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- namespace Terminal.Gui;
- /// <summary>
- /// <see cref="StatusItem"/> objects are contained by <see cref="StatusBar"/> <see cref="View"/>s. Each
- /// <see cref="StatusItem"/> has a title, a shortcut (hotkey), and an <see cref="Command"/> that will be invoked when
- /// the <see cref="StatusItem.Shortcut"/> is pressed. The <see cref="StatusItem.Shortcut"/> will be a global hotkey for
- /// the application in the current context of the screen. The color of the <see cref="StatusItem.Title"/> will be
- /// changed after each ~. A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using
- /// <see cref="ColorScheme.HotNormal"/> and *Help* as <see cref="ColorScheme.HotNormal"/>.
- /// </summary>
- public class StatusItem
- {
- /// <summary>Initializes a new <see cref="StatusItem"/>.</summary>
- /// <param name="shortcut">Shortcut to activate the <see cref="StatusItem"/>.</param>
- /// <param name="title">Title for the <see cref="StatusItem"/>.</param>
- /// <param name="action">Action to invoke when the <see cref="StatusItem"/> is activated.</param>
- /// <param name="canExecute">Function to determine if the action can currently be executed.</param>
- public StatusItem (Key shortcut, string title, Action action, Func<bool> canExecute = null)
- {
- Title = title ?? "";
- Shortcut = shortcut;
- Action = action;
- CanExecute = canExecute;
- }
- /// <summary>Gets or sets the action to be invoked when the statusbar item is triggered</summary>
- /// <value>Action to invoke.</value>
- public Action Action { get; set; }
- /// <summary>
- /// Gets or sets the action to be invoked to determine if the <see cref="StatusItem"/> can be triggered. If
- /// <see cref="CanExecute"/> returns <see langword="true"/> the status item will be enabled. Otherwise, it will be
- /// disabled.
- /// </summary>
- /// <value>Function to determine if the action is can be executed or not.</value>
- public Func<bool> CanExecute { get; set; }
- /// <summary>Gets or sets arbitrary data for the status item.</summary>
- /// <remarks>This property is not used internally.</remarks>
- public object Data { get; set; }
- /// <summary>Gets the global shortcut to invoke the action on the menu.</summary>
- public Key Shortcut { get; set; }
- /// <summary>Gets or sets the title.</summary>
- /// <value>The title.</value>
- /// <remarks>
- /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~. A
- /// <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
- /// *Help* as <see cref="ColorScheme.HotNormal"/>.
- /// </remarks>
- public string Title { get; set; }
- /// <summary>
- /// Returns <see langword="true"/> if the status item is enabled. This method is a wrapper around
- /// <see cref="CanExecute"/>.
- /// </summary>
- public bool IsEnabled () { return CanExecute?.Invoke () ?? true; }
- }
- /// <summary>
- /// A status bar is a <see cref="View"/> that snaps to the bottom of a <see cref="Toplevel"/> displaying set of
- /// <see cref="StatusItem"/>s. The <see cref="StatusBar"/> should be context sensitive. This means, if the main menu
- /// and an open text editor are visible, the items probably shown will be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog
- /// to ask a file to load is executed, the remaining commands will probably be ~F1~ Help. So for each context must be a
- /// new instance of a status bar.
- /// </summary>
- public class StatusBar : View
- {
- private static Rune _shortcutDelimiter = (Rune)'=';
- private StatusItem [] _items = { };
- private StatusItem _itemToInvoke;
- /// <summary>Initializes a new instance of the <see cref="StatusBar"/> class.</summary>
- public StatusBar () : this (new StatusItem [] { }) { }
- /// <summary>
- /// Initializes a new instance of the <see cref="StatusBar"/> class with the specified set of
- /// <see cref="StatusItem"/> s. The <see cref="StatusBar"/> will be drawn on the lowest line of the terminal or
- /// <see cref="View.SuperView"/> (if not null).
