Bar.cs 9.5 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides a horizontally or vertically oriented container for <see cref="Shortcut"/>s to be used as a menu, toolbar, or status
  5. /// bar.
  6. /// </summary>
  7. /// <remarks>
  8. /// <para>
  9. /// Any <see cref="View"/> can be added to a <see cref="Bar"/>. However, the <see cref="Bar"/> is designed to work with
  10. /// <see cref="Shortcut"/> objects. The <see cref="Shortcut"/> class provides a way to display a command, help, and key and
  11. /// align them in a specific order.
  12. /// </para>
  13. /// </remarks>
  14. public class Bar : View, IOrientation, IDesignable
  15. {
  16. private readonly OrientationHelper _orientationHelper;
  17. /// <inheritdoc/>
  18. public Bar () : this ([]) { }
  19. /// <inheritdoc/>
  20. public Bar (IEnumerable<Shortcut> shortcuts)
  21. {
  22. CanFocus = true;
  23. Width = Dim.Auto ();
  24. Height = Dim.Auto ();
  25. _orientationHelper = new (this);
  26. _orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
  27. _orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
  28. // Initialized += Bar_Initialized;
  29. MouseEvent += OnMouseEvent;
  30. if (shortcuts is null)
  31. {
  32. return;
  33. }
  34. foreach (Shortcut shortcut in shortcuts)
  35. {
  36. Add (shortcut);
  37. }
  38. }
  39. private void OnMouseEvent (object? sender, MouseEventArgs e)
  40. {
  41. NavigationDirection direction = NavigationDirection.Backward;
  42. if (e.Flags == MouseFlags.WheeledDown)
  43. {
  44. e.Handled = true;
  45. }
  46. if (e.Flags == MouseFlags.WheeledUp)
  47. {
  48. direction = NavigationDirection.Forward;
  49. e.Handled = true;
  50. }
  51. if (e.Flags == MouseFlags.WheeledRight)
  52. {
  53. e.Handled = true;
  54. }
  55. if (e.Flags == MouseFlags.WheeledLeft)
  56. {
  57. direction = NavigationDirection.Forward;
  58. e.Handled = true;
  59. }
  60. if (e.Handled)
  61. {
  62. e.Handled = AdvanceFocus (direction, TabBehavior.TabStop);
  63. }
  64. }
  65. /// <inheritdoc />
  66. public override void EndInit ()
  67. {
  68. base.EndInit ();
  69. ColorScheme = Colors.ColorSchemes ["Menu"];
  70. }
  71. /// <inheritdoc/>
  72. public override void SetBorderStyle (LineStyle value)
  73. {
  74. // The default changes the thickness. We don't want that. We just set the style.
  75. Border.LineStyle = value;
  76. }
  77. #region IOrientation members
  78. /// <summary>
  79. /// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
  80. /// <see cref="Orientation.Horizontal"/>.
  81. /// </summary>
  82. /// <remarks>
  83. /// <para>
  84. /// Horizontal orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from right to left
  85. /// Vertical orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from left to right.
  86. /// </para>
  87. /// </remarks>
  88. public Orientation Orientation
  89. {
  90. get => _orientationHelper.Orientation;
  91. set => _orientationHelper.Orientation = value;
  92. }
  93. /// <inheritdoc/>
  94. public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
  95. /// <inheritdoc/>
  96. public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
  97. /// <summary>Called when <see cref="Orientation"/> has changed.</summary>
  98. /// <param name="newOrientation"></param>
  99. public void OnOrientationChanged (Orientation newOrientation)
  100. {
  101. // BUGBUG: this should not be SuperView.GetContentSize
  102. LayoutBarItems (SuperView?.GetContentSize () ?? Application.Screen.Size);
  103. }
  104. #endregion
  105. private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd;
  106. /// <summary>
  107. /// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Bar"/>. The default is
  108. /// <see cref="AlignmentModes.StartToEnd"/>.
