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- #nullable enable
- using System.Diagnostics;
- namespace Terminal.Gui;
- public partial class View // Layout APIs
- {
- #region Frame/Position/Dimension
- /// <summary>
- /// Indicates whether the specified SuperView-relative coordinates are within the View's <see cref="Frame"/>.
- /// </summary>
- /// <param name="location">SuperView-relative coordinate</param>
- /// <returns><see langword="true"/> if the specified SuperView-relative coordinates are within the View.</returns>
- public virtual bool Contains (in Point location) { return Frame.Contains (location); }
- private Rectangle? _frame;
- /// <summary>Gets or sets the absolute location and dimension of the view.</summary>
- /// <value>
- /// The rectangle describing absolute location and dimension of the view, in coordinates relative to the
- /// <see cref="SuperView"/>'s Content, which is bound by <see cref="GetContentSize ()"/>.
- /// </value>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// Frame is relative to the <see cref="SuperView"/>'s Content, which is bound by <see cref="GetContentSize ()"/>
- /// .
- /// </para>
- /// <para>
- /// Setting Frame will set <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> to
- /// absolute values.
- /// </para>
- /// <para>
- /// Changing this property will result in <see cref="NeedsLayout"/> and <see cref="NeedsDraw"/> to be set,
- /// resulting in the
- /// view being laid out and redrawn as appropriate in the next iteration of the <see cref="MainLoop"/>.
- /// </para>
- /// </remarks>
- public Rectangle Frame
- {
- get
- {
- if (NeedsLayout)
- {
- //Debug.WriteLine("Frame_get with _layoutNeeded");
- }
- return _frame ?? Rectangle.Empty;
- }
- set
- {
- // This will set _frame, call SetsNeedsLayout, and raise OnViewportChanged/ViewportChanged
- if (SetFrame (value with { Width = Math.Max (value.Width, 0), Height = Math.Max (value.Height, 0) }))
- {
- // If Frame gets set, set all Pos/Dim to Absolute values.
- _x = _frame!.Value.X;
- _y = _frame!.Value.Y;
- _width = _frame!.Value.Width;
- _height = _frame!.Value.Height;
- // Implicit layout is ok here because we are setting the Frame directly.
- Layout ();
- }
- }
- }
- /// <summary>
- /// INTERNAL API - Sets _frame, calls SetsNeedsLayout, and raises OnViewportChanged/ViewportChanged
- /// </summary>
- /// <param name="frame"></param>
- /// <returns><see langword="true"/> if the frame was changed.</returns>
- private bool SetFrame (in Rectangle frame)
- {
- if (_frame == frame)
- {
- return false;
- }
- var oldViewport = Rectangle.Empty;
- if (IsInitialized)
- {
- oldViewport = Viewport;
- }
- // This is the only place where _frame should be set directly. Use Frame = or SetFrame instead.
- _frame = frame;
- SetAdornmentFrames ();
- SetNeedsDraw ();
- SetNeedsLayout ();
- // BUGBUG: When SetFrame is called from Frame_set, this event gets raised BEFORE OnResizeNeeded. Is that OK?
- OnFrameChanged (in frame);
- FrameChanged?.Invoke (this, new (in frame));
- if (oldViewport != Viewport)
- {
- RaiseViewportChangedEvent (oldViewport);
- }
- return true;
- }
- /// <summary>
- /// Called when <see cref="Frame"/> changes.
- /// </summary>
- /// <param name="frame">The new Frame.</param>
- protected virtual void OnFrameChanged (in Rectangle frame) { }
- /// <summary>
- /// Raised when the <see cref="Frame"/> changes. This event is raised after the <see cref="Frame"/> has been
- /// updated.
- /// </summary>
- public event EventHandler<EventArgs<Rectangle>>? FrameChanged;
- /// <summary>Gets the <see cref="Frame"/> with a screen-relative location.</summary>
- /// <returns>The location and size of the view in screen-relative coordinates.</returns>
- public virtual Rectangle FrameToScreen ()
- {
- Rectangle screen = Frame;
- View? current = SuperView;
- while (current is { })
- {
- if (current is Adornment adornment)
- {
- // Adornments don't have SuperViews; use Adornment.FrameToScreen override
- // which will give us the screen coordinates of the parent
- Rectangle parentScreen = adornment.FrameToScreen ();
- // Now add our Frame location
- parentScreen.Offset (screen.X, screen.Y);
- return parentScreen with { Size = Frame.Size };
- }
- Point viewportOffset = current.GetViewportOffsetFromFrame ();
- viewportOffset.Offset (current.Frame.X - current.Viewport.X, current.Frame.Y - current.Viewport.Y);
- screen.X += viewportOffset.X;
- screen.Y += viewportOffset.Y;
- current = current.SuperView;
- }
- return screen;
- }
- /// <summary>
- /// Converts a screen-relative coordinate to a Frame-relative coordinate. Frame-relative means relative to the
- /// View's <see cref="SuperView"/>'s <see cref="Viewport"/>.
