View.Drawing.cs 26 KB

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  1. using System.Drawing;
  2. namespace Terminal.Gui;
  3. public partial class View // Drawing APIs
  4. {
  5. private ColorScheme _colorScheme;
  6. /// <summary>The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s color scheme.</summary>
  7. public virtual ColorScheme ColorScheme
  8. {
  9. get
  10. {
  11. if (_colorScheme is null)
  12. {
  13. return SuperView?.ColorScheme;
  14. }
  15. return _colorScheme;
  16. }
  17. set
  18. {
  19. if (_colorScheme != value)
  20. {
  21. _colorScheme = value;
  22. SetNeedsDisplay ();
  23. }
  24. }
  25. }
  26. /// <summary>The canvas that any line drawing that is to be shared by subviews of this view should add lines to.</summary>
  27. /// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
  28. public LineCanvas LineCanvas { get; } = new ();
  29. // The view-relative region that needs to be redrawn. Marked internal for unit tests.
  30. internal Rectangle _needsDisplayRect = Rectangle.Empty;
  31. /// <summary>Gets or sets whether the view needs to be redrawn.</summary>
  32. public bool NeedsDisplay
  33. {
  34. get => _needsDisplayRect != Rectangle.Empty;
  35. set
  36. {
  37. if (value)
  38. {
  39. SetNeedsDisplay ();
  40. }
  41. else
  42. {
  43. ClearNeedsDisplay ();
  44. }
  45. }
  46. }
  47. /// <summary>Gets whether any Subviews need to be redrawn.</summary>
  48. public bool SubViewNeedsDisplay { get; private set; }
  49. /// <summary>
  50. /// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for rendering any
  51. /// lines. If <see langword="true"/> the rendering of any borders drawn by this Frame will be done by its parent's
  52. /// SuperView. If <see langword="false"/> (the default) this View's <see cref="OnDrawAdornments"/> method will be
  53. /// called to render the borders.
  54. /// </summary>
  55. public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
  56. /// <summary>Draws the specified character in the specified viewport-relative column and row of the View.</summary>
  57. /// <para>
  58. /// If the provided coordinates are outside the visible content area, this method does nothing.
  59. /// </para>
  60. /// <remarks>
  61. /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
  62. /// </remarks>
  63. /// <param name="col">Column (viewport-relative).</param>
  64. /// <param name="row">Row (viewport-relative).</param>
  65. /// <param name="rune">The Rune.</param>
  66. public void AddRune (int col, int row, Rune rune)
  67. {
  68. if (Move (col, row))
  69. {
  70. Driver.AddRune (rune);
  71. }
  72. }
  73. /// <summary>Clears <see cref="Viewport"/> with the normal background.</summary>
  74. /// <remarks>
  75. /// <para>
  76. /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClearContentOnly"/> only
  77. /// the portion of the content
  78. /// area that is visible within the <see cref="View.Viewport"/> will be cleared. This is useful for views that have a
  79. /// content area larger than the Viewport (e.g. when <see cref="ViewportSettings.AllowNegativeLocation"/> is
  80. /// enabled) and want
  81. /// the area outside the content to be visually distinct.
