Application.cs 61 KB

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  1. using System.Diagnostics;
  2. using System.Globalization;
  3. using System.Reflection;
  4. using System.Text.Json.Serialization;
  5. namespace Terminal.Gui;
  6. /// <summary>A static, singleton class representing the application. This class is the entry point for the application.</summary>
  7. /// <example>
  8. /// <code>
  9. /// // A simple Terminal.Gui app that creates a window with a frame and title with
  10. /// // 5 rows/columns of padding.
  11. /// Application.Init();
  12. /// var win = new Window ($"Example App ({Application.QuitKey} to quit)") {
  13. /// X = 5,
  14. /// Y = 5,
  15. /// Width = Dim.Fill (5),
  16. /// Height = Dim.Fill (5)
  17. /// };
  18. /// Application.Top.Add(win);
  19. /// Application.Run();
  20. /// Application.Shutdown();
  21. /// </code>
  22. /// </example>
  23. /// <remarks>TODO: Flush this out.</remarks>
  24. public static partial class Application
  25. {
  26. // For Unit testing - ignores UseSystemConsole
  27. internal static bool _forceFakeConsole;
  28. /// <summary>Gets the <see cref="ConsoleDriver"/> that has been selected. See also <see cref="ForceDriver"/>.</summary>
  29. public static ConsoleDriver Driver { get; internal set; }
  30. /// <summary>
  31. /// Gets or sets whether <see cref="Application.Driver"/> will be forced to output only the 16 colors defined in
  32. /// <see cref="ColorName"/>. The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be output
  33. /// as long as the selected <see cref="ConsoleDriver"/> supports TrueColor.
  34. /// </summary>
  35. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  36. public static bool Force16Colors { get; set; }
  37. /// <summary>
  38. /// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If not
  39. /// specified, the driver is selected based on the platform.
  40. /// </summary>
  41. /// <remarks>
  42. /// Note, <see cref="Application.Init(ConsoleDriver, string)"/> will override this configuration setting if called
  43. /// with either `driver` or `driverName` specified.
  44. /// </remarks>
  45. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  46. public static string ForceDriver { get; set; } = string.Empty;
  47. /// <summary>Gets all cultures supported by the application without the invariant language.</summary>
  48. public static List<CultureInfo> SupportedCultures { get; private set; }
  49. internal static List<CultureInfo> GetSupportedCultures ()
  50. {
  51. CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
  52. // Get the assembly
  53. var assembly = Assembly.GetExecutingAssembly ();
  54. //Find the location of the assembly
  55. string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
  56. // Find the resource file name of the assembly
  57. var resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll";
  58. // Return all culture for which satellite folder found with culture code.
  59. return culture.Where (
  60. cultureInfo =>
  61. Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name))
  62. && File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
  63. )
  64. .ToList ();
  65. }
  66. // IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
  67. // Encapsulate all setting of initial state for Application; Having
  68. // this in a function like this ensures we don't make mistakes in
  69. // guaranteeing that the state of this singleton is deterministic when Init
  70. // starts running and after Shutdown returns.
  71. internal static void ResetState ()
  72. {
  73. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  74. // Init created. Apps that do any threading will need to code defensively for this.
  75. // e.g. see Issue #537
  76. foreach (Toplevel t in _topLevels)
  77. {
  78. t.Running = false;
  79. t.Dispose ();
  80. }
  81. _topLevels.Clear ();
  82. Current = null;
  83. Top?.Dispose ();
  84. Top = null;
  85. // MainLoop stuff
  86. MainLoop?.Dispose ();
  87. MainLoop = null;
  88. _mainThreadId = -1;
  89. Iteration = null;
  90. EndAfterFirstIteration = false;
  91. // Driver stuff
  92. if (Driver is { })
  93. {
  94. Driver.SizeChanged -= Driver_SizeChanged;
  95. Driver.KeyDown -= Driver_KeyDown;
  96. Driver.KeyUp -= Driver_KeyUp;
  97. Driver.MouseEvent -= Driver_MouseEvent;
  98. Driver?.End ();
  99. Driver = null;
  100. }
  101. // Don't reset ForceDriver; it needs to be set before Init is called.
  102. //ForceDriver = string.Empty;
  103. Force16Colors = false;
  104. _forceFakeConsole = false;
  105. // Run State stuff
  106. NotifyNewRunState = null;
  107. NotifyStopRunState = null;
  108. MouseGrabView = null;
  109. _initialized = false;
  110. // Mouse
  111. _mouseEnteredView = null;
  112. WantContinuousButtonPressedView = null;
  113. MouseEvent = null;
  114. GrabbedMouse = null;
  115. UnGrabbingMouse = null;
  116. GrabbedMouse = null;
  117. UnGrabbedMouse = null;
  118. // Keyboard
  119. AlternateBackwardKey = Key.Empty;
  120. AlternateForwardKey = Key.Empty;
  121. QuitKey = Key.Empty;
  122. KeyDown = null;
  123. KeyUp = null;
  124. SizeChanging = null;
  125. Colors.Reset ();
  126. // Reset synchronization context to allow the user to run async/await,
  127. // as the main loop has been ended, the synchronization context from
  128. // gui.cs does no longer process any callbacks. See #1084 for more details:
  129. // (https://github.com/gui-cs/Terminal.Gui/issues/1084).
  130. SynchronizationContext.SetSynchronizationContext (null);
  131. }
  132. #region Initialization (Init/Shutdown)
  133. /// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
  134. /// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
  135. /// <para>
  136. /// This function loads the right <see cref="ConsoleDriver"/> for the platform, Creates a <see cref="Toplevel"/>. and
  137. /// assigns it to <see cref="Top"/>
  138. /// </para>
  139. /// <para>
  140. /// <see cref="Shutdown"/> must be called when the application is closing (typically after
  141. /// <see cref="Run(Func{Exception, bool})"/> has returned) to ensure resources are cleaned up and terminal settings
  142. /// restored.
  143. /// </para>
  144. /// <para>
  145. /// The <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> function combines
  146. /// <see cref="Init(ConsoleDriver, string)"/> and <see cref="Run(Toplevel, Func{Exception, bool})"/> into a single
  147. /// call. An application cam use <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> without explicitly calling
  148. /// <see cref="Init(ConsoleDriver, string)"/>.
  149. /// </para>
  150. /// <param name="driver">
  151. /// The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or
  152. /// <paramref name="driverName"/> are specified the default driver for the platform will be used.
