Application.Run.cs 24 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui.App;
  5. public static partial class Application // Run (Begin, Run, End, Stop)
  6. {
  7. private static Key _quitKey = Key.Esc; // Resources/config.json overrides
  8. /// <summary>Gets or sets the key to quit the application.</summary>
  9. [ConfigurationProperty (Scope = typeof (SettingsScope))]
  10. public static Key QuitKey
  11. {
  12. get => _quitKey;
  13. set
  14. {
  15. //if (_quitKey != value)
  16. {
  17. KeyBindings.Replace (_quitKey, value);
  18. _quitKey = value;
  19. }
  20. }
  21. }
  22. private static Key _arrangeKey = Key.F5.WithCtrl; // Resources/config.json overrides
  23. /// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
  24. [ConfigurationProperty (Scope = typeof (SettingsScope))]
  25. public static Key ArrangeKey
  26. {
  27. get => _arrangeKey;
  28. set
  29. {
  30. //if (_arrangeKey != value)
  31. {
  32. KeyBindings.Replace (_arrangeKey, value);
  33. _arrangeKey = value;
  34. }
  35. }
  36. }
  37. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  38. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  39. private static Toplevel? _cachedRunStateToplevel;
  40. /// <summary>
  41. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  42. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  43. /// </summary>
  44. /// <remarks>
  45. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  46. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  47. /// when the application is done.
  48. /// </remarks>
  49. public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
  50. /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  51. /// <remarks>
  52. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  53. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  54. /// when the application is done.
  55. /// </remarks>
  56. public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
  57. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  58. /// <returns>
  59. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  60. /// completion.
  61. /// </returns>
  62. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  63. /// <remarks>
  64. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  65. /// of <see cref="Toplevel"/>s, lays out the SubViews, focuses the first element, and draws the <see cref="Toplevel"/>
  66. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  67. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  68. /// </remarks>
  69. public static RunState Begin (Toplevel toplevel)
  70. {
  71. ArgumentNullException.ThrowIfNull (toplevel);
  72. //#if DEBUG_IDISPOSABLE
  73. // Debug.Assert (!toplevel.WasDisposed);
  74. // if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  75. // {
  76. // Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  77. // }
  78. //#endif
  79. // Ensure the mouse is ungrabbed.
  80. if (MouseGrabHandler.MouseGrabView is { })
  81. {
  82. MouseGrabHandler.UngrabMouse ();
  83. }
  84. var rs = new RunState (toplevel);
  85. #if DEBUG_IDISPOSABLE
  86. if (View.EnableDebugIDisposableAsserts && Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  87. {
  88. // This assertion confirm if the Top was already disposed
  89. Debug.Assert (Top.WasDisposed);
  90. Debug.Assert (Top == _cachedRunStateToplevel);
  91. }
  92. #endif
  93. lock (TopLevels)
  94. {
  95. if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  96. {
  97. // If Top was already disposed and isn't on the Toplevels Stack,
  98. // clean it up here if is the same as _cachedRunStateToplevel
  99. if (Top == _cachedRunStateToplevel)
  100. {
  101. Top = null;
  102. }
  103. else
  104. {
  105. // Probably this will never hit
  106. throw new ObjectDisposedException (Top.GetType ().FullName);
  107. }
  108. }
  109. // BUGBUG: We should not depend on `Id` internally.
  110. // BUGBUG: It is super unclear what this code does anyway.
  111. if (string.IsNullOrEmpty (toplevel.Id))
  112. {
  113. var count = 1;
  114. var id = (TopLevels.Count + count).ToString ();
  115. while (TopLevels.Count > 0 && TopLevels.FirstOrDefault (x => x.Id == id) is { })
  116. {
  117. count++;
  118. id = (TopLevels.Count + count).ToString ();
  119. }
  120. toplevel.Id = (TopLevels.Count + count).ToString ();
  121. TopLevels.Push (toplevel);
  122. }
  123. else
  124. {
  125. Toplevel? dup = TopLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  126. if (dup is null)
  127. {
  128. TopLevels.Push (toplevel);
  129. }
  130. }
  131. //if (TopLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  132. //{
  133. // throw new ArgumentException ("There are duplicates Toplevel IDs");
  134. //}
  135. }
  136. if (Top is null)
  137. {
  138. Top = toplevel;
  139. }
  140. if ((Top?.Modal == false && toplevel.Modal)
  141. || (Top?.Modal == false && !toplevel.Modal)
  142. || (Top?.Modal == true && toplevel.Modal))
  143. {
  144. if (toplevel.Visible)
  145. {
  146. if (Top is { HasFocus: true })
  147. {
  148. Top.HasFocus = false;
  149. }
  150. // Force leave events for any entered views in the old Top
  151. if (GetLastMousePosition () is { })
  152. {
  153. RaiseMouseEnterLeaveEvents (GetLastMousePosition ()!.Value, new ());
  154. }
  155. Top?.OnDeactivate (toplevel);
  156. Toplevel previousTop = Top!;
  157. Top = toplevel;
  158. Top.OnActivate (previousTop);
  159. }
  160. }
  161. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  162. if (!toplevel.IsInitialized)
  163. {
  164. toplevel.BeginInit ();
  165. toplevel.EndInit (); // Calls Layout
  166. }
  167. // Call ConfigurationManager Apply here to ensure all subscribers to ConfigurationManager.Applied
  168. // can update their state appropriately.
