Branch.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace Terminal.Gui {
  6. class Branch<T> where T : class {
  7. /// <summary>
  8. /// True if the branch is expanded to reveal child branches.
  9. /// </summary>
  10. public bool IsExpanded { get; set; }
  11. /// <summary>
  12. /// The users object that is being displayed by this branch of the tree.
  13. /// </summary>
  14. public T Model { get; private set; }
  15. /// <summary>
  16. /// The depth of the current branch. Depth of 0 indicates root level branches.
  17. /// </summary>
  18. public int Depth { get; private set; } = 0;
  19. /// <summary>
  20. /// The children of the current branch. This is null until the first call to
  21. /// <see cref="FetchChildren"/> to avoid enumerating the entire underlying hierarchy.
  22. /// </summary>
  23. public Dictionary<T, Branch<T>> ChildBranches { get; set; }
  24. /// <summary>
  25. /// The parent <see cref="Branch{T}"/> or null if it is a root.
  26. /// </summary>
  27. public Branch<T> Parent { get; private set; }
  28. private TreeView<T> tree;
  29. /// <summary>
  30. /// Declares a new branch of <paramref name="tree"/> in which the users object
  31. /// <paramref name="model"/> is presented.
  32. /// </summary>
  33. /// <param name="tree">The UI control in which the branch resides.</param>
  34. /// <param name="parentBranchIfAny">Pass null for root level branches, otherwise
  35. /// pass the parent.</param>
  36. /// <param name="model">The user's object that should be displayed.</param>
  37. public Branch (TreeView<T> tree, Branch<T> parentBranchIfAny, T model)
  38. {
  39. this.tree = tree;
  40. this.Model = model;
  41. if (parentBranchIfAny != null) {
  42. Depth = parentBranchIfAny.Depth + 1;
  43. Parent = parentBranchIfAny;
  44. }
  45. }
  46. /// <summary>
  47. /// Fetch the children of this branch. This method populates <see cref="ChildBranches"/>.
  48. /// </summary>
  49. public virtual void FetchChildren ()
  50. {
  51. if (tree.TreeBuilder == null) {
  52. return;
  53. }
  54. IEnumerable<T> children;
  55. if (Depth >= tree.MaxDepth) {
  56. children = Enumerable.Empty<T> ();
  57. }
  58. else {
  59. children = tree.TreeBuilder.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
  60. }
  61. this.ChildBranches = children.ToDictionary (k => k, val => new Branch<T> (tree, this, val));
  62. }
  63. /// <summary>
  64. /// Returns the width of the line including prefix and the results
  65. /// of <see cref="TreeView{T}.AspectGetter"/> (the line body).
  66. /// </summary>
  67. /// <returns></returns>
  68. public virtual int GetWidth (ConsoleDriver driver)
  69. {
  70. return
  71. GetLinePrefix (driver).Sum (r => r.GetColumns ()) +
  72. GetExpandableSymbol (driver).GetColumns () +
  73. (tree.AspectGetter (Model) ?? "").Length;
  74. }
  75. /// <summary>
  76. /// Renders the current <see cref="Model"/> on the specified line <paramref name="y"/>.
  77. /// </summary>
  78. /// <param name="driver"></param>
  79. /// <param name="colorScheme"></param>
  80. /// <param name="y"></param>
  81. /// <param name="availableWidth"></param>
  82. public virtual void Draw (ConsoleDriver driver, ColorScheme colorScheme, int y, int availableWidth)
  83. {
  84. // true if the current line of the tree is the selected one and control has focus
  85. bool isSelected = tree.IsSelected (Model);
  86. Attribute textColor = isSelected ? (tree.HasFocus ? colorScheme.Focus : colorScheme.HotNormal) : colorScheme.Normal;
  87. Attribute symbolColor = tree.Style.HighlightModelTextOnly ? colorScheme.Normal : textColor;
  88. // Everything on line before the expansion run and branch text
  89. Rune [] prefix = GetLinePrefix (driver).ToArray ();
  90. Rune expansion = GetExpandableSymbol (driver);
  91. string lineBody = tree.AspectGetter (Model) ?? "";
  92. tree.Move (0, y);
  93. // if we have scrolled to the right then bits of the prefix will have dispeared off the screen
  94. int toSkip = tree.ScrollOffsetHorizontal;
  95. driver.SetAttribute (symbolColor);
  96. // Draw the line prefix (all parallel lanes or whitespace and an expand/collapse/leaf symbol)
  97. foreach (Rune r in prefix) {
  98. if (toSkip > 0) {
  99. toSkip--;
  100. } else {
  101. driver.AddRune (r);
  102. availableWidth -= r.GetColumns ();
  103. }
  104. }
  105. // pick color for expanded symbol
  106. if (tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors) {
  107. Attribute color = symbolColor;
  108. if (tree.Style.ColorExpandSymbol) {
  109. if (isSelected) {
  110. color = tree.Style.HighlightModelTextOnly ? colorScheme.HotNormal : (tree.HasFocus ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal);
  111. } else {
  112. color = tree.ColorScheme.HotNormal;
  113. }
  114. } else {
