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- using System;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- public partial class View {
- ColorScheme _colorScheme;
- /// <summary>
- /// The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s
- /// color scheme.
- /// </summary>
- public virtual ColorScheme ColorScheme {
- get {
- if (_colorScheme == null) {
- return SuperView?.ColorScheme;
- }
- return _colorScheme;
- }
- set {
- if (_colorScheme != value) {
- _colorScheme = value;
- SetNeedsDisplay ();
- }
- }
- }
- /// <summary>
- /// Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.
- /// </summary>
- /// <returns><see cref="Terminal.Gui.ColorScheme.Normal"/> if <see cref="Enabled"/> is <see langword="true"/>
- /// or <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>.
- /// If it's overridden can return other values.</returns>
- public virtual Attribute GetNormalColor ()
- {
- return Enabled ? ColorScheme.Normal : ColorScheme.Disabled;
- }
- /// <summary>
- /// Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.
- /// </summary>
- /// <returns><see cref="Terminal.Gui.ColorScheme.Focus"/> if <see cref="Enabled"/> is <see langword="true"/>
- /// or <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>.
- /// If it's overridden can return other values.</returns>
- public virtual Attribute GetFocusColor ()
- {
- return Enabled ? ColorScheme.Focus : ColorScheme.Disabled;
- }
- /// <summary>
- /// Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.
- /// </summary>
- /// <returns><see cref="Terminal.Gui.ColorScheme.HotNormal"/> if <see cref="Enabled"/> is <see langword="true"/>
- /// or <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>.
- /// If it's overridden can return other values.</returns>
- public virtual Attribute GetHotNormalColor ()
- {
- return Enabled ? ColorScheme.HotNormal : ColorScheme.Disabled;
- }
- /// <summary>
- /// Displays the specified character in the specified column and row of the View.
- /// </summary>
- /// <param name="col">Column (view-relative).</param>
- /// <param name="row">Row (view-relative).</param>
- /// <param name="ch">Ch.</param>
- public void AddRune (int col, int row, Rune ch)
- {
- if (row < 0 || col < 0)
- return;
- if (row > _frame.Height - 1 || col > _frame.Width - 1)
- return;
- Move (col, row);
- Driver.AddRune (ch);
- }
- /// <summary>
- /// Removes the <see cref="_needsDisplay"/> and the <see cref="_childNeedsDisplay"/> setting on this view.
- /// </summary>
- protected void ClearNeedsDisplay ()
- {
- _needsDisplay = Rect.Empty;
- _childNeedsDisplay = false;
- }
- // The view-relative region that needs to be redrawn
- internal Rect _needsDisplay { get; private set; } = Rect.Empty;
- /// <summary>
- /// Sets a flag indicating this view needs to be redisplayed because its state has changed.
- /// </summary>
- public void SetNeedsDisplay ()
- {
- if (!IsInitialized) return;
- SetNeedsDisplay (Bounds);
- }
- /// <summary>
- /// Flags the view-relative region on this View as needing to be redrawn.
- /// </summary>
- /// <param name="region">The view-relative region that needs to be redrawn.</param>
- public void SetNeedsDisplay (Rect region)
- {
- if (_needsDisplay.IsEmpty)
- _needsDisplay = region;
- else {
- var x = Math.Min (_needsDisplay.X, region.X);
- var y = Math.Min (_needsDisplay.Y, region.Y);
- var w = Math.Max (_needsDisplay.Width, region.Width);
- var h = Math.Max (_needsDisplay.Height, region.Height);
- _needsDisplay = new Rect (x, y, w, h);
- }
- _superView?.SetSubViewNeedsDisplay ();
- if (_subviews == null)
- return;
- foreach (var view in _subviews)
- if (view.Frame.IntersectsWith (region)) {
- var childRegion = Rect.Intersect (view.Frame, region);
- childRegion.X -= view.Frame.X;
- childRegion.Y -= view.Frame.Y;
- view.SetNeedsDisplay (childRegion);
- }
- }
- internal bool _childNeedsDisplay { get; private set; }
- /// <summary>
- /// Indicates that any Subviews (in the <see cref="Subviews"/> list) need to be repainted.