  153. /// </param>
  154. /// <param name="driverName">
  155. /// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
  156. /// <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are
  157. /// specified the default driver for the platform will be used.
  158. /// </param>
  159. public static void Init (ConsoleDriver driver = null, string driverName = null) { InternalInit (() => new Toplevel (), driver, driverName); }
  160. internal static bool _initialized;
  161. internal static int _mainThreadId = -1;
  162. // INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
  163. //
  164. // Called from:
  165. //
  166. // Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
  167. // Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
  168. // Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
  169. //
  170. // calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
  171. internal static void InternalInit (
  172. Func<Toplevel> topLevelFactory,
  173. ConsoleDriver driver = null,
  174. string driverName = null,
  175. bool calledViaRunT = false
  176. )
  177. {
  178. if (_initialized && driver is null)
  179. {
  180. return;
  181. }
  182. if (_initialized)
  183. {
  184. throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
  185. }
  186. if (!calledViaRunT)
  187. {
  188. // Reset all class variables (Application is a singleton).
  189. ResetState ();
  190. }
  191. // For UnitTests
  192. if (driver is { })
  193. {
  194. Driver = driver;
  195. }
  196. // Start the process of configuration management.
  197. // Note that we end up calling LoadConfigurationFromAllSources
  198. // multiple times. We need to do this because some settings are only
  199. // valid after a Driver is loaded. In this cases we need just
  200. // `Settings` so we can determine which driver to use.
  201. Load (true);
  202. Apply ();
  203. // Ignore Configuration for ForceDriver if driverName is specified
  204. if (!string.IsNullOrEmpty (driverName))
  205. {
  206. ForceDriver = driverName;
  207. }
  208. if (Driver is null)
  209. {
  210. PlatformID p = Environment.OSVersion.Platform;
  211. if (string.IsNullOrEmpty (ForceDriver))
  212. {
  213. if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
  214. {
  215. Driver = new WindowsDriver ();
  216. }
  217. else
  218. {
  219. Driver = new CursesDriver ();
  220. }
  221. }
  222. else
  223. {
  224. List<Type> drivers = GetDriverTypes ();
  225. Type driverType = drivers.FirstOrDefault (t => t.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
  226. if (driverType is { })
  227. {
  228. Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
  229. }
  230. else
  231. {
  232. throw new ArgumentException (
  233. $"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}"
  234. );
  235. }
  236. }
  237. }
  238. try
  239. {
  240. MainLoop = Driver.Init ();
  241. }
  242. catch (InvalidOperationException ex)
  243. {
  244. // This is a case where the driver is unable to initialize the console.
  245. // This can happen if the console is already in use by another process or
  246. // if running in unit tests.
  247. // In this case, we want to throw a more specific exception.
  248. throw new InvalidOperationException (
  249. "Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
  250. ex
  251. );
  252. }
  253. Driver.SizeChanged += (s, args) => OnSizeChanging (args);
  254. Driver.KeyDown += (s, args) => OnKeyDown (args);
  255. Driver.KeyUp += (s, args) => OnKeyUp (args);
  256. Driver.MouseEvent += (s, args) => OnMouseEvent (args);
  257. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
  258. Top = topLevelFactory ();
  259. Current = Top;
  260. // Ensure Top's layout is up to date.
  261. Current.SetRelativeLayout (Driver.Viewport);
  262. SupportedCultures = GetSupportedCultures ();
  263. _mainThreadId = Thread.CurrentThread.ManagedThreadId;
  264. _initialized = true;
  265. }
  266. private static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
  267. private static void Driver_KeyDown (object sender, Key e) { OnKeyDown (e); }
  268. private static void Driver_KeyUp (object sender, Key e) { OnKeyUp (e); }
  269. private static void Driver_MouseEvent (object sender, MouseEventEventArgs e) { OnMouseEvent (e); }
  270. /// <summary>Gets of list of <see cref="ConsoleDriver"/> types that are available.</summary>
  271. /// <returns></returns>
  272. public static List<Type> GetDriverTypes ()
  273. {
  274. // use reflection to get the list of drivers
  275. List<Type> driverTypes = new ();
  276. foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
  277. {
  278. foreach (Type type in asm.GetTypes ())
  279. {
  280. if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
  281. {
  282. driverTypes.Add (type);
  283. }
  284. }
  285. }
  286. return driverTypes;
  287. }
  288. /// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
  289. /// <remarks>
  290. /// Shutdown must be called for every call to <see cref="Init"/> or
  291. /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to ensure all resources are cleaned up (Disposed)
  292. /// and terminal settings are restored.
  293. /// </remarks>
  294. public static void Shutdown ()
  295. {
  296. ResetState ();
  297. PrintJsonErrors ();
  298. }
  299. #endregion Initialization (Init/Shutdown)
  300. #region Run (Begin, Run, End, Stop)
  301. /// <summary>
  302. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  303. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  304. /// </summary>
  305. /// <remarks>
  306. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  307. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  308. /// when the application is done.
  309. /// </remarks>
  310. public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
  311. /// <summary>Notify that a existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  312. /// <remarks>
  313. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  314. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  315. /// when the application is done.
  316. /// </remarks>
  317. public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
  318. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  319. /// <returns>
  320. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  321. /// completion.
  322. /// </returns>
  323. /// <param name="Toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  324. /// <remarks>
  325. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  326. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  327. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  328. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  329. /// </remarks>
  330. public static RunState Begin (Toplevel Toplevel)
  331. {
  332. if (Toplevel is null)
  333. {
  334. throw new ArgumentNullException (nameof (Toplevel));
  335. }
  336. if (Toplevel.IsOverlappedContainer && OverlappedTop != Toplevel && OverlappedTop is { })
  337. {
  338. throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
  339. }
  340. // Ensure the mouse is ungrabed.
  341. MouseGrabView = null;
  342. var rs = new RunState (Toplevel);
  343. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  344. if (!Toplevel.IsInitialized)
  345. {
  346. Toplevel.BeginInit ();
  347. Toplevel.EndInit ();
  348. }
  349. lock (_topLevels)
  350. {
  351. // If Top was already initialized with Init, and Begin has never been called
  352. // Top was not added to the Toplevels Stack. It will thus never get disposed.
