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- #nullable enable
- namespace Terminal.Gui;
- public partial class View
- {
- #region Content Area
- internal Size? _contentSize;
- /// <summary>
- /// Sets the size of the View's content.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// Negative sizes are not supported.
- /// </para>
- /// <para>
- /// If not explicitly set, and the View has no visible subviews, <see cref="GetContentSize ()"/> will return the
- /// size of
- /// <see cref="Viewport"/>.
- /// </para>
- /// <para>
- /// If not explicitly set, and the View has visible subviews, <see cref="GetContentSize ()"/> will return the
- /// maximum
- /// position + dimension of the SubViews, supporting <see cref="Dim.Auto"/> with the
- /// <see cref="DimAutoStyle.Content"/> flag set.
- /// </para>
- /// <para>
- /// If set <see cref="Viewport"/> describes the portion of the content currently visible to the user. This enables
- /// virtual scrolling.
- /// </para>
- /// <para>
- /// If set the behavior of <see cref="DimAutoStyle.Content"/> will be to use the ContentSize to determine the size
- /// of the view.
- /// </para>
- /// </remarks>
- public void SetContentSize (Size? contentSize)
- {
- if (contentSize is { } && (contentSize.Value.Width < 0 || contentSize.Value.Height < 0))
- {
- throw new ArgumentException (@"ContentSize cannot be negative.", nameof (contentSize));
- }
- if (contentSize == _contentSize)
- {
- return;
- }
- _contentSize = contentSize;
- OnContentSizeChanged (new (_contentSize));
- }
- /// <summary>
- /// Gets the size of the View's content.
- /// </summary>
- /// <remarks>a>
- /// <para>
- /// See the View Layout Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// If the content size was not explicitly set by <see cref="SetContentSize"/>, and the View has no visible subviews, <see cref="GetContentSize ()"/> will return the
- /// size of
- /// <see cref="Viewport"/>.
- /// </para>
- /// <para>
- /// If the content size was not explicitly set by <see cref="SetContentSize"/>, and the View has visible subviews, <see cref="GetContentSize ()"/> will return the
- /// maximum
- /// position + dimension of the SubViews, supporting <see cref="Dim.Auto"/> with the
- /// <see cref="DimAutoStyle.Content"/> flag set.
- /// </para>
- /// <para>
- /// If set <see cref="Viewport"/> describes the portion of the content currently visible to the user. This enables
- /// virtual scrolling.
- /// </para>
- /// <para>
- /// If set the behavior of <see cref="DimAutoStyle.Content"/> will be to use the ContentSize to determine the size
- /// of the view.
- /// </para>
- /// </remarks>
- /// <returns>
- /// If the content size was not explicitly set by <see cref="SetContentSize"/>, <see cref="GetContentSize ()"/> will
- /// return the size of the <see cref="Viewport"/> and <see cref="ContentSizeTracksViewport"/> will be <see langword="true"/>.
- /// </returns>
- public Size GetContentSize () { return _contentSize ?? Viewport.Size; }
- /// <summary>
- /// Gets or sets a value indicating whether the view's content size tracks the <see cref="Viewport"/>'s
- /// size or not.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <list type="bullet">
- /// <listheader>
- /// <term>Value</term> <description>Result</description>
- /// </listheader>
- /// <item>
- /// <term>
- /// <see langword="true"/>
- /// </term>
- /// <description>
- /// <para>
- /// <see cref="GetContentSize ()"/> will return the <see cref="Viewport"/>'s size. Content scrolling
- /// will be
- /// disabled.
- /// </para>
- /// <para>
- /// The behavior of <see cref="DimAutoStyle.Content"/> will be to use position and size of the SubViews
- /// to
- /// determine the size of the view, ignoring <see cref="GetContentSize ()"/>.
- /// </para>
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see langword="false"/>
- /// </term>
- /// <description>
- /// <para>
- /// The return value of <see cref="GetContentSize ()"/> is independent of <see cref="Viewport"/> and <see cref="Viewport"/>
- /// describes the portion of the content currently visible to the user enabling content scrolling.
- /// </para>
- /// <para>
- /// The behavior of <see cref="DimAutoStyle.Content"/> will be to use <see cref="GetContentSize ()"/>
- /// to
- /// determine the
- /// size of the view, ignoring the position and size of the SubViews.
- /// </para>
- /// </description>
- /// </item>
- /// </list>
- /// </remarks>
- public bool ContentSizeTracksViewport
- {
- get => _contentSize is null;
- set => _contentSize = value ? null : _contentSize;
- }
- /// <summary>
- /// Called when <see cref="GetContentSize ()"/> has changed.
