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- #nullable enable
- namespace Terminal.Gui;
- /// <summary>
- /// Base class for ANSI keyboard parsing patterns.
- /// </summary>
- public abstract class AnsiKeyboardParserPattern
- {
- /// <summary>
- /// Does this pattern dangerously overlap with other sequences
- /// such that it should only be applied at the lsat second after
- /// all other sequences have been tried.
- /// <remarks>
- /// When <see langword="true"/> this pattern will only be used
- /// at <see cref="AnsiResponseParser.Release"/> time.
- /// </remarks>
- /// </summary>
- public bool IsLastMinute { get; set; }
- /// <summary>
- /// Returns <see langword="true"/> if <paramref name="input"/> is one
- /// of the terminal sequences recognised by this class.
- /// </summary>
- /// <param name="input"></param>
- /// <returns></returns>
- public abstract bool IsMatch (string? input);
- private readonly string _name;
- /// <summary>
- /// Creates a new instance of the class.
- /// </summary>
- protected AnsiKeyboardParserPattern () { _name = GetType ().Name; }
- /// <summary>
- /// Returns the <see cref="Key"/> described by the escape sequence.
- /// </summary>
- /// <param name="input"></param>
- /// <returns></returns>
- public Key? GetKey (string? input)
- {
- Key? key = GetKeyImpl (input);
- Logging.Trace ($"{nameof (AnsiKeyboardParser)} interpreted {input} as {key} using {_name}");
- return key;
- }
- /// <summary>
- /// When overriden in a derived class, returns the <see cref="Key"/>
- /// that matches the input ansi escape sequence.
- /// </summary>
- /// <param name="input"></param>
- /// <returns></returns>
- protected abstract Key? GetKeyImpl (string? input);
- }
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