  353. // Clean it up here:
  354. if (Top is { } && Toplevel != Top && !_topLevels.Contains (Top))
  355. {
  356. Top.Dispose ();
  357. Top = null;
  358. }
  359. else if (Top is { } && Toplevel != Top && _topLevels.Contains (Top))
  360. {
  361. Top.OnLeave (Toplevel);
  362. }
  363. // BUGBUG: We should not depend on `Id` internally.
  364. // BUGBUG: It is super unclear what this code does anyway.
  365. if (string.IsNullOrEmpty (Toplevel.Id))
  366. {
  367. var count = 1;
  368. var id = (_topLevels.Count + count).ToString ();
  369. while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
  370. {
  371. count++;
  372. id = (_topLevels.Count + count).ToString ();
  373. }
  374. Toplevel.Id = (_topLevels.Count + count).ToString ();
  375. _topLevels.Push (Toplevel);
  376. }
  377. else
  378. {
  379. Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == Toplevel.Id);
  380. if (dup is null)
  381. {
  382. _topLevels.Push (Toplevel);
  383. }
  384. }
  385. if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  386. {
  387. throw new ArgumentException ("There are duplicates Toplevels Id's");
  388. }
  389. }
  390. if (Top is null || Toplevel.IsOverlappedContainer)
  391. {
  392. Top = Toplevel;
  393. }
  394. var refreshDriver = true;
  395. if (OverlappedTop == null
  396. || Toplevel.IsOverlappedContainer
  397. || (Current?.Modal == false && Toplevel.Modal)
  398. || (Current?.Modal == false && !Toplevel.Modal)
  399. || (Current?.Modal == true && Toplevel.Modal))
  400. {
  401. if (Toplevel.Visible)
  402. {
  403. Current = Toplevel;
  404. SetCurrentOverlappedAsTop ();
  405. }
  406. else
  407. {
  408. refreshDriver = false;
  409. }
  410. }
  411. else if ((OverlappedTop != null
  412. && Toplevel != OverlappedTop
  413. && Current?.Modal == true
  414. && !_topLevels.Peek ().Modal)
  415. || (OverlappedTop is { } && Toplevel != OverlappedTop && Current?.Running == false))
  416. {
  417. refreshDriver = false;
  418. MoveCurrent (Toplevel);
  419. }
  420. else
  421. {
  422. refreshDriver = false;
  423. MoveCurrent (Current);
  424. }
  425. //if (Toplevel.LayoutStyle == LayoutStyle.Computed) {
  426. Toplevel.SetRelativeLayout (Driver.Viewport);
  427. //}
  428. // BUGBUG: This call is likley not needed.
  429. Toplevel.LayoutSubviews ();
  430. Toplevel.PositionToplevels ();
  431. Toplevel.FocusFirst ();
  432. if (refreshDriver)
  433. {
  434. OverlappedTop?.OnChildLoaded (Toplevel);
  435. Toplevel.OnLoaded ();
  436. Toplevel.SetNeedsDisplay ();
  437. Toplevel.Draw ();
  438. Toplevel.PositionCursor ();
  439. Driver.Refresh ();
  440. }
  441. NotifyNewRunState?.Invoke (Toplevel, new RunStateEventArgs (rs));
  442. return rs;
  443. }
  444. /// <summary>
  445. /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with the value of
  446. /// <see cref="Top"/>.
  447. /// </summary>
  448. /// <remarks>See <see cref="Run(Toplevel, Func{Exception, bool})"/> for more details.</remarks>
  449. public static void Run (Func<Exception, bool> errorHandler = null) { Run (Top, errorHandler); }
  450. /// <summary>
  451. /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with a new instance of the
  452. /// specified <see cref="Toplevel"/>-derived class.
  453. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  454. /// <para>
  455. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  456. /// ensure resources are cleaned up and terminal settings restored.
  457. /// </para>
  458. /// </summary>
  459. /// <remarks>See <see cref="Run(Toplevel, Func{Exception, bool})"/> for more details.</remarks>
  460. /// <param name="errorHandler"></param>
  461. /// <param name="driver">
  462. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  463. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  464. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  465. /// </param>
  466. public static void Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  467. where T : Toplevel, new()
  468. {
  469. if (_initialized)
  470. {
  471. if (Driver is { })
  472. {
  473. // Init() has been called and we have a driver, so just run the app.
  474. var top = new T ();
  475. Type type = top.GetType ().BaseType;
  476. while (type != typeof (Toplevel) && type != typeof (object))
  477. {
  478. type = type.BaseType;
  479. }
  480. if (type != typeof (Toplevel))
  481. {
  482. throw new ArgumentException ($"{top.GetType ().Name} must be derived from TopLevel");
  483. }
  484. Run (top, errorHandler);
  485. }
  486. else
  487. {
  488. // This code path should be impossible because Init(null, null) will select the platform default driver
  489. throw new InvalidOperationException (
  490. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  491. );
  492. }
  493. }
  494. else
  495. {
  496. // Init() has NOT been called.
  497. InternalInit (() => new T (), driver, null, true);
  498. Run (Top, errorHandler);
  499. }
  500. }
  501. /// <summary>Runs the main loop on the given <see cref="Toplevel"/> container.</summary>
  502. /// <remarks>
  503. /// <para>
  504. /// This method is used to start processing events for the main application, but it is also used to run other
  505. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  506. /// </para>
  507. /// <para>
  508. /// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call
  509. /// <see cref="Application.RequestStop"/>.
  510. /// </para>
  511. /// <para>
  512. /// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling
  513. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  514. /// <see cref="End(RunState)"/>.
  515. /// </para>
  516. /// <para>
  517. /// Alternatively, to have a program control the main loop and process events manually, call
  518. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  519. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  520. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  521. /// return control immediately.
  522. /// </para>
  523. /// <para>
  524. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  525. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  526. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  527. /// exit.
  528. /// </para>
  529. /// </remarks>
  530. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  531. /// <param name="errorHandler">
  532. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  533. /// rethrows when null).
  534. /// </param>
  535. public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
  536. {
  537. var resume = true;
  538. while (resume)
  539. {
  540. #if !DEBUG
  541. try
  542. {
  543. #endif
  544. resume = false;
  545. RunState runState = Begin (view);
  546. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  547. // by using NotifyStopRunState event.