  109. /// </summary>
  110. public AlignmentModes AlignmentModes
  111. {
  112. get => _alignmentModes;
  113. set
  114. {
  115. _alignmentModes = value;
  116. SetNeedsDraw ();
  117. SetNeedsLayout ();
  118. }
  119. }
  120. // TODO: Move this to View
  121. /// <summary>Inserts a <see cref="Shortcut"/> in the specified index of <see cref="View.Subviews"/>.</summary>
  122. /// <param name="index">The zero-based index at which item should be inserted.</param>
  123. /// <param name="item">The item to insert.</param>
  124. public void AddShortcutAt (int index, Shortcut item)
  125. {
  126. List<View> savedSubViewList = Subviews.ToList ();
  127. int count = savedSubViewList.Count;
  128. RemoveAll ();
  129. for (var i = 0; i <= count; i++)
  130. {
  131. if (i == index)
  132. {
  133. Add (item);
  134. }
  135. if (i < count)
  136. {
  137. Add (savedSubViewList [i]);
  138. }
  139. }
  140. SetNeedsDraw ();
  141. SetNeedsLayout ();
  142. }
  143. // TODO: Move this to View
  144. /// <summary>Removes a <see cref="Shortcut"/> at specified index of <see cref="View.Subviews"/>.</summary>
  145. /// <param name="index">The zero-based index of the item to remove.</param>
  146. /// <returns>The <see cref="Shortcut"/> removed.</returns>
  147. public Shortcut? RemoveShortcut (int index)
  148. {
  149. View? toRemove = null;
  150. for (var i = 0; i < Subviews.Count; i++)
  151. {
  152. if (i == index)
  153. {
  154. toRemove = Subviews [i];
  155. }
  156. }
  157. if (toRemove is { })
  158. {
  159. Remove (toRemove);
  160. SetNeedsDraw ();
  161. SetNeedsLayout ();
  162. }
  163. return toRemove as Shortcut;
  164. }
  165. /// <inheritdoc />
  166. protected override void OnSubviewLayout (LayoutEventArgs args)
  167. {
  168. LayoutBarItems (args.OldContentSize);
  169. }
  170. private void LayoutBarItems (Size contentSize)
  171. {
  172. View? prevBarItem = null;
  173. switch (Orientation)
  174. {
  175. case Orientation.Horizontal:
  176. for (var index = 0; index < Subviews.Count; index++)
  177. {
  178. View barItem = Subviews [index];
  179. barItem.ColorScheme = ColorScheme;
  180. barItem.X = Pos.Align (Alignment.Start, AlignmentModes);
  181. barItem.Y = 0; //Pos.Center ();
  182. }
  183. break;
  184. case Orientation.Vertical:
  185. if (Width!.Has<DimAuto> (out _))
  186. {
  187. // Set the overall size of the Bar and arrange the views vertically
  188. var minKeyWidth = 0;
  189. List<Shortcut> shortcuts = Subviews.Where (s => s is Shortcut && s.Visible).Cast<Shortcut> ().ToList ();
  190. foreach (Shortcut shortcut in shortcuts)
  191. {
  192. // Get the largest width of all KeyView's
  193. minKeyWidth = int.Max (minKeyWidth, shortcut.KeyView.Text.GetColumns ());
  194. }
  195. var _maxBarItemWidth = 0;
  196. for (var index = 0; index < Subviews.Count; index++)
  197. {
  198. View barItem = Subviews [index];
  199. barItem.X = 0;
  200. barItem.ColorScheme = ColorScheme;
  201. if (!barItem.Visible)
  202. {
  203. continue;
  204. }
  205. if (barItem is Shortcut scBarItem)
  206. {
  207. scBarItem.MinimumKeyTextSize = minKeyWidth;
  208. scBarItem.Width = scBarItem.GetWidthDimAuto ();
  209. barItem.Layout (Application.Screen.Size);
  210. _maxBarItemWidth = Math.Max (_maxBarItemWidth, barItem.Frame.Width);
  211. }
  212. if (prevBarItem == null)
  213. {
  214. // TODO: Just use Pos.Align!
  215. barItem.Y = 0;
  216. }
  217. else
  218. {
  219. // TODO: Just use Pos.Align!
  220. // Align the view to the bottom of the previous view
  221. barItem.Y = Pos.Bottom (prevBarItem);
  222. }
  223. prevBarItem = barItem;
  224. }
  225. foreach (var subView in Subviews)
  226. {
  227. subView.Width = Dim.Auto (DimAutoStyle.Auto, minimumContentDim: _maxBarItemWidth);
  228. }
  229. }
  230. else
  231. {
  232. foreach (var subView in Subviews)
  233. {
  234. subView.Width = Dim.Fill();
  235. }
  236. }
  237. break;
  238. }
  239. }
  240. /// <inheritdoc />
  241. public bool EnableForDesign ()
  242. {
  243. var shortcut = new Shortcut
  244. {
  245. Text = "Quit",
  246. Title = "Q_uit",
  247. Key = Key.Z.WithCtrl,
  248. };
  249. Add (shortcut);
  250. shortcut = new Shortcut
  251. {
  252. Text = "Help Text",
  253. Title = "Help",
  254. Key = Key.F1,
  255. };
  256. Add (shortcut);
  257. shortcut = new Shortcut
  258. {
  259. Text = "Czech",
  260. CommandView = new CheckBox ()
  261. {
  262. Title = "_Check"
  263. },
  264. Key = Key.F9,
  265. CanFocus = false
  266. };
  267. Add (shortcut);
  268. return true;
  269. }
  270. }