Wizard.cs 20 KB

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  1. using Terminal.Gui.Resources;
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (
  5. /// <see cref="WizardStep"/>) can host arbitrary <see cref="View"/>s, much like a <see cref="Dialog"/>. Each step also
  6. /// has a pane for help text. Along the bottom of the Wizard view are customizable buttons enabling the user to
  7. /// navigate forward and backward through the Wizard.
  8. /// </summary>
  9. /// <remarks>
  10. /// The Wizard can be displayed either as a modal (pop-up) <see cref="Window"/> (like <see cref="Dialog"/>) or as
  11. /// an embedded <see cref="View"/>. By default, <see cref="Wizard.Modal"/> is <c>true</c>. In this case launch the
  12. /// Wizard with <c>Application.Run(wizard)</c>. See <see cref="Wizard.Modal"/> for more details.
  13. /// </remarks>
  14. /// <example>
  15. /// <code>
  16. /// using Terminal.Gui;
  17. /// using System.Text;
  18. ///
  19. /// Application.Init();
  20. ///
  21. /// var wizard = new Wizard ($"Setup Wizard");
  22. ///
  23. /// // Add 1st step
  24. /// var firstStep = new WizardStep ("End User License Agreement");
  25. /// wizard.AddStep(firstStep);
  26. /// firstStep.NextButtonText = "Accept!";
  27. /// firstStep.HelpText = "This is the End User License Agreement.";
  28. ///
  29. /// // Add 2nd step
  30. /// var secondStep = new WizardStep ("Second Step");
  31. /// wizard.AddStep(secondStep);
  32. /// secondStep.HelpText = "This is the help text for the Second Step.";
  33. /// var lbl = new Label () { Text = "Name:" };
  34. /// secondStep.Add(lbl);
  35. ///
  36. /// var name = new TextField { X = Pos.Right (lbl) + 1, Width = Dim.Fill () - 1 };
  37. /// secondStep.Add(name);
  38. ///
  39. /// wizard.Finished += (args) =>
  40. /// {
  41. /// MessageBox.Query("Wizard", $"Finished. The Name entered is '{name.Text}'", "Ok");
  42. /// Application.RequestStop();
  43. /// };
  44. ///
  45. /// Application.Top.Add (wizard);
  46. /// Application.Run ();
  47. /// Application.Shutdown ();
  48. /// </code>
  49. /// </example>
  50. public class Wizard : Dialog
  51. {
  52. private readonly LinkedList<WizardStep> _steps = new ();
  53. private WizardStep _currentStep;
  54. private bool _finishedPressed;
  55. private string _wizardTitle = string.Empty;
  56. /// <summary>
  57. /// Initializes a new instance of the <see cref="Wizard"/> class.
  58. /// </summary>
  59. /// <remarks>
  60. /// The Wizard will be vertically and horizontally centered in the container. After initialization use <c>X</c>,
  61. /// <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
  62. /// </remarks>
  63. public Wizard ()
  64. {
  65. // TODO: LastEndRestStart will enable a "Quit" button to always appear at the far left
  66. ButtonAlignment = Alignment.Start;
  67. ButtonAlignmentModes |= AlignmentModes.IgnoreFirstOrLast;
  68. BorderStyle = LineStyle.Double;
  69. BackButton = new () { Text = Strings.wzBack };
  70. NextFinishButton = new ()
  71. {
  72. Text = Strings.wzFinish,
  73. IsDefault = true
  74. };
  75. //// Add a horiz separator
  76. var separator = new LineView (Orientation.Horizontal) { Y = Pos.Top (BackButton) - 1 };
  77. Add (separator);
  78. AddButton (BackButton);
  79. AddButton (NextFinishButton);
  80. BackButton.Accept += BackBtn_Clicked;
  81. NextFinishButton.Accept += NextfinishBtn_Clicked;
  82. Loaded += Wizard_Loaded;
  83. Closing += Wizard_Closing;
  84. TitleChanged += Wizard_TitleChanged;
  85. if (Modal)
  86. {
  87. KeyBindings.Clear (Command.QuitToplevel);
  88. KeyBindings.Add (Key.Esc, Command.QuitToplevel);
  89. }
  90. SetNeedsLayout ();
  91. }
