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- using Color = Terminal.Gui.Color;
- namespace UnitTests.Drawing;
- public class SixelEncoderTests
- {
- [Fact]
- public void EncodeSixel_RedSquare12x12_ReturnsExpectedSixel ()
- {
- string expected = "\u001bP" // Start sixel sequence
- + "0;0;0" // Defaults for aspect ratio and grid size
- + "q" // Signals beginning of sixel image data
- + "\"1;1;12;12" // no scaling factors (1x1) and filling 12x12 pixel area
- /*
- * Definition of the color palette
- * #<index>;<type>;<R>;<G>;<B>" - 2 means RGB. The values range 0 to 100
- */
- + "#0;2;100;0;0" // Red color definition
- /*
- * Start of the Pixel data
- * We draw 6 rows at once, so end up with 2 'lines'
- * Both are basically the same and terminate with dollar hyphen (except last row)
- * Format is:
- * #0 (selects to use color palette index 0 i.e. red)
- * !12 (repeat next byte 12 times i.e. the whole length of the row)
- * ~ (the byte 111111 i.e. fill completely)
- * $ (return to start of line)
- * - (move down to next line)
- */
- + "#0!12~$-"
- + "#0!12~$" // Next 6 rows of red pixels
- + "\u001b\\"; // End sixel sequence
- // Arrange: Create a 12x12 bitmap filled with red
- Color [,] pixels = new Color [12, 12];
- for (var x = 0; x < 12; x++)
- {
- for (var y = 0; y < 12; y++)
- {
- pixels [x, y] = new (255, 0, 0);
- }
- }
- // Act: Encode the image
- var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method
- string result = encoder.EncodeSixel (pixels);
- // Since image is only red we should only have 1 color definition
- Color c1 = Assert.Single (encoder.Quantizer.Palette);
- Assert.Equal (new (255, 0, 0), c1);
- Assert.Equal (expected, result);
- }
- [Fact]
- public void EncodeSixel_12x12GridPattern3x3_ReturnsExpectedSixel ()
- {
- /*
- * Each block is a 3x3 square, alternating black and white.
- * The pattern alternates between rows, creating a checkerboard.
- * We have 4 blocks per row, and this repeats over 12x12 pixels.
- *
- * ███...███...
- * ███...███...
- * ███...███...
- * ...███...███
- * ...███...███
- * ...███...███
- * ███...███...
- * ███...███...
- * ███...███...
- * ...███...███
- * ...███...███
- * ...███...███
- *
- * Because we are dealing with sixels (drawing 6 rows at once), we will
- * see 2 bands being drawn. We will also see how we have to 'go back over'
- * the current line after drawing the black (so we can draw the white).
- */
- string expected = "\u001bP" // Start sixel sequence
- + "0;0;0" // Defaults for aspect ratio and grid size
- + "q" // Signals beginning of sixel image data
- + "\"1;1;12;12" // no scaling factors (1x1) and filling 12x12 pixel area
- /*
- * Definition of the color palette
- */
- + "#0;2;0;0;0" // Black color definition (index 0: RGB 0,0,0)
- + "#1;2;100;100;100" // White color definition (index 1: RGB 100,100,100)
- /*
- * Start of the Pixel data
- *
- * Lets consider only the first 6 pixel (vertically). We have to fill the top 3 black and bottom 3 white.
- * So we need to select black and fill 000111. To convert this into a character we must +63 and convert to ASCII.
- * Later on we will also need to select white and fill the inverse, i.e. 111000.
- *
- * 111000 (binary) → w (ASCII 119).
- * 000111 (binary) → F (ASCII 70).