- /// </summary>
- /// <returns>The coordinate relative to the <see cref="SuperView"/>'s <see cref="Viewport"/>.</returns>
- /// <param name="location">Screen-relative coordinate.</param>
- public virtual Point ScreenToFrame (in Point location)
- {
- if (SuperView is null)
- {
- return new (location.X - Frame.X, location.Y - Frame.Y);
- }
- Point superViewViewportOffset = SuperView.GetViewportOffsetFromFrame ();
- superViewViewportOffset.Offset (-SuperView.Viewport.X, -SuperView.Viewport.Y);
- Point frame = location;
- frame.Offset (-superViewViewportOffset.X, -superViewViewportOffset.Y);
- frame = SuperView.ScreenToFrame (frame);
- frame.Offset (-Frame.X, -Frame.Y);
- return frame;
- }
- // helper for X, Y, Width, Height setters to ensure consistency
- private void PosDimSet ()
- {
- SetNeedsLayout ();
- if (_x is PosAbsolute && _y is PosAbsolute && _width is DimAbsolute && _height is DimAbsolute)
- {
- // Implicit layout is ok here because all Pos/Dim are Absolute values.
- Layout ();
- if (SuperView is { } || this is Adornment { Parent: null })
- {
- // Ensure the next Application iteration tries to layout again
- SetNeedsLayout ();
- }
- }
- }
- private Pos _x = Pos.Absolute (0);
- /// <summary>Gets or sets the X position for the view (the column).</summary>
- /// <value>The <see cref="Pos"/> object representing the X position.</value>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// The position is relative to the <see cref="SuperView"/>'s Content, which is bound by
- /// <see cref="GetContentSize ()"/>.
- /// </para>
- /// <para>
- /// If set to a relative value (e.g. <see cref="Pos.Center"/>) the value is indeterminate until the view has been
- /// laid out (e.g. <see cref="Layout(System.Drawing.Size)"/> has been called).
- /// </para>
- /// <para>
- /// Changing this property will result in <see cref="NeedsLayout"/> and <see cref="NeedsDraw"/> to be set,
- /// resulting in the
- /// view being laid out and redrawn as appropriate in the next iteration of the <see cref="MainLoop"/>.
- /// </para>
- /// <para>
- /// Changing this property will cause <see cref="Frame"/> to be updated.
- /// </para>
- /// <para>The default value is <c>Pos.At (0)</c>.</para>
- /// </remarks>
- public Pos X
- {
- get => VerifyIsInitialized (_x, nameof (X));
- set
- {
- if (Equals (_x, value))
- {
- return;
- }
- _x = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (X)} cannot be null");
- PosDimSet ();
- }
- }
- private Pos _y = Pos.Absolute (0);
- /// <summary>Gets or sets the Y position for the view (the row).</summary>
- /// <value>The <see cref="Pos"/> object representing the Y position.</value>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// The position is relative to the <see cref="SuperView"/>'s Content, which is bound by
- /// <see cref="GetContentSize ()"/>.
- /// </para>
- /// <para>
- /// If set to a relative value (e.g. <see cref="Pos.Center"/>) the value is indeterminate until the view has been
- /// laid out (e.g. <see cref="Layout(System.Drawing.Size)"/> has been called).
- /// </para>
- /// <para>
- /// Changing this property will result in <see cref="NeedsLayout"/> and <see cref="NeedsDraw"/> to be set,
- /// resulting in the
- /// view being laid out and redrawn as appropriate in the next iteration of the <see cref="MainLoop"/>.
- /// </para>
- /// <para>
- /// Changing this property will cause <see cref="Frame"/> to be updated.
- /// </para>
- /// <para>The default value is <c>Pos.At (0)</c>.</para>
- /// </remarks>
- public Pos Y
- {
- get => VerifyIsInitialized (_y, nameof (Y));
- set
- {
- if (Equals (_y, value))
- {
- return;
- }
- _y = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (Y)} cannot be null");
- PosDimSet ();
- }
- }
- private Dim? _height = Dim.Absolute (0);
- /// <summary>Gets or sets the height dimension of the view.</summary>
- /// <value>The <see cref="Dim"/> object representing the height of the view (the number of rows).</value>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// The dimension is relative to the <see cref="SuperView"/>'s Content, which is bound by
- /// <see cref="GetContentSize ()"/> .
- /// </para>
- /// <para>
- /// If set to a relative value (e.g. <see cref="DimFill"/>) the value is indeterminate until the view has been
- /// laid out (e.g. <see cref="Layout(System.Drawing.Size)"/> has been called).
- /// </para>
- /// <para>
- /// Changing this property will result in <see cref="NeedsLayout"/> and <see cref="NeedsDraw"/> to be set,
- /// resulting in the
- /// view being laid out and redrawn as appropriate in the next iteration of the <see cref="MainLoop"/>.
- /// </para>
- /// <para>
- /// Changing this property will cause <see cref="Frame"/> to be updated.
