656. /// <summary>Digit 4.</summary>
  657. D4,
  658. /// <summary>Digit 5.</summary>
  659. D5,
  660. /// <summary>Digit 6.</summary>
  661. D6,
  662. /// <summary>Digit 7.</summary>
  663. D7,
  664. /// <summary>Digit 8.</summary>
  665. D8,
  666. /// <summary>Digit 9.</summary>
  667. D9,
  668. /// <summary>The key code for the A key</summary>
  669. A = 65,
  670. /// <summary>The key code for the B key</summary>
  671. B,
  672. /// <summary>The key code for the C key</summary>
  673. C,
  674. /// <summary>The key code for the D key</summary>
  675. D,
  676. /// <summary>The key code for the E key</summary>
  677. E,
  678. /// <summary>The key code for the F key</summary>
  679. F,
  680. /// <summary>The key code for the G key</summary>
  681. G,
  682. /// <summary>The key code for the H key</summary>
  683. H,
  684. /// <summary>The key code for the I key</summary>
  685. I,
  686. /// <summary>The key code for the J key</summary>
  687. J,
  688. /// <summary>The key code for the K key</summary>
  689. K,
  690. /// <summary>The key code for the L key</summary>
  691. L,
  692. /// <summary>The key code for the M key</summary>
  693. M,
  694. /// <summary>The key code for the N key</summary>
  695. N,
  696. /// <summary>The key code for the O key</summary>
  697. O,
  698. /// <summary>The key code for the P key</summary>
  699. P,
  700. /// <summary>The key code for the Q key</summary>
  701. Q,
  702. /// <summary>The key code for the R key</summary>
  703. R,
  704. /// <summary>The key code for the S key</summary>
  705. S,
  706. /// <summary>The key code for the T key</summary>
  707. T,
  708. /// <summary>The key code for the U key</summary>
  709. U,
  710. /// <summary>The key code for the V key</summary>
  711. V,
  712. /// <summary>The key code for the W key</summary>
  713. W,
  714. /// <summary>The key code for the X key</summary>
  715. X,
  716. /// <summary>The key code for the Y key</summary>
  717. Y,
  718. /// <summary>The key code for the Z key</summary>
  719. Z,
  720. ///// <summary>
  721. ///// The key code for the Delete key.
  722. ///// </summary>
  723. //Delete = 127,
  724. // --- Special keys ---
  725. // The values below are common non-alphanum keys. Their values are
  726. // based on the .NET ConsoleKey values, which, in-turn are based on the
  727. // VK_ values from the Windows API.
  728. // We add MaxCodePoint to avoid conflicts with the Unicode values.
  729. /// <summary>The maximum Unicode codepoint value. Used to encode the non-alphanumeric control keys.</summary>
  730. MaxCodePoint = 0x10FFFF,
  731. /// <summary>Cursor up key</summary>
  732. CursorUp = MaxCodePoint + ConsoleKey.UpArrow,
  733. /// <summary>Cursor down key.</summary>
  734. CursorDown = MaxCodePoint + ConsoleKey.DownArrow,
  735. /// <summary>Cursor left key.</summary>
  736. CursorLeft = MaxCodePoint + ConsoleKey.LeftArrow,
  737. /// <summary>Cursor right key.</summary>
  738. CursorRight = MaxCodePoint + ConsoleKey.RightArrow,
  739. /// <summary>Page Up key.</summary>
  740. PageUp = MaxCodePoint + ConsoleKey.PageUp,
  741. /// <summary>Page Down key.</summary>
  742. PageDown = MaxCodePoint + ConsoleKey.PageDown,
  743. /// <summary>Home key.</summary>
  744. Home = MaxCodePoint + ConsoleKey.Home,
  745. /// <summary>End key.</summary>
  746. End = MaxCodePoint + ConsoleKey.End,
  747. /// <summary>Insert (INS) key.</summary>
  748. Insert = MaxCodePoint + ConsoleKey.Insert,
  749. /// <summary>Delete (DEL) key.</summary>
  750. Delete = MaxCodePoint + ConsoleKey.Delete,
  751. /// <summary>Print screen character key.</summary>
  752. PrintScreen = MaxCodePoint + ConsoleKey.PrintScreen,
  753. /// <summary>F1 key.</summary>
  754. F1 = MaxCodePoint + ConsoleKey.F1,
  755. /// <summary>F2 key.</summary>
  756. F2 = MaxCodePoint + ConsoleKey.F2,
  757. /// <summary>F3 key.</summary>
  758. F3 = MaxCodePoint + ConsoleKey.F3,
  759. /// <summary>F4 key.</summary>
  760. F4 = MaxCodePoint + ConsoleKey.F4,
  761. /// <summary>F5 key.</summary>
  762. F5 = MaxCodePoint + ConsoleKey.F5,
  763. /// <summary>F6 key.</summary>
  764. F6 = MaxCodePoint + ConsoleKey.F6,
  765. /// <summary>F7 key.</summary>
  766. F7 = MaxCodePoint + ConsoleKey.F7,
  767. /// <summary>F8 key.</summary>
  768. F8 = MaxCodePoint + ConsoleKey.F8,
  769. /// <summary>F9 key.</summary>
  770. F9 = MaxCodePoint + ConsoleKey.F9,
  771. /// <summary>F10 key.</summary>
  772. F10 = MaxCodePoint + ConsoleKey.F10,
  773. /// <summary>F11 key.</summary>
  774. F11 = MaxCodePoint + ConsoleKey.F11,
  775. /// <summary>F12 key.</summary>
  776. F12 = MaxCodePoint + ConsoleKey.F12,
  777. /// <summary>F13 key.</summary>
  778. F13 = MaxCodePoint + ConsoleKey.F13,
  779. /// <summary>F14 key.</summary>
  780. F14 = MaxCodePoint + ConsoleKey.F14,
  781. /// <summary>F15 key.</summary>
  782. F15 = MaxCodePoint + ConsoleKey.F15,
  783. /// <summary>F16 key.</summary>
  784. F16 = MaxCodePoint + ConsoleKey.F16,
  785. /// <summary>F17 key.</summary>
  786. F17 = MaxCodePoint + ConsoleKey.F17,
  787. /// <summary>F18 key.</summary>
  788. F18 = MaxCodePoint + ConsoleKey.F18,
  789. /// <summary>F19 key.</summary>
  790. F19 = MaxCodePoint + ConsoleKey.F19,
  791. /// <summary>F20 key.</summary>
  792. F20 = MaxCodePoint + ConsoleKey.F20,
  793. /// <summary>F21 key.</summary>
  794. F21 = MaxCodePoint + ConsoleKey.F21,
  795. /// <summary>F22 key.</summary>
  796. F22 = MaxCodePoint + ConsoleKey.F22,
  797. /// <summary>F23 key.</summary>
  798. F23 = MaxCodePoint + ConsoleKey.F23,
  799. /// <summary>F24 key.</summary>
  800. F24 = MaxCodePoint + ConsoleKey.F24
  801. }