- *
- * Therefore the lines become
- *
- * #0 (Select black)
- * FFF (fill first 3 pixels horizontally - and top half of band black)
- * www (fill next 3 pixels horizontally - bottom half of band black)
- * FFFwww (as above to finish the line)
- *
- * Next we must go back and fill the white (on the same band)
- * #1 (Select white)
- */
- + "#0FFFwwwFFFwww$" // First pass of top band (Filling black)
- + "#1wwwFFFwwwFFF$-" // Second pass of top band (Filling white)
- // Sequence repeats exactly the same because top band is actually identical pixels to bottom band
- + "#0FFFwwwFFFwww$" // First pass of bottom band (Filling black)
- + "#1wwwFFFwwwFFF$" // Second pass of bottom band (Filling white)
- + "\u001b\\"; // End sixel sequence
- // Arrange: Create a 12x12 bitmap with a 3x3 checkerboard pattern
- Color [,] pixels = new Color [12, 12];
- for (var y = 0; y < 12; y++)
- {
- for (var x = 0; x < 12; x++)
- {
- // Create a 3x3 checkerboard by alternating the color based on pixel coordinates
- if ((x / 3 + y / 3) % 2 == 0)
- {
- pixels [x, y] = new (0, 0, 0); // Black
- }
- else
- {
- pixels [x, y] = new (255, 255, 255); // White
- }
- }
- }
- // Act: Encode the image
- var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method
- string result = encoder.EncodeSixel (pixels);
- // We should have only black and white in the palette
- Assert.Equal (2, encoder.Quantizer.Palette.Count);
- Color black = encoder.Quantizer.Palette.ElementAt (0);
- Color white = encoder.Quantizer.Palette.ElementAt (1);
- Assert.Equal (new (0, 0, 0), black);
- Assert.Equal (new (255, 255, 255), white);
- // Compare the generated SIXEL string with the expected one
- Assert.Equal (expected, result);
- }
- [Fact]
- public void EncodeSixel_Transparent12x12_ReturnsExpectedSixel ()
- {
- string expected = "\u001bP" // Start sixel sequence
- + "0;1;0" // Defaults for aspect ratio and grid size
- + "q" // Signals beginning of sixel image data
- + "\"1;1;12;12" // no scaling factors (1x1) and filling 12x12 pixel area
- + "#0;2;0;0;0" // Black transparent (TODO: Shouldn't really be output this if it is transparent)
- // Since all pixels are transparent we don't output any colors at all, so its just newline
- + "-" // Nothing on first or second lines
- + "\u001b\\"; // End sixel sequence
- // Arrange: Create a 12x12 bitmap filled with fully transparent pixels
- Color [,] pixels = new Color [12, 12];
- for (var x = 0; x < 12; x++)
- {
- for (var y = 0; y < 12; y++)
- {
- pixels [x, y] = new (0, 0, 0, 0); // Fully transparent
- }
- }
- // Act: Encode the image
- var encoder = new SixelEncoder ();
- string result = encoder.EncodeSixel (pixels);
- // Assert: Expect the result to be fully transparent encoded output
- Assert.Equal (expected, result);
- }
- [Fact]
- public void EncodeSixel_VerticalMix_TransparentAndColor_ReturnsExpectedSixel ()
- {
- string expected = "\u001bP" // Start sixel sequence
- + "0;1;0" // Defaults for aspect ratio and grid size (1 indicates support for transparent pixels)
- + "q" // Signals beginning of sixel image data
- + "\"1;1;12;12" // No scaling factors (1x1) and filling 12x12 pixel area
- /*
- * Define the color palette:
- * We'll use one color (Red) for the colored pixels.
- */
- + "#0;2;100;0;0" // Red color definition (index 0: RGB 100,0,0)
- + "#1;2;0;0;0" // Black transparent (TODO: Shouldn't really be output this if it is transparent)
- /*
- * Start of the Pixel data
- * We have alternating transparent (0) and colored (red) pixels in a vertical band.
- * The pattern for each sixel byte is 101010, which in binary (+63) converts to ASCII character 'T'.
- * Since we have 12 pixels horizontally, we'll see this pattern repeat across the row so we see
- * the 'sequence repeat' 12 times i.e. !12 (do the next letter 'T' 12 times).
- */
- + "#0!12T$-" // First band of alternating red and transparent pixels
- + "#0!12T$" // Second band, same alternating red and transparent pixels
- + "\u001b\\"; // End sixel sequence
- // Arrange: Create a 12x12 bitmap with alternating transparent and red pixels in a vertical band
- Color [,] pixels = new Color [12, 12];
- for (var x = 0; x < 12; x++)
- {
- for (var y = 0; y < 12; y++)
- {
- // For simplicity, we'll make every other row transparent
- if (y % 2 == 0)
- {
- pixels [x, y] = new (255, 0, 0); // Red pixel
- }
- else
- {
- pixels [x, y] = new (0, 0, 0, 0); // Transparent pixel
- }
- }
- }
- // Act: Encode the image
- var encoder = new SixelEncoder ();
- string result = encoder.EncodeSixel (pixels);
- // Assert: Expect the result to match the expected sixel output
- Assert.Equal (expected, result);
- }
- }
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