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- #nullable enable
- namespace Terminal.Gui;
- // Enum to manage the parser's state
- internal enum ParserState
- {
- Normal,
- ExpectingBracket,
- InResponse
- }
- public interface IAnsiResponseParser
- {
- void ExpectResponse (string terminator, Action<string> response);
- }
- internal abstract class AnsiResponseParserBase : IAnsiResponseParser
- {
- protected readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
- private ParserState _state = ParserState.Normal;
- // Current state of the parser
- public ParserState State
- {
- get => _state;
- protected set
- {
- StateChangedAt = DateTime.Now;
- _state = value;
- }
- }
- /// <summary>
- /// When <see cref="State"/> was last changed.
- /// </summary>
- public DateTime StateChangedAt { get; private set; } = DateTime.Now;
- protected readonly HashSet<char> _knownTerminators = new ();
- public AnsiResponseParserBase ()
- {
- // These all are valid terminators on ansi responses,
- // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
- _knownTerminators.Add ('@');
- _knownTerminators.Add ('A');
- _knownTerminators.Add ('B');
- _knownTerminators.Add ('C');
- _knownTerminators.Add ('D');
- _knownTerminators.Add ('E');
- _knownTerminators.Add ('F');
- _knownTerminators.Add ('G');
- _knownTerminators.Add ('G');
- _knownTerminators.Add ('H');
- _knownTerminators.Add ('I');
- _knownTerminators.Add ('J');
- _knownTerminators.Add ('K');
- _knownTerminators.Add ('L');
- _knownTerminators.Add ('M');
- // No - N or O
- _knownTerminators.Add ('P');
- _knownTerminators.Add ('Q');
- _knownTerminators.Add ('R');
- _knownTerminators.Add ('S');
- _knownTerminators.Add ('T');
- _knownTerminators.Add ('W');
- _knownTerminators.Add ('X');
- _knownTerminators.Add ('Z');
- _knownTerminators.Add ('^');
- _knownTerminators.Add ('`');
- _knownTerminators.Add ('~');
- _knownTerminators.Add ('a');
- _knownTerminators.Add ('b');
- _knownTerminators.Add ('c');
- _knownTerminators.Add ('d');
- _knownTerminators.Add ('e');
- _knownTerminators.Add ('f');
- _knownTerminators.Add ('g');
- _knownTerminators.Add ('h');
- _knownTerminators.Add ('i');
- _knownTerminators.Add ('l');
- _knownTerminators.Add ('m');
- _knownTerminators.Add ('n');
- _knownTerminators.Add ('p');
- _knownTerminators.Add ('q');
- _knownTerminators.Add ('r');
- _knownTerminators.Add ('s');
- _knownTerminators.Add ('t');
- _knownTerminators.Add ('u');
- _knownTerminators.Add ('v');
- _knownTerminators.Add ('w');
- _knownTerminators.Add ('x');
- _knownTerminators.Add ('y');
- _knownTerminators.Add ('z');
- }
- protected void ResetState ()
- {
- State = ParserState.Normal;
- ClearHeld ();
- }
- public abstract void ClearHeld ();
- protected abstract string HeldToString ();
- protected abstract IEnumerable<object> HeldToObjects ();
- protected abstract void AddToHeld (object o);
- /// <summary>
- /// Processes an input collection of objects <paramref name="inputLength"/> long.
- /// You must provide the indexers to return the objects and the action to append
- /// to output stream.