  169. // BUGBUG: DO NOT DO THIS. Leave this commented out until we can figure out how to do this right
  170. //Apply ();
  171. // Try to set initial focus to any TabStop
  172. if (!toplevel.HasFocus)
  173. {
  174. toplevel.SetFocus ();
  175. }
  176. toplevel.OnLoaded ();
  177. if (PositionCursor ())
  178. {
  179. Driver?.UpdateCursor ();
  180. }
  181. NotifyNewRunState?.Invoke (toplevel, new (rs));
  182. // Force an Idle event so that an Iteration (and Refresh) happen.
  183. Invoke (() => { });
  184. return rs;
  185. }
  186. /// <summary>
  187. /// Calls <see cref="View.PositionCursor"/> on the most focused view.
  188. /// </summary>
  189. /// <remarks>
  190. /// Does nothing if there is no most focused view.
  191. /// <para>
  192. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  193. /// </para>
  194. /// </remarks>
  195. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  196. internal static bool PositionCursor ()
  197. {
  198. // Find the most focused view and position the cursor there.
  199. View? mostFocused = Navigation?.GetFocused ();
  200. // If the view is not visible or enabled, don't position the cursor
  201. if (mostFocused is null || !mostFocused.Visible || !mostFocused.Enabled)
  202. {
  203. var current = CursorVisibility.Invisible;
  204. Driver?.GetCursorVisibility (out current);
  205. if (current != CursorVisibility.Invisible)
  206. {
  207. Driver?.SetCursorVisibility (CursorVisibility.Invisible);
  208. }
  209. return false;
  210. }
  211. // If the view is not visible within it's superview, don't position the cursor
  212. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  213. Rectangle superViewViewport =
  214. mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
  215. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  216. {
  217. return false;
  218. }
  219. Point? cursor = mostFocused.PositionCursor ();
  220. Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  221. if (cursor is { })
  222. {
  223. // Convert cursor to screen coords
  224. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  225. // If the cursor is not in a visible location in the SuperView, hide it
  226. if (!superViewViewport.Contains (cursor.Value))
  227. {
  228. if (currentCursorVisibility != CursorVisibility.Invisible)
  229. {
  230. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  231. }
  232. return false;
  233. }
  234. // Show it
  235. if (currentCursorVisibility == CursorVisibility.Invisible)
  236. {
  237. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  238. }
  239. return true;
  240. }
  241. if (currentCursorVisibility != CursorVisibility.Invisible)
  242. {
  243. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  244. }
  245. return false;
  246. }
  247. /// <summary>
  248. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  249. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  250. /// </summary>
  251. /// <remarks>
  252. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  253. /// <para>
  254. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  255. /// ensure resources are cleaned up and terminal settings restored.
  256. /// </para>
  257. /// <para>
  258. /// The caller is responsible for disposing the object returned by this method.
  259. /// </para>
  260. /// </remarks>
  261. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  262. [RequiresUnreferencedCode ("AOT")]
  263. [RequiresDynamicCode ("AOT")]
  264. public static Toplevel Run (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
  265. {
  266. return ApplicationImpl.Instance.Run (errorHandler, driver);
  267. }
  268. /// <summary>
  269. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  270. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  271. /// </summary>
  272. /// <remarks>
  273. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  274. /// <para>
  275. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  276. /// ensure resources are cleaned up and terminal settings restored.
  277. /// </para>
  278. /// <para>
  279. /// The caller is responsible for disposing the object returned by this method.