  82. /// </para>
  83. /// </remarks>
  84. public void Clear ()
  85. {
  86. if (Driver is null)
  87. {
  88. return;
  89. }
  90. // Get screen-relative coords
  91. Rectangle toClear = ViewportToScreen (Viewport with { Location = new (0, 0) });
  92. Rectangle prevClip = Driver.Clip;
  93. if (ViewportSettings.HasFlag (ViewportSettings.ClearContentOnly))
  94. {
  95. Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
  96. toClear = Rectangle.Intersect (toClear, visibleContent);
  97. }
  98. Attribute prev = Driver.SetAttribute (GetNormalColor ());
  99. Driver.FillRect (toClear);
  100. Driver.SetAttribute (prev);
  101. Driver.Clip = prevClip;
  102. }
  103. /// <summary>Fills the specified <see cref="Viewport"/>-relative rectangle with the specified color.</summary>
  104. /// <param name="rect">The Viewport-relative rectangle to clear.</param>
  105. /// <param name="color">The color to use to fill the rectangle. If not provided, the Normal background color will be used.</param>
  106. public void FillRect (Rectangle rect, Color? color = null)
  107. {
  108. if (Driver is null)
  109. {
  110. return;
  111. }
  112. // Get screen-relative coords
  113. Rectangle toClear = ViewportToScreen (rect);
  114. Rectangle prevClip = Driver.Clip;
  115. Driver.Clip = Rectangle.Intersect (prevClip, ViewportToScreen (Viewport with { Location = new (0, 0) }));
  116. Attribute prev = Driver.SetAttribute (new (color ?? GetNormalColor ().Background));
  117. Driver.FillRect (toClear);
  118. Driver.SetAttribute (prev);
  119. Driver.Clip = prevClip;
  120. }
  121. /// <summary>Sets the <see cref="ConsoleDriver"/>'s clip region to <see cref="Viewport"/>.</summary>
  122. /// <remarks>
  123. /// <para>
  124. /// By default, the clip rectangle is set to the intersection of the current clip region and the
  125. /// <see cref="Viewport"/>. This ensures that drawing is constrained to the viewport, but allows
  126. /// content to be drawn beyond the viewport.
  127. /// </para>
  128. /// <para>
  129. /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClipContentOnly"/> set, clipping will be
  130. /// applied to just the visible content area.
  131. /// </para>
  132. /// </remarks>
  133. /// <returns>
  134. /// The current screen-relative clip region, which can be then re-applied by setting
  135. /// <see cref="ConsoleDriver.Clip"/>.
  136. /// </returns>
  137. public Rectangle SetClip ()
  138. {
  139. if (Driver is null)
  140. {
  141. return Rectangle.Empty;
  142. }
  143. Rectangle previous = Driver.Clip;
  144. // Clamp the Clip to the entire visible area
  145. Rectangle clip = Rectangle.Intersect (ViewportToScreen (Viewport with { Location = Point.Empty }), previous);
  146. if (ViewportSettings.HasFlag (ViewportSettings.ClipContentOnly))
  147. {
  148. // Clamp the Clip to the just content area that is within the viewport
  149. Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
  150. clip = Rectangle.Intersect (clip, visibleContent);
  151. }
  152. Driver.Clip = clip;
  153. return previous;
  154. }
  155. /// <summary>
  156. /// Draws the view. Causes the following virtual methods to be called (along with their related events):
  157. /// <see cref="OnDrawContent"/>, <see cref="OnDrawContentComplete"/>.
  158. /// </summary>
  159. /// <remarks>
  160. /// <para>
  161. /// Always use <see cref="Viewport"/> (view-relative) when calling <see cref="OnDrawContent(Rectangle)"/>, NOT
  162. /// <see cref="Frame"/> (superview-relative).
  163. /// </para>
  164. /// <para>
  165. /// Views should set the color that they want to use on entry, as otherwise this will inherit the last color that
  166. /// was set globally on the driver.
  167. /// </para>
  168. /// <para>
  169. /// Overrides of <see cref="OnDrawContent(Rectangle)"/> must ensure they do not set <c>Driver.Clip</c> to a clip
  170. /// region larger than the <ref name="Viewport"/> property, as this will cause the driver to clip the entire
  171. /// region.
  172. /// </para>
  173. /// </remarks>
  174. public void Draw ()
  175. {
  176. if (!CanBeVisible (this))
  177. {
  178. return;
  179. }
  180. OnDrawAdornments ();
  181. if (ColorScheme is { })
  182. {
  183. //Driver.SetAttribute (HasFocus ? GetFocusColor () : GetNormalColor ());
  184. Driver?.SetAttribute (GetNormalColor ());
  185. }
  186. // By default, we clip to the viewport preventing drawing outside the viewport
  187. // We also clip to the content, but if a developer wants to draw outside the viewport, they can do
  188. // so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
  189. Rectangle prevClip = SetClip ();
  190. // Invoke DrawContentEvent
  191. var dev = new DrawEventArgs (Viewport, Rectangle.Empty);
  192. DrawContent?.Invoke (this, dev);
  193. if (!dev.Cancel)
  194. {
  195. OnDrawContent (Viewport);
  196. }
  197. if (Driver is { })
  198. {
  199. Driver.Clip = prevClip;
  200. }
  201. OnRenderLineCanvas ();
  202. // TODO: This is a hack to force the border subviews to draw.
