123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670 |
- #nullable enable
- namespace Terminal.Gui;
- public partial class View // Keyboard APIs
- {
- /// <summary>
- /// Helper to configure all things keyboard related for a View. Called from the View constructor.
- /// </summary>
- private void SetupKeyboard ()
- {
- KeyBindings = new (this);
- KeyBindings.Add (Key.Space, Command.Select);
- KeyBindings.Add (Key.Enter, Command.Accept);
- HotKeyBindings = new (this);
- // Note, setting HotKey will bind HotKey to Command.HotKey
- HotKeySpecifier = (Rune)'_';
- TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
- }
- /// <summary>
- /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
- /// </summary>
- private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
- #region HotKey Support
- /// <summary>Raised when the <see cref="HotKey"/> is changed.</summary>
- public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
- private Key _hotKey = new ();
- private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
- /// <summary>
- /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
- /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
- /// that is prefixed with <see cref="HotKeySpecifier"/>.
- /// <para>
- /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
- /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
- /// <see cref="Accepting"/> event.
- /// Or, in a
- /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
- /// has a
- /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
- /// opened.
- /// </para>
- /// <para>
- /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
- /// define the
- /// behavior of the hot key.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
- /// <para>
- /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
- /// <see cref="Text"/> changes.
- /// </para>
- /// <para>
- /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
- /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
- /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
- /// <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// <para>
- /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
- /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
- /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
- /// overriding <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
- /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
- /// </remarks>
- public Key HotKey
- {
- get => _hotKey;
- set
- {
- if (value is null)
- {
- throw new ArgumentException (
- @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
- nameof (value)
- );
- }
- if (AddKeyBindingsForHotKey (_hotKey, value))
- {
- // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
- // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
- _hotKey = value;
- TitleTextFormatter.HotKey = value;
- }
- }
- }
- /// <summary>
- /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
- /// own HotKey such as <see cref="RadioGroup"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
- /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
- /// .
- /// </para>
- /// <para>
- /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
- /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
- /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
- /// overriding <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// </remarks>
- /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
- /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
- /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
- /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
- /// <exception cref="ArgumentException"></exception>
- public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
- {
- if (_hotKey == hotKey)
- {
- return false;
- }
- Key newKey = hotKey;
- Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
- if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
- {
- throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
- }
- if (newKey != baseKey)
- {
- if (newKey.IsCtrl)
- {
- throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
- }
- // Strip off the shift mask if it's A...Z
- if (baseKey.IsKeyCodeAtoZ)
- {
- newKey = newKey.NoShift;
- }
- // Strip off the Alt mask
- newKey = newKey.NoAlt;
- }
- // Remove base version
- if (HotKeyBindings.TryGet (prevHotKey, out _))
- {
- HotKeyBindings.Remove (prevHotKey);
- }
- // Remove the Alt version
- if (HotKeyBindings.TryGet (prevHotKey.WithAlt, out _))
- {
- HotKeyBindings.Remove (prevHotKey.WithAlt);
- }
- if (_hotKey.IsKeyCodeAtoZ)
- {
- // Remove the shift version
- if (HotKeyBindings.TryGet (prevHotKey.WithShift, out _))
- {
- HotKeyBindings.Remove (prevHotKey.WithShift);
- }
- // Remove alt | shift version
- if (HotKeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
- {
- HotKeyBindings.Remove (prevHotKey.WithShift.WithAlt);
- }
- }
- // Add the new
- if (newKey != Key.Empty)
- {
- KeyBinding keyBinding = new ()
- {
- Commands = [Command.HotKey],
- Key = newKey,
- Data = context
- };
- // Add the base and Alt key
- HotKeyBindings.Remove (newKey);
- HotKeyBindings.Add (newKey, keyBinding);
- HotKeyBindings.Remove (newKey.WithAlt);
- HotKeyBindings.Add (newKey.WithAlt, keyBinding);
- // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
- if (newKey.IsKeyCodeAtoZ)
- {
- HotKeyBindings.Remove (newKey.WithShift);
- HotKeyBindings.Add (newKey.WithShift, keyBinding);
- HotKeyBindings.Remove (newKey.WithShift.WithAlt);
- HotKeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
- }
- }
- return true;
- }
- /// <summary>
- /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
- /// setting support for this View instance. The default is '\xffff'.
- /// </summary>
- public virtual Rune HotKeySpecifier
- {
- get => TitleTextFormatter.HotKeySpecifier;
- set
- {
- TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
- SetHotKeyFromTitle ();
- }
- }
- private void SetHotKeyFromTitle ()
- {
- if (HotKeySpecifier == new Rune ('\xFFFF'))
- {
- return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
- }
- if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
- {
- if (_hotKey != hk)
- {
- HotKey = hk;
- }
- }
- else
- {
- HotKey = Key.Empty;
- }
- }
- #endregion HotKey Support
- #region Low-level Key handling
- #region Key Down Event
- /// <summary>
- /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
- /// event was
- /// handled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
- /// first.