  548. RunLoop (runState);
  549. if (!EndAfterFirstIteration)
  550. {
  551. End (runState);
  552. }
  553. #if !DEBUG
  554. }
  555. catch (Exception error)
  556. {
  557. if (errorHandler is null)
  558. {
  559. throw;
  560. }
  561. resume = errorHandler (error);
  562. }
  563. #endif
  564. }
  565. }
  566. /// <summary>Adds a timeout to the application.</summary>
  567. /// <remarks>
  568. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  569. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  570. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  571. /// </remarks>
  572. public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop?.AddTimeout (time, callback); }
  573. /// <summary>Removes a previously scheduled timeout</summary>
  574. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  575. /// Returns
  576. /// <c>true</c>
  577. /// if the timeout is successfully removed; otherwise,
  578. /// <c>false</c>
  579. /// .
  580. /// This method also returns
  581. /// <c>false</c>
  582. /// if the timeout is not found.
  583. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  584. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  585. /// <param name="action">the action to be invoked on the main processing thread.</param>
  586. public static void Invoke (Action action)
  587. {
  588. MainLoop?.AddIdle (
  589. () =>
  590. {
  591. action ();
  592. return false;
  593. }
  594. );
  595. }
  596. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  597. // is ProgressBarStyles and it's not clear it needs to.
  598. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  599. public static void Wakeup () { MainLoop?.Wakeup (); }
  600. /// <summary>Triggers a refresh of the entire display.</summary>
  601. public static void Refresh ()
  602. {
  603. // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
  604. Driver.ClearContents ();
  605. View last = null;
  606. foreach (Toplevel v in _topLevels.Reverse ())
  607. {
  608. if (v.Visible)
  609. {
  610. v.SetNeedsDisplay ();
  611. v.SetSubViewNeedsDisplay ();
  612. v.Draw ();
  613. }
  614. last = v;
  615. }
  616. last?.PositionCursor ();
  617. Driver.Refresh ();
  618. }
  619. /// <summary>This event is raised on each iteration of the main loop.</summary>
  620. /// <remarks>See also <see cref="Timeout"/></remarks>
  621. public static event EventHandler<IterationEventArgs> Iteration;
  622. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  623. /// <value>The main loop.</value>
  624. internal static MainLoop MainLoop { get; private set; }
  625. /// <summary>
  626. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  627. /// cause the application to continue running until Application.RequestStop () is called.
  628. /// </summary>
  629. public static bool EndAfterFirstIteration { get; set; }
  630. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  631. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  632. public static void RunLoop (RunState state)
  633. {
  634. if (state is null)
  635. {
  636. throw new ArgumentNullException (nameof (state));
  637. }
  638. if (state.Toplevel is null)
  639. {
  640. throw new ObjectDisposedException ("state");
  641. }
  642. var firstIteration = true;
  643. for (state.Toplevel.Running = true; state.Toplevel.Running;)
  644. {
  645. MainLoop.Running = true;
  646. if (EndAfterFirstIteration && !firstIteration)
  647. {
  648. return;
  649. }
  650. RunIteration (ref state, ref firstIteration);
  651. }
  652. MainLoop.Running = false;
  653. // Run one last iteration to consume any outstanding input events from Driver
  654. // This is important for remaining OnKeyUp events.
  655. RunIteration (ref state, ref firstIteration);
  656. }
  657. /// <summary>Run one application iteration.</summary>
  658. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  659. /// <param name="firstIteration">
  660. /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
  661. /// will be set to <see langword="false"/> if at least one iteration happened.
  662. /// </param>
  663. public static void RunIteration (ref RunState state, ref bool firstIteration)
  664. {
  665. if (MainLoop.Running && MainLoop.EventsPending ())
  666. {
  667. // Notify Toplevel it's ready
  668. if (firstIteration)
  669. {
  670. state.Toplevel.OnReady ();
  671. }
  672. MainLoop.RunIteration ();
  673. Iteration?.Invoke (null, new IterationEventArgs ());
  674. EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
  675. if (state.Toplevel != Current)
  676. {
  677. OverlappedTop?.OnDeactivate (state.Toplevel);
  678. state.Toplevel = Current;
  679. OverlappedTop?.OnActivate (state.Toplevel);
  680. Top.SetSubViewNeedsDisplay ();
  681. Refresh ();
  682. }
  683. }
  684. firstIteration = false;
  685. if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  686. {
  687. state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
  688. Top.Draw ();
  689. foreach (Toplevel top in _topLevels.Reverse ())
  690. {
  691. if (top != Top && top != state.Toplevel)
  692. {
  693. top.SetNeedsDisplay ();
  694. top.SetSubViewNeedsDisplay ();
  695. top.Draw ();
  696. }
  697. }
  698. }
  699. if (_topLevels.Count == 1
  700. && state.Toplevel == Top
  701. && (Driver.Cols != state.Toplevel.Frame.Width
  702. || Driver.Rows != state.Toplevel.Frame.Height)
  703. && (state.Toplevel.NeedsDisplay
  704. || state.Toplevel.SubViewNeedsDisplay
  705. || state.Toplevel.LayoutNeeded))
  706. {
  707. Driver.ClearContents ();
  708. }
  709. if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
  710. {
  711. state.Toplevel.Draw ();
  712. state.Toplevel.PositionCursor ();
  713. Driver.Refresh ();
  714. }
  715. else
  716. {
  717. Driver.UpdateCursor ();
  718. }
  719. if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  720. {
  721. Top.Draw ();
  722. }
  723. }
  724. /// <summary>Stops running the most recent <see cref="Toplevel"/> or the <paramref name="top"/> if provided.</summary>
  725. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  726. /// <remarks>
  727. /// <para>This will cause <see cref="Application.Run(Func{Exception, bool})"/> to return.</para>
  728. /// <para>
  729. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  730. /// property on the currently running <see cref="Toplevel"/> to false.