- /// </summary>
- public void SetSubViewNeedsDisplay ()
- {
- if (_childNeedsDisplay) {
- return;
- }
- _childNeedsDisplay = true;
- if (_superView != null && !_superView._childNeedsDisplay)
- _superView.SetSubViewNeedsDisplay ();
- }
- /// <summary>
- /// Clears the view region with the current color.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This clears the entire region used by this view.
- /// </para>
- /// </remarks>
- public void Clear ()
- {
- var h = Frame.Height;
- var w = Frame.Width;
- for (var line = 0; line < h; line++) {
- Move (0, line);
- for (var col = 0; col < w; col++)
- Driver.AddRune (' ');
- }
- }
- // BUGBUG: Stupid that this takes screen-relative. We should have a tenet that says
- // "View APIs only deal with View-relative coords".
- /// <summary>
- /// Clears the specified region with the current color.
- /// </summary>
- /// <remarks>
- /// </remarks>
- /// <param name="regionScreen">The screen-relative region to clear.</param>
- public void Clear (Rect regionScreen)
- {
- var h = regionScreen.Height;
- var w = regionScreen.Width;
- for (var line = regionScreen.Y; line < regionScreen.Y + h; line++) {
- Driver.Move (regionScreen.X, line);
- for (var col = 0; col < w; col++)
- Driver.AddRune (' ');
- }
- }
- // Clips a rectangle in screen coordinates to the dimensions currently available on the screen
- internal Rect ScreenClip (Rect regionScreen)
- {
- var x = regionScreen.X < 0 ? 0 : regionScreen.X;
- var y = regionScreen.Y < 0 ? 0 : regionScreen.Y;
- var w = regionScreen.X + regionScreen.Width >= Driver.Cols ? Driver.Cols - regionScreen.X : regionScreen.Width;
- var h = regionScreen.Y + regionScreen.Height >= Driver.Rows ? Driver.Rows - regionScreen.Y : regionScreen.Height;
- return new Rect (x, y, w, h);
- }
- /// <summary>
- /// Sets the <see cref="ConsoleDriver"/>'s clip region to <see cref="Bounds"/>.
- /// </summary>
- /// <returns>The current screen-relative clip region, which can be then re-applied by setting <see cref="ConsoleDriver.Clip"/>.</returns>
- /// <remarks>
- /// <para>
- /// <see cref="Bounds"/> is View-relative.
- /// </para>
- /// <para>
- /// If <see cref="ConsoleDriver.Clip"/> and <see cref="Bounds"/> do not intersect, the clip region will be set to <see cref="Rect.Empty"/>.
- /// </para>
- /// </remarks>
- public Rect ClipToBounds ()
- {
- var clip = Bounds;
- return SetClip (clip);
- }
- // BUGBUG: v2 - SetClip should return VIEW-relative so that it can be used to reset it; using Driver.Clip directly should not be necessary.
- /// <summary>
- /// Sets the clip region to the specified view-relative region.
- /// </summary>
- /// <returns>The current screen-relative clip region, which can be then re-applied by setting <see cref="ConsoleDriver.Clip"/>.</returns>
- /// <param name="region">View-relative clip region.</param>
- /// <remarks>
- /// If <see cref="ConsoleDriver.Clip"/> and <paramref name="region"/> do not intersect, the clip region will be set to <see cref="Rect.Empty"/>.
- /// </remarks>
- public Rect SetClip (Rect region)
- {
- var previous = Driver.Clip;
- Driver.Clip = Rect.Intersect (previous, ViewToScreen (region));
- return previous;
- }
- /// <summary>
- /// Utility function to draw strings that contain a hotkey.
- /// </summary>
- /// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
- /// <param name="hotColor">Hot color.</param>
- /// <param name="normalColor">Normal color.</param>
- /// <remarks>
- /// <para>The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by default.</para>
- /// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
- /// </remarks>
- public void DrawHotString (ustring text, Attribute hotColor, Attribute normalColor)
- {
- var hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
- Application.Driver.SetAttribute (normalColor);
- foreach (var rune in text) {
- if (rune == hotkeySpec) {
- Application.Driver.SetAttribute (hotColor);
- continue;
- }
- Application.Driver.AddRune (rune);
- Application.Driver.SetAttribute (normalColor);
- }
- }
- /// <summary>
- /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused" state.