  280. /// </para>
  281. /// </remarks>
  282. /// <param name="errorHandler"></param>
  283. /// <param name="driver">
  284. /// The <see cref="IConsoleDriver"/> to use. If not specified the default driver for the platform will
  285. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  286. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  287. /// </param>
  288. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  289. [RequiresUnreferencedCode ("AOT")]
  290. [RequiresDynamicCode ("AOT")]
  291. public static T Run<T> (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
  292. where T : Toplevel, new()
  293. {
  294. return ApplicationImpl.Instance.Run<T> (errorHandler, driver);
  295. }
  296. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  297. /// <remarks>
  298. /// <para>
  299. /// This method is used to start processing events for the main application, but it is also used to run other
  300. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  301. /// </para>
  302. /// <para>
  303. /// To make a <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
  304. /// <see cref="Application.RequestStop"/>.
  305. /// </para>
  306. /// <para>
  307. /// Calling <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
  308. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  309. /// <see cref="End(RunState)"/>.
  310. /// </para>
  311. /// <para>
  312. /// Alternatively, to have a program control the main loop and process events manually, call
  313. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  314. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  315. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers handlers and then
  316. /// return control immediately.
  317. /// </para>
  318. /// <para>
  319. /// When using <see cref="Run{T}"/> or
  320. /// <see cref="Run(System.Func{System.Exception,bool},IConsoleDriver)"/>
  321. /// <see cref="Init"/> will be called automatically.
  322. /// </para>
  323. /// <para>
  324. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  325. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  326. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  327. /// exit.
  328. /// </para>
  329. /// </remarks>
  330. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  331. /// <param name="errorHandler">
  332. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  333. /// rethrows when null).
  334. /// </param>
  335. public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null) { ApplicationImpl.Instance.Run (view, errorHandler); }
  336. /// <summary>Adds a timeout to the application.</summary>
  337. /// <remarks>
  338. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  339. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  340. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  341. /// </remarks>
  342. public static object? AddTimeout (TimeSpan time, Func<bool> callback) { return ApplicationImpl.Instance.AddTimeout (time, callback); }
  343. /// <summary>Removes a previously scheduled timeout</summary>
  344. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  345. /// Returns
  346. /// <see langword="true"/>
  347. /// if the timeout is successfully removed; otherwise,
  348. /// <see langword="false"/>
  349. /// .
  350. /// This method also returns
  351. /// <see langword="false"/>
  352. /// if the timeout is not found.
  353. public static bool RemoveTimeout (object token) { return ApplicationImpl.Instance.RemoveTimeout (token); }
  354. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  355. /// <param name="action">the action to be invoked on the main processing thread.</param>
  356. public static void Invoke (Action action) { ApplicationImpl.Instance.Invoke (action); }
  357. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  358. // is ProgressBarStyles, and it's not clear it needs to.
  359. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  360. public static void Wakeup () { MainLoop?.Wakeup (); }
  361. /// <summary>
  362. /// Causes any Toplevels that need layout to be laid out. Then draws any Toplevels that need display. Only Views that
  363. /// need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out.
  364. /// Only Views that need to be drawn (see <see cref="View.NeedsDraw"/>) will be drawn.
  365. /// </summary>
  366. /// <param name="forceDraw">
  367. /// If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and
  368. /// should only be overriden for testing.
  369. /// </param>
  370. public static void LayoutAndDraw (bool forceDraw = false) { ApplicationImpl.Instance.LayoutAndDraw (forceDraw); }
  371. internal static void LayoutAndDrawImpl (bool forceDraw = false)
  372. {
  373. List<View> tops = [.. TopLevels];
  374. if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
  375. {
  376. visiblePopover.SetNeedsDraw ();
  377. visiblePopover.SetNeedsLayout ();
  378. tops.Insert (0, visiblePopover);
  379. }
  380. bool neededLayout = View.Layout (tops.ToArray ().Reverse (), Screen.Size);
  381. if (ClearScreenNextIteration)
  382. {
  383. forceDraw = true;
  384. ClearScreenNextIteration = false;
  385. }
  386. if (forceDraw)
  387. {
  388. Driver?.ClearContents ();
  389. }
  390. View.SetClipToScreen ();
  391. View.Draw (tops, neededLayout || forceDraw);
  392. View.SetClipToScreen ();
  393. Driver?.Refresh ();
  394. }
  395. /// <summary>This event is raised on each iteration of the main loop.</summary>
  396. /// <remarks>See also <see cref="Timeout"/></remarks>
  397. public static event EventHandler<IterationEventArgs>? Iteration;
  398. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  399. /// <value>The main loop.</value>
  400. internal static MainLoop? MainLoop { get; set; }
  401. /// <summary>
  402. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  403. /// cause the application to continue running until Application.RequestStop () is called.
