Application.Run.cs 23 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. public static partial class Application // Run (Begin, Run, End, Stop)
  6. {
  7. private static Key _quitKey = Key.Esc; // Resources/config.json overrides
  8. /// <summary>Gets or sets the key to quit the application.</summary>
  9. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  10. public static Key QuitKey
  11. {
  12. get => _quitKey;
  13. set
  14. {
  15. if (_quitKey != value)
  16. {
  17. KeyBindings.Replace (_quitKey, value);
  18. _quitKey = value;
  19. }
  20. }
  21. }
  22. private static Key _arrangeKey = Key.F5.WithCtrl; // Resources/config.json overrides
  23. /// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
  24. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  25. public static Key ArrangeKey
  26. {
  27. get => _arrangeKey;
  28. set
  29. {
  30. if (_arrangeKey != value)
  31. {
  32. KeyBindings.Replace (_arrangeKey, value);
  33. _arrangeKey = value;
  34. }
  35. }
  36. }
  37. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  38. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  39. private static Toplevel? _cachedRunStateToplevel;
  40. /// <summary>
  41. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  42. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  43. /// </summary>
  44. /// <remarks>
  45. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  46. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  47. /// when the application is done.
  48. /// </remarks>
  49. public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
  50. /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  51. /// <remarks>
  52. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  53. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  54. /// when the application is done.
  55. /// </remarks>
  56. public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
  57. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  58. /// <returns>
  59. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  60. /// completion.
  61. /// </returns>
  62. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  63. /// <remarks>
  64. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  65. /// of <see cref="Toplevel"/>s, lays out the SubViews, focuses the first element, and draws the <see cref="Toplevel"/>
  66. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  67. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  68. /// </remarks>
  69. public static RunState Begin (Toplevel toplevel)
  70. {
  71. ArgumentNullException.ThrowIfNull (toplevel);
  72. //#if DEBUG_IDISPOSABLE
  73. // Debug.Assert (!toplevel.WasDisposed);
  74. // if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  75. // {
  76. // Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  77. // }
  78. //#endif
  79. // Ensure the mouse is ungrabbed.
  80. MouseGrabView = null;
  81. var rs = new RunState (toplevel);
  82. #if DEBUG_IDISPOSABLE
  83. if (View.DebugIDisposable && Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  84. {
  85. // This assertion confirm if the Top was already disposed
  86. Debug.Assert (Top.WasDisposed);
  87. Debug.Assert (Top == _cachedRunStateToplevel);
  88. }
  89. #endif
  90. lock (TopLevels)
  91. {
  92. if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  93. {
  94. // If Top was already disposed and isn't on the Toplevels Stack,
  95. // clean it up here if is the same as _cachedRunStateToplevel
  96. if (Top == _cachedRunStateToplevel)
  97. {
  98. Top = null;
  99. }
  100. else
  101. {
  102. // Probably this will never hit
  103. throw new ObjectDisposedException (Top.GetType ().FullName);
  104. }
  105. }
  106. // BUGBUG: We should not depend on `Id` internally.
  107. // BUGBUG: It is super unclear what this code does anyway.
