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- using System;
- using System.Collections.Generic;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog {
- [ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")]
- [ScenarioCategory ("Input")]
- class Mouse : Scenario {
- public override void Setup ()
- {
- Label ml;
- int count = 0;
- ml = new Label (new Rect (1, 1, 50, 1), "Mouse: ");
- List<string> rme = new List<string> ();
- var test = new Label (1, 2, "Se iniciará el análisis");
- Win.Add (test);
- Win.Add (ml);
- var rmeList = new ListView (rme) {
- X = Pos.Right (test) + 25,
- Y = Pos.Top (test) + 1,
- Width = Dim.Fill () - 1,
- Height = Dim.Fill (),
- ColorScheme = Colors.TopLevel
- };
- Win.Add (rmeList);
- Application.RootMouseEvent += delegate (MouseEvent me) {
- ml.TextColor = Colors.TopLevel.Normal;
- ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count}";
- rme.Add ($"({me.X},{me.Y}) - {me.Flags} {count++}");
- rmeList.MoveDown ();
- };
- // I have no idea what this was intended to show off in demo.c
- var drag = new Label ("Drag: ") { X = 1, Y = 4 };
- var dragText = new TextField ("") {
- X = Pos.Right (drag),
- Y = Pos.Top (drag),
- Width = 40
- };
- Win.Add (drag, dragText);
- }
- }
- }
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