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- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Linq;
- namespace Terminal.Gui {
- /// <summary>
- /// Control that hosts multiple sub views, presenting a single one at once
- /// </summary>
- public partial class TabView : View {
- private Tab selectedTab;
- /// <summary>
- /// The default <see cref="MaxTabTextWidth"/> to set on new <see cref="TabView"/> controls
- /// </summary>
- public const uint DefaultMaxTabTextWidth = 30;
- /// <summary>
- /// This sub view is the 2 or 3 line control that represents the actual tabs themselves
- /// </summary>
- TabRowView tabsBar;
- /// <summary>
- /// This sub view is the main client area of the current tab. It hosts the <see cref="Tab.View"/>
- /// of the tab, the <see cref="SelectedTab"/>
- /// </summary>
- View contentView;
- private List<Tab> tabs = new List<Tab> ();
- /// <summary>
- /// All tabs currently hosted by the control
- /// </summary>
- /// <value></value>
- public IReadOnlyCollection<Tab> Tabs { get => tabs.AsReadOnly (); }
- /// <summary>
- /// When there are too many tabs to render, this indicates the first
- /// tab to render on the screen.
- /// </summary>
- /// <value></value>
- public int TabScrollOffset { get; set; }
- /// <summary>
- /// The maximum number of characters to render in a Tab header. This prevents one long tab
- /// from pushing out all the others.
- /// </summary>
- public uint MaxTabTextWidth { get; set; } = DefaultMaxTabTextWidth;
- /// <summary>
- /// Event for when <see cref="SelectedTab"/> changes
- /// </summary>
- public event EventHandler<TabChangedEventArgs> SelectedTabChanged;
- /// <summary>
- /// Event fired when a <see cref="TabView.Tab"/> is clicked. Can be used to cancel navigation,
- /// show context menu (e.g. on right click) etc.
- /// </summary>
- public event EventHandler<TabMouseEventArgs> TabClicked;
- /// <summary>
- /// The currently selected member of <see cref="Tabs"/> chosen by the user
- /// </summary>
- /// <value></value>
- public Tab SelectedTab {
- get => selectedTab;
- set {
- var old = selectedTab;
- if (selectedTab != null) {
- if (selectedTab.View != null) {
- // remove old content
- contentView.Remove (selectedTab.View);
- }
- }
- selectedTab = value;
- if (value != null) {
- // add new content
- if (selectedTab.View != null) {
- contentView.Add (selectedTab.View);
- }
- }
- EnsureSelectedTabIsVisible ();
- if (old != value) {
- OnSelectedTabChanged (old, value);
- }
- }
- }
- /// <summary>
- /// Render choices for how to display tabs. After making changes, call <see cref="ApplyStyleChanges()"/>
- /// </summary>
- /// <value></value>
- public TabStyle Style { get; set; } = new TabStyle ();
- /// <summary>
- /// Initializes a <see cref="TabView"/> class using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- public TabView () : base ()
- {
- CanFocus = true;
- contentView = new View ();
- tabsBar = new TabRowView (this);
- ApplyStyleChanges ();
- base.Add (tabsBar);
- base.Add (contentView);
- // Things this view knows how to do
- AddCommand (Command.Left, () => { SwitchTabBy (-1); return true; });
- AddCommand (Command.Right, () => { SwitchTabBy (1); return true; });
- AddCommand (Command.LeftHome, () => { SelectedTab = Tabs.FirstOrDefault (); return true; });
- AddCommand (Command.RightEnd, () => { SelectedTab = Tabs.LastOrDefault (); return true; });
- // Default keybindings for this view
- AddKeyBinding (Key.CursorLeft, Command.Left);
- AddKeyBinding (Key.CursorRight, Command.Right);
- AddKeyBinding (Key.Home, Command.LeftHome);
- AddKeyBinding (Key.End, Command.RightEnd);
- }
- /// <summary>
- /// Updates the control to use the latest state settings in <see cref="Style"/>.