  108. if (string.IsNullOrEmpty (toplevel.Id))
  109. {
  110. var count = 1;
  111. var id = (TopLevels.Count + count).ToString ();
  112. while (TopLevels.Count > 0 && TopLevels.FirstOrDefault (x => x.Id == id) is { })
  113. {
  114. count++;
  115. id = (TopLevels.Count + count).ToString ();
  116. }
  117. toplevel.Id = (TopLevels.Count + count).ToString ();
  118. TopLevels.Push (toplevel);
  119. }
  120. else
  121. {
  122. Toplevel? dup = TopLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  123. if (dup is null)
  124. {
  125. TopLevels.Push (toplevel);
  126. }
  127. }
  128. if (TopLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  129. {
  130. throw new ArgumentException ("There are duplicates Toplevel IDs");
  131. }
  132. }
  133. if (Top is null)
  134. {
  135. Top = toplevel;
  136. }
  137. if ((Top?.Modal == false && toplevel.Modal)
  138. || (Top?.Modal == false && !toplevel.Modal)
  139. || (Top?.Modal == true && toplevel.Modal))
  140. {
  141. if (toplevel.Visible)
  142. {
  143. if (Top is { HasFocus: true })
  144. {
  145. Top.HasFocus = false;
  146. }
  147. // Force leave events for any entered views in the old Top
  148. if (GetLastMousePosition () is { })
  149. {
  150. RaiseMouseEnterLeaveEvents (GetLastMousePosition ()!.Value, new ());
  151. }
  152. Top?.OnDeactivate (toplevel);
  153. Toplevel previousTop = Top!;
  154. Top = toplevel;
  155. Top.OnActivate (previousTop);
  156. }
  157. }
  158. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  159. if (!toplevel.IsInitialized)
  160. {
  161. toplevel.BeginInit ();
  162. toplevel.EndInit (); // Calls Layout
  163. }
  164. // Try to set initial focus to any TabStop
  165. if (!toplevel.HasFocus)
  166. {
  167. toplevel.SetFocus ();
  168. }
  169. toplevel.OnLoaded ();
  170. if (PositionCursor ())
  171. {
  172. Driver?.UpdateCursor ();
  173. }
  174. NotifyNewRunState?.Invoke (toplevel, new (rs));
  175. // Force an Idle event so that an Iteration (and Refresh) happen.
  176. Invoke (() => { });
  177. return rs;
  178. }
  179. /// <summary>
  180. /// Calls <see cref="View.PositionCursor"/> on the most focused view.
  181. /// </summary>
  182. /// <remarks>
  183. /// Does nothing if there is no most focused view.
  184. /// <para>
  185. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  186. /// </para>
  187. /// </remarks>
  188. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  189. internal static bool PositionCursor ()
  190. {
  191. // Find the most focused view and position the cursor there.
  192. View? mostFocused = Navigation?.GetFocused ();
  193. // If the view is not visible or enabled, don't position the cursor
  194. if (mostFocused is null || !mostFocused.Visible || !mostFocused.Enabled)
  195. {
  196. var current = CursorVisibility.Invisible;
  197. Driver?.GetCursorVisibility (out current);
  198. if (current != CursorVisibility.Invisible)
  199. {
  200. Driver?.SetCursorVisibility (CursorVisibility.Invisible);
  201. }
  202. return false;
  203. }
  204. // If the view is not visible within it's superview, don't position the cursor
  205. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  206. Rectangle superViewViewport =
  207. mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
  208. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  209. {
  210. return false;
  211. }
  212. Point? cursor = mostFocused.PositionCursor ();
  213. Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  214. if (cursor is { })
  215. {
  216. // Convert cursor to screen coords
  217. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  218. // If the cursor is not in a visible location in the SuperView, hide it
  219. if (!superViewViewport.Contains (cursor.Value))
  220. {
  221. if (currentCursorVisibility != CursorVisibility.Invisible)
  222. {
  223. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  224. }
  225. return false;
  226. }
  227. // Show it
  228. if (currentCursorVisibility == CursorVisibility.Invisible)
  229. {
  230. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  231. }
  232. return true;
  233. }
  234. if (currentCursorVisibility != CursorVisibility.Invisible)
  235. {
  236. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  237. }
  238. return false;
  239. }
  240. /// <summary>
  241. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  242. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  243. /// </summary>
  244. /// <remarks>
  245. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  246. /// <para>
  247. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  248. /// ensure resources are cleaned up and terminal settings restored.
  249. /// </para>
  250. /// <para>
  251. /// The caller is responsible for disposing the object returned by this method.
  252. /// </para>
  253. /// </remarks>
  254. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  255. [RequiresUnreferencedCode ("AOT")]
  256. [RequiresDynamicCode ("AOT")]
  257. public static Toplevel Run (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
  258. {
  259. return ApplicationImpl.Instance.Run (errorHandler, driver);
  260. }
  261. /// <summary>
  262. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  263. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  264. /// </summary>
  265. /// <remarks>
  266. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  267. /// <para>
  268. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  269. /// ensure resources are cleaned up and terminal settings restored.
  270. /// </para>
  271. /// <para>
  272. /// The caller is responsible for disposing the object returned by this method.