  203. if (Border?.Subviews is { })
  204. {
  205. foreach (View view in Border.Subviews)
  206. {
  207. view.SetNeedsDisplay ();
  208. view.Draw ();
  209. }
  210. }
  211. // Invoke DrawContentCompleteEvent
  212. OnDrawContentComplete (Viewport);
  213. // BUGBUG: v2 - We should be able to use View.SetClip here and not have to resort to knowing Driver details.
  214. ClearLayoutNeeded ();
  215. ClearNeedsDisplay ();
  216. }
  217. /// <summary>Event invoked when the content area of the View is to be drawn.</summary>
  218. /// <remarks>
  219. /// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
  220. /// <para>
  221. /// Rect provides the view-relative rectangle describing the currently visible viewport into the
  222. /// <see cref="View"/> .
  223. /// </para>
  224. /// </remarks>
  225. [CanBeNull]
  226. public event EventHandler<DrawEventArgs> DrawContent;
  227. /// <summary>Event invoked when the content area of the View is completed drawing.</summary>
  228. /// <remarks>
  229. /// <para>Will be invoked after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.</para>
  230. /// <para>
  231. /// Rect provides the view-relative rectangle describing the currently visible viewport into the
  232. /// <see cref="View"/> .
  233. /// </para>
  234. /// </remarks>
  235. [CanBeNull]
  236. public event EventHandler<DrawEventArgs> DrawContentComplete;
  237. /// <summary>Utility function to draw strings that contain a hotkey.</summary>
  238. /// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
  239. /// <param name="hotColor">Hot color.</param>
  240. /// <param name="normalColor">Normal color.</param>
  241. /// <remarks>
  242. /// <para>
  243. /// The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by
  244. /// default.
  245. /// </para>
  246. /// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
  247. /// </remarks>
  248. public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
  249. {
  250. Rune hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
  251. Application.Driver?.SetAttribute (normalColor);
  252. foreach (Rune rune in text.EnumerateRunes ())
  253. {
  254. if (rune == new Rune (hotkeySpec.Value))
  255. {
  256. Application.Driver?.SetAttribute (hotColor);
  257. continue;
  258. }
  259. Application.Driver?.AddRune (rune);
  260. Application.Driver?.SetAttribute (normalColor);
  261. }
  262. }
  263. /// <summary>
  264. /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused"
  265. /// state.
  266. /// </summary>
  267. /// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
  268. /// <param name="focused">
  269. /// If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise
  270. /// the regular ones.
  271. /// </param>
  272. /// <param name="scheme">The color scheme to use.</param>
  273. public void DrawHotString (string text, bool focused, ColorScheme scheme)
  274. {
  275. if (focused)
  276. {
  277. DrawHotString (text, scheme.HotFocus, scheme.Focus);
  278. }
  279. else
  280. {
  281. DrawHotString (
  282. text,
  283. Enabled ? scheme.HotNormal : scheme.Disabled,
  284. Enabled ? scheme.Normal : scheme.Disabled
  285. );
  286. }
  287. }
  288. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  289. /// <returns>
  290. /// <see cref="ColorScheme.Focus"/> if <see cref="Enabled"/> is <see langword="true"/> or
  291. /// <see cref="ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  292. /// overridden can return other values.
  293. /// </returns>
  294. public virtual Attribute GetFocusColor ()
  295. {
  296. ColorScheme cs = ColorScheme;
  297. if (cs is null)
  298. {
  299. cs = new ();
  300. }
  301. return Enabled ? cs.Focus : cs.Disabled;
  302. }
  303. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  304. /// <returns>
  305. /// <see cref="Terminal.Gui.ColorScheme.HotNormal"/> if <see cref="Enabled"/> is <see langword="true"/> or
  306. /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  307. /// overridden can return other values.