- /// </summary>
- /// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
- /// <param name="focused">If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise the regular ones.</param>
- /// <param name="scheme">The color scheme to use.</param>
- public void DrawHotString (ustring text, bool focused, ColorScheme scheme)
- {
- if (focused)
- DrawHotString (text, scheme.HotFocus, scheme.Focus);
- else
- DrawHotString (text, Enabled ? scheme.HotNormal : scheme.Disabled, Enabled ? scheme.Normal : scheme.Disabled);
- }
- /// <summary>
- /// This moves the cursor to the specified column and row in the view.
- /// </summary>
- /// <returns>The move.</returns>
- /// <param name="col">The column to move to, in view-relative coordinates.</param>
- /// <param name="row">the row to move to, in view-relative coordinates.</param>
- /// <param name="clipped">Whether to clip the result of the ViewToScreen method,
- /// If <see langword="true"/>, the <paramref name="col"/> and <paramref name="row"/> values are clamped to the screen (terminal) dimensions (0..TerminalDim-1).</param>
- public void Move (int col, int row, bool clipped = true)
- {
- if (Driver.Rows == 0) {
- return;
- }
- ViewToScreen (col, row, out var rCol, out var rRow, clipped);
- Driver.Move (rCol, rRow);
- }
- /// <summary>
- /// The canvas that any line drawing that is to be shared by subviews of this view should add lines to.
- /// </summary>
- /// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
- public virtual LineCanvas LineCanvas { get; set; } = new LineCanvas ();
- /// <summary>
- /// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for
- /// rendering any border lines. If <see langword="true"/> the rendering of any borders drawn
- /// by this Frame will be done by it's parent's SuperView. If <see langword="false"/> (the default)
- /// this View's <see cref="OnDrawFrames()"/> method will be called to render the borders.
- /// </summary>
- public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
- // TODO: Make this cancelable
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public virtual bool OnDrawFrames ()
- {
- if (!IsInitialized) {
- return false;
- }
- var prevClip = Driver.Clip;
- Driver.Clip = ViewToScreen (Frame);
- // TODO: Figure out what we should do if we have no superview
- //if (SuperView != null) {
- // TODO: Clipping is disabled for now to ensure we see errors
- Driver.Clip = new Rect (0, 0, Driver.Cols, Driver.Rows);// screenBounds;// SuperView.ClipToBounds ();
- //}
- // Each of these renders lines to either this View's LineCanvas
- // Those lines will be finally rendered in OnRenderLineCanvas
- Margin?.Redraw (Margin.Frame);
- Border?.Redraw (Border.Frame);
- Padding?.Redraw (Padding.Frame);
- Driver.Clip = prevClip;
- return true;
- }
- /// <summary>
- /// Redraws this view and its subviews; only redraws the views that have been flagged for a re-display.
- /// </summary>
- /// <param name="bounds">The bounds (view-relative region) to redraw.</param>
- /// <remarks>
- /// <para>
- /// Always use <see cref="Bounds"/> (view-relative) when calling <see cref="Redraw(Rect)"/>, NOT <see cref="Frame"/> (superview-relative).
- /// </para>
- /// <para>
- /// Views should set the color that they want to use on entry, as otherwise this will inherit
- /// the last color that was set globally on the driver.
- /// </para>
- /// <para>
- /// Overrides of <see cref="Redraw"/> must ensure they do not set <c>Driver.Clip</c> to a clip region
- /// larger than the <ref name="bounds"/> parameter, as this will cause the driver to clip the entire region.
- /// </para>
- /// </remarks>
- public virtual void Redraw (Rect bounds)
- {
- if (!CanBeVisible (this)) {
- return;
- }
- OnDrawFrames ();
- var prevClip = ClipToBounds ();
- if (ColorScheme != null) {
- //Driver.SetAttribute (HasFocus ? GetFocusColor () : GetNormalColor ());
- Driver.SetAttribute (GetNormalColor ());
- }
- if (SuperView != null) {
- Clear (ViewToScreen (bounds));
- }
- // Invoke DrawContentEvent
- OnDrawContent (bounds);
- // Draw subviews
- // TODO: Implement OnDrawSubviews (cancelable);
- if (_subviews != null) {
- foreach (var view in _subviews) {
- if (view.Visible) { //!view._needsDisplay.IsEmpty || view._childNeedsDisplay || view.LayoutNeeded) {
- if (true) { //view.Frame.IntersectsWith (bounds)) { // && (view.Frame.IntersectsWith (bounds) || bounds.X < 0 || bounds.Y < 0)) {
- if (view.LayoutNeeded) {
- view.LayoutSubviews ();
- }
- // Draw the subview
- // Use the view's bounds (view-relative; Location will always be (0,0)
- //if (view.Visible && view.Frame.Width > 0 && view.Frame.Height > 0) {
- view.Redraw (view.Bounds);
- //}
- }
- view.ClearNeedsDisplay ();
- }
- }
- }
- // Invoke DrawContentCompleteEvent
- OnDrawContentComplete (bounds);
- Driver.Clip = prevClip;
- OnRenderLineCanvas ();
- // BUGBUG: v2 - We should be able to use View.SetClip here and not have to resort to knowing Driver details.