- /// </summary>
- /// <param name="e"></param>
- /// <returns></returns>
- protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
- {
- ContentSizeChanged?.Invoke (this, e);
- if (e.Cancel != true)
- {
- SetNeedsLayout ();
- }
- return e.Cancel;
- }
- /// <summary>
- /// Event raised when the <see cref="GetContentSize ()"/> changes.
- /// </summary>
- public event EventHandler<SizeChangedEventArgs>? ContentSizeChanged;
- /// <summary>
- /// Converts a Content-relative location to a Screen-relative location.
- /// </summary>
- /// <param name="location">The Content-relative location.</param>
- /// <returns>The Screen-relative location.</returns>
- public Point ContentToScreen (in Point location)
- {
- // Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
- Point contentRelativeToViewport = location;
- contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
- // Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
- return ViewportToScreen (contentRelativeToViewport);
- }
- /// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
- /// <remarks>
- /// Content-relative means relative to the top-left corner of the view's Content, which is
- /// always at <c>0, 0</c>.
- /// </remarks>
- /// <param name="location">The Screen-relative location.</param>
- /// <returns>The coordinate relative to this view's Content.</returns>
- public Point ScreenToContent (in Point location)
- {
- Point viewportOffset = GetViewportOffsetFromFrame ();
- Point screen = ScreenToFrame (location);
- screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
- return screen;
- }
- #endregion Content Area
- #region Viewport
- private ViewportSettings _viewportSettings;
- /// <summary>
- /// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
- /// </summary>
- public ViewportSettings ViewportSettings
- {
- get => _viewportSettings;
- set
- {
- if (_viewportSettings == value)
- {
- return;
- }
- _viewportSettings = value;
- if (IsInitialized)
- {
- // Force set Viewport to cause settings to be applied as needed
- SetViewport (Viewport);
- }
- }
- }
- /// <summary>
- /// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
- /// area's size
- /// is <see cref="GetContentSize ()"/>.
- /// </summary>
- private Point _viewportLocation;
- /// <summary>
- /// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
- /// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
- /// If the viewport Size is the same as <see cref="GetContentSize ()"/>, or <see cref="GetContentSize ()"/> is
- /// <see langword="null"/> the Location will be <c>0, 0</c>.
- /// </summary>
- /// <value>
- /// The rectangle describing the location and size of the viewport into the View's virtual content, described by
- /// <see cref="GetContentSize ()"/>.
- /// </value>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
- /// <see cref="GetContentSize ()"/>. This enables scrolling down and to the right (e.g. in a <see cref="ListView"/>
- /// .
- /// </para>
- /// <para>
- /// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
- /// <see cref="GetContentSize ()"/>. This enables scrolling up and to the left (e.g. in an image viewer that
- /// supports
- /// zoom
- /// where the image stays centered).
- /// </para>
- /// <para>
- /// The <see cref="ViewportSettings"/> property controls how scrolling is handled.
- /// </para>
- /// <para>
- /// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
- /// <see cref="Frame"/>.
- /// </para>
- /// <para>
- /// Altering the Viewport Size will eventually (when the view is next laid out) cause the
- /// <see cref="Layout()"/> and <see cref="OnDrawingContent()"/> methods to be called.
- /// </para>
- /// </remarks>
- public virtual Rectangle Viewport
- {
- get
- {
- if (Margin is null || Border is null || Padding is null)
- {
- // CreateAdornments has not been called yet.
- return new (_viewportLocation, Frame.Size);
- }
- Thickness thickness = GetAdornmentsThickness ();
- return new (
- _viewportLocation,
- new (
- Math.Max (0, Frame.Size.Width - thickness.Horizontal),
- Math.Max (0, Frame.Size.Height - thickness.Vertical)
- ));
- }
- set => SetViewport (value);
- }
- private void SetViewport (Rectangle viewport)
- {
- Rectangle oldViewport = viewport;
- ApplySettings (ref viewport);
- Thickness thickness = GetAdornmentsThickness ();
- Size newSize = new (
- viewport.Size.Width + thickness.Horizontal,
- viewport.Size.Height + thickness.Vertical);
- if (newSize == Frame.Size)
- {
- // The change is not changing the Frame, so we don't need to update it.
- // Just call SetNeedsLayout to update the layout.
- if (_viewportLocation != viewport.Location)
- {
- _viewportLocation = viewport.Location;
- SetNeedsLayout ();
- //SetNeedsDraw();
- //SetSubViewNeedsDraw();
- }
- RaiseViewportChangedEvent (oldViewport);
- return;
- }
- _viewportLocation = viewport.Location;
- // Update the Frame because we made it bigger or smaller which impacts subviews.
- Frame = Frame with
- {
- Size = newSize
- };
- // Note, setting the Frame will cause ViewportChanged to be raised.