  308. /// </returns>
  309. public virtual Attribute GetHotNormalColor ()
  310. {
  311. ColorScheme cs = ColorScheme;
  312. if (cs is null)
  313. {
  314. cs = new ();
  315. }
  316. return Enabled ? cs.HotNormal : cs.Disabled;
  317. }
  318. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  319. /// <returns>
  320. /// <see cref="Terminal.Gui.ColorScheme.Normal"/> if <see cref="Enabled"/> is <see langword="true"/> or
  321. /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  322. /// overridden can return other values.
  323. /// </returns>
  324. public virtual Attribute GetNormalColor ()
  325. {
  326. ColorScheme cs = ColorScheme;
  327. if (cs is null)
  328. {
  329. cs = new ();
  330. }
  331. return Enabled ? cs.Normal : cs.Disabled;
  332. }
  333. /// <summary>Moves the drawing cursor to the specified <see cref="Viewport"/>-relative location in the view.</summary>
  334. /// <remarks>
  335. /// <para>
  336. /// If the provided coordinates are outside the visible content area, this method does nothing.
  337. /// </para>
  338. /// <para>
  339. /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
  340. /// </para>
  341. /// </remarks>
  342. /// <param name="col">Column (viewport-relative).</param>
  343. /// <param name="row">Row (viewport-relative).</param>
  344. public bool Move (int col, int row)
  345. {
  346. if (Driver is null || Driver?.Rows == 0)
  347. {
  348. return false;
  349. }
  350. if (col < 0 || row < 0 || col >= Viewport.Width || row >= Viewport.Height)
  351. {
  352. return false;
  353. }
  354. var screen = ViewportToScreen (new Point (col, row));
  355. Driver?.Move (screen.X, screen.Y);
  356. return true;
  357. }
  358. // TODO: Make this cancelable
  359. /// <summary>
  360. /// Prepares <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
  361. /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
  362. /// false (the default), this method will cause the <see cref="LineCanvas"/> be prepared to be rendered.
  363. /// </summary>
  364. /// <returns></returns>
  365. public virtual bool OnDrawAdornments ()
  366. {
  367. if (!IsInitialized)
  368. {
  369. return false;
  370. }
  371. // Each of these renders lines to either this View's LineCanvas
  372. // Those lines will be finally rendered in OnRenderLineCanvas
  373. Margin?.OnDrawContent (Margin.Viewport);
  374. Border?.OnDrawContent (Border.Viewport);
  375. Padding?.OnDrawContent (Padding.Viewport);
  376. return true;
  377. }
  378. /// <summary>
  379. /// Draws the view's content, including Subviews.
  380. /// </summary>
  381. /// <remarks>
  382. /// <para>
  383. /// The <paramref name="viewport"/> parameter is provided as a convenience; it has the same values as the
  384. /// <see cref="Viewport"/> property.
  385. /// </para>
  386. /// <para>
  387. /// The <see cref="Viewport"/> Location and Size indicate what part of the View's content, defined
  388. /// by <see cref="GetContentSize ()"/>, is visible and should be drawn. The coordinates taken by <see cref="Move"/> and
  389. /// <see cref="AddRune"/> are relative to <see cref="Viewport"/>, thus if <c>ViewPort.Location.Y</c> is <c>5</c>
  390. /// the 6th row of the content should be drawn using <c>MoveTo (x, 5)</c>.
  391. /// </para>
  392. /// <para>
  393. /// If <see cref="GetContentSize ()"/> is larger than <c>ViewPort.Size</c> drawing code should use <see cref="Viewport"/>
  394. /// to constrain drawing for better performance.
  395. /// </para>
  396. /// <para>
  397. /// The <see cref="ConsoleDriver.Clip"/> may define smaller area than <see cref="Viewport"/>; complex drawing code
  398. /// can be more
  399. /// efficient by using <see cref="ConsoleDriver.Clip"/> to constrain drawing for better performance.
  400. /// </para>
  401. /// <para>
  402. /// Overrides should loop through the subviews and call <see cref="Draw"/>.
