WindowsInputProcessor.cs 6.8 KB

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  1. #nullable enable
  2. using System.Collections.Concurrent;
  3. namespace Terminal.Gui.Drivers;
  4. using InputRecord = WindowsConsole.InputRecord;
  5. /// <summary>
  6. /// Input processor for <see cref="WindowsInput"/>, deals in <see cref="WindowsConsole.InputRecord"/> stream.
  7. /// </summary>
  8. internal class WindowsInputProcessor : InputProcessor<InputRecord>
  9. {
  10. private readonly bool [] _lastWasPressed = new bool[4];
  11. /// <inheritdoc/>
  12. public WindowsInputProcessor (ConcurrentQueue<InputRecord> inputBuffer) : base (inputBuffer, new WindowsKeyConverter ()) { }
  13. /// <inheritdoc/>
  14. protected override void Process (InputRecord inputEvent)
  15. {
  16. switch (inputEvent.EventType)
  17. {
  18. case WindowsConsole.EventType.Key:
  19. // TODO: For now ignore keyup because ANSI comes in as down+up which is confusing to try and parse/pair these things up
  20. if (!inputEvent.KeyEvent.bKeyDown)
  21. {
  22. return;
  23. }
  24. foreach (Tuple<char, InputRecord> released in Parser.ProcessInput (Tuple.Create (inputEvent.KeyEvent.UnicodeChar, inputEvent)))
  25. {
  26. ProcessAfterParsing (released.Item2);
  27. }
  28. /*
  29. if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
  30. {
  31. // Used to pass Unicode characters as if they were keystrokes.
  32. // The VK_PACKET key is the low word of a 32-bit
  33. // Virtual Key value used for non-keyboard input methods.
  34. inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
  35. }
  36. WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
  37. //Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
  38. KeyCode map = MapKey (keyInfo);
  39. if (map == KeyCode.Null)
  40. {
  41. break;
  42. }
  43. */
  44. // This follows convention in NetDriver
  45. break;
  46. case WindowsConsole.EventType.Mouse:
  47. MouseEventArgs me = ToDriverMouse (inputEvent.MouseEvent);
  48. OnMouseEvent (me);
  49. break;
  50. }
  51. }
  52. /// <inheritdoc/>
  53. protected override void ProcessAfterParsing (InputRecord input)
  54. {
  55. var key = KeyConverter.ToKey (input);
  56. // If the key is not valid, we don't want to raise any events.
  57. if (IsValidInput (key, out key))
  58. {
  59. OnKeyDown (key!);
  60. OnKeyUp (key!);
  61. }
  62. }
  63. public MouseEventArgs ToDriverMouse (WindowsConsole.MouseEventRecord e)
  64. {
  65. var mouseFlags = MouseFlags.None;
  66. mouseFlags = UpdateMouseFlags (
  67. mouseFlags,
  68. e.ButtonState,
  69. WindowsConsole.ButtonState.Button1Pressed,
  70. MouseFlags.Button1Pressed,
  71. MouseFlags.Button1Released,
  72. 0);
  73. mouseFlags = UpdateMouseFlags (
  74. mouseFlags,
  75. e.ButtonState,
  76. WindowsConsole.ButtonState.Button2Pressed,
  77. MouseFlags.Button2Pressed,
  78. MouseFlags.Button2Released,
  79. 1);
  80. mouseFlags = UpdateMouseFlags (
  81. mouseFlags,
  82. e.ButtonState,
  83. WindowsConsole.ButtonState.Button4Pressed,
  84. MouseFlags.Button4Pressed,
  85. MouseFlags.Button4Released,
  86. 3);
  87. // Deal with button 3 separately because it is considered same as 'rightmost button'
  88. if (e.ButtonState.HasFlag (WindowsConsole.ButtonState.Button3Pressed) || e.ButtonState.HasFlag (WindowsConsole.ButtonState.RightmostButtonPressed))
  89. {
  90. mouseFlags |= MouseFlags.Button3Pressed;
  91. _lastWasPressed [2] = true;
  92. }
  93. else
  94. {
  95. if (_lastWasPressed [2])
  96. {
  97. mouseFlags |= MouseFlags.Button3Released;
  98. _lastWasPressed [2] = false;
  99. }
  100. }
  101. if (e.EventFlags == WindowsConsole.EventFlags.MouseWheeled)
  102. {
  103. switch ((int)e.ButtonState)
  104. {
  105. case > 0:
  106. mouseFlags = MouseFlags.WheeledUp;
  107. break;
  108. case < 0:
  109. mouseFlags = MouseFlags.WheeledDown;
  110. break;
  111. }
  112. }
  113. if (e.EventFlags != WindowsConsole.EventFlags.NoEvent)
  114. {
  115. switch (e.EventFlags)
  116. {
  117. case WindowsConsole.EventFlags.MouseMoved:
  118. mouseFlags |= MouseFlags.ReportMousePosition;
  119. break;
  120. }
  121. }
  122. if (e.ControlKeyState != WindowsConsole.ControlKeyState.NoControlKeyPressed)
  123. {
  124. switch (e.ControlKeyState)
  125. {
  126. case WindowsConsole.ControlKeyState.RightAltPressed:
  127. case WindowsConsole.ControlKeyState.LeftAltPressed:
  128. mouseFlags |= MouseFlags.ButtonAlt;
  129. break;
  130. case WindowsConsole.ControlKeyState.RightControlPressed:
  131. case WindowsConsole.ControlKeyState.LeftControlPressed:
  132. mouseFlags |= MouseFlags.ButtonCtrl;
  133. break;
  134. case WindowsConsole.ControlKeyState.ShiftPressed:
  135. mouseFlags |= MouseFlags.ButtonShift;
  136. break;
  137. }
  138. }
  139. var result = new MouseEventArgs
  140. {
  141. Position = new (e.MousePosition.X, e.MousePosition.Y),
  142. Flags = mouseFlags
  143. };
  144. return result;
  145. }
  146. private MouseFlags UpdateMouseFlags (
  147. MouseFlags current,
  148. WindowsConsole.ButtonState newState,
  149. WindowsConsole.ButtonState pressedState,
  150. MouseFlags pressedFlag,
  151. MouseFlags releasedFlag,
  152. int buttonIndex
  153. )
  154. {
  155. if (newState.HasFlag (pressedState))
  156. {
  157. current |= pressedFlag;
  158. _lastWasPressed [buttonIndex] = true;
  159. }
  160. else
  161. {
  162. if (_lastWasPressed [buttonIndex])
  163. {
  164. current |= releasedFlag;
  165. _lastWasPressed [buttonIndex] = false;
  166. }
  167. }
  168. return current;
  169. }
  170. }