  92. /// <summary>
  93. /// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes the
  94. /// <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
  95. /// </summary>
  96. /// <remarks>Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.</remarks>
  97. public Button BackButton { get; }
  98. /// <summary>Gets or sets the currently active <see cref="WizardStep"/>.</summary>
  99. public WizardStep CurrentStep
  100. {
  101. get => _currentStep;
  102. set => GoToStep (value);
  103. }
  104. /// <summary>
  105. /// Determines whether the <see cref="Wizard"/> is displayed as modal pop-up or not. The default is
  106. /// <see langword="true"/>. The Wizard will be shown with a frame and title and will behave like any
  107. /// <see cref="Toplevel"/> window. If set to <c>false</c> the Wizard will have no frame and will behave like any
  108. /// embedded <see cref="View"/>. To use Wizard as an embedded View
  109. /// <list type="number">
  110. /// <item>
  111. /// <description>Set <see cref="Modal"/> to <c>false</c>.</description>
  112. /// </item>
  113. /// <item>
  114. /// <description>Add the Wizard to a containing view with <see cref="View.Add(View)"/>.</description>
  115. /// </item>
  116. /// </list>
  117. /// If a non-Modal Wizard is added to the application after <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> has
  118. /// been called the first step must be explicitly set by setting <see cref="CurrentStep"/> to
  119. /// <see cref="GetNextStep()"/>:
  120. /// <code>
  121. /// wizard.CurrentStep = wizard.GetNextStep();
  122. /// </code>
  123. /// </summary>
  124. public new bool Modal
  125. {
  126. get => base.Modal;
  127. set
  128. {
  129. base.Modal = value;
  130. foreach (WizardStep step in _steps)
  131. {
  132. SizeStep (step);
  133. }
  134. if (base.Modal)
  135. {
  136. ColorScheme = Colors.ColorSchemes ["Dialog"];
  137. BorderStyle = LineStyle.Rounded;
  138. }
  139. else
  140. {
  141. if (SuperView is { })
  142. {
  143. ColorScheme = SuperView.ColorScheme;
  144. }
  145. else
  146. {
  147. ColorScheme = Colors.ColorSchemes ["Base"];
  148. }
  149. CanFocus = true;
  150. BorderStyle = LineStyle.None;
  151. }
  152. }
  153. }
  154. /// <summary>
  155. /// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes the <see cref="Finished"/>
  156. /// event to be fired and the wizard to close. If the step is not the last step, the <see cref="MovingNext"/> event
  157. /// will be fired and the wizard will move next step.
  158. /// </summary>
  159. /// <remarks>
  160. /// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified when the user
  161. /// attempts go to the next step or finish the wizard.
  162. /// </remarks>
  163. public Button NextFinishButton { get; }
  164. /// <summary>
  165. /// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the order they were
  166. /// added.
  167. /// </summary>
  168. /// <param name="newStep"></param>
  169. /// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
  170. public void AddStep (WizardStep newStep)
  171. {
  172. SizeStep (newStep);
  173. newStep.EnabledChanged += (s, e) => UpdateButtonsAndTitle ();
  174. newStep.TitleChanged += (s, e) => UpdateButtonsAndTitle ();
  175. _steps.AddLast (newStep);
  176. Add (newStep);
  177. UpdateButtonsAndTitle ();
  178. }
  179. /// <summary>
  180. /// Raised when the user has cancelled the <see cref="Wizard"/> by pressing the Esc key. To prevent a modal (
  181. /// <see cref="Wizard.Modal"/> is <c>true</c>) Wizard from closing, cancel the event by setting
  182. /// <see cref="WizardButtonEventArgs.Cancel"/> to <c>true</c> before returning from the event handler.