- /// </summary>
- /// <param name="getCharAtIndex">The character representation of element i of your input collection</param>
- /// <param name="getObjectAtIndex">The actual element in the collection (e.g. char or Tuple<char,T>)</param>
- /// <param name="appendOutput">Action to invoke when parser confirms an element of the current collection or a previous
- /// call's collection should be appended to the current output (i.e. append to your output List/StringBuilder).</param>
- /// <param name="inputLength">The total number of elements in your collection</param>
- protected void ProcessInputBase (
- Func<int, char> getCharAtIndex,
- Func<int, object> getObjectAtIndex,
- Action<object> appendOutput,
- int inputLength)
- {
- var index = 0; // Tracks position in the input string
- while (index < inputLength)
- {
- var currentChar = getCharAtIndex (index);
- var currentObj = getObjectAtIndex (index);
- bool isEscape = currentChar == '\x1B';
- switch (State)
- {
- case ParserState.Normal:
- if (isEscape)
- {
- // Escape character detected, move to ExpectingBracket state
- State = ParserState.ExpectingBracket;
- AddToHeld (currentObj); // Hold the escape character
- }
- else
- {
- // Normal character, append to output
- appendOutput (currentObj);
- }
- break;
- case ParserState.ExpectingBracket:
- if (isEscape)
- {
- // Second escape so we must release first
- ReleaseHeld (appendOutput, ParserState.ExpectingBracket);
- AddToHeld (currentObj); // Hold the new escape
- }
- else
- if (currentChar == '[')
- {
- // Detected '[', transition to InResponse state
- State = ParserState.InResponse;
- AddToHeld (currentObj); // Hold the '['
- }
- else
- {
- // Invalid sequence, release held characters and reset to Normal
- ReleaseHeld (appendOutput);
- appendOutput (currentObj); // Add current character
- }
- break;
- case ParserState.InResponse:
- AddToHeld (currentObj);
- // Check if the held content should be released
- if (ShouldReleaseHeldContent ())
- {
- ReleaseHeld (appendOutput);
- }
- break;
- }
- index++;
- }
- }
- private void ReleaseHeld (Action<object> appendOutput, ParserState newState = ParserState.Normal)
- {
- foreach (var o in HeldToObjects ())
- {
- appendOutput (o);
- }
- State = newState;
- ClearHeld ();
- }
- // Common response handler logic
- protected bool ShouldReleaseHeldContent ()
- {
- string cur = HeldToString ();
- // Check for expected responses
- (string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
- if (matchingResponse.response != null)
- {
- DispatchResponse (matchingResponse.response);
- expectedResponses.Remove (matchingResponse);
- return false;
- }
- if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
- {
- // Detected a response that was not expected
- return true;
- }
- return false; // Continue accumulating
- }
- protected void DispatchResponse (Action<string> response)
- {
- response?.Invoke (HeldToString ());
- ResetState ();
- }
- /// <summary>
- /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is completed.
- /// </summary>
- public void ExpectResponse (string terminator, Action<string> response) => expectedResponses.Add ((terminator, response));
- }
- internal class AnsiResponseParser<T> : AnsiResponseParserBase
- {
- private readonly List<Tuple<char, T>> held = new ();
- public IEnumerable<Tuple<char, T>> ProcessInput (params Tuple<char, T> [] input)
- {
- var output = new List<Tuple<char, T>> ();
- ProcessInputBase (
- i => input [i].Item1,
- i => input [i],
- c => output.Add ((Tuple<char, T>)c),
- input.Length);
- return output;
- }
- public IEnumerable<Tuple<char, T>> Release ()
- {
- foreach (var h in held.ToArray ())
- {
- yield return h;
- }
- ResetState ();
- }
- public override void ClearHeld () => held.Clear ();
- protected override string HeldToString () => new string (held.Select (h => h.Item1).ToArray ());
- protected override IEnumerable<object> HeldToObjects () => held;
- protected override void AddToHeld (object o) => held.Add ((Tuple<char, T>)o);
- }
- internal class AnsiResponseParser : AnsiResponseParserBase
- {
- private readonly StringBuilder held = new ();
- public string ProcessInput (string input)
- {
- var output = new StringBuilder ();
- ProcessInputBase (
- i => input [i],
- i => input [i], // For string there is no T so object is same as char
- c => output.Append ((char)c),
- input.Length);
- return output.ToString ();
- }
- public string Release ()
- {
- var output = held.ToString ();
- ResetState ();
- return output;
- }
- public override void ClearHeld () => held.Clear ();
- protected override string HeldToString () => held.ToString ();
- protected override IEnumerable<object> HeldToObjects () => held.ToString().Select(c => (object) c).ToArray ();
- protected override void AddToHeld (object o) => held.Append ((char)o);
- }
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