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- using NStack;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Terminal.Gui;
- using Rune = System.Rune;
- namespace UICatalog {
- /// <summary>
- /// This Scenario demonstrates building a custom control (a class deriving from View) that:
- /// - Provides a simple "Character Map" application (like Windows' charmap.exe).
- /// - Helps test unicode character rendering in Terminal.Gui
- /// - Illustrates how to use ScrollView to do infinite scrolling
- /// </summary>
- [ScenarioMetadata (Name: "Character Map", Description: "Illustrates a custom control and Unicode")]
- [ScenarioCategory ("Text")]
- [ScenarioCategory ("Controls")]
- class CharacterMap : Scenario {
- public override void Setup ()
- {
- var charMap = new CharMap () {
- X = 0,
- Y = 0,
- Width = CharMap.RowWidth + 2,
- Height = Dim.Fill (),
- Start = 0x2500,
- ColorScheme = Colors.Dialog,
- CanFocus = true,
- };
- Win.Add (charMap);
- var label = new Label ("Jump To Unicode Block:") { X = Pos.Right (charMap) + 1, Y = Pos.Y (charMap) };
- Win.Add (label);
- (ustring radioLabel, int start, int end) CreateRadio (ustring title, int start, int end)
- {
- return ($"{title} (U+{start:x5}-{end:x5})", start, end);
- }
- var radioItems = new (ustring radioLabel, int start, int end) [] {
- CreateRadio("ASCII Control Characterss", 0x00, 0x1F),
- CreateRadio("C0 Control Characters", 0x80, 0x9f),
- CreateRadio("Hangul Jamo", 0x1100, 0x11ff), // This is where wide chars tend to start
- CreateRadio("Currency Symbols", 0x20A0, 0x20CF),
- CreateRadio("Letterlike Symbols", 0x2100, 0x214F),
- CreateRadio("Arrows", 0x2190, 0x21ff),
- CreateRadio("Mathematical symbols", 0x2200, 0x22ff),
- CreateRadio("Miscellaneous Technical", 0x2300, 0x23ff),
- CreateRadio("Box Drawing & Geometric Shapes", 0x2500, 0x25ff),
- CreateRadio("Miscellaneous Symbols", 0x2600, 0x26ff),
- CreateRadio("Dingbats", 0x2700, 0x27ff),
- CreateRadio("Braille", 0x2800, 0x28ff),
- CreateRadio("Miscellaneous Symbols and Arrows", 0x2b00, 0x2bff),
- CreateRadio("Alphabetic Presentation Forms", 0xFB00, 0xFb4f),
- CreateRadio("Cuneiform Numbers and Punctuation", 0x12400, 0x1240f),
- CreateRadio("Chess Symbols", 0x1FA00, 0x1FA0f),
- CreateRadio("End", CharMap.MaxCodePointVal - 16, CharMap.MaxCodePointVal),
- };
- var jumpList = new RadioGroup (radioItems.Select (t => t.radioLabel).ToArray ());
- jumpList.X = Pos.X (label);
- jumpList.Y = Pos.Bottom (label);
- jumpList.Width = Dim.Fill ();
- jumpList.SelectedItemChanged = (args) => {
- charMap.Start = radioItems [args.SelectedItem].start;
- };
- Win.Add (jumpList);
- }
- }
- class CharMap : ScrollView {
- /// <summary>
- /// Specifies the starting offset for the character map. The default is 0x2500
- /// which is the Box Drawing characters.
- /// </summary>
- public int Start {
- get => _start;
- set {
- _start = value;
- ContentOffset = new Point (0, _start / 16);
- SetNeedsDisplay ();
- }
- }
- int _start = 0x2500;
- public static int MaxCodePointVal => 0xE0FFF;
- // Row Header + space + (space + char + space)
- public static int RowHeaderWidth => $"U+{MaxCodePointVal:x5}".Length;
- public static int RowWidth => RowHeaderWidth + (" c".Length * 16);
- public CharMap ()
- {
- ContentSize = new Size (CharMap.RowWidth, MaxCodePointVal / 16);
- ShowVerticalScrollIndicator = true;
- ShowHorizontalScrollIndicator = false;
- LayoutComplete += (args) => {
- if (Bounds.Width <= RowWidth) {
- ShowHorizontalScrollIndicator = true;
- } else {
- ShowHorizontalScrollIndicator = false;
- }
- };
- DrawContent += CharMap_DrawContent;
- }
- #if true
- private void CharMap_DrawContent (Rect viewport)
- {
- //Rune ReplaceNonPrintables (Rune c)
- //{
- // if (c < 0x20) {
- // return new Rune (c + 0x2400); // U+25A1 □ WHITE SQUARE
- // } else {
- // return c;
- // }
- //}
- for (int header = 0; header < 16; header++) {
- Move (viewport.X + RowHeaderWidth + (header * 2), 0);
- Driver.AddStr ($" {header:x} ");
- }
- for (int row = 0, y = 0; row < viewport.Height / 2 - 1; row++, y += 2) {
- int val = (-viewport.Y + row) * 16;
- if (val < MaxCodePointVal) {
- var rowLabel = $"U+{val / 16:x4}x";
- Move (0, y + 1);
- Driver.AddStr (rowLabel);
- var prevColWasWide = false;
- for (int col = 0; col < 16; col++) {
- var rune = new Rune ((uint)((uint)(-viewport.Y + row) * 16 + col));
- Move (viewport.X + RowHeaderWidth + (col * 2) + (prevColWasWide ? 0 : 1), 0 + y + 1);
- Driver.AddRune (rune);
- //prevColWasWide = Rune.ColumnWidth(rune) > 1;
- }
- }
- }
- }
- #else
- public override void OnDrawContent (Rect viewport)
- {
- CharMap_DrawContent(this, viewport);
- base.OnDrawContent (viewport);
- }
- #endif
- }
- }
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