  273. /// </para>
  274. /// </remarks>
  275. /// <param name="errorHandler"></param>
  276. /// <param name="driver">
  277. /// The <see cref="IConsoleDriver"/> to use. If not specified the default driver for the platform will
  278. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  279. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  280. /// </param>
  281. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  282. [RequiresUnreferencedCode ("AOT")]
  283. [RequiresDynamicCode ("AOT")]
  284. public static T Run<T> (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
  285. where T : Toplevel, new ()
  286. {
  287. return ApplicationImpl.Instance.Run<T> (errorHandler, driver);
  288. }
  289. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  290. /// <remarks>
  291. /// <para>
  292. /// This method is used to start processing events for the main application, but it is also used to run other
  293. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  294. /// </para>
  295. /// <para>
  296. /// To make a <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
  297. /// <see cref="Application.RequestStop"/>.
  298. /// </para>
  299. /// <para>
  300. /// Calling <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
  301. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  302. /// <see cref="End(RunState)"/>.
  303. /// </para>
  304. /// <para>
  305. /// Alternatively, to have a program control the main loop and process events manually, call
  306. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  307. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  308. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  309. /// return control immediately.
  310. /// </para>
  311. /// <para>
  312. /// When using <see cref="Run{T}"/> or
  313. /// <see cref="Run(System.Func{System.Exception,bool},Terminal.Gui.IConsoleDriver)"/>
  314. /// <see cref="Init"/> will be called automatically.
  315. /// </para>
  316. /// <para>
  317. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  318. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  319. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  320. /// exit.
  321. /// </para>
  322. /// </remarks>
  323. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  324. /// <param name="errorHandler">
  325. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  326. /// rethrows when null).
  327. /// </param>
  328. public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null) { ApplicationImpl.Instance.Run (view, errorHandler); }
  329. /// <summary>Adds a timeout to the application.</summary>
  330. /// <remarks>
  331. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  332. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  333. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  334. /// </remarks>
  335. public static object? AddTimeout (TimeSpan time, Func<bool> callback) { return ApplicationImpl.Instance.AddTimeout (time, callback); }
  336. /// <summary>Removes a previously scheduled timeout</summary>
  337. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  338. /// Returns
  339. /// <see langword="true"/>
  340. /// if the timeout is successfully removed; otherwise,
  341. /// <see langword="false"/>
  342. /// .
  343. /// This method also returns
  344. /// <see langword="false"/>
  345. /// if the timeout is not found.
  346. public static bool RemoveTimeout (object token) { return ApplicationImpl.Instance.RemoveTimeout (token); }
  347. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  348. /// <param name="action">the action to be invoked on the main processing thread.</param>
  349. public static void Invoke (Action action) { ApplicationImpl.Instance.Invoke (action); }
  350. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  351. // is ProgressBarStyles, and it's not clear it needs to.
  352. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  353. public static void Wakeup () { MainLoop?.Wakeup (); }
  354. /// <summary>
  355. /// Causes any Toplevels that need layout to be laid out. Then draws any Toplevels that need display. Only Views that
  356. /// need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out.
  357. /// Only Views that need to be drawn (see <see cref="View.NeedsDraw"/>) will be drawn.
  358. /// </summary>
  359. /// <param name="forceDraw">
  360. /// If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and
  361. /// should only be overriden for testing.
  362. /// </param>
  363. public static void LayoutAndDraw (bool forceDraw = false) { ApplicationImpl.Instance.LayoutAndDraw (forceDraw); }
  364. internal static void LayoutAndDrawImpl (bool forceDraw = false)
  365. {
  366. bool neededLayout = View.Layout (TopLevels.Reverse (), Screen.Size);
  367. if (ClearScreenNextIteration)
  368. {
  369. forceDraw = true;
  370. ClearScreenNextIteration = false;
  371. }
  372. if (forceDraw)
  373. {
  374. Driver?.ClearContents ();
  375. }
  376. View.SetClipToScreen ();
  377. View.Draw (TopLevels, neededLayout || forceDraw);
  378. View.SetClipToScreen ();
  379. Driver?.Refresh ();
  380. }
  381. /// <summary>This event is raised on each iteration of the main loop.</summary>
  382. /// <remarks>See also <see cref="Timeout"/></remarks>
  383. public static event EventHandler<IterationEventArgs>? Iteration;
  384. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  385. /// <value>The main loop.</value>
  386. internal static MainLoop? MainLoop { get; set; }
  387. /// <summary>
  388. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  389. /// cause the application to continue running until Application.RequestStop () is called.
