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- #nullable enable
- using System.Diagnostics;
- namespace Terminal.Gui;
- public partial class View // Focus and cross-view navigation management (TabStop, TabIndex, etc...)
- {
- private bool _canFocus;
- /// <summary>
- /// Advances the focus to the next or previous view in the focus chain, based on
- /// <paramref name="direction"/>.
- /// itself.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If there is no next/previous view to advance to, the focus is set to the view itself.
- /// </para>
- /// <para>
- /// See the View Navigation Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
- /// </para>
- /// </remarks>
- /// <param name="direction"></param>
- /// <param name="behavior"></param>
- /// <returns>
- /// <see langword="true"/> if focus was changed to another subview (or stayed on this one), <see langword="false"/>
- /// otherwise.
- /// </returns>
- public bool AdvanceFocus (NavigationDirection direction, TabBehavior? behavior)
- {
- if (!CanBeVisible (this)) // TODO: is this check needed?
- {
- return false;
- }
- if (RaiseAdvancingFocus (direction, behavior))
- {
- return true;
- }
- View? focused = Focused;
- if (focused is { } && focused.AdvanceFocus (direction, behavior))
- {
- return true;
- }
- // AdvanceFocus did not advance - do we wrap, or move up to the superview?
- View [] focusChain = GetFocusChain (direction, behavior);
- if (focusChain.Length == 0)
- {
- return false;
- }
- // Special case TabGroup
- if (behavior == TabBehavior.TabGroup)
- {
- if (direction == NavigationDirection.Forward && focused == focusChain [^1] && SuperView is null)
- {
- // We're at the top of the focus chain. Go back down the focus chain and focus the first TabGroup
- View [] views = GetFocusChain (NavigationDirection.Forward, TabBehavior.TabGroup);
- if (views.Length > 0)
- {
- View [] subViews = views [0].GetFocusChain (NavigationDirection.Forward, TabBehavior.TabStop);
- if (subViews.Length > 0)
- {
- if (subViews [0].SetFocus ())
- {
- return true;
- }
- }
- }
- }
- if (direction == NavigationDirection.Backward && focused == focusChain [0])
- {
- // We're at the bottom of the focus chain
- View [] views = GetFocusChain (NavigationDirection.Forward, TabBehavior.TabGroup);
- if (views.Length > 0)
- {
- View [] subViews = views [^1].GetFocusChain (NavigationDirection.Forward, TabBehavior.TabStop);
- if (subViews.Length > 0)
- {
- if (subViews [0].SetFocus ())
- {
- return true;
- }
- }
- }
- }
- }
- int focusedIndex = focusChain.IndexOf (Focused); // Will return -1 if Focused can't be found or is null
- var next = 0; // Assume we wrap to start of the focus chain
- if (focusedIndex < focusChain.Length - 1)
- {
- // We're moving w/in the subviews
- next = focusedIndex + 1;
- }
- else
- {
- // Determine if focus should remain in this focus chain, or move to the superview's focus chain
- if (SuperView is { })
- {
- // If we are TabStop, and we have at least one other focusable peer, move to the SuperView's chain
- if (TabStop == TabBehavior.TabStop && SuperView is { } && SuperView.GetFocusChain (direction, behavior).Length > 1)
- {
- return false;
- }
- // TabGroup is special-cased.
- if (focused?.TabStop == TabBehavior.TabGroup)
- {
- if (SuperView?.GetFocusChain (direction, TabBehavior.TabGroup)?.Length > 0)
- {
- // Our superview has a TabGroup subview; signal we couldn't move so we nav out to it
- return false;
- }
- }
- }
- }
- View view = focusChain [next];
- if (view.HasFocus)
- {
- // We could not advance
- if (view != this)
- {
- // Tell it to try the other way.
- return view.RaiseAdvancingFocus (
- direction == NavigationDirection.Forward ? NavigationDirection.Backward : NavigationDirection.Forward,
- behavior);
- }
- return view == this;
- }
- // The subview does not have focus, but at least one other that can. Can this one be focused?