- /// </para>
- /// <para>The default value is <c>Dim.Sized (0)</c>.</para>
- /// </remarks>
- public Dim? Height
- {
- get => VerifyIsInitialized (_height, nameof (Height));
- set
- {
- if (Equals (_height, value))
- {
- return;
- }
- _height = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (Height)} cannot be null");
- // Reset TextFormatter - Will be recalculated in SetTextFormatterSize
- TextFormatter.ConstrainToHeight = null;
- PosDimSet ();
- }
- }
- private Dim? _width = Dim.Absolute (0);
- /// <summary>Gets or sets the width dimension of the view.</summary>
- /// <value>The <see cref="Dim"/> object representing the width of the view (the number of columns).</value>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// The dimension is relative to the <see cref="SuperView"/>'s Content, which is bound by
- /// <see cref="GetContentSize ()"/>
- /// .
- /// </para>
- /// <para>
- /// If set to a relative value (e.g. <see cref="DimFill"/>) the value is indeterminate until the view has been
- /// laid out (e.g. <see cref="Layout(System.Drawing.Size)"/> has been called).
- /// </para>
- /// <para>
- /// Changing this property will result in <see cref="NeedsLayout"/> and <see cref="NeedsDraw"/> to be set,
- /// resulting in the
- /// view being laid out and redrawn as appropriate in the next iteration of the <see cref="MainLoop"/>.
- /// </para>
- /// <para>
- /// Changing this property will cause <see cref="Frame"/> to be updated.
- /// </para>
- /// <para>The default value is <c>Dim.Sized (0)</c>.</para>
- /// </remarks>
- public Dim? Width
- {
- get => VerifyIsInitialized (_width, nameof (Width));
- set
- {
- if (Equals (_width, value))
- {
- return;
- }
- _width = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (Width)} cannot be null");
- // Reset TextFormatter - Will be recalculated in SetTextFormatterSize
- TextFormatter.ConstrainToWidth = null;
- PosDimSet ();
- }
- }
- #endregion Frame/Position/Dimension
- #region Core Layout API
- /// <summary>
- /// INTERNAL API - Performs layout of the specified views within the specified content size. Called by the Application
- /// main loop.
- /// </summary>
- /// <param name="views">The views to layout.</param>
- /// <param name="contentSize">The size to bound the views by.</param>
- /// <returns><see langword="true"/>If any of the views needed to be laid out.</returns>
- internal static bool Layout (IEnumerable<View> views, Size contentSize)
- {
- var neededLayout = false;
- foreach (View v in views)
- {
- if (v.NeedsLayout)
- {
- neededLayout = true;
- v.Layout (contentSize);
- }
- }
- return neededLayout;
- }
- /// <summary>
- /// Performs layout of the view and its subviews within the specified content size.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// This method is intended to be called by the layout engine to
- /// prepare the view for layout and is exposed as a public API primarily for testing purposes.
- /// </para>
- /// </remarks>
- /// <param name="contentSize"></param>
- /// <returns><see langword="false"/>If the view could not be laid out (typically because a dependencies was not ready). </returns>
- public bool Layout (Size contentSize)
- {
- if (SetRelativeLayout (contentSize))
- {
- LayoutSubViews ();
- // Debug.Assert(!NeedsLayout);
- return true;
- }
- return false;
- }
- /// <summary>
- /// Performs layout of the view and its subviews using the content size of either the <see cref="SuperView"/> or
- /// <see cref="Application.Screen"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// This method is intended to be called by the layout engine to
- /// prepare the view for layout and is exposed as a public API primarily for testing purposes.
- /// </para>
- /// </remarks>
- /// <returns><see langword="false"/>If the view could not be laid out (typically because dependency was not ready). </returns>
- public bool Layout () { return Layout (GetContainerSize ()); }
- /// <summary>
- /// Sets the position and size of this view, relative to the SuperView's ContentSize (nominally the same as
- /// <c>this.SuperView.GetContentSize ()</c>) based on the values of <see cref="X"/>, <see cref="Y"/>,
- /// <see cref="Width"/>,
- /// and <see cref="Height"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, or <see cref="Height"/> are
- /// absolute, they will be updated to reflect the new size and position of the view. Otherwise, they
- /// are left unchanged.
- /// </para>
- /// <para>
- /// This method does not arrange subviews or adornments. It is intended to be called by the layout engine to
- /// prepare the view for layout and is exposed as a public API primarily for testing purposes.
- /// </para>
- /// <para>
- /// Some subviews may have SetRelativeLayout called on them as a side effect, particularly in DimAuto scenarios.
- /// </para>
- /// </remarks>
- /// <param name="superviewContentSize">
- /// The size of the SuperView's content (nominally the same as <c>this.SuperView.GetContentSize ()</c>).
- /// </param>
- /// <returns><see langword="true"/> if successful. <see langword="false"/> means a dependent View still needs layout.</returns>
- public bool SetRelativeLayout (Size superviewContentSize)
- {
- Debug.Assert (_x is { });
- Debug.Assert (_y is { });
- Debug.Assert (_width is { });
- Debug.Assert (_height is { });
- CheckDimAuto ();
- // TODO: Should move to View.LayoutSubViews?