- /// </para>
- /// <para>
- /// If a more focused subview does not handle the key press, this method raises <see cref="OnKeyDown"/>/
- /// <see cref="KeyDown"/> to allow the
- /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled any commands
- /// bound to the key will be invoked.
- /// Then, only if no key bindings are
- /// handled, <see cref="OnKeyDownNotHandled"/>/<see cref="KeyDownNotHandled"/> will be raised allowing the view to
- /// process the key press.
- /// </para>
- /// <para>
- /// Calling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
- /// Instead,
- /// use <see cref="Application.RaiseKeyDownEvent"/>.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the event was handled.</returns>
- public bool NewKeyDownEvent (Key key)
- {
- if (!Enabled)
- {
- return false;
- }
- // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
- if (Focused?.NewKeyDownEvent (key) == true)
- {
- return true;
- }
- // Before (fire the cancellable event)
- if (RaiseKeyDown (key) || key.Handled)
- {
- return true;
- }
- // During (this is what can be cancelled)
- // TODO: NewKeyDownEvent returns bool. It should be bool? so state of InvokeCommands can be reflected up stack
- if (InvokeCommands (key) is true || key.Handled)
- {
- return true;
- }
- bool? handled = false;
- if (InvokeCommandsBoundToHotKey (key, ref handled))
- {
- return true;
- }
- // After
- if (RaiseKeyDownNotHandled (key) || key.Handled)
- {
- return true;
- }
- return key.Handled;
- bool RaiseKeyDown (Key k)
- {
- // Before (fire the cancellable event)
- if (OnKeyDown (k) || k.Handled)
- {
- return true;
- }
- // fire event
- KeyDown?.Invoke (this, k);
- return k.Handled;
- }
- bool RaiseKeyDownNotHandled (Key k)
- {
- if (OnKeyDownNotHandled (k) || k.Handled)
- {
- return true;
- }
- KeyDownNotHandled?.Invoke (this, k);
- return false;
- }
- }
- /// <summary>
- /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
- /// before key bindings are invoked and <see cref="KeyDownNotHandled"/> is raised. Set
- /// <see cref="Key.Handled"/>
- /// to true to
- /// stop the key from being processed further.
- /// </summary>
- /// <param name="key">The key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key down event was not handled. <see langword="true"/> if the event was handled
- /// and processing should stop.
- /// </returns>
- /// <remarks>
- /// <para>Fires the <see cref="KeyDown"/> event.</para>
- /// </remarks>
- protected virtual bool OnKeyDown (Key key) { return false; }
- /// <summary>
- /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Called
- /// before key bindings are invoked and <see cref="KeyDownNotHandled"/> is raised. Set
- /// <see cref="Key.Handled"/>
- /// to true to
- /// stop the key from being processed further.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public event EventHandler<Key>? KeyDown;
- /// <summary>
- /// Called when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// </remarks>
- /// <param name="key">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
- /// and no other view should see it.
- /// </returns>
- protected virtual bool OnKeyDownNotHandled (Key key) { return key.Handled; }
- /// <summary>
- /// Raised when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
- /// </summary>
- /// <remarks>
- /// <para>
- /// SubViews can use the <see cref="KeyDownNotHandled"/> of their super view override the default behavior of when
- /// key bindings are invoked.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public event EventHandler<Key>? KeyDownNotHandled;
- #endregion KeyDown Event
- #region KeyUp Event
- /// <summary>
- /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
- /// event was
- /// handled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>
- /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
- /// first.
- /// </para>
- /// <para>
- /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
- /// <see cref="KeyUp"/> to allow the
- /// view to pre-process the key press.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the event was handled.</returns>
- public bool NewKeyUpEvent (Key key)
- {
- if (!Enabled)
- {
- return false;
- }
- // Before
- if (RaiseKeyUp (key) || key.Handled)
- {
- return true;
- }
- // During
- // After
- return false;
- bool RaiseKeyUp (Key k)
- {
- // Before (fire the cancellable event)
- if (OnKeyUp (k) || k.Handled)
- {
- return true;
- }
- // fire event
- KeyUp?.Invoke (this, k);
- return k.Handled;
- }
- }
- /// <summary>Called when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
- /// <param name="key">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the keys up event was not handled. <see langword="true"/> if no other view should see
- /// it.
- /// </returns>
- /// <remarks>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
- /// events.