- (bool focusSet, bool _) = view.SetHasFocusTrue (Focused);
- return focusSet;
- }
- private bool RaiseAdvancingFocus (NavigationDirection direction, TabBehavior? behavior)
- {
- // Call the virtual method
- if (OnAdvancingFocus (direction, behavior))
- {
- // The event was cancelled
- return true;
- }
- var args = new AdvanceFocusEventArgs (direction, behavior);
- AdvancingFocus?.Invoke (this, args);
- if (args.Cancel)
- {
- // The event was cancelled
- return true;
- }
- return false;
- }
- /// <summary>
- /// Called when <see cref="View.AdvanceFocus"/> is about to advance focus.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If a view cancels the event and the focus could not otherwise advance, the Navigation direction will be
- /// reversed and the event will be raised again.
- /// </para>
- /// </remarks>
- /// <returns>
- /// <see langword="true"/>, if the focus advance is to be cancelled, <see langword="false"/>
- /// otherwise.
- /// </returns>
- protected virtual bool OnAdvancingFocus (NavigationDirection direction, TabBehavior? behavior) { return false; }
- /// <summary>
- /// Raised when <see cref="View.AdvanceFocus"/> is about to advance focus.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Cancel the event to prevent the focus from advancing.
- /// </para>
- /// <para>
- /// If a view cancels the event and the focus could not otherwise advance, the Navigation direction will be
- /// reversed and the event will be raised again.
- /// </para>
- /// </remarks>
- public event EventHandler<AdvanceFocusEventArgs>? AdvancingFocus;
- /// <summary>Gets or sets a value indicating whether this <see cref="View"/> can be focused.</summary>
- /// <remarks>
- /// <para>
- /// See the View Navigation Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
- /// </para>
- /// <para>
- /// <see cref="SuperView"/> must also have <see cref="CanFocus"/> set to <see langword="true"/>.
- /// </para>
- /// <para>
- /// When set to <see langword="false"/>, if an attempt is made to make this view focused, the focus will be set to
- /// the next focusable view.
- /// </para>
- /// <para>
- /// When set to <see langword="false"/>, the value of <see cref="CanFocus"/> for all
- /// subviews will be cached so that when <see cref="CanFocus"/> is set back to <see langword="true"/>, the subviews
- /// will be restored to their previous values.
- /// </para>
- /// <para>
- /// Changing this property to <see langword="true"/> will cause <see cref="TabStop"/> to be set to
- /// <see cref="TabBehavior.TabStop"/>" as a convenience. Changing this property to
- /// <see langword="false"/> will have no effect on <see cref="TabStop"/>.
- /// </para>
- /// </remarks>
- public bool CanFocus
- {
- get => _canFocus;
- set
- {
- if (_canFocus == value)
- {
- return;
- }
- _canFocus = value;
- if (TabStop is null && _canFocus)
- {
- TabStop = TabBehavior.TabStop;
- }
- if (!_canFocus && HasFocus)
- {
- // If CanFocus is set to false and this view has focus, make it leave focus
- // Set transversing down so we don't go back up the hierarchy...
- SetHasFocusFalse (null, false);
- }
- if (_canFocus && !HasFocus && Visible && SuperView is { Focused: null })
- {
- // If CanFocus is set to true and this view does not have focus, make it enter focus
- SetFocus ();
- }
- OnCanFocusChanged ();
- }
- }
- /// <summary>Raised when <see cref="CanFocus"/> has been changed.</summary>
- /// <remarks>
- /// Raised by the <see cref="OnCanFocusChanged"/> virtual method.
- /// </remarks>
- public event EventHandler? CanFocusChanged;
- /// <summary>
- /// Focuses the deepest focusable SubView if one exists. If there are no focusable SubViews then the focus is set to
- /// the view itself.
- /// </summary>
- /// <param name="direction"></param>
- /// <param name="behavior"></param>
- /// <returns><see langword="true"/> if a subview other than this was focused.</returns>
- public bool FocusDeepest (NavigationDirection direction, TabBehavior? behavior)
- {
- View? deepest = FindDeepestFocusableView (direction, behavior);
- if (deepest is { })
- {
- return deepest.SetFocus ();
- }
- return SetFocus ();
- }
- /// <summary>Gets the currently focused SubView or Adornment of this view, or <see langword="null"/> if nothing is focused.</summary>
- public View? Focused
- {
- get
- {
- View? focused = SubViews.FirstOrDefault (v => v.HasFocus);
- if (focused is { })
- {
- return focused;
- }
- // How about in Adornments?