  183. /// </summary>
  184. public event EventHandler<WizardButtonEventArgs> Cancelled;
  185. /// <summary>
  186. /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
  187. /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
  188. /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow (otherwise the <see cref="Finished"/>
  189. /// event is raised).
  190. /// </summary>
  191. public event EventHandler<WizardButtonEventArgs> Finished;
  192. /// <summary>Returns the first enabled step in the Wizard</summary>
  193. /// <returns>The last enabled step</returns>
  194. public WizardStep GetFirstStep () { return _steps.FirstOrDefault (s => s.Enabled); }
  195. /// <summary>Returns the last enabled step in the Wizard</summary>
  196. /// <returns>The last enabled step</returns>
  197. public WizardStep GetLastStep () { return _steps.LastOrDefault (s => s.Enabled); }
  198. /// <summary>
  199. /// Returns the next enabled <see cref="WizardStep"/> after the current step. Takes into account steps which are
  200. /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the first enabled step.
  201. /// </summary>
  202. /// <returns>
  203. /// The next step after the current step, if there is one; otherwise returns <c>null</c>, which indicates either
  204. /// there are no enabled steps or the current step is the last enabled step.
  205. /// </returns>
  206. public WizardStep GetNextStep ()
  207. {
  208. LinkedListNode<WizardStep> step = null;
  209. if (CurrentStep is null)
  210. {
  211. // Get first step, assume it is next
  212. step = _steps.First;
  213. }
  214. else
  215. {
  216. // Get the step after current
  217. step = _steps.Find (CurrentStep);
  218. if (step is { })
  219. {
  220. step = step.Next;
  221. }
  222. }
  223. // step now points to the potential next step
  224. while (step is { })
  225. {
  226. if (step.Value.Enabled)
  227. {
  228. return step.Value;
  229. }
  230. step = step.Next;
  231. }
  232. return null;
  233. }
  234. /// <summary>
  235. /// Returns the first enabled <see cref="WizardStep"/> before the current step. Takes into account steps which are
  236. /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the last enabled step.
  237. /// </summary>
  238. /// <returns>
  239. /// The first step ahead of the current step, if there is one; otherwise returns <c>null</c>, which indicates
  240. /// either there are no enabled steps or the current step is the first enabled step.
  241. /// </returns>
  242. public WizardStep GetPreviousStep ()
  243. {
  244. LinkedListNode<WizardStep> step = null;
  245. if (CurrentStep is null)
  246. {
  247. // Get last step, assume it is previous
  248. step = _steps.Last;
  249. }
  250. else
  251. {
  252. // Get the step before current
  253. step = _steps.Find (CurrentStep);
  254. if (step is { })
  255. {
  256. step = step.Previous;
  257. }
  258. }
  259. // step now points to the potential previous step
  260. while (step is { })
  261. {
  262. if (step.Value.Enabled)
  263. {
  264. return step.Value;
  265. }
  266. step = step.Previous;
  267. }
  268. return null;
  269. }
  270. /// <summary>
  271. /// Causes the wizard to move to the previous enabled step (or first step if <see cref="CurrentStep"/> is not set).
  272. /// If there is no previous step, does nothing.
  273. /// </summary>
  274. public void GoBack ()
  275. {
  276. WizardStep previous = GetPreviousStep ();
  277. if (previous is { })
  278. {
  279. GoToStep (previous);
  280. }
  281. }
  282. /// <summary>
  283. /// Causes the wizard to move to the next enabled step (or last step if <see cref="CurrentStep"/> is not set). If
  284. /// there is no previous step, does nothing.