- /// <para>
- /// Overrides must call into the base and return <see langword="true"/> if the base returns
- /// <see langword="true"/>.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public virtual bool OnKeyUp (Key key) { return false; }
- /// <summary>
- /// Raised when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
- /// by other views.
- /// <remarks>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
- /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// </summary>
- public event EventHandler<Key>? KeyUp;
- #endregion KeyUp Event
- #endregion Low-level Key handling
- #region Key Bindings
- /// <summary>Gets the bindings for this view that will be invoked only if this view has focus.</summary>
- public KeyBindings KeyBindings { get; internal set; } = null!;
- /// <summary>Gets the bindings for this view that will be invoked regardless of whether this view has focus or not.</summary>
- public KeyBindings HotKeyBindings { get; internal set; } = null!;
- /// <summary>
- /// INTERNAL API: Invokes any commands bound to <paramref name="key"/> on this view, adornments, and subviews.
- /// </summary>
- /// <param name="key"></param>
- /// <returns>
- /// <see langword="null"/> if no command was invoked or there was no matching key binding; input processing should
- /// continue.
- /// <see langword="false"/> if a command was invoked and was not handled (or cancelled); input processing should
- /// continue.
- /// <see langword="true"/> if at least one command was invoked and handled (or
- /// cancelled); input processing should stop.
- /// </returns>
- internal bool? InvokeCommands (Key key)
- {
- // * If no key binding was found, `InvokeKeyBindings` returns `null`.
- // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
- // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
- // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
- // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
- // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
- bool? handled = DoInvokeCommands (key);
- if (handled is true)
- {
- // Stop processing if any key binding handled the key.
- // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
- return handled;
- }
- if (Margin is { } && InvokeCommandsBoundToKeyOnAdornment (Margin, key, ref handled))
- {
- return true;
- }
- if (Padding is { } && InvokeCommandsBoundToKeyOnAdornment (Padding, key, ref handled))
- {
- return true;
- }
- if (Border is { } && InvokeCommandsBoundToKeyOnAdornment (Border, key, ref handled))
- {
- return true;
- }
- return handled;
- }
- private static bool InvokeCommandsBoundToKeyOnAdornment (Adornment adornment, Key key, ref bool? handled)
- {
- bool? adornmentHandled = adornment.InvokeCommands (key);
- if (adornmentHandled is true)
- {
- return true;
- }
- if (adornment?.InternalSubViews is null)
- {
- return false;
- }
- foreach (View subview in adornment.InternalSubViews)
- {
- bool? subViewHandled = subview.InvokeCommands (key);
- if (subViewHandled is { })
- {
- handled = subViewHandled;
- if ((bool)subViewHandled)
- {
- return true;
- }
- }
- }
- return false;
- }
- // BUGBUG: This will miss any hotkeys in subviews of Adornments.
- /// <summary>
- /// Invokes any commands bound to <paramref name="hotKey"/> on this view and subviews.
- /// </summary>
- /// <param name="hotKey"></param>
- /// <param name="handled"></param>
- /// <returns></returns>
- internal bool InvokeCommandsBoundToHotKey (Key hotKey, ref bool? handled)
- {
- // Process this View
- if (HotKeyBindings.TryGet (hotKey, out KeyBinding binding))
- {
- if (InvokeCommands (binding.Commands, binding) is true)
- {
- return true;
- }
- }
- // Now, process any HotKey bindings in the subviews
- foreach (View subview in InternalSubViews)
- {
- if (subview == Focused)
- {
- continue;
- }
- bool recurse = subview.InvokeCommandsBoundToHotKey (hotKey, ref handled);
- if (recurse || (handled is { } && (bool)handled))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Invokes the Commands bound to <paramref name="key"/>.
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </summary>
- /// <param name="key">The key event passed.</param>
- /// <returns>
- /// <see langword="null"/> if no command was invoked; input processing should continue.
- /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
- /// should continue.
- /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should
- /// stop.
- /// </returns>
- protected bool? DoInvokeCommands (Key key)
- {
- if (!KeyBindings.TryGet (key, out KeyBinding binding))
- {
- return null;
- }
- return InvokeCommands (binding.Commands, binding);
- }
- /// <summary>
- /// Invokes the Commands bound to <paramref name="hotKey"/>.
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </summary>
- /// <param name="hotKey">The hot key event passed.</param>
- /// <returns>
- /// <see langword="null"/> if no command was invoked; input processing should continue.
- /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
- /// should continue.
- /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should
- /// stop.
- /// </returns>
- protected bool? InvokeCommandsBoundToHotKey (Key hotKey)
- {
- if (!HotKeyBindings.TryGet (hotKey, out KeyBinding binding))
- {
- return null;
- }
- return InvokeCommands (binding.Commands, binding);
- }
- #endregion Key Bindings
- }
|