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- #define DRAW_CONTENT
- //#define BASE_DRAW_CONTENT
- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Terminal.Gui;
- using Rune = System.Rune;
- namespace UICatalog.Scenarios {
- /// <summary>
- /// This Scenario demonstrates building a custom control (a class deriving from View) that:
- /// - Provides a "Character Map" application (like Windows' charmap.exe).
- /// - Helps test unicode character rendering in Terminal.Gui
- /// - Illustrates how to use ScrollView to do infinite scrolling
- /// </summary>
- [ScenarioMetadata (Name: "Character Map",
- Description: "A Unicode character set viewier built as a custom control using the ScrollView control.")]
- [ScenarioCategory ("Text and Formatting")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("ScrollView")]
- public class CharacterMap : Scenario {
- CharMap _charMap;
- public override void Setup ()
- {
- _charMap = new CharMap () {
- X = 0,
- Y = 0,
- Height = Dim.Fill (),
- };
- var radioItems = new (ustring radioLabel, int start, int end) [] {
- CreateRadio("ASCII Control Characters", 0x00, 0x1F),
- CreateRadio("C0 Control Characters", 0x80, 0x9f),
- CreateRadio("Hangul Jamo", 0x1100, 0x11ff), // This is where wide chars tend to start
- CreateRadio("Currency Symbols", 0x20A0, 0x20CF),
- CreateRadio("Letter-like Symbols", 0x2100, 0x214F),
- CreateRadio("Arrows", 0x2190, 0x21ff),
- CreateRadio("Mathematical symbols", 0x2200, 0x22ff),
- CreateRadio("Miscellaneous Technical", 0x2300, 0x23ff),
- CreateRadio("Box Drawing & Geometric Shapes", 0x2500, 0x25ff),
- CreateRadio("Miscellaneous Symbols", 0x2600, 0x26ff),
- CreateRadio("Dingbats", 0x2700, 0x27ff),
- CreateRadio("Braille", 0x2800, 0x28ff),
- CreateRadio("Miscellaneous Symbols & Arrows", 0x2b00, 0x2bff),
- CreateRadio("Alphabetic Pres. Forms", 0xFB00, 0xFb4f),
- CreateRadio("Cuneiform Num. and Punct.", 0x12400, 0x1240f),
- CreateRadio("Chess Symbols", 0x1FA00, 0x1FA0f),
- CreateRadio("End", CharMap.MaxCodePointVal - 16, CharMap.MaxCodePointVal),
- };
- (ustring radioLabel, int start, int end) CreateRadio (ustring title, int start, int end)
- {
- return ($"{title} (U+{start:x5}-{end:x5})", start, end);
- }
- Win.Add (_charMap);
- var label = new Label ("Jump To Unicode Block:") { X = Pos.Right (_charMap) + 1, Y = Pos.Y (_charMap) };
- Win.Add (label);
- var jumpList = new RadioGroup (radioItems.Select (t => t.radioLabel).ToArray ()) {
- X = Pos.X (label),
- Y = Pos.Bottom (label),
- Width = radioItems.Max (r => r.radioLabel.Length) + 3,
- SelectedItem = 8
- };
- jumpList.SelectedItemChanged += (args) => {
- _charMap.Start = radioItems [args.SelectedItem].start;
- };
- Win.Add (jumpList);
- jumpList.Refresh ();
- jumpList.SetFocus ();
- _charMap.Width = Dim.Fill () - jumpList.Width;
- }
- }
- class CharMap : ScrollView {
- /// <summary>
- /// Specifies the starting offset for the character map. The default is 0x2500
- /// which is the Box Drawing characters.
- /// </summary>
- public int Start {
- get => _start;
- set {
- _start = value;
- ContentOffset = new Point (0, _start / 16);
- SetNeedsDisplay ();
- }
- }
- int _start = 0x2500;
- public const int COLUMN_WIDTH = 3;
- public const int ROW_HEIGHT = 1;
- public static int MaxCodePointVal => 0x10FFFF;
- public static int RowLabelWidth => $"U+{MaxCodePointVal:x5}".Length;
- public static int RowWidth => RowLabelWidth + (COLUMN_WIDTH * 16);
- public CharMap ()
- {
- ColorScheme = Colors.Dialog;
- CanFocus = true;
- ContentSize = new Size (CharMap.RowWidth, MaxCodePointVal / 16);
- ShowVerticalScrollIndicator = true;
- ShowHorizontalScrollIndicator = false;
- LayoutComplete += (args) => {
- if (Bounds.Width < RowWidth) {
- ShowHorizontalScrollIndicator = true;
- } else {
- ShowHorizontalScrollIndicator = false;
- // Snap 1st column into view if it's been scrolled horizontally
- ContentOffset = new Point (0, ContentOffset.Y);
- SetNeedsDisplay ();
- }
- };
- DrawContent += CharMap_DrawContent;
- AddCommand (Command.ScrollUp, () => { ScrollUp (1); return true; });
- AddCommand (Command.ScrollDown, () => { ScrollDown (1); return true; });
- AddCommand (Command.ScrollLeft, () => { ScrollLeft (1); return true; });
- AddCommand (Command.ScrollRight, () => { ScrollRight (1); return true; });
- }
- private void CharMap_DrawContent (Rect viewport)
- {
- var oldClip = Driver.Clip;
- Driver.Clip = Frame;
- // Redraw doesn't know about the scroll indicators, so if off, add one to height
- if (!ShowHorizontalScrollIndicator) {
- Driver.Clip = new Rect (Frame.X, Frame.Y, Frame.Width, Frame.Height + 1);
- }
- Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.Focus);
- Move (0, 0);
- Driver.AddStr (new string (' ', RowLabelWidth + 1));
- for (int hexDigit = 0; hexDigit < 16; hexDigit++) {
- var x = ContentOffset.X + RowLabelWidth + (hexDigit * COLUMN_WIDTH);
- if (x > RowLabelWidth - 2) {
- Move (x, 0);
- Driver.AddStr ($" {hexDigit:x} ");
- }
- }
- //Move (RowWidth, 0);
- //Driver.AddRune (' ');
- var firstColumnX = viewport.X + RowLabelWidth;
- for (int row = -ContentOffset.Y, y = 0; row <= (-ContentOffset.Y) + (Bounds.Height / ROW_HEIGHT); row++, y += ROW_HEIGHT) {
- int val = (row) * 16;
- Driver.SetAttribute (GetNormalColor ());
- Move (firstColumnX, y + 1);
- Driver.AddStr (new string (' ', 16 * COLUMN_WIDTH));
- if (val < MaxCodePointVal) {
- Driver.SetAttribute (GetNormalColor ());
- for (int col = 0; col < 16; col++) {
- var rune = new Rune ((uint)((uint)val + col));
- //if (rune >= 0x00D800 && rune <= 0x00DFFF) {
- // if (col == 0) {
- // Driver.AddStr ("Reserved for surrogate pairs.");
- // }
- // continue;
- //}
- Move (firstColumnX + (col * COLUMN_WIDTH) + 1, y + 1);
- Driver.AddRune (rune);
- }
- Move (0, y + 1);
- Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.Focus);
- var rowLabel = $"U+{val / 16:x4}x ";
- Driver.AddStr (rowLabel);
- }
- }
- Driver.Clip = oldClip;
- }
- protected override void Dispose (bool disposing)
- {
- DrawContent -= CharMap_DrawContent;
- base.Dispose (disposing);
- }
- }
- }
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