  285. /// </summary>
  286. public void GoNext ()
  287. {
  288. WizardStep nextStep = GetNextStep ();
  289. if (nextStep is { })
  290. {
  291. GoToStep (nextStep);
  292. }
  293. }
  294. /// <summary>Changes to the specified <see cref="WizardStep"/>.</summary>
  295. /// <param name="newStep">The step to go to.</param>
  296. /// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
  297. public bool GoToStep (WizardStep newStep)
  298. {
  299. if (OnStepChanging (_currentStep, newStep) || (newStep is { } && !newStep.Enabled))
  300. {
  301. return false;
  302. }
  303. // Hide all but the new step
  304. foreach (WizardStep step in _steps)
  305. {
  306. step.Visible = step == newStep;
  307. step.ShowHide ();
  308. }
  309. WizardStep oldStep = _currentStep;
  310. _currentStep = newStep;
  311. UpdateButtonsAndTitle ();
  312. // Set focus on the contentview
  313. if (newStep is { })
  314. {
  315. newStep.Subviews.ToArray () [0].SetFocus ();
  316. }
  317. if (OnStepChanged (oldStep, _currentStep))
  318. {
  319. // For correctness we do this, but it's meaningless because there's nothing to cancel
  320. return false;
  321. }
  322. return true;
  323. }
  324. /// <summary>
  325. /// Raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always the first button
  326. /// in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
  327. /// </summary>
  328. public event EventHandler<WizardButtonEventArgs> MovingBack;
  329. /// <summary>
  330. /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked (or the user presses Enter). The
  331. /// Next/Finish button is always the last button in the array of Buttons passed to the <see cref="Wizard"/>
  332. /// constructor, if any. This event is only raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
  333. /// (otherwise the <see cref="Finished"/> event is raised).
  334. /// </summary>
  335. public event EventHandler<WizardButtonEventArgs> MovingNext;
  336. /// <summary>
  337. /// <see cref="Wizard"/> is derived from <see cref="Dialog"/> and Dialog causes <c>Esc</c> to call
  338. /// <see cref="Application.RequestStop(Toplevel)"/>, closing the Dialog. Wizard overrides
  339. /// <see cref="OnProcessKeyDown"/> to instead fire the <see cref="Cancelled"/> event when Wizard is being used as a
  340. /// non-modal (see <see cref="Wizard.Modal"/>).
  341. /// </summary>
  342. /// <param name="key"></param>
  343. /// <returns></returns>
  344. public override bool OnProcessKeyDown (Key key)
  345. {
  346. //// BUGBUG: Why is this not handled by a key binding???
  347. if (!Modal)
  348. {
  349. if (key == Key.Esc)
  350. {
  351. var args = new WizardButtonEventArgs ();
  352. Cancelled?.Invoke (this, args);
  353. return false;
  354. }
  355. }
  356. return false;
  357. }
  358. /// <summary>
  359. /// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the
  360. /// <see cref="StepChanged"/> event.
  361. /// </summary>
  362. /// <param name="oldStep">The step the Wizard changed from</param>
  363. /// <param name="newStep">The step the Wizard has changed to</param>
  364. /// <returns>True if the change is to be cancelled.</returns>
  365. public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
  366. {
  367. var args = new StepChangeEventArgs (oldStep, newStep);
  368. StepChanged?.Invoke (this, args);
  369. return args.Cancel;
  370. }
  371. /// <summary>
  372. /// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the
  373. /// <see cref="StepChanging"/> event.
  374. /// </summary>
  375. /// <param name="oldStep">The step the Wizard is about to change from</param>
  376. /// <param name="newStep">The step the Wizard is about to change to</param>
  377. /// <returns>True if the change is to be cancelled.</returns>
  378. public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
  379. {
  380. var args = new StepChangeEventArgs (oldStep, newStep);
  381. StepChanging?.Invoke (this, args);
  382. return args.Cancel;
  383. }
  384. /// <summary>This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.</summary>
  385. public event EventHandler<StepChangeEventArgs> StepChanged;
  386. /// <summary>
  387. /// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use
  388. /// <see cref="StepChangeEventArgs.Cancel"/> to abort the transition.
