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- #nullable enable
- using System.ComponentModel;
- namespace Terminal.Gui;
- public partial class View // Command APIs
- {
- private readonly Dictionary<Command, CommandImplementation> _commandImplementations = new ();
- #region Default Implementation
- /// <summary>
- /// Helper to configure all things Command related for a View. Called from the View constructor.
- /// </summary>
- private void SetupCommands ()
- {
- // Enter - Raise Accepted
- AddCommand (Command.Accept, RaiseAccepting);
- // HotKey - SetFocus and raise HandlingHotKey
- AddCommand (Command.HotKey,
- () =>
- {
- if (RaiseHandlingHotKey () is true)
- {
- return true;
- }
- SetFocus ();
- return true;
- });
- // Space or single-click - Raise Selecting
- AddCommand (Command.Select, ctx =>
- {
- if (RaiseSelecting (ctx) is true)
- {
- return true;
- }
- if (CanFocus)
- {
- SetFocus ();
- return true;
- }
- return false;
- });
- }
- /// <summary>
- /// Called when the user is accepting the state of the View and the <see cref="Command.Accept"/> has been invoked. Calls <see cref="OnAccepting"/> which can be cancelled; if not cancelled raises <see cref="Accepting"/>.
- /// event. The default <see cref="Command.Accept"/> handler calls this method.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <see cref="Accepting"/> event should be raised after the state of the View has changed (after <see cref="Selecting"/> is raised).
- /// </para>
- /// <para>
- /// If the Accepting event is not handled, <see cref="Command.Accept"/> will be invoked on the SuperView, enabling default Accept behavior.
- /// </para>
- /// <para>
- /// If a peer-View raises the Accepting event and the event is not cancelled, the <see cref="Command.Accept"/> will be invoked on the
- /// first Button in the SuperView that has <see cref="Button.IsDefault"/> set to <see langword="true"/>.
- /// </para>
- /// </remarks>
- /// <returns>
- /// <see langword="null"/> if no event was raised; input processing should continue.
- /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
- /// </returns>
- protected bool? RaiseAccepting (ICommandContext? ctx)
- {
- CommandEventArgs args = new () { Context = ctx };
- // Best practice is to invoke the virtual method first.
- // This allows derived classes to handle the event and potentially cancel it.
- args.Cancel = OnAccepting (args) || args.Cancel;
- if (!args.Cancel)
- {
- // If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
- Accepting?.Invoke (this, args);
- }
- // Accept is a special case where if the event is not canceled, the event is
- // - Invoked on any peer-View with IsDefault == true
- // - bubbled up the SuperView hierarchy.
- if (!args.Cancel)
- {
- // If there's an IsDefault peer view in SubViews, try it
- var isDefaultView = SuperView?.InternalSubViews.FirstOrDefault (v => v is Button { IsDefault: true });
- if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
- {
- bool? handled = isDefaultView.InvokeCommand<KeyBinding> (Command.Accept, new ([Command.Accept], null, this));
- if (handled == true)
- {
- return true;
- }
- }
- if (SuperView is { })
- {
- return SuperView?.InvokeCommand<KeyBinding> (Command.Accept, new ([Command.Accept], null, this)) is true;
- }
- }
- return Accepting is null ? null : args.Cancel;
- }
- /// <summary>
- /// Called when the user is accepting the state of the View and the <see cref="Command.Accept"/> has been invoked. Set CommandEventArgs.Cancel to
- /// <see langword="true"/> and return <see langword="true"/> to stop processing.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See <see cref="View.RaiseAccepting"/> for more information.
- /// </para>
- /// </remarks>
- /// <param name="args"></param>
- /// <returns><see langword="true"/> to stop processing.</returns>
- protected virtual bool OnAccepting (CommandEventArgs args) { return false; }
- /// <summary>
- /// Cancelable event raised when the user is accepting the state of the View and the <see cref="Command.Accept"/> has been invoked. Set
- /// CommandEventArgs.Cancel to cancel the event.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See <see cref="View.RaiseAccepting"/> for more information.
- /// </para>
- /// </remarks>
- public event EventHandler<CommandEventArgs>? Accepting;
- /// <summary>
- /// Called when the user has performed an action (e.g. <see cref="Command.Select"/>) causing the View to change state. Calls <see cref="OnSelecting"/> which can be cancelled; if not cancelled raises <see cref="Accepting"/>.
- /// event. The default <see cref="Command.Select"/> handler calls this method.
- /// </summary>
- /// <remarks>
- /// The <see cref="Selecting"/> event should be raised after the state of the View has been changed and before see <see cref="Accepting"/>.
- /// </remarks>
- /// <returns>
- /// <see langword="null"/> if no event was raised; input processing should continue.
- /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
- /// </returns>
- protected bool? RaiseSelecting (ICommandContext? ctx)
- {
- CommandEventArgs args = new () { Context = ctx };
- // Best practice is to invoke the virtual method first.
- // This allows derived classes to handle the event and potentially cancel it.
- if (OnSelecting (args) || args.Cancel)
- {
- return true;
- }
- // If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
- Selecting?.Invoke (this, args);
- return Selecting is null ? null : args.Cancel;
- }
- /// <summary>
- /// Called when the user has performed an action (e.g. <see cref="Command.Select"/>) causing the View to change state.
- /// Set CommandEventArgs.Cancel to
- /// <see langword="true"/> and return <see langword="true"/> to cancel the state change. The default implementation does nothing.