  731. /// </para>
  732. /// </remarks>
  733. public static void RequestStop (Toplevel top = null)
  734. {
  735. if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
  736. {
  737. top = Current;
  738. }
  739. if (OverlappedTop != null
  740. && top.IsOverlappedContainer
  741. && top?.Running == true
  742. && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
  743. {
  744. OverlappedTop.RequestStop ();
  745. }
  746. else if (OverlappedTop != null
  747. && top != Current
  748. && Current?.Running == true
  749. && Current?.Modal == true
  750. && top.Modal
  751. && top.Running)
  752. {
  753. var ev = new ToplevelClosingEventArgs (Current);
  754. Current.OnClosing (ev);
  755. if (ev.Cancel)
  756. {
  757. return;
  758. }
  759. ev = new ToplevelClosingEventArgs (top);
  760. top.OnClosing (ev);
  761. if (ev.Cancel)
  762. {
  763. return;
  764. }
  765. Current.Running = false;
  766. OnNotifyStopRunState (Current);
  767. top.Running = false;
  768. OnNotifyStopRunState (top);
  769. }
  770. else if ((OverlappedTop != null
  771. && top != OverlappedTop
  772. && top != Current
  773. && Current?.Modal == false
  774. && Current?.Running == true
  775. && !top.Running)
  776. || (OverlappedTop != null
  777. && top != OverlappedTop
  778. && top != Current
  779. && Current?.Modal == false
  780. && Current?.Running == false
  781. && !top.Running
  782. && _topLevels.ToArray () [1].Running))
  783. {
  784. MoveCurrent (top);
  785. }
  786. else if (OverlappedTop != null
  787. && Current != top
  788. && Current?.Running == true
  789. && !top.Running
  790. && Current?.Modal == true
  791. && top.Modal)
  792. {
  793. // The Current and the top are both modal so needed to set the Current.Running to false too.
  794. Current.Running = false;
  795. OnNotifyStopRunState (Current);
  796. }
  797. else if (OverlappedTop != null
  798. && Current == top
  799. && OverlappedTop?.Running == true
  800. && Current?.Running == true
  801. && top.Running
  802. && Current?.Modal == true
  803. && top.Modal)
  804. {
  805. // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
  806. // both are the same, so needed to set the Current.Running to false too.
  807. Current.Running = false;
  808. OnNotifyStopRunState (Current);
  809. }
  810. else
  811. {
  812. Toplevel currentTop;
  813. if (top == Current || (Current?.Modal == true && !top.Modal))
  814. {
  815. currentTop = Current;
  816. }
  817. else
  818. {
  819. currentTop = top;
  820. }
  821. if (!currentTop.Running)
  822. {
  823. return;
  824. }
  825. var ev = new ToplevelClosingEventArgs (currentTop);
  826. currentTop.OnClosing (ev);
  827. if (ev.Cancel)
  828. {
  829. return;
  830. }
  831. currentTop.Running = false;
  832. OnNotifyStopRunState (currentTop);
  833. }
  834. }
  835. private static void OnNotifyStopRunState (Toplevel top)
  836. {
  837. if (EndAfterFirstIteration)
  838. {
  839. NotifyStopRunState?.Invoke (top, new ToplevelEventArgs (top));
  840. }
  841. }
  842. /// <summary>
  843. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  844. /// <see cref="Begin(Toplevel)"/> .
  845. /// </summary>
  846. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  847. public static void End (RunState runState)
  848. {
  849. if (runState is null)
  850. {
  851. throw new ArgumentNullException (nameof (runState));
  852. }
  853. if (OverlappedTop is { })
  854. {
  855. OverlappedTop.OnChildUnloaded (runState.Toplevel);
  856. }
  857. else
  858. {
  859. runState.Toplevel.OnUnloaded ();
  860. }
  861. // End the RunState.Toplevel
  862. // First, take it off the Toplevel Stack
  863. if (_topLevels.Count > 0)
  864. {
  865. if (_topLevels.Peek () != runState.Toplevel)
  866. {
  867. // If there the top of the stack is not the RunState.Toplevel then
  868. // this call to End is not balanced with the call to Begin that started the RunState
  869. throw new ArgumentException ("End must be balanced with calls to Begin");
  870. }
  871. _topLevels.Pop ();
  872. }
  873. // Notify that it is closing
  874. runState.Toplevel?.OnClosed (runState.Toplevel);
  875. // If there is a OverlappedTop that is not the RunState.Toplevel then runstate.TopLevel
  876. // is a child of MidTop and we should notify the OverlappedTop that it is closing
  877. if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
  878. {
  879. OverlappedTop.OnChildClosed (runState.Toplevel);
  880. }
  881. // Set Current and Top to the next TopLevel on the stack
  882. if (_topLevels.Count == 0)
  883. {
  884. Current = null;
  885. }
  886. else
  887. {
  888. Current = _topLevels.Peek ();
  889. if (_topLevels.Count == 1 && Current == OverlappedTop)
  890. {
  891. OverlappedTop.OnAllChildClosed ();
  892. }
  893. else
  894. {
  895. SetCurrentOverlappedAsTop ();
  896. runState.Toplevel.OnLeave (Current);
  897. Current.OnEnter (runState.Toplevel);
  898. }
  899. Refresh ();
  900. }
  901. runState.Toplevel?.Dispose ();
  902. runState.Toplevel = null;
  903. runState.Dispose ();
  904. // BUGBUG: Application.Top is now invalid?!?!
  905. }
  906. #endregion Run (Begin, Run, End)
  907. #region Toplevel handling
  908. /// <summary>Holds the stack of TopLevel views.</summary>
  909. // BUGBUG: Techncally, this is not the full lst of TopLevels. THere be dragons hwre. E.g. see how Toplevel.Id is used. What
  910. // about TopLevels that are just a SubView of another View?
  911. internal static readonly Stack<Toplevel> _topLevels = new ();
  912. /// <summary>The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)</summary>
  913. /// <value>The top.</value>
  914. public static Toplevel Top { get; private set; }
  915. /// <summary>
  916. /// The current <see cref="Toplevel"/> object. This is updated when
  917. /// <see cref="Application.Run(Func{Exception, bool})"/> enters and leaves to point to the current
  918. /// <see cref="Toplevel"/> .
  919. /// </summary>
  920. /// <value>The current.</value>
  921. public static Toplevel Current { get; private set; }
  922. private static void EnsureModalOrVisibleAlwaysOnTop (Toplevel Toplevel)
  923. {
  924. if (!Toplevel.Running
  925. || (Toplevel == Current && Toplevel.Visible)
  926. || OverlappedTop == null
  927. || _topLevels.Peek ().Modal)
  928. {
  929. return;
  930. }
  931. foreach (Toplevel top in _topLevels.Reverse ())
  932. {
  933. if (top.Modal && top != Current)
  934. {
  935. MoveCurrent (top);
  936. return;
  937. }
  938. }
  939. if (!Toplevel.Visible && Toplevel == Current)
  940. {
  941. OverlappedMoveNext ();
  942. }
  943. }
  944. #nullable enable
  945. private static Toplevel? FindDeepestTop (Toplevel start, int x, int y)
  946. {
  947. if (!start.Frame.Contains (x, y))
  948. {
  949. return null;
  950. }
  951. if (_topLevels is { Count: > 0 })
  952. {
  953. int rx = x - start.Frame.X;
  954. int ry = y - start.Frame.Y;
  955. foreach (Toplevel t in _topLevels)
  956. {
  957. if (t != Current)
  958. {
  959. if (t != start && t.Visible && t.Frame.Contains (rx, ry))
  960. {
  961. start = t;
  962. break;
  963. }
  964. }
  965. }
  966. }
  967. return start;
  968. }
  969. #nullable restore
  970. private static View FindTopFromView (View view)
  971. {
  972. View top = view?.SuperView is { } && view?.SuperView != Top
  973. ? view.SuperView
  974. : view;
  975. while (top?.SuperView is { } && top?.SuperView != Top)
  976. {
  977. top = top.SuperView;
  978. }
  979. return top;
  980. }
  981. #nullable enable
  982. // Only return true if the Current has changed.