- SetTextFormatterSize ();
- int newX, newW, newY, newH;
- try
- {
- // Calculate the new X, Y, Width, and Height
- // If the Width or Height is Dim.Auto, calculate the Width or Height first. Otherwise, calculate the X or Y first.
- if (_width.Has<DimAuto> (out _))
- {
- newW = _width.Calculate (0, superviewContentSize.Width, this, Dimension.Width);
- newX = _x.Calculate (superviewContentSize.Width, newW, this, Dimension.Width);
- if (newW != Frame.Width)
- {
- // Pos.Calculate gave us a new position. We need to redo dimension
- newW = _width.Calculate (newX, superviewContentSize.Width, this, Dimension.Width);
- }
- }
- else
- {
- newX = _x.Calculate (superviewContentSize.Width, _width, this, Dimension.Width);
- newW = _width.Calculate (newX, superviewContentSize.Width, this, Dimension.Width);
- }
- if (_height.Has<DimAuto> (out _))
- {
- newH = _height.Calculate (0, superviewContentSize.Height, this, Dimension.Height);
- newY = _y.Calculate (superviewContentSize.Height, newH, this, Dimension.Height);
- if (newH != Frame.Height)
- {
- // Pos.Calculate gave us a new position. We need to redo dimension
- newH = _height.Calculate (newY, superviewContentSize.Height, this, Dimension.Height);
- }
- }
- else
- {
- newY = _y.Calculate (superviewContentSize.Height, _height, this, Dimension.Height);
- newH = _height.Calculate (newY, superviewContentSize.Height, this, Dimension.Height);
- }
- }
- catch (LayoutException)
- {
- //Debug.WriteLine ($"A Dim/PosFunc function threw (typically this is because a dependent View was not laid out)\n{le}.");
- return false;
- }
- Rectangle newFrame = new (newX, newY, newW, newH);
- if (Frame != newFrame)
- {
- // Set the frame. Do NOT use `Frame` as it overwrites X, Y, Width, and Height
- // This will set _frame, call SetsNeedsLayout, and raise OnViewportChanged/ViewportChanged
- SetFrame (newFrame);
- if (_x is PosAbsolute)
- {
- _x = Frame.X;
- }
- if (_y is PosAbsolute)
- {
- _y = Frame.Y;
- }
- if (_width is DimAbsolute)
- {
- _width = Frame.Width;
- }
- if (_height is DimAbsolute)
- {
- _height = Frame.Height;
- }
- if (!string.IsNullOrEmpty (Title))
- {
- SetTitleTextFormatterSize ();
- }
- if (SuperView is { })
- {
- SuperView?.SetNeedsDraw ();
- }
- else if (Application.TopLevels.Count == 1)
- {
- // If this is the only TopLevel, we need to redraw the screen
- Application.ClearScreenNextIteration = true;
- }
- }
- if (TextFormatter.ConstrainToWidth is null)
- {
- TextFormatter.ConstrainToWidth = GetContentSize ().Width;
- }
- if (TextFormatter.ConstrainToHeight is null)
- {
- TextFormatter.ConstrainToHeight = GetContentSize ().Height;
- }
- return true;
- }
- /// <summary>
- /// INTERNAL API - Causes the view's subviews and adornments to be laid out within the view's content areas. Assumes
- /// the view's relative layout has been set via <see cref="SetRelativeLayout"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Layout Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/layout.html"/>
- /// </para>
- /// <para>
- /// The position and dimensions of the view are indeterminate until the view has been initialized. Therefore, the
- /// behavior of this method is indeterminate if <see cref="IsInitialized"/> is <see langword="false"/>.
- /// </para>
- /// <para>Raises the <see cref="SubViewsLaidOut"/> event before it returns.</para>
- /// </remarks>
- internal void LayoutSubViews ()
- {
- if (!NeedsLayout)
- {
- return;
- }
- CheckDimAuto ();
- Size contentSize = GetContentSize ();
- OnSubViewLayout (new (contentSize));
- SubViewLayout?.Invoke (this, new (contentSize));
- // The Adornments already have their Frame's set by SetRelativeLayout so we call LayoutSubViews vs. Layout here.
- if (Margin is { SubViews.Count: > 0 })
- {
- Margin.LayoutSubViews ();
- }
- if (Border is { SubViews.Count: > 0 })
- {
- Border.LayoutSubViews ();
- }
- if (Padding is { SubViews.Count: > 0 })
- {
- Padding.LayoutSubViews ();
- }
- // Sort out the dependencies of the X, Y, Width, Height properties
- HashSet<View> nodes = new ();
- HashSet<(View, View)> edges = new ();
- CollectAll (this, ref nodes, ref edges);
- List<View> ordered = TopologicalSort (SuperView!, nodes, edges);
- List<View> redo = new ();
- foreach (View v in ordered)
- {
- if (!v.Layout (contentSize))
- {
- redo.Add (v);
- }
- }
- var layoutStillNeeded = false;
- if (redo.Count > 0)
- {
- foreach (View v in ordered)
- {
- if (!v.Layout (contentSize))
- {
- layoutStillNeeded = true;
- }
- }
- }
- // If the 'to' is rooted to 'from' it's a special-case.