- /// </summary>
- /// <param name="args">The event arguments.</param>
- /// <returns><see langword="true"/> to stop processing.</returns>
- protected virtual bool OnSelecting (CommandEventArgs args) { return false; }
- /// <summary>
- /// Cancelable event raised when the user has performed an action (e.g. <see cref="Command.Select"/>) causing the View to change state.
- /// CommandEventArgs.Cancel to <see langword="true"/> to cancel the state change.
- /// </summary>
- public event EventHandler<CommandEventArgs>? Selecting;
- /// <summary>
- /// Called when the View is handling the user pressing the View's <see cref="HotKey"/>s. Calls <see cref="OnHandlingHotKey"/> which can be cancelled; if not cancelled raises <see cref="Accepting"/>.
- /// event. The default <see cref="Command.HotKey"/> handler calls this method.
- /// </summary>
- /// <returns>
- /// <see langword="null"/> if no event was raised; input processing should continue.
- /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
- /// </returns>
- protected bool? RaiseHandlingHotKey ()
- {
- CommandEventArgs args = new () { Context = new CommandContext<KeyBinding> () { Command = Command.HotKey } };
- // Best practice is to invoke the virtual method first.
- // This allows derived classes to handle the event and potentially cancel it.
- if (OnHandlingHotKey (args) || args.Cancel)
- {
- return true;
- }
- // If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
- HandlingHotKey?.Invoke (this, args);
- return HandlingHotKey is null ? null : args.Cancel;
- }
- /// <summary>
- /// Called when the View is handling the user pressing the View's <see cref="HotKey"/>. Set CommandEventArgs.Cancel to
- /// <see langword="true"/> to stop processing.
- /// </summary>
- /// <param name="args"></param>
- /// <returns><see langword="true"/> to stop processing.</returns>
- protected virtual bool OnHandlingHotKey (CommandEventArgs args) { return false; }
- /// <summary>
- /// Cancelable event raised when the View is handling the user pressing the View's <see cref="HotKey"/>. Set
- /// CommandEventArgs.Cancel to cancel the event.
- /// </summary>
- public event EventHandler<CommandEventArgs>? HandlingHotKey;
- #endregion Default Implementation
- /// <summary>
- /// Function signature commands.
- /// </summary>
- /// <param name="ctx">Provides context about the circumstances of invoking the command.</param>
- /// <returns>
- /// <see langword="null"/> if no event was raised; input processing should continue.
- /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
- /// </returns>
- public delegate bool? CommandImplementation (ICommandContext? ctx);
- /// <summary>
- /// <para>
- /// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
- /// AddCommand for each command they support.
- /// </para>
- /// <para>
- /// If AddCommand has already been called for <paramref name="command"/> <paramref name="impl"/> will
- /// replace the old one.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>
- /// This version of AddCommand is for commands that require <see cref="ICommandContext"/>.
- /// </para>
- /// </remarks>
- /// <param name="command">The command.</param>
- /// <param name="impl">The delegate.</param>
- protected void AddCommand (Command command, CommandImplementation impl) { _commandImplementations [command] = impl; }
- /// <summary>
- /// <para>
- /// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
- /// AddCommand for each command they support.
- /// </para>
- /// <para>
- /// If AddCommand has already been called for <paramref name="command"/> <paramref name="impl"/> will
- /// replace the old one.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>
- /// This version of AddCommand is for commands that do not require context.
- /// If the command requires context, use
- /// <see cref="AddCommand(Command,CommandImplementation)"/>
- /// </para>
- /// </remarks>
- /// <param name="command">The command.</param>
- /// <param name="impl">The delegate.</param>
- protected void AddCommand (Command command, Func<bool?> impl) { _commandImplementations [command] = ctx => impl (); }
- /// <summary>Returns all commands that are supported by this <see cref="View"/>.</summary>
- /// <returns></returns>
- public IEnumerable<Command> GetSupportedCommands () { return _commandImplementations.Keys; }
- /// <summary>
- /// Invokes the specified commands.
- /// </summary>
- /// <param name="commands">The set of commands to invoke.</param>
- /// <param name="binding">The binding that caused the invocation, if any. This will be passed as context with the command.</param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- public bool? InvokeCommands<TBindingType> (Command [] commands, TBindingType binding)
- {
- bool? toReturn = null;
- foreach (Command command in commands)
- {
- if (!_commandImplementations.ContainsKey (command))
- {
- throw new NotSupportedException (
- @$"A Binding was set up for the command {command} ({binding}) but that command is not supported by this View ({GetType ().Name})"
- );
- }
- // each command has its own return value
- bool? thisReturn = InvokeCommand<TBindingType> (command, binding);
- // if we haven't got anything yet, the current command result should be used
- toReturn ??= thisReturn;
- // if ever see a true then that's what we will return
- if (thisReturn ?? false)
- {
- toReturn = true;
- }
- }
- return toReturn;
- }
- /// <summary>
- /// Invokes the specified command.
- /// </summary>
- /// <param name="command">The command to invoke.</param>
- /// <param name="binding">The binding that caused the invocation, if any. This will be passed as context with the command.</param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- public bool? InvokeCommand<TBindingType> (Command command, TBindingType binding)
- {
- if (_commandImplementations.TryGetValue (command, out CommandImplementation? implementation))
- {
- return implementation (new CommandContext<TBindingType> ()
- {
- Command = command,
- Binding = binding,
- });
- }
- return null;
- }
- /// <summary>
- /// Invokes the specified command without context.
- /// </summary>
- /// <param name="command">The command to invoke.</param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- public bool? InvokeCommand (Command command)
- {
- if (_commandImplementations.TryGetValue (command, out CommandImplementation? implementation))
- {
- return implementation (null);
- }
- return null;
- }
- }
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