- if (Margin is { HasFocus: true })
- {
- return Margin;
- }
- if (Border is { HasFocus: true })
- {
- return Border;
- }
- if (Padding is { HasFocus: true })
- {
- return Padding;
- }
- return null;
- }
- }
- /// <summary>Returns a value indicating if this View is currently on Top (Active)</summary>
- public bool IsCurrentTop => Application.Top == this;
- /// <summary>
- /// Returns the most focused SubView down the subview-hierarchy.
- /// </summary>
- /// <value>The most focused SubView, or <see langword="null"/> if no SubView is focused.</value>
- public View? MostFocused
- {
- get
- {
- // TODO: Remove this API. It's duplicative of Application.Navigation.GetFocused.
- if (Focused is null)
- {
- return null;
- }
- View? most = Focused.MostFocused;
- if (most is { })
- {
- return most;
- }
- return Focused;
- }
- }
- /// <summary>Invoked when the <see cref="CanFocus"/> property from a view is changed.</summary>
- /// <remarks>
- /// Raises the <see cref="CanFocusChanged"/> event.
- /// </remarks>
- public virtual void OnCanFocusChanged () { CanFocusChanged?.Invoke (this, EventArgs.Empty); }
- /// <summary>
- /// INTERNAL API to restore focus to the subview that had focus before this view lost focus.
- /// </summary>
- /// <returns>
- /// Returns true if focus was restored to a subview, false otherwise.
- /// </returns>
- internal bool RestoreFocus ()
- {
- // Ignore TabStop
- View [] indicies = GetFocusChain (NavigationDirection.Forward, null);
- if (Focused is null && _previouslyFocused is { } && indicies.Contains (_previouslyFocused))
- {
- if (_previouslyFocused.SetFocus ())
- {
- return true;
- }
- _previouslyFocused = null;
- }
- return false;
- }
- private View? FindDeepestFocusableView (NavigationDirection direction, TabBehavior? behavior)
- {
- View [] indicies = GetFocusChain (direction, behavior);
- foreach (View v in indicies)
- {
- return v.FindDeepestFocusableView (direction, behavior);
- }
- return null;
- }
- #region HasFocus
- // Backs `HasFocus` and is the ultimate source of truth whether a View has focus or not.
- private bool _hasFocus;
- /// <summary>
- /// Gets or sets whether this view has focus.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Navigation Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
- /// </para>
- /// <para>
- /// Only Views that are visible, enabled, and have <see cref="CanFocus"/> set to <see langword="true"/> are
- /// focusable. If
- /// these conditions are not met when this property is set to <see langword="true"/> <see cref="HasFocus"/> will
- /// not change.
- /// </para>
- /// <para>
- /// Setting this property causes the <see cref="OnHasFocusChanging"/> and <see cref="OnHasFocusChanged"/> virtual
- /// methods (and <see cref="HasFocusChanging"/> and
- /// <see cref="HasFocusChanged"/> events to be raised). If the event is cancelled, <see cref="HasFocus"/> will not
- /// be changed.
- /// </para>
- /// <para>
- /// Setting this property to <see langword="true"/> will recursively set <see cref="HasFocus"/> to
- /// <see langword="true"/> for all SuperViews up the hierarchy.
- /// </para>
- /// <para>
- /// Setting this property to <see langword="true"/> will cause the subview furthest down the hierarchy that is
- /// focusable to also gain focus (as long as <see cref="TabStop"/>
- /// </para>
- /// <para>
- /// Setting this property to <see langword="false"/> will cause <see cref="AdvanceFocus"/> to set
- /// the focus on the next view to be focused.
- /// </para>
- /// </remarks>
- public bool HasFocus
- {
- set
- {
- if (HasFocus == value)
- {
- return;
- }
- if (value)
- {
- // NOTE: If Application.Navigation is null, we pass null to FocusChanging. For unit tests.
- (bool focusSet, bool _) = SetHasFocusTrue (Application.Navigation?.GetFocused ());
- if (focusSet)
- {
- // The change happened
- // HasFocus is now true
- }
- }
- else
- {
- SetHasFocusFalse (null);
- Debug.Assert (!_hasFocus);
- if (_hasFocus)
- {
- // force it.
