Button.cs 10 KB

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  1. //
  2. // Button.cs: Button control
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using NStack;
  9. namespace Terminal.Gui {
  10. /// <summary>
  11. /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
  12. /// </summary>
  13. /// <remarks>
  14. /// <para>
  15. /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
  16. /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is the first letter or digit following the first underscore ('_')
  17. /// in the button text.
  18. /// </para>
  19. /// <para>
  20. /// Use <see cref="View.HotKeySpecifier"/> to change the hotkey specifier from the default of ('_').
  21. /// </para>
  22. /// <para>
  23. /// If no hotkey specifier is found, the first uppercase letter encountered will be used as the hotkey.
  24. /// </para>
  25. /// <para>
  26. /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
  27. /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
  28. /// <see cref="Action"/> will be invoked.
  29. /// </para>
  30. /// </remarks>
  31. public class Button : View {
  32. ustring text;
  33. bool is_default;
  34. /// <summary>
  35. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  36. /// </summary>
  37. /// <remarks>
  38. /// The width of the <see cref="Button"/> is computed based on the
  39. /// text length. The height will always be 1.
  40. /// </remarks>
  41. public Button () : this (text: string.Empty, is_default: false) { }
  42. /// <summary>
  43. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  44. /// </summary>
  45. /// <remarks>
  46. /// The width of the <see cref="Button"/> is computed based on the
  47. /// text length. The height will always be 1.
  48. /// </remarks>
  49. /// <param name="text">The button's text</param>
  50. /// <param name="is_default">
  51. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  52. /// in a <see cref="Dialog"/> will implicitly activate this button.
  53. /// </param>
  54. public Button (ustring text, bool is_default = false) : base (text)
  55. {
  56. Initialize (text, is_default);
  57. }
  58. /// <summary>
  59. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
  60. /// </summary>
  61. /// <remarks>
  62. /// The width of the <see cref="Button"/> is computed based on the
  63. /// text length. The height will always be 1.
  64. /// </remarks>
  65. /// <param name="x">X position where the button will be shown.</param>
  66. /// <param name="y">Y position where the button will be shown.</param>
  67. /// <param name="text">The button's text</param>
  68. public Button (int x, int y, ustring text) : this (x, y, text, false) { }
  69. /// <summary>
  70. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
  71. /// </summary>
  72. /// <remarks>
  73. /// The width of the <see cref="Button"/> is computed based on the
  74. /// text length. The height will always be 1.
  75. /// </remarks>
  76. /// <param name="x">X position where the button will be shown.</param>
  77. /// <param name="y">Y position where the button will be shown.</param>
  78. /// <param name="text">The button's text</param>
  79. /// <param name="is_default">
  80. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  81. /// in a <see cref="Dialog"/> will implicitly activate this button.
  82. /// </param>
  83. public Button (int x, int y, ustring text, bool is_default)
  84. : base (new Rect (x, y, text.RuneCount + 4 + (is_default ? 2 : 0), 1), text)
  85. {
  86. Initialize (text, is_default);
  87. }
  88. Rune _leftBracket;
  89. Rune _rightBracket;
  90. Rune _leftDefault;
  91. Rune _rightDefault;
  92. private Key hotKey = Key.Null;
  93. private Rune hotKeySpecifier;
  94. void Initialize (ustring text, bool is_default)
  95. {
  96. TextAlignment = TextAlignment.Centered;
  97. HotKeySpecifier = new Rune ('_');
  98. _leftBracket = new Rune (Driver != null ? Driver.LeftBracket : '[');
  99. _rightBracket = new Rune (Driver != null ? Driver.RightBracket : ']');
  100. _leftDefault = new Rune (Driver != null ? Driver.LeftDefaultIndicator : '<');
  101. _rightDefault = new Rune (Driver != null ? Driver.RightDefaultIndicator : '>');
  102. CanFocus = true;
  103. this.is_default = is_default;
  104. this.text = text ?? string.Empty;
  105. Update ();
  106. // Things this view knows how to do
  107. AddCommand (Command.Accept, () => AcceptKey ());
  108. // Default keybindings for this view
  109. AddKeyBinding (Key.Enter, Command.Accept);
  110. AddKeyBinding (Key.Space, Command.Accept);
  111. if (HotKey != Key.Null) {
  112. AddKeyBinding (Key.Space | HotKey, Command.Accept);
  113. }
  114. }
  115. /// <inheritdoc/>>
  116. public override ustring Text {
  117. get {
  118. return text;
  119. }
  120. set {
  121. text = value;
  122. TextFormatter.FindHotKey (text, HotKeySpecifier, true, out _, out Key hk);
  123. if (hotKey != hk) {
  124. HotKey = hk;
  125. }
  126. Update ();
  127. }
  128. }
  129. /// <summary>
  130. /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
  131. /// </summary>
  132. /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
  133. public bool IsDefault {
  134. get => is_default;
  135. set {
  136. is_default = value;
  137. Update ();
  138. }
  139. }
  140. /// <inheritdoc/>
  141. public override Key HotKey {
  142. get => hotKey;
  143. set {
  144. if (hotKey != value) {
  145. var v = value == Key.Unknown ? Key.Null : value;
  146. if (ContainsKeyBinding (Key.Space | hotKey)) {
  147. if (v == Key.Null) {
  148. ClearKeybinding (Key.Space | hotKey);
  149. } else {
  150. ReplaceKeyBinding (Key.Space | hotKey, Key.Space | v);
  151. }
  152. } else if (v != Key.Null) {
  153. AddKeyBinding (Key.Space | v, Command.Accept);
  154. }
  155. hotKey = v;
  156. }
  157. }
  158. }
  159. /// <inheritdoc/>
  160. public override Rune HotKeySpecifier {
  161. get => hotKeySpecifier;
  162. set {
  163. hotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  164. }
  165. }
  166. /// <inheritdoc/>
  167. public override bool AutoSize {
  168. get => base.AutoSize;
  169. set {
  170. base.AutoSize = value;
  171. Update ();
  172. }
  173. }
  174. internal void Update ()
  175. {
  176. if (IsDefault)
  177. TextFormatter.Text = ustring.Make (_leftBracket) + ustring.Make (_leftDefault) + " " + text + " " + ustring.Make (_rightDefault) + ustring.Make (_rightBracket);
  178. else
  179. TextFormatter.Text = ustring.Make (_leftBracket) + " " + text + " " + ustring.Make (_rightBracket);
  180. int w = TextFormatter.Size.Width - (TextFormatter.Text.Contains (HotKeySpecifier) ? 1 : 0);
  181. GetCurrentWidth (out int cWidth);
  182. var canSetWidth = SetWidth (w, out int rWidth);
  183. if (canSetWidth && (cWidth < rWidth || AutoSize)) {
  184. Width = rWidth;
  185. w = rWidth;
  186. } else if (!canSetWidth || !AutoSize) {
  187. w = cWidth;
  188. }
  189. var layout = LayoutStyle;
  190. bool layoutChanged = false;
  191. if (!(Height is Dim.DimAbsolute)) {
  192. // The height is always equal to 1 and must be Dim.DimAbsolute.