- // Use Layout with the ContentSize of the 'from'.
- // See the Nested_SubViews_Ref_Topmost_SuperView unit test
- if (edges.Count > 0 && GetTopSuperView () is { })
- {
- foreach ((View from, View to) in edges)
- {
- // QUESTION: Do we test this with adornments well enough?
- to.Layout (from.GetContentSize ());
- }
- }
- NeedsLayout = layoutStillNeeded;
- OnSubViewsLaidOut (new (contentSize));
- SubViewsLaidOut?.Invoke (this, new (contentSize));
- }
- /// <summary>
- /// Called from <see cref="LayoutSubViews"/> before any subviews
- /// have been laid out.
- /// </summary>
- /// <remarks>
- /// Override to perform tasks when the layout is changing.
- /// </remarks>
- protected virtual void OnSubViewLayout (LayoutEventArgs args) { }
- /// <summary>
- /// Raised by <see cref="LayoutSubViews"/> before any subviews
- /// have been laid out.
- /// </summary>
- /// <remarks>
- /// Subscribe to this event to perform tasks when the layout is changing.
- /// </remarks>
- public event EventHandler<LayoutEventArgs>? SubViewLayout;
- /// <summary>
- /// Called from <see cref="LayoutSubViews"/> after all sub-views
- /// have been laid out.
- /// </summary>
- /// <remarks>
- /// Override to perform tasks after the <see cref="View"/> has been resized or the layout has
- /// otherwise changed.
- /// </remarks>
- protected virtual void OnSubViewsLaidOut (LayoutEventArgs args) { }
- /// <summary>Raised after all sub-views have been laid out.</summary>
- /// <remarks>
- /// Subscribe to this event to perform tasks after the <see cref="View"/> has been resized or the layout has
- /// otherwise changed.
- /// </remarks>
- public event EventHandler<LayoutEventArgs>? SubViewsLaidOut;
- #endregion Core Layout API
- #region NeedsLayout
- // We expose no setter for this to ensure that the ONLY place it's changed is in SetNeedsLayout
- /// <summary>
- /// Indicates the View's Frame or the layout of the View's subviews (including Adornments) have
- /// changed since the last time the View was laid out.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Used to prevent <see cref="Layout()"/> from needlessly computing
- /// layout.
- /// </para>
- /// </remarks>
- /// <value>
- /// <see langword="true"/> if layout is needed.
- /// </value>
- public bool NeedsLayout { get; private set; } = true;
- /// <summary>
- /// Sets <see cref="NeedsLayout"/> to return <see langword="true"/>, indicating this View and all of it's subviews
- /// (including adornments) need to be laid out in the next Application iteration.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <see cref="MainLoop"/> will cause <see cref="Layout()"/> to be called on the next
- /// <see cref="Application.Iteration"/> so there is normally no reason to call see <see cref="Layout()"/>.
- /// </para>
- /// </remarks>
- public void SetNeedsLayout ()
- {
- NeedsLayout = true;
- if (Margin is { SubViews.Count: > 0 })
- {
- Margin.SetNeedsLayout ();
- }
- if (Border is { SubViews.Count: > 0 })
- {
- Border.SetNeedsLayout ();
- }
- if (Padding is { SubViews.Count: > 0 })
- {
- Padding.SetNeedsLayout ();
- }
- // Use a stack to avoid recursion
- Stack<View> stack = new (SubViews);
- while (stack.Count > 0)
- {
- View current = stack.Pop ();
- if (!current.NeedsLayout)
- {
- current.NeedsLayout = true;
- if (current.Margin is { SubViews.Count: > 0 })
- {
- current.Margin.SetNeedsLayout ();
- }
- if (current.Border is { SubViews.Count: > 0 })
- {
- current.Border.SetNeedsLayout ();
- }
- if (current.Padding is { SubViews.Count: > 0 })
- {
- current.Padding.SetNeedsLayout ();
- }
- foreach (View subview in current.SubViews)
- {
- stack.Push (subview);
- }
- }
- }
- TextFormatter.NeedsFormat = true;
- if (SuperView is { NeedsLayout: false })
- {
- SuperView?.SetNeedsLayout ();
- }
- if (SuperView is null)
- {
- foreach (Toplevel tl in Application.TopLevels)
- {
- // tl.SetNeedsDraw ();
- }
- }
- if (this is not Adornment adornment)
- {
- return;
- }
- if (adornment.Parent is { NeedsLayout: false })
- {
- adornment.Parent?.SetNeedsLayout ();
- }
- }
- #endregion NeedsLayout
- #region Topological Sort
- /// <summary>
- /// INTERNAL API - Collects all views and their dependencies from a given starting view for layout purposes. Used by
- /// <see cref="TopologicalSort"/> to create an ordered list of views to layout.