- _hasFocus = false;
- }
- }
- }
- get => _hasFocus;
- }
- /// <summary>
- /// Causes this view to be focused. Calling this method has the same effect as setting <see cref="HasFocus"/> to
- /// <see langword="true"/> but with the added benefit of returning a value indicating whether the focus was set.
- /// </summary>
- /// <remarks>
- /// <para>
- /// See the View Navigation Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
- /// </para>
- /// </remarks>
- /// <returns><see langword="true"/> if the focus changed; <see langword="true"/> false otherwise.</returns>
- public bool SetFocus ()
- {
- (bool focusSet, bool _) = SetHasFocusTrue (Application.Navigation?.GetFocused ());
- return focusSet;
- }
- /// <summary>
- /// A cache of the subview that was focused when this view last lost focus. This is used by <see cref="RestoreFocus"/>.
- /// </summary>
- private View? _previouslyFocused;
- /// <summary>
- /// INTERNAL: Called when focus is going to change to this view. This method is called by <see cref="SetFocus"/> and
- /// other methods that
- /// set or remove focus from a view.
- /// </summary>
- /// <param name="currentFocusedView">
- /// The currently focused view. If <see langword="null"/> there is no previously focused
- /// view.
- /// </param>
- /// <param name="traversingUp"></param>
- /// <returns><see langword="true"/> if <see cref="HasFocus"/> was changed to <see langword="true"/>.</returns>
- /// <exception cref="InvalidOperationException"></exception>
- private (bool focusSet, bool cancelled) SetHasFocusTrue (View? currentFocusedView, bool traversingUp = false)
- {
- Debug.Assert (SuperView is null || View.IsInHierarchy (SuperView, this));
- // Pre-conditions
- if (_hasFocus)
- {
- return (false, false);
- }
- if (currentFocusedView is { HasFocus: false })
- {
- throw new ArgumentException ("SetHasFocusTrue: currentFocusedView must HasFocus.");
- }
- var thisAsAdornment = this as Adornment;
- View? superViewOrParent = thisAsAdornment?.Parent ?? SuperView;
- if (CanFocus && superViewOrParent is { CanFocus: false })
- {
- Debug.WriteLine ($@"WARNING: Attempt to FocusChanging where SuperView.CanFocus == false. {this}");
- return (false, false);
- }
- if (!CanBeVisible (this) || !Enabled)
- {
- return (false, false);
- }
- if (!CanFocus)
- {
- return (false, false);
- }
- bool previousValue = HasFocus;
- bool cancelled = RaiseFocusChanging (false, true, currentFocusedView, this);
- if (cancelled)
- {
- return (false, true);
- }
- // Make sure superviews up the superview hierarchy have focus.
- // Any of them may cancel gaining focus. In which case we need to back out.
- if (superViewOrParent is { HasFocus: false } sv)
- {
- (bool focusSet, bool svCancelled) = sv.SetHasFocusTrue (currentFocusedView, true);
- if (!focusSet)
- {
- return (false, svCancelled);
- }
- }
- if (_hasFocus)
- {
- // Something else beat us to the change (likely a FocusChanged handler).
- return (true, false);
- }
- // By setting _hasFocus to true we definitively change HasFocus for this view.
- // Get whatever peer has focus, if any
- View? focusedPeer = superViewOrParent?.Focused;
- _hasFocus = true;
- // Ensure that the peer loses focus
- focusedPeer?.SetHasFocusFalse (this, true);
- if (!traversingUp)
- {
- // Restore focus to the previously focused subview, if any
- if (!RestoreFocus ())
- {
- // Couldn't restore focus, so use Advance to navigate to the next focusable subview, if any
- AdvanceFocus (NavigationDirection.Forward, null);
- }
- }
- // Now make sure the old focused view loses focus
- if (currentFocusedView is { HasFocus: true } && GetFocusChain (NavigationDirection.Forward, TabStop).Contains (currentFocusedView))
- {
- currentFocusedView.SetHasFocusFalse (this);
- }
- if (_previouslyFocused is { })
- {
- _previouslyFocused = null;
- }
- if (Arrangement.HasFlag (ViewArrangement.Overlapped))
- {
- SuperView?.MoveSubViewToEnd (this);
- }
- // Focus work is done. Notify.
