ConsoleDriverFacade.cs 16 KB

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  1. using System.Runtime.InteropServices;
  2. using Microsoft.Extensions.Logging;
  3. namespace Terminal.Gui.Drivers;
  4. internal class ConsoleDriverFacade<T> : IConsoleDriver, IConsoleDriverFacade
  5. {
  6. private readonly IConsoleOutput _output;
  7. private readonly IOutputBuffer _outputBuffer;
  8. private readonly AnsiRequestScheduler _ansiRequestScheduler;
  9. private CursorVisibility _lastCursor = CursorVisibility.Default;
  10. /// <summary>The event fired when the terminal is resized.</summary>
  11. public event EventHandler<SizeChangedEventArgs> SizeChanged;
  12. public IInputProcessor InputProcessor { get; }
  13. public ConsoleDriverFacade (
  14. IInputProcessor inputProcessor,
  15. IOutputBuffer outputBuffer,
  16. IConsoleOutput output,
  17. AnsiRequestScheduler ansiRequestScheduler,
  18. IWindowSizeMonitor windowSizeMonitor
  19. )
  20. {
  21. InputProcessor = inputProcessor;
  22. _output = output;
  23. _outputBuffer = outputBuffer;
  24. _ansiRequestScheduler = ansiRequestScheduler;
  25. InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
  26. InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
  27. InputProcessor.MouseEvent += (s, e) =>
  28. {
  29. //Logging.Logger.LogTrace ($"Mouse {e.Flags} at x={e.ScreenPosition.X} y={e.ScreenPosition.Y}");
  30. MouseEvent?.Invoke (s, e);
  31. };
  32. windowSizeMonitor.SizeChanging += (_, e) => SizeChanged?.Invoke (this, e);
  33. CreateClipboard ();
  34. }
  35. private void CreateClipboard ()
  36. {
  37. PlatformID p = Environment.OSVersion.Platform;
  38. if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
  39. {
  40. Clipboard = new WindowsClipboard ();
  41. }
  42. else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
  43. {
  44. Clipboard = new MacOSXClipboard ();
  45. }
  46. else if (CursesDriver.Is_WSL_Platform ())
  47. {
  48. Clipboard = new WSLClipboard ();
  49. }
  50. else
  51. {
  52. Clipboard = new FakeDriver.FakeClipboard ();
  53. }
  54. }
  55. /// <summary>Gets the location and size of the terminal screen.</summary>
  56. public Rectangle Screen
  57. {
  58. get
  59. {
  60. if (ConsoleDriver.RunningUnitTests)
  61. {
  62. // In unit tests, we don't have a real output, so we return an empty rectangle.
  63. return Rectangle.Empty;
  64. }
  65. return new (new (0, 0), _output.GetWindowSize ());
  66. }
  67. }
  68. /// <summary>
  69. /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
  70. /// to.
  71. /// </summary>
  72. /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
  73. public Region Clip
  74. {
  75. get => _outputBuffer.Clip;
  76. set => _outputBuffer.Clip = value;
  77. }
  78. /// <summary>Get the operating system clipboard.</summary>
  79. public IClipboard Clipboard { get; private set; } = new FakeDriver.FakeClipboard ();
  80. /// <summary>
  81. /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  82. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  83. /// </summary>
  84. public int Col => _outputBuffer.Col;
  85. /// <summary>The number of columns visible in the terminal.</summary>
  86. public int Cols
  87. {
  88. get => _outputBuffer.Cols;
  89. set => _outputBuffer.Cols = value;
  90. }
  91. /// <summary>
  92. /// The contents of the application output. The driver outputs this buffer to the terminal.
  93. /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
  94. /// </summary>
  95. public Cell [,] Contents
  96. {
  97. get => _outputBuffer.Contents;
  98. set => _outputBuffer.Contents = value;
  99. }
  100. /// <summary>The leftmost column in the terminal.</summary>
  101. public int Left
  102. {
  103. get => _outputBuffer.Left;
  104. set => _outputBuffer.Left = value;
  105. }
  106. /// <summary>
  107. /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  108. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  109. /// </summary>
  110. public int Row => _outputBuffer.Row;
  111. /// <summary>The number of rows visible in the terminal.</summary>
  112. public int Rows
  113. {
  114. get => _outputBuffer.Rows;
  115. set => _outputBuffer.Rows = value;
  116. }
  117. /// <summary>The topmost row in the terminal.</summary>
  118. public int Top
  119. {
  120. get => _outputBuffer.Top;
  121. set => _outputBuffer.Top = value;
  122. }
  123. // TODO: Probably not everyone right?