- ClearLayoutNeeded ();
- ClearNeedsDisplay ();
- }
- internal void OnRenderLineCanvas ()
- {
- //Driver.SetAttribute (new Attribute(Color.White, Color.Black));
- // If we have a SuperView, it'll render our frames.
- if (!SuperViewRendersLineCanvas && LineCanvas.Bounds != Rect.Empty) {
- foreach (var p in LineCanvas.GetCellMap ()) { // Get the entire map
- Driver.SetAttribute (p.Value.Attribute?.Value ?? ColorScheme.Normal);
- Driver.Move (p.Key.X, p.Key.Y);
- Driver.AddRune (p.Value.Rune.Value);
- }
- LineCanvas.Clear ();
- }
- if (Subviews.Select (s => s.SuperViewRendersLineCanvas).Count () > 0) {
- foreach (var subview in Subviews.Where (s => s.SuperViewRendersLineCanvas)) {
- // Combine the LineCavas'
- LineCanvas.Merge (subview.LineCanvas);
- subview.LineCanvas.Clear ();
- }
- foreach (var p in LineCanvas.GetCellMap ()) { // Get the entire map
- Driver.SetAttribute (p.Value.Attribute?.Value ?? ColorScheme.Normal);
- Driver.Move (p.Key.X, p.Key.Y);
- Driver.AddRune (p.Value.Rune.Value);
- }
- LineCanvas.Clear ();
- }
- }
- /// <summary>
- /// Event invoked when the content area of the View is to be drawn.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.
- /// </para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the <see cref="View"/>.
- /// </para>
- /// </remarks>
- public event EventHandler<DrawEventArgs> DrawContent;
- /// <summary>
- /// Enables overrides to draw infinitely scrolled content and/or a background behind added controls.
- /// </summary>
- /// <param name="contentArea">The view-relative rectangle describing the currently visible viewport into the <see cref="View"/></param>
- /// <remarks>
- /// This method will be called before any subviews added with <see cref="Add(View)"/> have been drawn.
- /// </remarks>
- public virtual void OnDrawContent (Rect contentArea)
- {
- // TODO: Make DrawContent a cancelable event
- // if (!DrawContent?.Invoke(this, new DrawEventArgs (viewport)) {
- DrawContent?.Invoke (this, new DrawEventArgs (contentArea));
- if (!ustring.IsNullOrEmpty (TextFormatter.Text)) {
- if (TextFormatter != null) {
- TextFormatter.NeedsFormat = true;
- }
- // This should NOT clear
- TextFormatter?.Draw (ViewToScreen (contentArea), HasFocus ? GetFocusColor () : GetNormalColor (),
- HasFocus ? ColorScheme.HotFocus : GetHotNormalColor (),
- Rect.Empty, false);
- SetSubViewNeedsDisplay ();
- }
- }
- /// <summary>
- /// Event invoked when the content area of the View is completed drawing.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Will be invoked after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.
- /// </para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the <see cref="View"/>.
- /// </para>
- /// </remarks>
- public event EventHandler<DrawEventArgs> DrawContentComplete;
- /// <summary>
- /// Enables overrides after completed drawing infinitely scrolled content and/or a background behind removed controls.
- /// </summary>
- /// <param name="viewport">The view-relative rectangle describing the currently visible viewport into the <see cref="View"/></param>
- /// <remarks>
- /// This method will be called after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.
- /// </remarks>
- public virtual void OnDrawContentComplete (Rect viewport)
- {
- DrawContentComplete?.Invoke (this, new DrawEventArgs (viewport));
- }
- }
- }
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