  983. private static bool MoveCurrent (Toplevel? top)
  984. {
  985. // The Current is modal and the top is not modal Toplevel then
  986. // the Current must be moved above the first not modal Toplevel.
  987. if (OverlappedTop is { }
  988. && top != OverlappedTop
  989. && top != Current
  990. && Current?.Modal == true
  991. && !_topLevels.Peek ().Modal)
  992. {
  993. lock (_topLevels)
  994. {
  995. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  996. }
  997. var index = 0;
  998. Toplevel [] savedToplevels = _topLevels.ToArray ();
  999. foreach (Toplevel t in savedToplevels)
  1000. {
  1001. if (!t.Modal && t != Current && t != top && t != savedToplevels [index])
  1002. {
  1003. lock (_topLevels)
  1004. {
  1005. _topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
  1006. }
  1007. }
  1008. index++;
  1009. }
  1010. return false;
  1011. }
  1012. // The Current and the top are both not running Toplevel then
  1013. // the top must be moved above the first not running Toplevel.
  1014. if (OverlappedTop is { }
  1015. && top != OverlappedTop
  1016. && top != Current
  1017. && Current?.Running == false
  1018. && !top.Running)
  1019. {
  1020. lock (_topLevels)
  1021. {
  1022. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1023. }
  1024. var index = 0;
  1025. foreach (Toplevel t in _topLevels.ToArray ())
  1026. {
  1027. if (!t.Running && t != Current && index > 0)
  1028. {
  1029. lock (_topLevels)
  1030. {
  1031. _topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
  1032. }
  1033. }
  1034. index++;
  1035. }
  1036. return false;
  1037. }
  1038. if ((OverlappedTop is { } && top?.Modal == true && _topLevels.Peek () != top)
  1039. || (OverlappedTop is { } && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
  1040. || (OverlappedTop is { } && Current?.Modal == false && top != Current)
  1041. || (OverlappedTop is { } && Current?.Modal == true && top == OverlappedTop))
  1042. {
  1043. lock (_topLevels)
  1044. {
  1045. _topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
  1046. Current = top;
  1047. }
  1048. }
  1049. return true;
  1050. }
  1051. #nullable restore
  1052. /// <summary>Invoked when the terminal's size changed. The new size of the terminal is provided.</summary>
  1053. /// <remarks>
  1054. /// Event handlers can set <see cref="SizeChangedEventArgs.Cancel"/> to <see langword="true"/> to prevent
  1055. /// <see cref="Application"/> from changing it's size to match the new terminal size.
  1056. /// </remarks>
  1057. public static event EventHandler<SizeChangedEventArgs> SizeChanging;
  1058. /// <summary>
  1059. /// Called when the application's size changes. Sets the size of all <see cref="Toplevel"/>s and fires the
  1060. /// <see cref="SizeChanging"/> event.
  1061. /// </summary>
  1062. /// <param name="args">The new size.</param>
  1063. /// <returns><see lanword="true"/>if the size was changed.</returns>
  1064. public static bool OnSizeChanging (SizeChangedEventArgs args)
  1065. {
  1066. SizeChanging?.Invoke (null, args);
  1067. if (args.Cancel)
  1068. {
  1069. return false;
  1070. }
  1071. foreach (Toplevel t in _topLevels)
  1072. {
  1073. t.SetRelativeLayout (Rectangle.Empty with { Size = args.Size });
  1074. t.LayoutSubviews ();
  1075. t.PositionToplevels ();
  1076. t.OnSizeChanging (new SizeChangedEventArgs (args.Size));
  1077. }
  1078. Refresh ();
  1079. return true;
  1080. }
  1081. #endregion Toplevel handling
  1082. #region Mouse handling
  1083. /// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
  1084. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1085. public static bool IsMouseDisabled { get; set; }
  1086. /// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
  1087. public static View WantContinuousButtonPressedView { get; private set; }
  1088. /// <summary>
  1089. /// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
  1090. /// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
  1091. /// </summary>
  1092. public static View MouseGrabView { get; private set; }
  1093. /// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
  1094. public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
  1095. /// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
  1096. public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
  1097. /// <summary>Invoked after a view has grabbed the mouse.</summary>
  1098. public static event EventHandler<ViewEventArgs> GrabbedMouse;
  1099. /// <summary>Invoked after a view has un-grabbed the mouse.</summary>
  1100. public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
  1101. /// <summary>
  1102. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
  1103. /// is called.
  1104. /// </summary>
  1105. /// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
  1106. public static void GrabMouse (View view)
  1107. {
  1108. if (view is null)
  1109. {
  1110. return;
  1111. }
  1112. if (!OnGrabbingMouse (view))
  1113. {
  1114. OnGrabbedMouse (view);
  1115. MouseGrabView = view;
  1116. }
  1117. }
  1118. /// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
  1119. public static void UngrabMouse ()
  1120. {
  1121. if (MouseGrabView is null)
  1122. {
  1123. return;
  1124. }
  1125. if (!OnUnGrabbingMouse (MouseGrabView))
  1126. {
  1127. OnUnGrabbedMouse (MouseGrabView);
  1128. MouseGrabView = null;
  1129. }
  1130. }
  1131. private static bool OnGrabbingMouse (View view)
  1132. {
  1133. if (view is null)
  1134. {
  1135. return false;
  1136. }
  1137. var evArgs = new GrabMouseEventArgs (view);
  1138. GrabbingMouse?.Invoke (view, evArgs);
  1139. return evArgs.Cancel;
  1140. }
  1141. private static bool OnUnGrabbingMouse (View view)
  1142. {
  1143. if (view is null)
  1144. {
  1145. return false;
  1146. }
  1147. var evArgs = new GrabMouseEventArgs (view);
  1148. UnGrabbingMouse?.Invoke (view, evArgs);
  1149. return evArgs.Cancel;
  1150. }
  1151. private static void OnGrabbedMouse (View view)
  1152. {
  1153. if (view is null)
  1154. {
  1155. return;
  1156. }
  1157. GrabbedMouse?.Invoke (view, new ViewEventArgs (view));
  1158. }
  1159. private static void OnUnGrabbedMouse (View view)
  1160. {
  1161. if (view is null)
  1162. {
  1163. return;
  1164. }
  1165. UnGrabbedMouse?.Invoke (view, new ViewEventArgs (view));
  1166. }
  1167. #nullable enable
  1168. // Used by OnMouseEvent to track the last view that was clicked on.