- /// </summary>
- /// <param name="from">The starting view from which to collect dependencies.</param>
- /// <param name="nNodes">A reference to a set of views representing nodes in the layout graph.</param>
- /// <param name="nEdges">
- /// A reference to a set of tuples representing edges in the layout graph, where each tuple consists of a pair of views
- /// indicating a dependency.
- /// </param>
- internal void CollectAll (View from, ref HashSet<View> nNodes, ref HashSet<(View, View)> nEdges)
- {
- foreach (View? v in from.InternalSubViews)
- {
- nNodes.Add (v);
- CollectPos (v.X, v, ref nNodes, ref nEdges);
- CollectPos (v.Y, v, ref nNodes, ref nEdges);
- CollectDim (v.Width, v, ref nNodes, ref nEdges);
- CollectDim (v.Height, v, ref nNodes, ref nEdges);
- }
- }
- /// <summary>
- /// INTERNAL API - Collects dimension (where Width or Height is `DimView`) dependencies for a given view.
- /// </summary>
- /// <param name="dim">The dimension (width or height) to collect dependencies for.</param>
- /// <param name="from">The view for which to collect dimension dependencies.</param>
- /// <param name="nNodes">A reference to a set of views representing nodes in the layout graph.</param>
- /// <param name="nEdges">
- /// A reference to a set of tuples representing edges in the layout graph, where each tuple consists of a pair of views
- /// indicating a dependency.
- /// </param>
- internal void CollectDim (Dim? dim, View from, ref HashSet<View> nNodes, ref HashSet<(View, View)> nEdges)
- {
- if (dim!.Has (out DimView dv))
- {
- if (dv.Target != this)
- {
- nEdges.Add ((dv.Target!, from));
- }
- }
- if (dim!.Has (out DimCombine dc))
- {
- CollectDim (dc.Left, from, ref nNodes, ref nEdges);
- CollectDim (dc.Right, from, ref nNodes, ref nEdges);
- }
- }
- /// <summary>
- /// INTERNAL API - Collects position (where X or Y is `PosView`) dependencies for a given view.
- /// </summary>
- /// <param name="pos">The position (X or Y) to collect dependencies for.</param>
- /// <param name="from">The view for which to collect position dependencies.</param>
- /// <param name="nNodes">A reference to a set of views representing nodes in the layout graph.</param>
- /// <param name="nEdges">
- /// A reference to a set of tuples representing edges in the layout graph, where each tuple consists of a pair of views
- /// indicating a dependency.
- /// </param>
- internal void CollectPos (Pos pos, View from, ref HashSet<View> nNodes, ref HashSet<(View, View)> nEdges)
- {
- // TODO: Use Pos.Has<T> instead.
- switch (pos)
- {
- case PosView pv:
- Debug.Assert (pv.Target is { });
- if (pv.Target != this)
- {
- nEdges.Add ((pv.Target!, from));
- }
- return;
- case PosCombine pc:
- CollectPos (pc.Left, from, ref nNodes, ref nEdges);
- CollectPos (pc.Right, from, ref nNodes, ref nEdges);
- break;
- }
- }
- // https://en.wikipedia.org/wiki/Topological_sorting
- internal static List<View> TopologicalSort (
- View superView,
- IEnumerable<View> nodes,
- ICollection<(View From, View To)> edges
- )
- {
- List<View> result = new ();
- // Set of all nodes with no incoming edges
- HashSet<View> noEdgeNodes = new (nodes.Where (n => edges.All (e => !e.To.Equals (n))));
- while (noEdgeNodes.Any ())
- {
- // remove a node n from S
- View n = noEdgeNodes.First ();
- noEdgeNodes.Remove (n);
- // add n to tail of L
- if (n != superView)
- {
- result.Add (n);
- }
- // for each node m with an edge e from n to m do
- foreach ((View From, View To) e in edges.Where (e => e.From.Equals (n)).ToArray ())
- {
- View m = e.To;
- // remove edge e from the graph
- edges.Remove (e);
- // if m has no other incoming edges then
- if (edges.All (me => !me.To.Equals (m)) && m != superView)
- {
- // insert m into S
- noEdgeNodes.Add (m);
- }
- }
- }
- if (!edges.Any ())
- {
- return result;
- }
- foreach ((View from, View to) in edges)
- {
- if (from == to)
- {
- // if not yet added to the result, add it and remove from edge
- if (result.Find (v => v == from) is null)
- {
- result.Add (from);
- }
- edges.Remove ((from, to));
- }
- else if (from.SuperView == to.SuperView)
- {
- // if 'from' is not yet added to the result, add it
- if (result.Find (v => v == from) is null)
- {
- result.Add (from);
- }
- // if 'to' is not yet added to the result, add it
- if (result.Find (v => v == to) is null)
- {
- result.Add (to);
- }
- // remove from edge
- edges.Remove ((from, to));
- }
- else if (from != superView?.GetTopSuperView (to, from) && !ReferenceEquals (from, to))
- {
- if (ReferenceEquals (from.SuperView, to))
- {
- throw new LayoutException (
- $"ComputedLayout for \"{superView}\": \"{to}\" "
- + $"references a SubView (\"{from}\")."