  115. color = symbolColor;
  116. }
  117. if (tree.Style.InvertExpandSymbolColors) {
  118. color = new Attribute (color.Background, color.Foreground);
  119. }
  120. driver.SetAttribute (color);
  121. }
  122. if (toSkip > 0) {
  123. toSkip--;
  124. } else {
  125. driver.AddRune (expansion);
  126. availableWidth -= expansion.GetColumns ();
  127. }
  128. // horizontal scrolling has already skipped the prefix but now must also skip some of the line body
  129. if (toSkip > 0) {
  130. if (toSkip > lineBody.Length) {
  131. lineBody = "";
  132. } else {
  133. lineBody = lineBody.Substring (toSkip);
  134. }
  135. }
  136. // If body of line is too long
  137. if (lineBody.EnumerateRunes ().Sum (l => l.GetColumns ()) > availableWidth) {
  138. // remaining space is zero and truncate the line
  139. lineBody = new string (lineBody.TakeWhile (c => (availableWidth -= ((Rune)c).GetColumns ()) >= 0).ToArray ());
  140. availableWidth = 0;
  141. } else {
  142. // line is short so remaining width will be whatever comes after the line body
  143. availableWidth -= lineBody.Length;
  144. }
  145. // default behaviour is for model to use the color scheme
  146. // of the tree view
  147. var modelColor = textColor;
  148. // if custom color delegate invoke it
  149. if (tree.ColorGetter != null) {
  150. var modelScheme = tree.ColorGetter (Model);
  151. // if custom color scheme is defined for this Model
  152. if (modelScheme != null) {
  153. // use it
  154. modelColor = isSelected ? modelScheme.Focus : modelScheme.Normal;
  155. }
  156. }
  157. driver.SetAttribute (modelColor);
  158. driver.AddStr (lineBody);
  159. if (availableWidth > 0) {
  160. driver.SetAttribute (symbolColor);
  161. driver.AddStr (new string (' ', availableWidth));
  162. }
  163. driver.SetAttribute (colorScheme.Normal);
  164. }
  165. /// <summary>
  166. /// Gets all characters to render prior to the current branches line. This includes indentation
  167. /// whitespace and any tree branches (if enabled).
  168. /// </summary>
  169. /// <param name="driver"></param>
  170. /// <returns></returns>
  171. private IEnumerable<Rune> GetLinePrefix (ConsoleDriver driver)
  172. {
  173. // If not showing line branches or this is a root object.
  174. if (!tree.Style.ShowBranchLines) {
  175. for (int i = 0; i < Depth; i++) {
  176. yield return new Rune (' ');
  177. }
  178. yield break;
  179. }
  180. // yield indentations with runes appropriate to the state of the parents
  181. foreach (var cur in GetParentBranches ().Reverse ()) {
  182. if (cur.IsLast ()) {
  183. yield return new Rune (' ');
  184. } else {
  185. yield return CM.Glyphs.VLine;
  186. }
  187. yield return new Rune (' ');
  188. }
  189. if (IsLast ()) {
  190. yield return CM.Glyphs.LLCorner;
  191. } else {
  192. yield return CM.Glyphs.LeftTee;
  193. }
  194. }
  195. /// <summary>
  196. /// Returns all parents starting with the immediate parent and ending at the root.
  197. /// </summary>
  198. /// <returns></returns>
  199. private IEnumerable<Branch<T>> GetParentBranches ()
  200. {
  201. var cur = Parent;
  202. while (cur != null) {
  203. yield return cur;
  204. cur = cur.Parent;
  205. }
  206. }
  207. /// <summary>
  208. /// Returns an appropriate symbol for displaying next to the string representation of
  209. /// the <see cref="Model"/> object to indicate whether it <see cref="IsExpanded"/> or
  210. /// not (or it is a leaf).
  211. /// </summary>
  212. /// <param name="driver"></param>
  213. /// <returns></returns>
  214. public Rune GetExpandableSymbol (ConsoleDriver driver)
  215. {
  216. var leafSymbol = tree.Style.ShowBranchLines ? CM.Glyphs.HLine : (Rune)' ';
  217. if (IsExpanded) {
  218. return tree.Style.CollapseableSymbol ?? (Rune)leafSymbol;
  219. }
  220. if (CanExpand ()) {
  221. return tree.Style.ExpandableSymbol ?? (Rune)leafSymbol;
  222. }
  223. return (Rune)leafSymbol;
  224. }
  225. /// <summary>
  226. /// Returns true if the current branch can be expanded according to
  227. /// the <see cref="TreeBuilder{T}"/> or cached children already fetched.
  228. /// </summary>
  229. /// <returns></returns>
  230. public bool CanExpand ()
  231. {
  232. // if we do not know the children yet
  233. if (ChildBranches == null) {
  234. //if there is a rapid method for determining whether there are children
  235. if (tree.TreeBuilder.SupportsCanExpand) {
  236. return tree.TreeBuilder.CanExpand (Model);
  237. }
  238. //there is no way of knowing whether we can expand without fetching the children
  239. FetchChildren ();
  240. }
  241. //we fetched or already know the children, so return whether we have any
  242. return ChildBranches.Any ();
  243. }
  244. /// <summary>
  245. /// Expands the current branch if possible.