  1169. internal static View? _mouseEnteredView;
  1170. /// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
  1171. /// <remarks>
  1172. /// <para>
  1173. /// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
  1174. /// receive mouse events relative to a <see cref="View.Viewport"/>.
  1175. /// </para>
  1176. /// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
  1177. /// </remarks>
  1178. public static event EventHandler<MouseEventEventArgs> MouseEvent;
  1179. /// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
  1180. /// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
  1181. /// <param name="a">The mouse event with coordinates relative to the screen.</param>
  1182. internal static void OnMouseEvent (MouseEventEventArgs a)
  1183. {
  1184. if (IsMouseDisabled)
  1185. {
  1186. return;
  1187. }
  1188. // TODO: In PR #3273, FindDeepestView will return adornments. Update logic below to fix adornment mouse handling
  1189. var view = View.FindDeepestView (Current, a.MouseEvent.X, a.MouseEvent.Y);
  1190. if (view is { WantContinuousButtonPressed: true })
  1191. {
  1192. WantContinuousButtonPressedView = view;
  1193. }
  1194. else
  1195. {
  1196. WantContinuousButtonPressedView = null;
  1197. }
  1198. if (view is { })
  1199. {
  1200. a.MouseEvent.View = view;
  1201. }
  1202. MouseEvent?.Invoke (null, new MouseEventEventArgs (a.MouseEvent));
  1203. if (a.MouseEvent.Handled)
  1204. {
  1205. return;
  1206. }
  1207. if (MouseGrabView is { })
  1208. {
  1209. // If the mouse is grabbed, send the event to the view that grabbed it.
  1210. // The coordinates are relative to the Viewport of the view that grabbed the mouse.
  1211. Point frameLoc = MouseGrabView.ScreenToFrame (a.MouseEvent.X, a.MouseEvent.Y);
  1212. var viewRelativeMouseEvent = new MouseEvent
  1213. {
  1214. X = frameLoc.X,
  1215. Y = frameLoc.Y,
  1216. Flags = a.MouseEvent.Flags,
  1217. ScreenPosition = new (a.MouseEvent.X, a.MouseEvent.Y),
  1218. View = view
  1219. };
  1220. if (MouseGrabView.Viewport.Contains (viewRelativeMouseEvent.X, viewRelativeMouseEvent.Y) is false)
  1221. {
  1222. // The mouse has moved outside the Viewport of the view that
  1223. // grabbed the mouse, so we tell the view that last got
  1224. // OnMouseEnter the mouse is leaving
  1225. // BUGBUG: That sentence makes no sense. Either I'm missing something or this logic is flawed.
  1226. _mouseEnteredView?.OnMouseLeave (a.MouseEvent);
  1227. }
  1228. //System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
  1229. if (MouseGrabView?.OnMouseEvent (viewRelativeMouseEvent) == true)
  1230. {
  1231. return;
  1232. }
  1233. }
  1234. if (view is not Adornment)
  1235. {
  1236. if ((view is null || view == OverlappedTop)
  1237. && Current is { Modal: false }
  1238. && OverlappedTop != null
  1239. && a.MouseEvent.Flags != MouseFlags.ReportMousePosition
  1240. && a.MouseEvent.Flags != 0)
  1241. {
  1242. // This occurs when there are multiple overlapped "tops"
  1243. // E.g. "Mdi" - in the Background Worker Scenario
  1244. View? top = FindDeepestTop (Top, a.MouseEvent.X, a.MouseEvent.Y);
  1245. view = View.FindDeepestView (top, a.MouseEvent.X, a.MouseEvent.Y);
  1246. if (view is { } && view != OverlappedTop && top != Current)
  1247. {
  1248. MoveCurrent ((Toplevel)top);
  1249. }
  1250. }
  1251. }
  1252. if (view is null)
  1253. {
  1254. return;
  1255. }
  1256. MouseEvent? me = null;
  1257. if (view is Adornment adornment)
  1258. {
  1259. var frameLoc = adornment.ScreenToFrame (a.MouseEvent.X, a.MouseEvent.Y);
  1260. me = new MouseEvent
  1261. {
  1262. X = frameLoc.X,
  1263. Y = frameLoc.Y,
  1264. Flags = a.MouseEvent.Flags,
  1265. ScreenPosition = new (a.MouseEvent.X, a.MouseEvent.Y),
  1266. View = view
  1267. };
  1268. }
  1269. else if (view.ViewportToScreen (view.Viewport).Contains (a.MouseEvent.X, a.MouseEvent.Y))
  1270. {
  1271. Point viewportLocation = view.ScreenToViewport (a.MouseEvent.X, a.MouseEvent.Y);
  1272. me = new MouseEvent
  1273. {
  1274. X = viewportLocation.X,
  1275. Y = viewportLocation.Y,
  1276. Flags = a.MouseEvent.Flags,
  1277. ScreenPosition = new (a.MouseEvent.X, a.MouseEvent.Y),
  1278. View = view
  1279. };
  1280. }
  1281. if (me is null)
  1282. {
  1283. return;
  1284. }
  1285. if (_mouseEnteredView is null)
  1286. {
  1287. _mouseEnteredView = view;
  1288. view.OnMouseEnter (me);
  1289. }
  1290. else if (_mouseEnteredView != view)
  1291. {
  1292. _mouseEnteredView.OnMouseLeave (me);
  1293. view.OnMouseEnter (me);
  1294. _mouseEnteredView = view;
  1295. }
  1296. if (!view.WantMousePositionReports && a.MouseEvent.Flags == MouseFlags.ReportMousePosition)
  1297. {
  1298. return;
  1299. }
  1300. WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
  1301. //Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
  1302. if (view.OnMouseEvent (me))
  1303. {
  1304. // Should we bubble up the event, if it is not handled?