  404. /// </summary>
  405. public static bool EndAfterFirstIteration { get; set; }
  406. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  407. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  408. public static void RunLoop (RunState state)
  409. {
  410. ArgumentNullException.ThrowIfNull (state);
  411. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  412. var firstIteration = true;
  413. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  414. {
  415. if (MainLoop is { })
  416. {
  417. MainLoop.Running = true;
  418. }
  419. if (EndAfterFirstIteration && !firstIteration)
  420. {
  421. return;
  422. }
  423. firstIteration = RunIteration (ref state, firstIteration);
  424. }
  425. if (MainLoop is { })
  426. {
  427. MainLoop.Running = false;
  428. }
  429. // Run one last iteration to consume any outstanding input events from Driver
  430. // This is important for remaining OnKeyUp events.
  431. RunIteration (ref state, firstIteration);
  432. }
  433. /// <summary>Run one application iteration.</summary>
  434. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  435. /// <param name="firstIteration">
  436. /// Set to <see langword="true"/> if this is the first run loop iteration.
  437. /// </param>
  438. /// <returns><see langword="false"/> if at least one iteration happened.</returns>
  439. public static bool RunIteration (ref RunState state, bool firstIteration = false)
  440. {
  441. // If the driver has events pending do an iteration of the driver MainLoop
  442. if (MainLoop is { Running: true } && MainLoop.EventsPending ())
  443. {
  444. // Notify Toplevel it's ready
  445. if (firstIteration)
  446. {
  447. state.Toplevel.OnReady ();
  448. }
  449. MainLoop.RunIteration ();
  450. Iteration?.Invoke (null, new ());
  451. }
  452. firstIteration = false;
  453. if (Top is null)
  454. {
  455. return firstIteration;
  456. }
  457. LayoutAndDraw ();
  458. if (PositionCursor ())
  459. {
  460. Driver?.UpdateCursor ();
  461. }
  462. return firstIteration;
  463. }
  464. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  465. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  466. /// <remarks>
  467. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  468. /// <para>
  469. /// Calling <see cref="RequestStop(Toplevel)"/> is equivalent to setting the
  470. /// <see cref="Toplevel.Running"/>
  471. /// property on the currently running <see cref="Toplevel"/> to false.
  472. /// </para>
  473. /// </remarks>
  474. public static void RequestStop (Toplevel? top = null) { ApplicationImpl.Instance.RequestStop (top); }
  475. internal static void OnNotifyStopRunState (Toplevel top)
  476. {
  477. if (EndAfterFirstIteration)
  478. {
  479. NotifyStopRunState?.Invoke (top, new (top));
  480. }
  481. }
  482. /// <summary>
  483. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  484. /// <see cref="Begin(Toplevel)"/> .
  485. /// </summary>
  486. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  487. public static void End (RunState runState)
  488. {
  489. ArgumentNullException.ThrowIfNull (runState);
  490. if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
  491. {
  492. ApplicationPopover.HideWithQuitCommand (visiblePopover);
  493. }
  494. runState.Toplevel.OnUnloaded ();
  495. // End the RunState.Toplevel
  496. // First, take it off the Toplevel Stack
  497. if (TopLevels.TryPop (out Toplevel? topOfStack))
  498. {
  499. if (topOfStack != runState.Toplevel)
  500. {
  501. // If the top of the stack is not the RunState.Toplevel then
  502. // this call to End is not balanced with the call to Begin that started the RunState
  503. throw new ArgumentException ("End must be balanced with calls to Begin");
  504. }
  505. }
  506. // Notify that it is closing
  507. runState.Toplevel?.OnClosed (runState.Toplevel);
  508. if (TopLevels.TryPeek (out Toplevel? newTop))
  509. {
  510. Top = newTop;
  511. Top?.SetNeedsDraw ();
  512. }
  513. if (runState.Toplevel is { HasFocus: true })
  514. {
  515. runState.Toplevel.HasFocus = false;
  516. }
  517. if (Top is { HasFocus: false })
  518. {
  519. Top.SetFocus ();
  520. }
  521. _cachedRunStateToplevel = runState.Toplevel;
  522. runState.Toplevel = null;
  523. runState.Dispose ();
  524. LayoutAndDraw (true);
  525. }
  526. }