- /// This can change the size of the client area of the tab (for rendering the
- /// selected tab's content). This method includes a call
- /// to <see cref="View.SetNeedsDisplay()"/>
- /// </summary>
- public void ApplyStyleChanges ()
- {
- contentView.X = Style.ShowBorder ? 1 : 0;
- contentView.Width = Dim.Fill (Style.ShowBorder ? 1 : 0);
- if (Style.TabsOnBottom) {
- // Tabs are along the bottom so just dodge the border
- contentView.Y = Style.ShowBorder ? 1 : 0;
- // Fill client area leaving space at bottom for tabs
- contentView.Height = Dim.Fill (GetTabHeight (false));
- var tabHeight = GetTabHeight (false);
- tabsBar.Height = tabHeight;
- tabsBar.Y = Pos.Percent (100) - tabHeight;
- } else {
- // Tabs are along the top
- var tabHeight = GetTabHeight (true);
- //move content down to make space for tabs
- contentView.Y = tabHeight;
- // Fill client area leaving space at bottom for border
- contentView.Height = Dim.Fill (Style.ShowBorder ? 1 : 0);
- // The top tab should be 2 or 3 rows high and on the top
- tabsBar.Height = tabHeight;
- // Should be able to just use 0 but switching between top/bottom tabs repeatedly breaks in ValidatePosDim if just using the absolute value 0
- tabsBar.Y = Pos.Percent (0);
- }
- SetNeedsDisplay ();
- }
- ///<inheritdoc/>
- public override void Redraw (Rect bounds)
- {
- Move (0, 0);
- Driver.SetAttribute (GetNormalColor ());
- if (Style.ShowBorder) {
-
- // How much space do we need to leave at the bottom to show the tabs
- int spaceAtBottom = Math.Max (0, GetTabHeight (false) - 1);
- int startAtY = Math.Max (0, GetTabHeight (true) - 1);
- Border.DrawFrame (new Rect (0, startAtY, bounds.Width,
- Math.Max (bounds.Height - spaceAtBottom - startAtY, 0)), false);
- }
- if (Tabs.Any ()) {
- tabsBar.Redraw (tabsBar.Bounds);
- contentView.SetNeedsDisplay ();
- var savedClip = contentView.ClipToBounds ();
- contentView.Redraw (contentView.Bounds);
- Driver.Clip = savedClip;
- }
- }
- /// <summary>
- /// Disposes the control and all <see cref="Tabs"/>
- /// </summary>
- /// <param name="disposing"></param>
- protected override void Dispose (bool disposing)
- {
- base.Dispose (disposing);
- // The selected tab will automatically be disposed but
- // any tabs not visible will need to be manually disposed
- foreach (var tab in Tabs) {
- if (!Equals (SelectedTab, tab)) {
- tab.View?.Dispose ();
- }
- }
- }
- /// <summary>
- /// Raises the <see cref="SelectedTabChanged"/> event
- /// </summary>
- protected virtual void OnSelectedTabChanged (Tab oldTab, Tab newTab)
- {
- SelectedTabChanged?.Invoke (this, new TabChangedEventArgs (oldTab, newTab));
- }
- /// <inheritdoc/>
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- if (HasFocus && CanFocus && Focused == tabsBar) {
- var result = InvokeKeybindings (keyEvent);
- if (result != null)
- return (bool)result;
- }
- return base.ProcessKey (keyEvent);
- }
- /// <summary>
- /// Changes the <see cref="SelectedTab"/> by the given <paramref name="amount"/>.
- /// Positive for right, negative for left. If no tab is currently selected then
- /// the first tab will become selected
- /// </summary>
- /// <param name="amount"></param>
- public void SwitchTabBy (int amount)
- {
- if (Tabs.Count == 0) {
- return;
- }
- // if there is only one tab anyway or nothing is selected
- if (Tabs.Count == 1 || SelectedTab == null) {
- SelectedTab = Tabs.ElementAt (0);
- SetNeedsDisplay ();
- return;
- }
- var currentIdx = Tabs.IndexOf (SelectedTab);
- // Currently selected tab has vanished!