  403. /// </para>
  404. /// </remarks>
  405. /// <param name="viewport">
  406. /// The rectangle describing the currently visible viewport into the <see cref="View"/>; has the same value as
  407. /// <see cref="Viewport"/>.
  408. /// </param>
  409. public virtual void OnDrawContent (Rectangle viewport)
  410. {
  411. if (NeedsDisplay)
  412. {
  413. if (SuperView is { })
  414. {
  415. Clear ();
  416. }
  417. if (!string.IsNullOrEmpty (TextFormatter.Text))
  418. {
  419. if (TextFormatter is { })
  420. {
  421. TextFormatter.NeedsFormat = true;
  422. }
  423. }
  424. // This should NOT clear
  425. // TODO: If the output is not in the Viewport, do nothing
  426. var drawRect = new Rectangle (ContentToScreen (Point.Empty), GetContentSize ());
  427. TextFormatter?.Draw (
  428. drawRect,
  429. HasFocus ? GetFocusColor () : GetNormalColor (),
  430. HasFocus ? ColorScheme.HotFocus : GetHotNormalColor (),
  431. Rectangle.Empty
  432. );
  433. SetSubViewNeedsDisplay ();
  434. }
  435. // TODO: Move drawing of subviews to a separate OnDrawSubviews virtual method
  436. // Draw subviews
  437. // TODO: Implement OnDrawSubviews (cancelable);
  438. if (_subviews is { } && SubViewNeedsDisplay)
  439. {
  440. IEnumerable<View> subviewsNeedingDraw;
  441. if (TabStop == TabBehavior.TabGroup && _subviews.Count(v => v.Arrangement.HasFlag (ViewArrangement.Overlapped)) > 0)
  442. {
  443. // TODO: This is a temporary hack to make overlapped non-Toplevels have a zorder. See also View.SetFocus
  444. subviewsNeedingDraw = _subviews.Where (
  445. view => view.Visible
  446. && (view.NeedsDisplay || view.SubViewNeedsDisplay || view.LayoutNeeded)
  447. ).Reverse ();
  448. }
  449. else
  450. {
  451. subviewsNeedingDraw = _subviews.Where (
  452. view => view.Visible
  453. && (view.NeedsDisplay || view.SubViewNeedsDisplay || view.LayoutNeeded)
  454. );
  455. }
  456. foreach (View view in subviewsNeedingDraw)
  457. {
  458. if (view.LayoutNeeded)
  459. {
  460. view.LayoutSubviews ();
  461. }
  462. view.Draw ();
  463. }
  464. }
  465. }
  466. /// <summary>
  467. /// Called after <see cref="OnDrawContent"/> to enable overrides.
  468. /// </summary>
  469. /// <param name="viewport">
  470. /// The viewport-relative rectangle describing the currently visible viewport into the
  471. /// <see cref="View"/>
  472. /// </param>
  473. public virtual void OnDrawContentComplete (Rectangle viewport) { DrawContentComplete?.Invoke (this, new (viewport, Rectangle.Empty)); }
  474. // TODO: Make this cancelable
  475. /// <summary>
  476. /// Renders <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
  477. /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
  478. /// false (the default), this method will cause the <see cref="LineCanvas"/> to be rendered.
  479. /// </summary>
  480. /// <returns></returns>
  481. public virtual bool OnRenderLineCanvas ()
  482. {
  483. if (!IsInitialized || Driver is null)
  484. {
  485. return false;
  486. }
  487. // If we have a SuperView, it'll render our frames.