- RaiseFocusChanged (HasFocus, currentFocusedView, this);
- SetNeedsDraw ();
- // Post-conditions - prove correctness
- if (HasFocus == previousValue)
- {
- throw new InvalidOperationException ("NotifyFocusChanging was not cancelled and the HasFocus value did not change.");
- }
- return (true, false);
- }
- private bool RaiseFocusChanging (bool currentHasFocus, bool newHasFocus, View? currentFocused, View? newFocused)
- {
- Debug.Assert (currentFocused is null || currentFocused is { HasFocus: true });
- Debug.Assert (newFocused is null || newFocused is { CanFocus: true });
- // Call the virtual method
- if (OnHasFocusChanging (currentHasFocus, newHasFocus, currentFocused, newFocused))
- {
- // The event was cancelled
- return true;
- }
- var args = new HasFocusEventArgs (currentHasFocus, newHasFocus, currentFocused, newFocused);
- HasFocusChanging?.Invoke (this, args);
- if (args.Cancel)
- {
- // The event was cancelled
- return true;
- }
- View? appFocused = Application.Navigation?.GetFocused ();
- if (appFocused == currentFocused)
- {
- if (newFocused is { HasFocus: true })
- {
- Application.Navigation?.SetFocused (newFocused);
- }
- else
- {
- Application.Navigation?.SetFocused (null);
- }
- }
- return false;
- }
- /// <summary>
- /// Invoked when <see cref="View.HasFocus"/> is about to change. This method is called before the
- /// <see cref="HasFocusChanging"/> event is raised.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Use <see cref="OnHasFocusChanged"/> to be notified after the focus has changed.
- /// </para>
- /// </remarks>
- /// <param name="currentHasFocus">The current value of <see cref="View.HasFocus"/>.</param>
- /// <param name="newHasFocus">The value <see cref="View.HasFocus"/> will have if the focus change happens.</param>
- /// <param name="currentFocused">The view that is currently Focused. May be <see langword="null"/>.</param>
- /// <param name="newFocused">The view that will be focused. May be <see langword="null"/>.</param>
- /// <returns>
- /// <see langword="true"/>, if the change to <see cref="View.HasFocus"/> is to be cancelled, <see langword="false"/>
- /// otherwise.
- /// </returns>
- protected virtual bool OnHasFocusChanging (bool currentHasFocus, bool newHasFocus, View? currentFocused, View? newFocused) { return false; }
- /// <summary>
- /// Raised when <see cref="View.HasFocus"/> is about to change.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Cancel the event to prevent the focus from changing.
- /// </para>
- /// <para>
- /// Use <see cref="HasFocusChanged"/> to be notified after the focus has changed.
- /// </para>
- /// </remarks>
- public event EventHandler<HasFocusEventArgs>? HasFocusChanging;
- /// <summary>
- /// Called when this view should stop being focused.
- /// </summary>
- /// <param name="newFocusedView">
- /// The new focused view. If <see langword="null"/> it is not known which view will be
- /// focused.
- /// </param>
- /// <param name="traversingDown">
- /// Set to true to traverse down the focus
- /// chain only. If false, the method will attempt to AdvanceFocus on the superview or restorefocus on
- /// Application.Navigation.GetFocused().
- /// </param>
- /// <exception cref="InvalidOperationException"></exception>
- private void SetHasFocusFalse (View? newFocusedView, bool traversingDown = false)
- {
- // Pre-conditions
- if (!_hasFocus)
- {
- throw new InvalidOperationException ("SetHasFocusFalse should not be called if the view does not have focus.");
- }
- if (newFocusedView is { HasFocus: false })
- {
- throw new InvalidOperationException ("SetHasFocusFalse new focused view does not have focus.");
- }
- var thisAsAdornment = this as Adornment;
- View? superViewOrParent = thisAsAdornment?.Parent ?? SuperView;
- // If newFocusedVew is null, we need to find the view that should get focus, and SetFocus on it.
- if (!traversingDown && newFocusedView is null)
- {
- // Restore focus?
- if (superViewOrParent?._previouslyFocused is { CanFocus: true })
- {
- // TODO: Why don't we call RestoreFocus here?