- if (currentIdx == -1) {
- SelectedTab = Tabs.ElementAt (0);
- SetNeedsDisplay ();
- return;
- }
- var newIdx = Math.Max (0, Math.Min (currentIdx + amount, Tabs.Count - 1));
- SelectedTab = tabs [newIdx];
- SetNeedsDisplay ();
- EnsureSelectedTabIsVisible ();
- }
- /// <summary>
- /// Updates <see cref="TabScrollOffset"/> to be a valid index of <see cref="Tabs"/>
- /// </summary>
- /// <remarks>Changes will not be immediately visible in the display until you call <see cref="View.SetNeedsDisplay()"/></remarks>
- public void EnsureValidScrollOffsets ()
- {
- TabScrollOffset = Math.Max (Math.Min (TabScrollOffset, Tabs.Count - 1), 0);
- }
- /// <summary>
- /// Updates <see cref="TabScrollOffset"/> to ensure that <see cref="SelectedTab"/> is visible
- /// </summary>
- public void EnsureSelectedTabIsVisible ()
- {
- if (SelectedTab == null) {
- return;
- }
- // if current viewport does not include the selected tab
- if (!CalculateViewport (Bounds).Any (r => Equals (SelectedTab, r.Tab))) {
- // Set scroll offset so the first tab rendered is the
- TabScrollOffset = Math.Max (0, Tabs.IndexOf (SelectedTab));
- }
- }
- /// <summary>
- /// Returns the number of rows occupied by rendering the tabs, this depends
- /// on <see cref="TabStyle.ShowTopLine"/> and can be 0 (e.g. if
- /// <see cref="TabStyle.TabsOnBottom"/> and you ask for <paramref name="top"/>).
- /// </summary>
- /// <param name="top">True to measure the space required at the top of the control,
- /// false to measure space at the bottom</param>
- /// <returns></returns>
- private int GetTabHeight (bool top)
- {
- if (top && Style.TabsOnBottom) {
- return 0;
- }
- if (!top && !Style.TabsOnBottom) {
- return 0;
- }
- return Style.ShowTopLine ? 3 : 2;
- }
- /// <summary>
- /// Returns which tabs to render at each x location
- /// </summary>
- /// <returns></returns>
- private IEnumerable<TabToRender> CalculateViewport (Rect bounds)
- {
- int i = 1;
- // Starting at the first or scrolled to tab
- foreach (var tab in Tabs.Skip (TabScrollOffset)) {
- // while there is space for the tab
- var tabTextWidth = tab.Text.Sum (c => Rune.ColumnWidth (c));
- string text = tab.Text.ToString ();
- // The maximum number of characters to use for the tab name as specified
- // by the user (MaxTabTextWidth). But not more than the width of the view
- // or we won't even be able to render a single tab!
- var maxWidth = Math.Max (0, Math.Min (bounds.Width - 3, MaxTabTextWidth));
- // if tab view is width <= 3 don't render any tabs
- if (maxWidth == 0) {
- yield return new TabToRender (i, tab, string.Empty, Equals (SelectedTab, tab), 0);
- break;
- }
- if (tabTextWidth > maxWidth) {
- text = tab.Text.ToString ().Substring (0, (int)maxWidth);
- tabTextWidth = (int)maxWidth;
- }
- // if there is not enough space for this tab
- if (i + tabTextWidth >= bounds.Width) {
- break;
- }
- // there is enough space!