  488. if (!SuperViewRendersLineCanvas && LineCanvas.Viewport != Rectangle.Empty)
  489. {
  490. foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
  491. {
  492. // Get the entire map
  493. if (p.Value is { })
  494. {
  495. Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
  496. Driver.Move (p.Key.X, p.Key.Y);
  497. // TODO: #2616 - Support combining sequences that don't normalize
  498. Driver.AddRune (p.Value.Value.Rune);
  499. }
  500. }
  501. LineCanvas.Clear ();
  502. }
  503. if (Subviews.Any (s => s.SuperViewRendersLineCanvas))
  504. {
  505. foreach (View subview in Subviews.Where (s => s.SuperViewRendersLineCanvas))
  506. {
  507. // Combine the LineCanvas'
  508. LineCanvas.Merge (subview.LineCanvas);
  509. subview.LineCanvas.Clear ();
  510. }
  511. foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
  512. {
  513. // Get the entire map
  514. if (p.Value is { })
  515. {
  516. Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
  517. Driver.Move (p.Key.X, p.Key.Y);
  518. // TODO: #2616 - Support combining sequences that don't normalize
  519. Driver.AddRune (p.Value.Value.Rune);
  520. }
  521. }
  522. LineCanvas.Clear ();
  523. }
  524. return true;
  525. }
  526. /// <summary>Sets the area of this view needing to be redrawn to <see cref="Viewport"/>.</summary>
  527. /// <remarks>
  528. /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), this method
  529. /// does nothing.
  530. /// </remarks>
  531. public void SetNeedsDisplay ()
  532. {
  533. SetNeedsDisplay (Viewport);
  534. }
  535. /// <summary>Expands the area of this view needing to be redrawn to include <paramref name="region"/>.</summary>
  536. /// <remarks>
  537. /// <para>
  538. /// The location of <paramref name="region"/> is relative to the View's content, bound by <c>Size.Empty</c> and
  539. /// <see cref="GetContentSize ()"/>.
  540. /// </para>
  541. /// <para>
  542. /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), the area to be
  543. /// redrawn will be the <paramref name="region"/>.
  544. /// </para>
  545. /// </remarks>
  546. /// <param name="region">The content-relative region that needs to be redrawn.</param>
  547. public void SetNeedsDisplay (Rectangle region)
  548. {
  549. if (_needsDisplayRect.IsEmpty)
  550. {
  551. _needsDisplayRect = region;
  552. }
  553. else
  554. {
  555. int x = Math.Min (_needsDisplayRect.X, region.X);
  556. int y = Math.Min (_needsDisplayRect.Y, region.Y);
  557. int w = Math.Max (_needsDisplayRect.Width, region.Width);
  558. int h = Math.Max (_needsDisplayRect.Height, region.Height);
  559. _needsDisplayRect = new (x, y, w, h);
  560. }
  561. Margin?.SetNeedsDisplay ();
  562. Border?.SetNeedsDisplay ();
  563. Padding?.SetNeedsDisplay ();
  564. SuperView?.SetSubViewNeedsDisplay ();
  565. foreach (View subview in Subviews)
  566. {
  567. if (subview.Frame.IntersectsWith (region))
  568. {
  569. Rectangle subviewRegion = Rectangle.Intersect (subview.Frame, region);
  570. subviewRegion.X -= subview.Frame.X;
  571. subviewRegion.Y -= subview.Frame.Y;
  572. subview.SetNeedsDisplay (subviewRegion);
  573. }
  574. }
  575. }
  576. /// <summary>Sets <see cref="SubViewNeedsDisplay"/> to <see langword="true"/> for this View and all Superviews.</summary>
  577. public void SetSubViewNeedsDisplay ()
  578. {
  579. SubViewNeedsDisplay = true;
  580. if (this is Adornment adornment)
  581. {
  582. adornment.Parent?.SetSubViewNeedsDisplay ();
  583. }
  584. if (SuperView is { SubViewNeedsDisplay: false })
  585. {
  586. SuperView.SetSubViewNeedsDisplay ();
  587. return;
  588. }
  589. }
  590. /// <summary>Clears <see cref="NeedsDisplay"/> and <see cref="SubViewNeedsDisplay"/>.</summary>
  591. protected void ClearNeedsDisplay ()
  592. {
  593. _needsDisplayRect = Rectangle.Empty;
  594. SubViewNeedsDisplay = false;
  595. Margin?.ClearNeedsDisplay ();
  596. Border?.ClearNeedsDisplay ();
  597. Padding?.ClearNeedsDisplay ();
  598. foreach (View subview in Subviews)
  599. {
  600. subview.ClearNeedsDisplay ();
  601. }
  602. }
  603. }