  193. layoutChanged = true;
  194. LayoutStyle = LayoutStyle.Absolute;
  195. }
  196. Height = 1;
  197. if (layoutChanged) {
  198. LayoutStyle = layout;
  199. }
  200. Frame = new Rect (Frame.Location, new Size (w, 1));
  201. SetNeedsDisplay ();
  202. }
  203. /// <inheritdoc/>
  204. public override void Redraw (Rect bounds)
  205. {
  206. if (ColorScheme != null) {
  207. Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
  208. }
  209. if (Border != null) {
  210. Border.DrawContent (this);
  211. }
  212. if (!ustring.IsNullOrEmpty (TextFormatter.Text)) {
  213. Clear ();
  214. TextFormatter.NeedsFormat = true;
  215. TextFormatter?.Draw (ViewToScreen (Bounds), HasFocus ? ColorScheme.Focus : GetNormalColor (),
  216. HasFocus ? ColorScheme.HotFocus : Enabled ? ColorScheme.HotNormal : ColorScheme.Disabled,
  217. SuperView == null ? default : SuperView.ViewToScreen (SuperView.Bounds));
  218. }
  219. }
  220. ///<inheritdoc/>
  221. public override bool ProcessHotKey (KeyEvent kb)
  222. {
  223. if (!Enabled) {
  224. return false;
  225. }
  226. return ExecuteHotKey (kb);
  227. }
  228. ///<inheritdoc/>
  229. public override bool ProcessColdKey (KeyEvent kb)
  230. {
  231. if (!Enabled) {
  232. return false;
  233. }
  234. return ExecuteColdKey (kb);
  235. }
  236. ///<inheritdoc/>
  237. public override bool ProcessKey (KeyEvent kb)
  238. {
  239. if (!Enabled) {
  240. return false;
  241. }
  242. var result = InvokeKeybindings (kb);
  243. if (result != null)
  244. return (bool)result;
  245. return base.ProcessKey (kb);
  246. }
  247. bool ExecuteHotKey (KeyEvent ke)
  248. {
  249. if (ke.Key == (Key.AltMask | HotKey)) {
  250. return AcceptKey ();
  251. }
  252. return false;
  253. }
  254. bool ExecuteColdKey (KeyEvent ke)
  255. {
  256. if (IsDefault && ke.KeyValue == '\n') {
  257. return AcceptKey ();
  258. }
  259. return ExecuteHotKey (ke);
  260. }
  261. bool AcceptKey ()
  262. {
  263. if (!HasFocus) {
  264. SetFocus ();
  265. }
  266. OnClicked ();
  267. return true;
  268. }
  269. /// <summary>
  270. /// Virtual method to invoke the <see cref="Clicked"/> event.
  271. /// </summary>
  272. public virtual void OnClicked ()
  273. {
  274. Clicked?.Invoke ();
  275. }
  276. /// <summary>
  277. /// Clicked <see cref="Action"/>, raised when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
  278. /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
  279. /// </summary>
  280. /// <remarks>
  281. /// Client code can hook up to this event, it is
  282. /// raised when the button is activated either with
  283. /// the mouse or the keyboard.
  284. /// </remarks>
  285. public event Action Clicked;
  286. ///<inheritdoc/>
  287. public override bool MouseEvent (MouseEvent me)
  288. {
  289. if (me.Flags == MouseFlags.Button1Clicked || me.Flags == MouseFlags.Button1DoubleClicked ||
  290. me.Flags == MouseFlags.Button1TripleClicked) {
  291. if (CanFocus && Enabled) {
  292. if (!HasFocus) {
  293. SetFocus ();
  294. SetNeedsDisplay ();
  295. }
  296. OnClicked ();
  297. }
  298. return true;
  299. }
  300. return false;
  301. }
  302. ///<inheritdoc/>
  303. public override void PositionCursor ()
  304. {
  305. if (HotKey == Key.Unknown && text != "") {
  306. for (int i = 0; i < TextFormatter.Text.RuneCount; i++) {
  307. if (TextFormatter.Text [i] == text [0]) {
  308. Move (i, 0);
  309. return;
  310. }
  311. }
  312. }
  313. base.PositionCursor ();
  314. }
  315. ///<inheritdoc/>
  316. public override bool OnEnter (View view)
  317. {
  318. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  319. return base.OnEnter (view);
  320. }
  321. }
  322. }