- yield return new TabToRender (i, tab, text, Equals (SelectedTab, tab), tabTextWidth);
- i += tabTextWidth + 1;
- }
- }
- /// <summary>
- /// Adds the given <paramref name="tab"/> to <see cref="Tabs"/>
- /// </summary>
- /// <param name="tab"></param>
- /// <param name="andSelect">True to make the newly added Tab the <see cref="SelectedTab"/></param>
- public void AddTab (Tab tab, bool andSelect)
- {
- if (tabs.Contains (tab)) {
- return;
- }
- tabs.Add (tab);
- if (SelectedTab == null || andSelect) {
- SelectedTab = tab;
- EnsureSelectedTabIsVisible ();
- tab.View?.SetFocus ();
- }
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Removes the given <paramref name="tab"/> from <see cref="Tabs"/>.
- /// Caller is responsible for disposing the tab's hosted <see cref="Tab.View"/>
- /// if appropriate.
- /// </summary>
- /// <param name="tab"></param>
- public void RemoveTab (Tab tab)
- {
- if (tab == null || !tabs.Contains (tab)) {
- return;
- }
- // what tab was selected before closing
- var idx = tabs.IndexOf (tab);
- tabs.Remove (tab);
- // if the currently selected tab is no longer a member of Tabs
- if (SelectedTab == null || !Tabs.Contains (SelectedTab)) {
- // select the tab closest to the one that disappeared
- var toSelect = Math.Max (idx - 1, 0);
- if (toSelect < Tabs.Count) {
- SelectedTab = Tabs.ElementAt (toSelect);
- } else {
- SelectedTab = Tabs.LastOrDefault ();
- }
- }
- EnsureSelectedTabIsVisible ();
- SetNeedsDisplay ();
- }
- #region Nested Types
- private class TabToRender {
- public int X { get; set; }
- public Tab Tab { get; set; }
- /// <summary>
- /// True if the tab that is being rendered is the selected one
- /// </summary>
- /// <value></value>
- public bool IsSelected { get; set; }
- public int Width { get; }
- public string TextToRender { get; }
- public TabToRender (int x, Tab tab, string textToRender, bool isSelected, int width)
- {
- X = x;
- Tab = tab;
- IsSelected = isSelected;
- Width = width;
- TextToRender = textToRender;
- }
- }
- private class TabRowView : View {
- readonly TabView host;
- public TabRowView (TabView host)
- {
- this.host = host;
- CanFocus = true;
- Height = 1;
- Width = Dim.Fill ();
- }
- public override bool OnEnter (View view)
- {
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
- return base.OnEnter (view);
- }
- public override void Redraw (Rect bounds)
- {
- var tabLocations = host.CalculateViewport (bounds).ToArray ();
- var width = bounds.Width;
- Driver.SetAttribute (GetNormalColor ());
- if (host.Style.ShowTopLine) {
- RenderOverline (tabLocations, width);
- }
- RenderTabLine (tabLocations, width);
- RenderUnderline (tabLocations, width);
- Driver.SetAttribute (GetNormalColor ());
- }
- /// <summary>
- /// Renders the line of the tabs that does not adjoin the content
- /// </summary>
- /// <param name="tabLocations"></param>
- /// <param name="width"></param>
- private void RenderOverline (TabToRender [] tabLocations, int width)
- {
- // if tabs are on the bottom draw the side of the tab that doesn't border the content area at the bottom otherwise the top
- int y = host.Style.TabsOnBottom ? 2 : 0;
- Move (0, y);
- var selected = tabLocations.FirstOrDefault (t => t.IsSelected);
- // Clear out everything
- Driver.AddStr (new string (' ', width));
- // Nothing is selected... odd but we are done
- if (selected == null) {
- return;
- }
- Move (selected.X - 1, y);
- Driver.AddRune (host.Style.TabsOnBottom ? Driver.LLCorner : Driver.ULCorner);
- for (int i = 0; i < selected.Width; i++) {
- if (selected.X + i > width) {
- // we ran out of space horizontally
- return;
- }
- Driver.AddRune (Driver.HLine);
- }
- // Add the end of the selected tab
- Driver.AddRune (host.Style.TabsOnBottom ? Driver.LRCorner : Driver.URCorner);
- }
- /// <summary>
- /// Renders the line with the tab names in it
- /// </summary>