  124. /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
  125. public bool SupportsTrueColor => true;
  126. // TODO: Currently ignored
  127. /// <summary>
  128. /// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
  129. /// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
  130. /// </summary>
  131. /// <remarks>
  132. /// <para>
  133. /// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
  134. /// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
  135. /// </para>
  136. /// </remarks>
  137. public bool Force16Colors
  138. {
  139. get => Application.Force16Colors || !SupportsTrueColor;
  140. set => Application.Force16Colors = value || !SupportsTrueColor;
  141. }
  142. /// <summary>
  143. /// The <see cref="System.Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
  144. /// call.
  145. /// </summary>
  146. public Attribute CurrentAttribute
  147. {
  148. get => _outputBuffer.CurrentAttribute;
  149. set => _outputBuffer.CurrentAttribute = value;
  150. }
  151. /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
  152. /// <remarks>
  153. /// <para>
  154. /// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
  155. /// <paramref name="rune"/> required, even if the new column value is outside of the
  156. /// <see cref="ConsoleDriver.Clip"/> or screen
  157. /// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
  158. /// </para>
  159. /// <para>
  160. /// If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number
  161. /// of columns
  162. /// needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement
  163. /// character (U+FFFD)
  164. /// will be added instead.
  165. /// </para>
  166. /// </remarks>
  167. /// <param name="rune">Rune to add.</param>
  168. public void AddRune (Rune rune) { _outputBuffer.AddRune (rune); }
  169. /// <summary>
  170. /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
  171. /// convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
  172. /// constructor.
  173. /// </summary>
  174. /// <param name="c">Character to add.</param>
  175. public void AddRune (char c) { _outputBuffer.AddRune (c); }
  176. /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
  177. /// <remarks>
  178. /// <para>
  179. /// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
  180. /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/>
  181. /// or screen
  182. /// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
  183. /// </para>
  184. /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
  185. /// </remarks>
  186. /// <param name="str">String.</param>
  187. public void AddStr (string str) { _outputBuffer.AddStr (str); }
  188. /// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
  189. public void ClearContents ()
  190. {
  191. _outputBuffer.ClearContents ();
  192. ClearedContents?.Invoke (this, new MouseEventArgs ());
  193. }
  194. /// <summary>
  195. /// Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
  196. /// </summary>
  197. public event EventHandler<EventArgs> ClearedContents;
  198. /// <summary>
  199. /// Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/>
  200. /// </summary>
  201. /// <remarks>
  202. /// The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
  203. /// drawn.
  204. /// </remarks>
  205. /// <param name="rect">The Screen-relative rectangle.</param>
  206. /// <param name="rune">The Rune used to fill the rectangle</param>
  207. public void FillRect (Rectangle rect, Rune rune = default) { _outputBuffer.FillRect (rect, rune); }
  208. /// <summary>
  209. /// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
  210. /// that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
  211. /// </summary>
  212. /// <param name="rect"></param>
  213. /// <param name="c"></param>
  214. public void FillRect (Rectangle rect, char c) { _outputBuffer.FillRect (rect, c); }
  215. /// <inheritdoc/>
  216. public virtual string GetVersionInfo ()
  217. {
  218. var type = "";
  219. if (InputProcessor is WindowsInputProcessor)
  220. {
  221. type = "win";
  222. }
  223. else if (InputProcessor is NetInputProcessor)
  224. {
  225. type = "net";
  226. }
  227. return "v2" + type;
  228. }
  229. /// <summary>Tests if the specified rune is supported by the driver.</summary>
  230. /// <param name="rune"></param>
  231. /// <returns>
  232. /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
  233. /// support displaying this rune.
  234. /// </returns>
  235. public bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
  236. /// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
  237. /// <param name="rune">Used to determine if one or two columns are required.</param>
  238. /// <param name="col">The column.</param>
  239. /// <param name="row">The row.</param>
  240. /// <returns>
  241. /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
  242. /// <see cref="ConsoleDriver.Clip"/>.