  389. /// </summary>
  390. public event EventHandler<StepChangeEventArgs> StepChanging;
  391. private void BackBtn_Clicked (object sender, EventArgs e)
  392. {
  393. var args = new WizardButtonEventArgs ();
  394. MovingBack?.Invoke (this, args);
  395. if (!args.Cancel)
  396. {
  397. GoBack ();
  398. }
  399. }
  400. private void NextfinishBtn_Clicked (object sender, EventArgs e)
  401. {
  402. if (CurrentStep == GetLastStep ())
  403. {
  404. var args = new WizardButtonEventArgs ();
  405. Finished?.Invoke (this, args);
  406. if (!args.Cancel)
  407. {
  408. _finishedPressed = true;
  409. if (IsCurrentTop)
  410. {
  411. Application.RequestStop (this);
  412. }
  413. // Wizard was created as a non-modal (just added to another View).
  414. // Do nothing
  415. }
  416. }
  417. else
  418. {
  419. var args = new WizardButtonEventArgs ();
  420. MovingNext?.Invoke (this, args);
  421. if (!args.Cancel)
  422. {
  423. GoNext ();
  424. }
  425. }
  426. }
  427. private void SizeStep (WizardStep step)
  428. {
  429. if (Modal)
  430. {
  431. // If we're modal, then we expand the WizardStep so that the top and side
  432. // borders and not visible. The bottom border is the separator above the buttons.
  433. step.X = step.Y = 0;
  434. step.Height = Dim.Fill (Dim.Func (() => IsInitialized ? Subviews.First (view => view.Y.Has<PosAnchorEnd> (out _)).Frame.Height + 1 : 1)); // for button frame (+1 for lineView)
  435. step.Width = Dim.Fill ();
  436. }
  437. else
  438. {
  439. // If we're not a modal, then we show the border around the WizardStep
  440. step.X = step.Y = 0;
  441. step.Height = Dim.Fill (Dim.Func (() => IsInitialized ? Subviews.First (view => view.Y.Has<PosAnchorEnd> (out _)).Frame.Height + 1 : 2)); // for button frame (+1 for lineView)
  442. step.Width = Dim.Fill ();
  443. }
  444. }
  445. private void UpdateButtonsAndTitle ()
  446. {
  447. if (CurrentStep is null)
  448. {
  449. return;
  450. }
  451. Title = $"{_wizardTitle}{(_steps.Count > 0 ? " - " + CurrentStep.Title : string.Empty)}";
  452. // Configure the Back button
  453. BackButton.Text = CurrentStep.BackButtonText != string.Empty
  454. ? CurrentStep.BackButtonText
  455. : Strings.wzBack; // "_Back";
  456. BackButton.Visible = CurrentStep != GetFirstStep ();
  457. // Configure the Next/Finished button
  458. if (CurrentStep == GetLastStep ())
  459. {
  460. NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
  461. ? CurrentStep.NextButtonText
  462. : Strings.wzFinish; // "Fi_nish";
  463. }
  464. else
  465. {
  466. NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
  467. ? CurrentStep.NextButtonText
  468. : Strings.wzNext; // "_Next...";
  469. }
  470. SizeStep (CurrentStep);
  471. SetNeedsLayout ();
  472. LayoutSubviews ();
  473. //Draw ();
  474. }
  475. private void Wizard_Closing (object sender, ToplevelClosingEventArgs obj)
  476. {
  477. if (!_finishedPressed)
  478. {
  479. var args = new WizardButtonEventArgs ();
  480. Cancelled?.Invoke (this, args);
  481. }
  482. }
  483. private void Wizard_Loaded (object sender, EventArgs args)
  484. {
  485. CurrentStep = GetFirstStep ();
  486. // gets the first step if CurrentStep == null
  487. }
  488. private void Wizard_TitleChanged (object sender, EventArgs<string> e)
  489. {
  490. if (string.IsNullOrEmpty (_wizardTitle))
  491. {
  492. _wizardTitle = e.CurrentValue;
  493. }
  494. }
  495. }