- return;
- void ApplySettings (ref Rectangle newViewport)
- {
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth))
- {
- if (newViewport.X >= GetContentSize ().Width)
- {
- newViewport.X = GetContentSize ().Width - 1;
- }
- }
- // IMPORTANT: Check for negative location AFTER checking for location greater than content width
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX))
- {
- if (newViewport.X < 0)
- {
- newViewport.X = 0;
- }
- }
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeXWhenWidthGreaterThanContentWidth))
- {
- if (Viewport.Width > GetContentSize ().Width)
- {
- newViewport.X = 0;
- }
- }
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight))
- {
- if (newViewport.Y >= GetContentSize ().Height)
- {
- newViewport.Y = GetContentSize ().Height - 1;
- }
- }
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeYWhenHeightGreaterThanContentHeight))
- {
- if (Viewport.Height > GetContentSize ().Height)
- {
- newViewport.Y = 0;
- }
- }
- // IMPORTANT: Check for negative location AFTER checking for location greater than content width
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY))
- {
- if (newViewport.Y < 0)
- {
- newViewport.Y = 0;
- }
- }
- }
- }
- private void RaiseViewportChangedEvent (Rectangle oldViewport)
- {
- var args = new DrawEventArgs (IsInitialized ? Viewport : Rectangle.Empty, oldViewport, null);
- OnViewportChanged (args);
- ViewportChanged?.Invoke (this, args);
- }
- /// <summary>
- /// Fired when the <see cref="Viewport"/> changes. This event is fired after the <see cref="Viewport"/> has been
- /// updated.
- /// </summary>
- public event EventHandler<DrawEventArgs>? ViewportChanged;
- /// <summary>
- /// Called when the <see cref="Viewport"/> changes. Invokes the <see cref="ViewportChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- protected virtual void OnViewportChanged (DrawEventArgs e) { }
- /// <summary>
- /// Converts a <see cref="Viewport"/>-relative location and size to a screen-relative location and size.
- /// </summary>
- /// <remarks>
- /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
- /// </remarks>
- /// <param name="viewport">Viewport-relative location and size.</param>
- /// <returns>Screen-relative location and size.</returns>
- public Rectangle ViewportToScreen (in Rectangle viewport) { return viewport with { Location = ViewportToScreen (viewport.Location) }; }
- /// <summary>
- /// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
- /// </summary>
- /// <remarks>
- /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
- /// </remarks>
- /// <param name="viewportLocation">Viewport-relative location.</param>
- /// <returns>Screen-relative location.</returns>
- public Point ViewportToScreen (in Point viewportLocation)
- {
- // Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
- Rectangle screen = FrameToScreen ();
- Point viewportOffset = GetViewportOffsetFromFrame ();
- screen.Offset (viewportOffset.X + viewportLocation.X, viewportOffset.Y + viewportLocation.Y);
- return screen.Location;
- }
- /// <summary>
- /// Gets the Viewport rectangle with a screen-relative location.
- /// </summary>
- /// <returns>Screen-relative location and size.</returns>
- public Rectangle ViewportToScreen ()
- {
- // Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
- Rectangle screen = FrameToScreen ();
- Point viewportOffset = GetViewportOffsetFromFrame ();
- screen.Offset (viewportOffset.X, viewportOffset.Y);
- return screen;
- }
- /// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
- /// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
- /// <remarks>
- /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
- /// </remarks>
- /// <param name="location">Screen-Relative Coordinate.</param>
- /// <returns>Viewport-relative location.</returns>
- public Point ScreenToViewport (in Point location)
- {
- Point viewportOffset = GetViewportOffsetFromFrame ();
- Point frame = ScreenToFrame (location);
- frame.Offset (-viewportOffset.X, -viewportOffset.Y);
- return frame;
- }
- /// <summary>
- /// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
- /// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
- /// </summary>
- public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
- /// <summary>
- /// Scrolls the view vertically by the specified number of rows.
- /// </summary>
- /// <remarks>
- /// <para>
- /// </para>
- /// </remarks>
- /// <param name="rows"></param>
- /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
- public bool? ScrollVertical (int rows)
- {
- if (GetContentSize () == Size.Empty || GetContentSize () == Viewport.Size)
- {
- return false;
- }
- Viewport = Viewport with { Y = Viewport.Y + rows };
- return true;
- }
- /// <summary>
- /// Scrolls the view horizontally by the specified number of columns.
- /// </summary>
- /// <remarks>
- /// <para>
- /// </para>
- /// </remarks>
- /// <param name="cols"></param>
- /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
- public bool? ScrollHorizontal (int cols)
- {
- if (GetContentSize () == Size.Empty || GetContentSize () == Viewport.Size)
- {
- return false;
- }
- Viewport = Viewport with { X = Viewport.X + cols };
- return true;
- }
- #endregion Viewport
- }
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