  243. /// <see langword="true"/> otherwise.
  244. /// </returns>
  245. public bool IsValidLocation (Rune rune, int col, int row) { return _outputBuffer.IsValidLocation (rune, col, row); }
  246. /// <summary>
  247. /// Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in
  248. /// <see cref="ConsoleDriver.Contents"/>.
  249. /// Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine
  250. /// where to add content.
  251. /// </summary>
  252. /// <remarks>
  253. /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
  254. /// <para>
  255. /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="ConsoleDriver.Cols"/>
  256. /// and
  257. /// <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
  258. /// </para>
  259. /// </remarks>
  260. /// <param name="col">Column to move to.</param>
  261. /// <param name="row">Row to move to.</param>
  262. public void Move (int col, int row) { _outputBuffer.Move (col, row); }
  263. // TODO: Probably part of output
  264. /// <summary>Sets the terminal cursor visibility.</summary>
  265. /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
  266. /// <returns><see langword="true"/> upon success</returns>
  267. public bool SetCursorVisibility (CursorVisibility visibility)
  268. {
  269. _lastCursor = visibility;
  270. _output.SetCursorVisibility (visibility);
  271. return true;
  272. }
  273. /// <inheritdoc/>
  274. public bool GetCursorVisibility (out CursorVisibility current)
  275. {
  276. current = _lastCursor;
  277. return true;
  278. }
  279. /// <inheritdoc/>
  280. public void Suspend () { }
  281. /// <summary>
  282. /// Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and
  283. /// <see cref="ConsoleDriver.Row"/>.
  284. /// </summary>
  285. public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
  286. /// <summary>Initializes the driver</summary>
  287. /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
  288. public MainLoop Init () { throw new NotSupportedException (); }
  289. /// <summary>Ends the execution of the console driver.</summary>
  290. public void End ()
  291. {
  292. // TODO: Nope
  293. }
  294. /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
  295. /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
  296. /// <param name="c">C.</param>
  297. public Attribute SetAttribute (Attribute c) { return _outputBuffer.CurrentAttribute = c; }
  298. /// <summary>Gets the current <see cref="Attribute"/>.</summary>
  299. /// <returns>The current attribute.</returns>
  300. public Attribute GetAttribute () { return _outputBuffer.CurrentAttribute; }
  301. /// <summary>Makes an <see cref="Attribute"/>.</summary>
  302. /// <param name="foreground">The foreground color.</param>
  303. /// <param name="background">The background color.</param>
  304. /// <returns>The attribute for the foreground and background colors.</returns>
  305. public Attribute MakeColor (in Color foreground, in Color background)
  306. {
  307. // TODO: what even is this? why Attribute constructor wants to call Driver method which must return an instance of Attribute? ?!?!?!
  308. return new (
  309. 0xFF, // only used by cursesdriver!
  310. foreground,
  311. background
  312. );
  313. }
  314. /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
  315. public event EventHandler<Key> KeyDown;
  316. /// <summary>Event fired when a key is released.</summary>
  317. /// <remarks>
  318. /// Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/>
  319. /// processing is
  320. /// complete.
  321. /// </remarks>
  322. public event EventHandler<Key> KeyUp;
  323. /// <summary>Event fired when a mouse event occurs.</summary>
  324. public event EventHandler<MouseEventArgs> MouseEvent;
  325. /// <summary>Simulates a key press.</summary>
  326. /// <param name="keyChar">The key character.</param>
  327. /// <param name="key">The key.</param>
  328. /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
  329. /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
  330. /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
  331. public void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl)
  332. {
  333. // TODO: implement
  334. }
  335. /// <summary>
  336. /// Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
  337. /// </summary>
  338. /// <param name="ansi"></param>
  339. public void WriteRaw (string ansi) { _output.Write (ansi); }
  340. /// <summary>
  341. /// Queues the given <paramref name="request"/> for execution
  342. /// </summary>
  343. /// <param name="request"></param>
  344. public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (request); }
  345. public AnsiRequestScheduler GetRequestScheduler () { return _ansiRequestScheduler; }
  346. /// <inheritdoc/>
  347. public void Refresh ()
  348. {
  349. // No need we will always draw when dirty
  350. }
  351. }