- if (superViewOrParent._previouslyFocused != this && superViewOrParent._previouslyFocused.SetFocus ())
- {
- // The above will cause SetHasFocusFalse, so we can return
- Debug.Assert (!_hasFocus);
- return;
- }
- }
- // AdvanceFocus?
- if (superViewOrParent is { CanFocus: true })
- {
- if (superViewOrParent.AdvanceFocus (NavigationDirection.Forward, TabStop))
- {
- // The above might have SetHasFocusFalse, so we can return
- if (!_hasFocus)
- {
- return;
- }
- }
- if (superViewOrParent is { HasFocus: true, CanFocus: true })
- {
- newFocusedView = superViewOrParent;
- }
- }
- // Application.Navigation.GetFocused?
- View? applicationFocused = Application.Navigation?.GetFocused ();
- if (newFocusedView is null && applicationFocused != this && applicationFocused is { CanFocus: true })
- {
- // Temporarily ensure this view can't get focus
- bool prevCanFocus = _canFocus;
- _canFocus = false;
- bool restoredFocus = applicationFocused!.RestoreFocus ();
- _canFocus = prevCanFocus;
- if (restoredFocus)
- {
- // The above caused SetHasFocusFalse, so we can return
- Debug.Assert (!_hasFocus);
- return;
- }
- }
- // Application.Top?
- if (newFocusedView is null && Application.Top is { CanFocus: true, HasFocus: false })
- {
- // Temporarily ensure this view can't get focus
- bool prevCanFocus = _canFocus;
- _canFocus = false;
- bool restoredFocus = Application.Top.RestoreFocus ();
- _canFocus = prevCanFocus;
- if (Application.Top is { CanFocus: true, HasFocus: true })
- {
- newFocusedView = Application.Top;
- }
- else if (restoredFocus)
- {
- // The above caused SetHasFocusFalse, so we can return
- Debug.Assert (!_hasFocus);
- return;
- }
- }
- // No other focusable view to be found. Just "leave" us...
- }
- Debug.Assert (_hasFocus);
- // Before we can leave focus, we need to make sure that all views down the subview-hierarchy have left focus.
- View? mostFocused = MostFocused;
- if (mostFocused is { } && (newFocusedView is null || mostFocused != newFocusedView))
- {
- // Start at the bottom and work our way up to us
- View? bottom = mostFocused;
- while (bottom is { } && bottom != this)
- {
- if (bottom.HasFocus)
- {
- bottom.SetHasFocusFalse (newFocusedView, true);
- Debug.Assert (_hasFocus);
- }
- bottom = bottom.SuperView;
- }
- Debug.Assert (_hasFocus);
- }
- if (superViewOrParent is { })
- {
- superViewOrParent._previouslyFocused = this;
- }
- bool previousValue = HasFocus;
- Debug.Assert (_hasFocus);
- // Note, can't be cancelled.
- RaiseFocusChanging (HasFocus, !HasFocus, this, newFocusedView);
- // Even though the change can't be cancelled, some listener may have changed the focus to another view.
- if (!_hasFocus)
- {
- // Notify caused HasFocus to change to false.
- return;
- }
- // Get whatever peer has focus, if any so we can update our superview's _previouslyMostFocused
- View? focusedPeer = superViewOrParent?.Focused;
- // Set HasFocus false
- _hasFocus = false;
- RaiseFocusChanged (HasFocus, this, newFocusedView);
- if (_hasFocus)
- {
- // Notify caused HasFocus to change to true.
- return;
- }
- // Post-conditions - prove correctness
- if (HasFocus == previousValue)
- {
- throw new InvalidOperationException ("SetHasFocusFalse and the HasFocus value did not change.");
- }
- SetNeedsDraw ();
- }
- private void RaiseFocusChanged (bool newHasFocus, View? previousFocusedView, View? focusedView)
- {
- if (newHasFocus && focusedView?.Focused is null)
- {
- Application.Navigation?.SetFocused (focusedView);
- }
- // Call the virtual method
- OnHasFocusChanged (newHasFocus, previousFocusedView, focusedView);
- // Raise the event
- var args = new HasFocusEventArgs (newHasFocus, newHasFocus, previousFocusedView, focusedView);
- HasFocusChanged?.Invoke (this, args);
- }
- /// <summary>
- /// Invoked after <see cref="HasFocus"/> has changed. This method is called before the <see cref="HasFocusChanged"/>
- /// event is raised.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This event cannot be cancelled.
