WindowsInputProcessor.cs 6.0 KB

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  1. #nullable enable
  2. using System.Collections.Concurrent;
  3. namespace Terminal.Gui.Drivers;
  4. using InputRecord = WindowsConsole.InputRecord;
  5. /// <summary>
  6. /// Input processor for <see cref="WindowsInput"/>, deals in <see cref="WindowsConsole.InputRecord"/> stream.
  7. /// </summary>
  8. internal class WindowsInputProcessor : InputProcessor<InputRecord>
  9. {
  10. private readonly bool [] _lastWasPressed = new bool[4];
  11. /// <inheritdoc/>
  12. public WindowsInputProcessor (ConcurrentQueue<InputRecord> inputBuffer) : base (inputBuffer, new WindowsKeyConverter ()) { }
  13. /// <inheritdoc/>
  14. protected override void Process (InputRecord inputEvent)
  15. {
  16. switch (inputEvent.EventType)
  17. {
  18. case WindowsConsole.EventType.Key:
  19. // TODO: For now ignore keyup because ANSI comes in as down+up which is confusing to try and parse/pair these things up
  20. if (!inputEvent.KeyEvent.bKeyDown)
  21. {
  22. return;
  23. }
  24. foreach (Tuple<char, InputRecord> released in Parser.ProcessInput (Tuple.Create (inputEvent.KeyEvent.UnicodeChar, inputEvent)))
  25. {
  26. ProcessAfterParsing (released.Item2);
  27. }
  28. /*
  29. if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
  30. {
  31. // Used to pass Unicode characters as if they were keystrokes.
  32. // The VK_PACKET key is the low word of a 32-bit
  33. // Virtual Key value used for non-keyboard input methods.
  34. inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
  35. }
  36. WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
  37. //Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
  38. KeyCode map = MapKey (keyInfo);
  39. if (map == KeyCode.Null)
  40. {
  41. break;
  42. }
  43. */
  44. // This follows convention in NetDriver
  45. break;
  46. case WindowsConsole.EventType.Mouse:
  47. MouseEventArgs me = ToDriverMouse (inputEvent.MouseEvent);
  48. OnMouseEvent (me);
  49. break;
  50. }
  51. }
  52. /// <inheritdoc/>
  53. protected override void ProcessAfterParsing (InputRecord input)
  54. {
  55. var key = KeyConverter.ToKey (input);
  56. if (key != (Key)0)
  57. {
  58. OnKeyDown (key!);
  59. OnKeyUp (key!);
  60. }
  61. }
  62. public MouseEventArgs ToDriverMouse (WindowsConsole.MouseEventRecord e)
  63. {
  64. var mouseFlags = MouseFlags.None;
  65. mouseFlags = UpdateMouseFlags (mouseFlags, e.ButtonState, WindowsConsole.ButtonState.Button1Pressed, MouseFlags.Button1Pressed, MouseFlags.Button1Released, 0);
  66. mouseFlags = UpdateMouseFlags (mouseFlags, e.ButtonState, WindowsConsole.ButtonState.Button2Pressed, MouseFlags.Button2Pressed, MouseFlags.Button2Released, 1);
  67. mouseFlags = UpdateMouseFlags (mouseFlags, e.ButtonState, WindowsConsole.ButtonState.Button4Pressed, MouseFlags.Button4Pressed, MouseFlags.Button4Released, 3);
  68. // Deal with button 3 separately because it is considered same as 'rightmost button'
  69. if (e.ButtonState.HasFlag (WindowsConsole.ButtonState.Button3Pressed) || e.ButtonState.HasFlag (WindowsConsole.ButtonState.RightmostButtonPressed))
  70. {
  71. mouseFlags |= MouseFlags.Button3Pressed;
  72. _lastWasPressed [2] = true;
  73. }
  74. else
  75. {
  76. if (_lastWasPressed [2])
  77. {
  78. mouseFlags |= MouseFlags.Button3Released;
  79. _lastWasPressed [2] = false;
  80. }
  81. }
  82. if (e.EventFlags == WindowsConsole.EventFlags.MouseWheeled)
  83. {
  84. switch ((int)e.ButtonState)
  85. {
  86. case > 0:
  87. mouseFlags = MouseFlags.WheeledUp;
  88. break;
  89. case < 0:
  90. mouseFlags = MouseFlags.WheeledDown;
  91. break;
  92. }
  93. }
  94. if (e.EventFlags != WindowsConsole.EventFlags.NoEvent)
  95. {
  96. switch (e.EventFlags)
  97. {
  98. case WindowsConsole.EventFlags.MouseMoved:
  99. mouseFlags |= MouseFlags.ReportMousePosition;
  100. break;
  101. }
  102. }
  103. if (e.ControlKeyState != WindowsConsole.ControlKeyState.NoControlKeyPressed)
  104. {
  105. switch (e.ControlKeyState)
  106. {
  107. case WindowsConsole.ControlKeyState.RightAltPressed:
  108. case WindowsConsole.ControlKeyState.LeftAltPressed:
  109. mouseFlags |= MouseFlags.ButtonAlt;
  110. break;
  111. case WindowsConsole.ControlKeyState.RightControlPressed:
  112. case WindowsConsole.ControlKeyState.LeftControlPressed:
  113. mouseFlags |= MouseFlags.ButtonCtrl;
  114. break;
  115. case WindowsConsole.ControlKeyState.ShiftPressed:
  116. mouseFlags |= MouseFlags.ButtonShift;
  117. break;
  118. }
  119. }
  120. var result = new MouseEventArgs
  121. {
  122. Position = new (e.MousePosition.X, e.MousePosition.Y),
  123. Flags = mouseFlags
  124. };
  125. return result;
  126. }
  127. private MouseFlags UpdateMouseFlags (
  128. MouseFlags current,
  129. WindowsConsole.ButtonState newState,
  130. WindowsConsole.ButtonState pressedState,
  131. MouseFlags pressedFlag,
  132. MouseFlags releasedFlag,
  133. int buttonIndex
  134. )
  135. {
  136. if (newState.HasFlag (pressedState))
  137. {
  138. current |= pressedFlag;
  139. _lastWasPressed [buttonIndex] = true;
  140. }
  141. else
  142. {
  143. if (_lastWasPressed [buttonIndex])
  144. {
  145. current |= releasedFlag;
  146. _lastWasPressed [buttonIndex] = false;
  147. }
  148. }
  149. return current;
  150. }
  151. }