- /// </summary>
- /// <param name="items">A list of status bar items.</param>
- public StatusBar (StatusItem [] items)
- {
- if (items is { })
- {
- Items = items;
- }
- CanFocus = false;
- ColorScheme = Colors.ColorSchemes ["Menu"];
- X = 0;
- Y = Pos.AnchorEnd (1);
- Width = Dim.Fill ();
- Height = 1;
- AddCommand (Command.Accept, InvokeItem);
- }
- /// <summary>The items that compose the <see cref="StatusBar"/></summary>
- public StatusItem [] Items
- {
- get => _items;
- set
- {
- foreach (StatusItem item in _items)
- {
- KeyBindings.Remove (item.Shortcut);
- }
- _items = value;
- foreach (StatusItem item in _items)
- {
- KeyBindings.Add (item.Shortcut, KeyBindingScope.HotKey, Command.Accept);
- }
- }
- }
- /// <summary>Gets or sets shortcut delimiter separator. The default is "-".</summary>
- public static Rune ShortcutDelimiter
- {
- get => _shortcutDelimiter;
- set
- {
- if (_shortcutDelimiter != value)
- {
- _shortcutDelimiter = value == default (Rune) ? (Rune)'=' : value;
- }
- }
- }
- /// <summary>Inserts a <see cref="StatusItem"/> in the specified index of <see cref="Items"/>.</summary>
- /// <param name="index">The zero-based index at which item should be inserted.</param>
- /// <param name="item">The item to insert.</param>
- public void AddItemAt (int index, StatusItem item)
- {
- List<StatusItem> itemsList = new (Items);
- itemsList.Insert (index, item);
- Items = itemsList.ToArray ();
- SetNeedsDisplay ();
- }
- ///<inheritdoc/>
- protected internal override bool OnMouseEvent (MouseEvent me)
- {
- if (me.Flags != MouseFlags.Button1Clicked)
- {
- return false;
- }
- var pos = 1;
- for (var i = 0; i < Items.Length; i++)
- {
- if (me.X >= pos && me.X < pos + GetItemTitleLength (Items [i].Title))
- {
- StatusItem item = Items [i];
- if (item.IsEnabled ())
- {
- Run (item.Action);
- }
- break;
- }
- pos += GetItemTitleLength (Items [i].Title) + 3;
- }
- return true;
- }
- ///<inheritdoc/>
- public override void OnDrawContent (Rectangle viewport)
- {
- Move (0, 0);
- Driver.SetAttribute (GetNormalColor ());
- for (var i = 0; i < Frame.Width; i++)
- {
- Driver.AddRune ((Rune)' ');
- }
- Move (1, 0);
- Attribute scheme = GetNormalColor ();
- Driver.SetAttribute (scheme);
- for (var i = 0; i < Items.Length; i++)
- {
- string title = Items [i].Title;
- Driver.SetAttribute (DetermineColorSchemeFor (Items [i]));
- for (var n = 0; n < Items [i].Title.GetRuneCount (); n++)
- {
- if (title [n] == '~')
- {
- if (Items [i].IsEnabled ())
- {
- scheme = ToggleScheme (scheme);
- }
- continue;
- }
- Driver.AddRune ((Rune)title [n]);
- }
- if (i + 1 < Items.Length)
- {
- Driver.AddRune ((Rune)' ');
- Driver.AddRune (Glyphs.VLine);
- Driver.AddRune ((Rune)' ');
- }
- }
- }
- ///<inheritdoc/>
- public override bool OnEnter (View view)
- {
- Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
- return base.OnEnter (view);
- }
- /// <inheritdoc/>
- public override bool? OnInvokingKeyBindings (Key keyEvent)
- {
- // This is a bit of a hack. We want to handle the key bindings for status bar but
- // InvokeKeyBindings doesn't pass any context so we can't tell which item it is for.
- // So before we call the base class we set SelectedItem appropriately.
- Key key = new (keyEvent);
- if (KeyBindings.TryGet (key, out _))
- {
- // Search RadioLabels
- foreach (StatusItem item in Items)
- {
- if (item.Shortcut == key)
- {
- _itemToInvoke = item;
- //keyEvent.Scope = KeyBindingScope.HotKey;
- break;
- }
- }
- }
- return base.OnInvokingKeyBindings (keyEvent);
- }
- /// <summary>Removes a <see cref="StatusItem"/> at specified index of <see cref="Items"/>.</summary>
- /// <param name="index">The zero-based index of the item to remove.</param>
- /// <returns>The <see cref="StatusItem"/> removed.</returns>
- public StatusItem RemoveItem (int index)
- {
- List<StatusItem> itemsList = new (Items);
- StatusItem item = itemsList [index];
- itemsList.RemoveAt (index);
- Items = itemsList.ToArray ();
- SetNeedsDisplay ();
- return item;
- }
- private Attribute DetermineColorSchemeFor (StatusItem item)
- {
- if (item is { })
- {
- if (item.IsEnabled ())
- {
- return GetNormalColor ();
- }
- return ColorScheme.Disabled;
- }
- return GetNormalColor ();
- }
- private int GetItemTitleLength (string title)
- {
- var len = 0;
- foreach (char ch in title)
- {
- if (ch == '~')
- {
- continue;
- }
- len++;
- }
- return len;
- }
- private bool? InvokeItem ()
- {
- if (_itemToInvoke is { Action: { } })
- {
- _itemToInvoke.Action.Invoke ();
- return true;
- }
- return false;
- }
- private void Run (Action action)
- {
- if (action is null)
- {
- return;
- }
- Application.MainLoop.AddIdle (
- () =>
- {
- action ();
- return false;
- }
- );
- }
- private Attribute ToggleScheme (Attribute scheme)
- {
- Attribute result = scheme == ColorScheme.Normal ? ColorScheme.HotNormal : ColorScheme.Normal;
- Driver.SetAttribute (result);
- return result;
- }
- }
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