- /// </para>
- /// </remarks>
- /// <param name="newHasFocus">The new value of <see cref="View.HasFocus"/>.</param>
- /// <param name="previousFocusedView"></param>
- /// <param name="focusedView">The view that is now focused. May be <see langword="null"/></param>
- protected virtual void OnHasFocusChanged (bool newHasFocus, View? previousFocusedView, View? focusedView) { }
- /// <summary>Raised after <see cref="HasFocus"/> has changed.</summary>
- /// <remarks>
- /// <para>
- /// This event cannot be cancelled.
- /// </para>
- /// </remarks>
- public event EventHandler<HasFocusEventArgs>? HasFocusChanged;
- #endregion HasFocus
- #region Tab/Focus Handling
- /// <summary>
- /// Gets the subviews and Adornments of this view that are scoped to the specified behavior and direction. If behavior
- /// is null, all focusable subviews and
- /// Adornments are returned.
- /// </summary>
- /// <param name="direction"></param>
- /// <param name="behavior"></param>
- /// <returns></returns>
- internal View [] GetFocusChain (NavigationDirection direction, TabBehavior? behavior)
- {
- IEnumerable<View>? filteredSubViews;
- if (behavior.HasValue)
- {
- filteredSubViews = InternalSubViews?.Where (v => v.TabStop == behavior && v is { CanFocus: true, Visible: true, Enabled: true });
- }
- else
- {
- filteredSubViews = InternalSubViews?.Where (v => v is { CanFocus: true, Visible: true, Enabled: true });
- }
- // How about in Adornments?
- if (Padding is { CanFocus: true, Visible: true, Enabled: true } && Padding.TabStop == behavior)
- {
- filteredSubViews = filteredSubViews?.Append (Padding);
- }
- if (Border is { CanFocus: true, Visible: true, Enabled: true } && Border.TabStop == behavior)
- {
- filteredSubViews = filteredSubViews?.Append (Border);
- }
- if (Margin is { CanFocus: true, Visible: true, Enabled: true } && Margin.TabStop == behavior)
- {
- filteredSubViews = filteredSubViews?.Append (Margin);
- }
- if (direction == NavigationDirection.Backward)
- {
- filteredSubViews = filteredSubViews?.Reverse ();
- }
- return filteredSubViews?.ToArray () ?? Array.Empty<View> ();
- }
- private TabBehavior? _tabStop;
- /// <summary>
- /// Gets or sets the behavior of <see cref="AdvanceFocus"/> for keyboard navigation.
- /// </summary>
- /// <remarks>
- /// <remarks>
- /// <para>
- /// See the View Navigation Deep Dive for more information:
- /// <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
- /// </para>
- /// </remarks>
- /// ///
- /// <para>
- /// If <see langword="null"/> the tab stop has not been set and setting <see cref="CanFocus"/> to true will set it
- /// to
- /// <see cref="TabBehavior.TabStop"/>.
- /// </para>
- /// <para>
- /// TabStop is independent of <see cref="CanFocus"/>. If <see cref="CanFocus"/> is <see langword="false"/>, the
- /// view will not gain
- /// focus even if this property is set and vice versa.
- /// </para>
- /// <para>
- /// The default <see cref="TabBehavior.TabStop"/> keys are <see cref="Application.NextTabKey"/> (<c>Key.Tab</c>)
- /// and <see cref="Application.PrevTabKey"/> (<c>Key>Tab.WithShift</c>).
- /// </para>
- /// <para>
- /// The default <see cref="TabBehavior.TabGroup"/> keys are <see cref="Application.NextTabGroupKey"/> (
- /// <c>Key.F6</c>) and <see cref="Application.PrevTabGroupKey"/> (<c>Key>Key.F6.WithShift</c>).
- /// </para>
- /// </remarks>
- public TabBehavior? TabStop
- {
- get => _tabStop;
- set
- {
- if (_tabStop is { } && _tabStop == value)
- {
- return;
- }
- _tabStop = value;
- }
- }
- #endregion Tab/Focus Handling
- }
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