- /// <param name="tabLocations"></param>
- /// <param name="width"></param>
- private void RenderTabLine (TabToRender [] tabLocations, int width)
- {
- int y;
- if (host.Style.TabsOnBottom) {
- y = 1;
- } else {
- y = host.Style.ShowTopLine ? 1 : 0;
- }
- // clear any old text
- Move (0, y);
- Driver.AddStr (new string (' ', width));
- foreach (var toRender in tabLocations) {
- if (toRender.IsSelected) {
- Move (toRender.X - 1, y);
- Driver.AddRune (Driver.VLine);
- }
- Move (toRender.X, y);
- // if tab is the selected one and focus is inside this control
- if (toRender.IsSelected && host.HasFocus) {
- if (host.Focused == this) {
- // if focus is the tab bar ourself then show that they can switch tabs
- Driver.SetAttribute (ColorScheme.HotFocus);
- } else {
- // Focus is inside the tab
- Driver.SetAttribute (ColorScheme.HotNormal);
- }
- }
- Driver.AddStr (toRender.TextToRender);
- Driver.SetAttribute (GetNormalColor ());
- if (toRender.IsSelected) {
- Driver.AddRune (Driver.VLine);
- }
- }
- }
- /// <summary>
- /// Renders the line of the tab that adjoins the content of the tab
- /// </summary>
- /// <param name="tabLocations"></param>
- /// <param name="width"></param>
- private void RenderUnderline (TabToRender [] tabLocations, int width)
- {
- int y = GetUnderlineYPosition ();
- Move (0, y);
- // If host has no border then we need to draw the solid line first (then we draw gaps over the top)
- if (!host.Style.ShowBorder) {
- for (int x = 0; x < width; x++) {
- Driver.AddRune (Driver.HLine);
- }
- }
- var selected = tabLocations.FirstOrDefault (t => t.IsSelected);
- if (selected == null) {
- return;
- }
- Move (selected.X - 1, y);
- Driver.AddRune (selected.X == 1 ? Driver.VLine :
- (host.Style.TabsOnBottom ? Driver.URCorner : Driver.LRCorner));
- Driver.AddStr (new string (' ', selected.Width));
- Driver.AddRune (selected.X + selected.Width == width - 1 ?
- Driver.VLine :
- (host.Style.TabsOnBottom ? Driver.ULCorner : Driver.LLCorner));
- // draw scroll indicators
- // if there are more tabs to the left not visible
- if (host.TabScrollOffset > 0) {
- Move (0, y);
- // indicate that
- Driver.AddRune (Driver.LeftArrow);
- }
- // if there are more tabs to the right not visible
- if (ShouldDrawRightScrollIndicator (tabLocations)) {
- Move (width - 1, y);
- // indicate that
- Driver.AddRune (Driver.RightArrow);
- }
- }
- private bool ShouldDrawRightScrollIndicator (TabToRender [] tabLocations)
- {
- return tabLocations.LastOrDefault ()?.Tab != host.Tabs.LastOrDefault ();
- }
- private int GetUnderlineYPosition ()
- {
- if (host.Style.TabsOnBottom) {
- return 0;
- } else {
- return host.Style.ShowTopLine ? 2 : 1;
- }
- }
- public override bool MouseEvent (MouseEvent me)
- {
- var hit = ScreenToTab (me.X, me.Y);
- bool isClick = me.Flags.HasFlag (MouseFlags.Button1Clicked) ||
- me.Flags.HasFlag (MouseFlags.Button2Clicked) ||
- me.Flags.HasFlag (MouseFlags.Button3Clicked);
- if (isClick) {
- host.OnTabClicked (new TabMouseEventArgs (hit, me));
- // user canceled click
- if (me.Handled) {
- return true;
- }
- }
- if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) &&
- !me.Flags.HasFlag (MouseFlags.Button1DoubleClicked) &&
- !me.Flags.HasFlag (MouseFlags.Button1TripleClicked))
- return false;
- if (!HasFocus && CanFocus) {
- SetFocus ();
- }
- if (me.Flags.HasFlag (MouseFlags.Button1Clicked) ||
- me.Flags.HasFlag (MouseFlags.Button1DoubleClicked) ||
- me.Flags.HasFlag (MouseFlags.Button1TripleClicked)) {
- var scrollIndicatorHit = ScreenToScrollIndicator (me.X, me.Y);
- if (scrollIndicatorHit != 0) {
- host.SwitchTabBy (scrollIndicatorHit);
- SetNeedsDisplay ();
- return true;
- }
- if (hit != null) {
- host.SelectedTab = hit;
- SetNeedsDisplay ();
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Calculates whether scroll indicators are visible and if so whether the click
- /// was on one of them.