  246. /// </summary>
  247. public void Expand ()
  248. {
  249. if (ChildBranches == null) {
  250. FetchChildren ();
  251. }
  252. if (ChildBranches.Any ()) {
  253. IsExpanded = true;
  254. }
  255. }
  256. /// <summary>
  257. /// Marks the branch as collapsed (<see cref="IsExpanded"/> false).
  258. /// </summary>
  259. public void Collapse ()
  260. {
  261. IsExpanded = false;
  262. }
  263. /// <summary>
  264. /// Refreshes cached knowledge in this branch e.g. what children an object has.
  265. /// </summary>
  266. /// <param name="startAtTop">True to also refresh all <see cref="Parent"/>
  267. /// branches (starting with the root).</param>
  268. public void Refresh (bool startAtTop)
  269. {
  270. // if we must go up and refresh from the top down
  271. if (startAtTop) {
  272. Parent?.Refresh (true);
  273. }
  274. // we don't want to loose the state of our children so lets be selective about how we refresh
  275. //if we don't know about any children yet just use the normal method
  276. if (ChildBranches == null) {
  277. FetchChildren ();
  278. } else {
  279. // we already knew about some children so preserve the state of the old children
  280. // first gather the new Children
  281. var newChildren = tree.TreeBuilder?.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
  282. // Children who no longer appear need to go
  283. foreach (var toRemove in ChildBranches.Keys.Except (newChildren).ToArray ()) {
  284. ChildBranches.Remove (toRemove);
  285. //also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
  286. if (Equals (tree.SelectedObject, toRemove)) {
  287. tree.SelectedObject = Model;
  288. }
  289. }
  290. // New children need to be added
  291. foreach (var newChild in newChildren) {
  292. // If we don't know about the child yet we need a new branch
  293. if (!ChildBranches.ContainsKey (newChild)) {
  294. ChildBranches.Add (newChild, new Branch<T> (tree, this, newChild));
  295. } else {
  296. //we already have this object but update the reference anyway incase Equality match but the references are new
  297. ChildBranches [newChild].Model = newChild;
  298. }
  299. }
  300. }
  301. }
  302. /// <summary>
  303. /// Calls <see cref="Refresh(bool)"/> on the current branch and all expanded children.
  304. /// </summary>
  305. internal void Rebuild ()
  306. {
  307. Refresh (false);
  308. // if we know about our children
  309. if (ChildBranches != null) {
  310. if (IsExpanded) {
  311. //if we are expanded we need to updatethe visible children
  312. foreach (var child in ChildBranches) {
  313. child.Value.Rebuild ();
  314. }
  315. } else {
  316. // we are not expanded so should forget about children because they may not exist anymore
  317. ChildBranches = null;
  318. }
  319. }
  320. }
  321. /// <summary>
  322. /// Returns true if this branch has parents and it is the last node of it's parents
  323. /// branches (or last root of the tree).
  324. /// </summary>
  325. /// <returns></returns>
  326. private bool IsLast ()
  327. {
  328. if (Parent == null) {
  329. return this == tree.roots.Values.LastOrDefault ();
  330. }
  331. return Parent.ChildBranches.Values.LastOrDefault () == this;
  332. }
  333. /// <summary>
  334. /// Returns true if the given x offset on the branch line is the +/- symbol. Returns
  335. /// false if not showing expansion symbols or leaf node etc.
  336. /// </summary>
  337. /// <param name="driver"></param>
  338. /// <param name="x"></param>
  339. /// <returns></returns>
  340. internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
  341. {
  342. // if leaf node then we cannot expand
  343. if (!CanExpand ()) {
  344. return false;
  345. }
  346. // if we could theoretically expand
  347. if (!IsExpanded && tree.Style.ExpandableSymbol != default) {
  348. return x == GetLinePrefix (driver).Count ();
  349. }
  350. // if we could theoretically collapse
  351. if (IsExpanded && tree.Style.CollapseableSymbol != default) {
  352. return x == GetLinePrefix (driver).Count ();
  353. }
  354. return false;
  355. }
  356. /// <summary>
  357. /// Expands the current branch and all children branches.
  358. /// </summary>
  359. internal void ExpandAll ()
  360. {
  361. Expand ();
  362. if (ChildBranches != null) {
  363. foreach (var child in ChildBranches) {
  364. child.Value.ExpandAll ();
  365. }
  366. }
  367. }
  368. /// <summary>
  369. /// Collapses the current branch and all children branches (even though those branches are
  370. /// no longer visible they retain collapse/expansion state).
  371. /// </summary>
  372. internal void CollapseAll ()
  373. {
  374. Collapse ();
  375. if (ChildBranches != null) {
  376. foreach (var child in ChildBranches) {
  377. child.Value.CollapseAll ();
  378. }
  379. }
  380. }
  381. }
  382. }