  390. /// </summary>
  391. public static bool EndAfterFirstIteration { get; set; }
  392. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  393. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  394. public static void RunLoop (RunState state)
  395. {
  396. ArgumentNullException.ThrowIfNull (state);
  397. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  398. var firstIteration = true;
  399. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  400. {
  401. MainLoop!.Running = true;
  402. if (EndAfterFirstIteration && !firstIteration)
  403. {
  404. return;
  405. }
  406. firstIteration = RunIteration (ref state, firstIteration);
  407. }
  408. MainLoop!.Running = false;
  409. // Run one last iteration to consume any outstanding input events from Driver
  410. // This is important for remaining OnKeyUp events.
  411. RunIteration (ref state, firstIteration);
  412. }
  413. /// <summary>Run one application iteration.</summary>
  414. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  415. /// <param name="firstIteration">
  416. /// Set to <see langword="true"/> if this is the first run loop iteration.
  417. /// </param>
  418. /// <returns><see langword="false"/> if at least one iteration happened.</returns>
  419. public static bool RunIteration (ref RunState state, bool firstIteration = false)
  420. {
  421. // If the driver has events pending do an iteration of the driver MainLoop
  422. if (MainLoop!.Running && MainLoop.EventsPending ())
  423. {
  424. // Notify Toplevel it's ready
  425. if (firstIteration)
  426. {
  427. state.Toplevel.OnReady ();
  428. }
  429. MainLoop.RunIteration ();
  430. Iteration?.Invoke (null, new ());
  431. }
  432. firstIteration = false;
  433. if (Top is null)
  434. {
  435. return firstIteration;
  436. }
  437. LayoutAndDraw ();
  438. if (PositionCursor ())
  439. {
  440. Driver!.UpdateCursor ();
  441. }
  442. return firstIteration;
  443. }
  444. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  445. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  446. /// <remarks>
  447. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  448. /// <para>
  449. /// Calling <see cref="RequestStop(Terminal.Gui.Toplevel)"/> is equivalent to setting the
  450. /// <see cref="Toplevel.Running"/>
  451. /// property on the currently running <see cref="Toplevel"/> to false.
  452. /// </para>
  453. /// </remarks>
  454. public static void RequestStop (Toplevel? top = null) { ApplicationImpl.Instance.RequestStop (top); }
  455. internal static void OnNotifyStopRunState (Toplevel top)
  456. {
  457. if (EndAfterFirstIteration)
  458. {
  459. NotifyStopRunState?.Invoke (top, new (top));
  460. }
  461. }
  462. /// <summary>
  463. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  464. /// <see cref="Begin(Toplevel)"/> .
  465. /// </summary>
  466. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  467. public static void End (RunState runState)
  468. {
  469. ArgumentNullException.ThrowIfNull (runState);
  470. runState.Toplevel.OnUnloaded ();
  471. // End the RunState.Toplevel
  472. // First, take it off the Toplevel Stack
  473. if (TopLevels.Count > 0)
  474. {
  475. if (TopLevels.Peek () != runState.Toplevel)
  476. {
  477. // If the top of the stack is not the RunState.Toplevel then
  478. // this call to End is not balanced with the call to Begin that started the RunState
  479. throw new ArgumentException ("End must be balanced with calls to Begin");
  480. }
  481. TopLevels.Pop ();
  482. }
  483. // Notify that it is closing
  484. runState.Toplevel?.OnClosed (runState.Toplevel);
  485. if (TopLevels.Count > 0)
  486. {
  487. Top = TopLevels.Peek ();
  488. Top.SetNeedsDraw ();
  489. }
  490. if (runState.Toplevel is { HasFocus: true })
  491. {
  492. runState.Toplevel.HasFocus = false;
  493. }
  494. if (Top is { HasFocus: false })
  495. {
  496. Top.SetFocus ();
  497. }
  498. _cachedRunStateToplevel = runState.Toplevel;
  499. runState.Toplevel = null;
  500. runState.Dispose ();
  501. LayoutAndDraw (true);
  502. }
  503. }