- );
- }
- throw new LayoutException (
- $"ComputedLayout for \"{superView}\": \"{from}\" "
- + $"linked with \"{to}\" was not found. Did you forget to add it to {superView}?"
- );
- }
- }
- // return L (a topologically sorted order)
- return result;
- } // TopologicalSort
- #endregion Topological Sort
- #region Utilities
- /// <summary>
- /// INTERNAL API - Gets the size of the SuperView's content (nominally the same as
- /// the SuperView's <see cref="GetContentSize ()"/>) or the screen size if there's no SuperView.
- /// </summary>
- /// <returns></returns>
- private Size GetContainerSize ()
- {
- // TODO: Get rid of refs to Top
- Size superViewContentSize = SuperView?.GetContentSize ()
- ?? (Application.Top is { } && Application.Top != this && Application.Top.IsInitialized
- ? Application.Top.GetContentSize ()
- : Application.Screen.Size);
- return superViewContentSize;
- }
- // BUGBUG: This method interferes with Dialog/MessageBox default min/max size.
- // TODO: Get rid of MenuBar coupling as part of https://github.com/gui-cs/Terminal.Gui/issues/2975
- /// <summary>
- /// Gets a new location of the <see cref="View"/> that is within the Viewport of the <paramref name="viewToMove"/>'s
- /// <see cref="View.SuperView"/> (e.g. for dragging a Window). The `out` parameters are the new X and Y coordinates.
- /// </summary>
- /// <remarks>
- /// If <paramref name="viewToMove"/> does not have a <see cref="View.SuperView"/> or it's SuperView is not
- /// <see cref="Application.Top"/> the position will be bound by <see cref="Application.Screen"/>.
- /// </remarks>
- /// <param name="viewToMove">The View that is to be moved.</param>
- /// <param name="targetX">The target x location.</param>
- /// <param name="targetY">The target y location.</param>
- /// <param name="nx">The new x location that will ensure <paramref name="viewToMove"/> will be fully visible.</param>
- /// <param name="ny">The new y location that will ensure <paramref name="viewToMove"/> will be fully visible.</param>
- /// <returns>
- /// Either <see cref="Application.Top"/> (if <paramref name="viewToMove"/> does not have a Super View) or
- /// <paramref name="viewToMove"/>'s SuperView. This can be used to ensure LayoutSubViews is called on the correct View.
- /// </returns>
- internal static View? GetLocationEnsuringFullVisibility (
- View viewToMove,
- int targetX,
- int targetY,
- out int nx,
- out int ny
- )
- {
- int maxDimension;
- View? superView;
- if (viewToMove is not Toplevel || viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top)
- {
- maxDimension = Application.Screen.Width;
- superView = Application.Top;
- }
- else
- {
- // Use the SuperView's Viewport, not Frame
- maxDimension = viewToMove!.SuperView.Viewport.Width;
- superView = viewToMove.SuperView;
- }
- if (superView?.Margin is { } && superView == viewToMove!.SuperView)
- {
- maxDimension -= superView.GetAdornmentsThickness ().Left + superView.GetAdornmentsThickness ().Right;
- }
- if (viewToMove!.Frame.Width <= maxDimension)
- {
- nx = Math.Max (targetX, 0);
- nx = nx + viewToMove.Frame.Width > maxDimension ? Math.Max (maxDimension - viewToMove.Frame.Width, 0) : nx;
- if (nx > viewToMove.Frame.X + viewToMove.Frame.Width)
- {
- nx = Math.Max (viewToMove.Frame.Right, 0);
- }
- }
- else
- {
- nx = targetX;
- }
- //System.Diagnostics.Debug.WriteLine ($"nx:{nx}, rWidth:{rWidth}");
- var menuVisible = false;
- var statusVisible = false;
- if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top)
- {
- menuVisible = Application.Top?.MenuBar?.Visible == true;
- }
- else
- {
- View? t = viewToMove!.SuperView;
- while (t is { } and not Toplevel)
- {
- t = t.SuperView;
- }
- if (t is Toplevel topLevel)
- {
- menuVisible = topLevel.MenuBar?.Visible == true;
- }
- }
- if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top)
- {
- maxDimension = menuVisible ? 1 : 0;
- }
- else
- {
- maxDimension = 0;
- }
- ny = Math.Max (targetY, maxDimension);
- if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top)
- {
- maxDimension = statusVisible ? Application.Screen.Height - 1 : Application.Screen.Height;
- }
- else
- {
- maxDimension = statusVisible ? viewToMove!.SuperView.Viewport.Height - 1 : viewToMove!.SuperView.Viewport.Height;
- }
- if (superView?.Margin is { } && superView == viewToMove?.SuperView)
- {
- maxDimension -= superView.GetAdornmentsThickness ().Top + superView.GetAdornmentsThickness ().Bottom;
- }
- ny = Math.Min (ny, maxDimension);
- if (viewToMove?.Frame.Height <= maxDimension)
- {
- ny = ny + viewToMove.Frame.Height > maxDimension
- ? Math.Max (maxDimension - viewToMove.Frame.Height, menuVisible ? 1 : 0)
- : ny;
- if (ny > viewToMove.Frame.Y + viewToMove.Frame.Height)
- {
- ny = Math.Max (viewToMove.Frame.Bottom, 0);
- }
- }
- //System.Diagnostics.Debug.WriteLine ($"ny:{ny}, rHeight:{rHeight}");
- return superView!;
- }
- #endregion Utilities
- #region Diagnostics and Verification
- // Diagnostics to highlight when X or Y is read before the view has been initialized
- private Pos VerifyIsInitialized (Pos pos, string member)
- {
- //#if DEBUG
- // if (pos.ReferencesOtherViews () && !IsInitialized)
- // {
- // Debug.WriteLine (
- // $"WARNING: {member} = {pos} of {this} is dependent on other views and {member} "
- // + $"is being accessed before the View has been initialized. This is likely a bug."