  1305. //return;
  1306. }
  1307. BringOverlappedTopToFront ();
  1308. }
  1309. #nullable restore
  1310. #endregion Mouse handling
  1311. #region Keyboard handling
  1312. private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
  1313. /// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
  1314. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1315. [JsonConverter (typeof (KeyJsonConverter))]
  1316. public static Key AlternateForwardKey
  1317. {
  1318. get => _alternateForwardKey;
  1319. set
  1320. {
  1321. if (_alternateForwardKey != value)
  1322. {
  1323. Key oldKey = _alternateForwardKey;
  1324. _alternateForwardKey = value;
  1325. OnAlternateForwardKeyChanged (new KeyChangedEventArgs (oldKey, value));
  1326. }
  1327. }
  1328. }
  1329. private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
  1330. {
  1331. foreach (Toplevel top in _topLevels.ToArray ())
  1332. {
  1333. top.OnAlternateForwardKeyChanged (e);
  1334. }
  1335. }
  1336. private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
  1337. /// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
  1338. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1339. [JsonConverter (typeof (KeyJsonConverter))]
  1340. public static Key AlternateBackwardKey
  1341. {
  1342. get => _alternateBackwardKey;
  1343. set
  1344. {
  1345. if (_alternateBackwardKey != value)
  1346. {
  1347. Key oldKey = _alternateBackwardKey;
  1348. _alternateBackwardKey = value;
  1349. OnAlternateBackwardKeyChanged (new KeyChangedEventArgs (oldKey, value));
  1350. }
  1351. }
  1352. }
  1353. private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
  1354. {
  1355. foreach (Toplevel top in _topLevels.ToArray ())
  1356. {
  1357. top.OnAlternateBackwardKeyChanged (oldKey);
  1358. }
  1359. }
  1360. private static Key _quitKey = Key.Empty; // Defined in config.json
  1361. /// <summary>Gets or sets the key to quit the application.</summary>
  1362. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1363. [JsonConverter (typeof (KeyJsonConverter))]
  1364. public static Key QuitKey
  1365. {
  1366. get => _quitKey;
  1367. set
  1368. {
  1369. if (_quitKey != value)
  1370. {
  1371. Key oldKey = _quitKey;
  1372. _quitKey = value;
  1373. OnQuitKeyChanged (new KeyChangedEventArgs (oldKey, value));
  1374. }
  1375. }
  1376. }
  1377. private static void OnQuitKeyChanged (KeyChangedEventArgs e)
  1378. {
  1379. // Duplicate the list so if it changes during enumeration we're safe
  1380. foreach (Toplevel top in _topLevels.ToArray ())
  1381. {
  1382. top.OnQuitKeyChanged (e);
  1383. }
  1384. }
  1385. /// <summary>
  1386. /// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
  1387. /// <para>
  1388. /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
  1389. /// additional processing.
  1390. /// </para>
  1391. /// </summary>
  1392. /// <remarks>
  1393. /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
  1394. /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
  1395. /// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
  1396. /// </remarks>
  1397. public static event EventHandler<Key> KeyDown;
  1398. /// <summary>
  1399. /// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
  1400. /// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
  1401. /// before <see cref="OnKeyUp"/>.
  1402. /// </summary>
  1403. /// <remarks>Can be used to simulate key press events.</remarks>
  1404. /// <param name="keyEvent"></param>
  1405. /// <returns><see langword="true"/> if the key was handled.</returns>
  1406. public static bool OnKeyDown (Key keyEvent)
  1407. {
  1408. if (!_initialized)
  1409. {
  1410. return true;
  1411. }
  1412. KeyDown?.Invoke (null, keyEvent);
  1413. if (keyEvent.Handled)
  1414. {
  1415. return true;
  1416. }
  1417. foreach (Toplevel topLevel in _topLevels.ToList ())
  1418. {
  1419. if (topLevel.NewKeyDownEvent (keyEvent))
  1420. {
  1421. return true;
  1422. }
  1423. if (topLevel.Modal)
  1424. {
  1425. break;
  1426. }
  1427. }
  1428. // Invoke any Global KeyBindings
  1429. foreach (Toplevel topLevel in _topLevels.ToList ())
  1430. {
  1431. foreach (View view in topLevel.Subviews.Where (
  1432. v => v.KeyBindings.TryGet (
  1433. keyEvent,
  1434. KeyBindingScope.Application,
  1435. out KeyBinding _
  1436. )
  1437. ))
  1438. {
  1439. if (view.KeyBindings.TryGet (keyEvent.KeyCode, KeyBindingScope.Application, out KeyBinding _))
  1440. {
  1441. bool? handled = view.OnInvokingKeyBindings (keyEvent);
  1442. if (handled is { } && (bool)handled)
  1443. {
  1444. return true;
  1445. }
  1446. }
  1447. }
  1448. }
  1449. return false;
  1450. }
  1451. /// <summary>
  1452. /// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
  1453. /// <para>
  1454. /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
  1455. /// additional processing.
  1456. /// </para>
  1457. /// </summary>
  1458. /// <remarks>
  1459. /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
  1460. /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
  1461. /// <para>Fired after <see cref="KeyDown"/>.</para>
  1462. /// </remarks>
  1463. public static event EventHandler<Key> KeyUp;
  1464. /// <summary>
  1465. /// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
  1466. /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
  1467. /// </summary>
  1468. /// <remarks>Can be used to simulate key press events.</remarks>
  1469. /// <param name="a"></param>
  1470. /// <returns><see langword="true"/> if the key was handled.</returns>
  1471. public static bool OnKeyUp (Key a)
  1472. {
  1473. if (!_initialized)
  1474. {
  1475. return true;
  1476. }
  1477. KeyUp?.Invoke (null, a);
  1478. if (a.Handled)
  1479. {
  1480. return true;
  1481. }
  1482. foreach (Toplevel topLevel in _topLevels.ToList ())
  1483. {
  1484. if (topLevel.NewKeyUpEvent (a))
  1485. {
  1486. return true;
  1487. }
  1488. if (topLevel.Modal)
  1489. {
  1490. break;
  1491. }
  1492. }
  1493. return false;
  1494. }
  1495. #endregion Keyboard handling
  1496. }