- /// </summary>
- /// <param name="x"></param>
- /// <param name="y"></param>
- /// <returns>-1 for click in scroll left, 1 for scroll right or 0 for no hit</returns>
- private int ScreenToScrollIndicator (int x, int y)
- {
- // scroll indicator is showing
- if (host.TabScrollOffset > 0 && x == 0) {
- return y == GetUnderlineYPosition () ? -1 : 0;
- }
- // scroll indicator is showing
- if (x == Bounds.Width - 1 && ShouldDrawRightScrollIndicator (host.CalculateViewport (Bounds).ToArray ())) {
- return y == GetUnderlineYPosition () ? 1 : 0;
- }
- return 0;
- }
- /// <summary>
- /// Translates the client coordinates of a click into a tab when the click is on top of a tab
- /// </summary>
- /// <param name="x"></param>
- /// <param name="y"></param>
- /// <returns></returns>
- public Tab ScreenToTab (int x, int y)
- {
- var tabs = host.CalculateViewport (Bounds);
- return tabs.LastOrDefault (t => x >= t.X && x < t.X + t.Width)?.Tab;
- }
- }
- /// <summary>
- /// Raises the <see cref="TabClicked"/> event.
- /// </summary>
- /// <param name="tabMouseEventArgs"></param>
- protected virtual private void OnTabClicked (TabMouseEventArgs tabMouseEventArgs)
- {
- TabClicked?.Invoke (this, tabMouseEventArgs);
- }
- /// <summary>
- /// A single tab in a <see cref="TabView"/>
- /// </summary>
- public class Tab {
- private ustring text;
- /// <summary>
- /// The text to display in a <see cref="TabView"/>
- /// </summary>
- /// <value></value>
- public ustring Text { get => text ?? "Unamed"; set => text = value; }
- /// <summary>
- /// The control to display when the tab is selected
- /// </summary>
- /// <value></value>
- public View View { get; set; }
- /// <summary>
- /// Creates a new unamed tab with no controls inside
- /// </summary>
- public Tab ()
- {
- }
- /// <summary>
- /// Creates a new tab with the given text hosting a view
- /// </summary>
- /// <param name="text"></param>
- /// <param name="view"></param>
- public Tab (string text, View view)
- {
- this.Text = text;
- this.View = view;
- }
- }
- /// <summary>
- /// Describes render stylistic selections of a <see cref="TabView"/>
- /// </summary>
- public class TabStyle {
- /// <summary>
- /// True to show the top lip of tabs. False to directly begin with tab text during
- /// rendering. When true header line occupies 3 rows, when false only 2.
- /// Defaults to true.
- ///
- /// <para>When <see cref="TabsOnBottom"/> is enabled this instead applies to the
- /// bottommost line of the control</para>
- /// </summary>
- public bool ShowTopLine { get; set; } = true;
- /// <summary>
- /// True to show a solid box around the edge of the control. Defaults to true.
- /// </summary>
- public bool ShowBorder { get; set; } = true;
- /// <summary>
- /// True to render tabs at the bottom of the view instead of the top
- /// </summary>
- public bool TabsOnBottom { get; set; } = false;
- }
- #endregion
- }
- }
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