- // );
- // }
- //#endif // DEBUG
- return pos;
- }
- // Diagnostics to highlight when Width or Height is read before the view has been initialized
- private Dim? VerifyIsInitialized (Dim? dim, string member)
- {
- //#if DEBUG
- // if (dim.ReferencesOtherViews () && !IsInitialized)
- // {
- // Debug.WriteLine (
- // $"WARNING: {member} = {dim} of {this} is dependent on other views and {member} "
- // + $"is being accessed before the View has been initialized. This is likely a bug."
- // );
- // }
- //#endif // DEBUG
- return dim;
- }
- /// <summary>Gets or sets whether validation of <see cref="Pos"/> and <see cref="Dim"/> occurs.</summary>
- /// <remarks>
- /// Setting this to <see langword="true"/> will enable validation of <see cref="X"/>, <see cref="Y"/>,
- /// <see cref="Width"/>, and <see cref="Height"/> during set operations and in <see cref="LayoutSubViews"/>. If invalid
- /// settings are discovered exceptions will be thrown indicating the error. This will impose a performance penalty and
- /// thus should only be used for debugging.
- /// </remarks>
- public bool ValidatePosDim { get; set; }
- // TODO: Move this logic into the Pos/Dim classes
- /// <summary>
- /// Throws an <see cref="InvalidOperationException"/> if any SubViews are using Dim objects that depend on this
- /// Views dimensions.
- /// </summary>
- /// <exception cref="InvalidOperationException"></exception>
- private void CheckDimAuto ()
- {
- if (!ValidatePosDim || !IsInitialized)
- {
- return;
- }
- var widthAuto = Width as DimAuto;
- var heightAuto = Height as DimAuto;
- // Verify none of the subviews are using Dim objects that depend on the SuperView's dimensions.
- foreach (View view in SubViews)
- {
- if (widthAuto is { } && widthAuto.Style.FastHasFlags (DimAutoStyle.Content) && ContentSizeTracksViewport)
- {
- ThrowInvalid (view, view.Width, nameof (view.Width));
- ThrowInvalid (view, view.X, nameof (view.X));
- }
- if (heightAuto is { } && heightAuto.Style.FastHasFlags (DimAutoStyle.Content) && ContentSizeTracksViewport)
- {
- ThrowInvalid (view, view.Height, nameof (view.Height));
- ThrowInvalid (view, view.Y, nameof (view.Y));
- }
- }
- return;
- void ThrowInvalid (View view, object? checkPosDim, string name)
- {
- object? bad = null;
- switch (checkPosDim)
- {
- case Pos pos and PosAnchorEnd:
- break;
- case Pos pos and not PosAbsolute and not PosView and not PosCombine:
- bad = pos;
- break;
- case Pos pos and PosCombine:
- // Recursively check for not Absolute or not View
- ThrowInvalid (view, (pos as PosCombine)?.Left, name);
- ThrowInvalid (view, (pos as PosCombine)?.Right, name);
- break;
- case Dim dim and DimAuto:
- break;
- case Dim dim and DimFill:
- break;
- case Dim dim and not DimAbsolute and not DimView and not DimCombine:
- bad = dim;
- break;
- case Dim dim and DimCombine:
- // Recursively check for not Absolute or not View
- ThrowInvalid (view, (dim as DimCombine)?.Left, name);
- ThrowInvalid (view, (dim as DimCombine)?.Right, name);
- break;
- }
- if (bad != null)
- {
- throw new LayoutException (
- $"{view.GetType ().Name}.{name} = {bad.GetType ().Name} "
- + $"which depends on the SuperView's dimensions and the SuperView uses Dim.Auto."
- );
- }
- }
- }
- #endregion Diagnostics and Verification
- }
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