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- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog {
- [ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("Dialogs")]
- class Dialogs : Scenario {
- public override void Setup ()
- {
- var frame = new FrameView ("Dialog Options") {
- X = Pos.Center(),
- Y = 1,
- Width = Dim.Percent(75),
- Height = 10
- };
- Win.Add (frame);
- var label = new Label ("width:") {
- X = 0,
- Y = 0,
- Width = 15,
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var widthEdit = new TextField ("0") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = 5,
- Height = 1
- };
- frame.Add (widthEdit);
- label = new Label ("height:") {
- X = 0,
- Y = Pos.Bottom (label),
- Width = Dim.Width(label),
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var heightEdit = new TextField ("0") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = 5,
- Height = 1
- };
- frame.Add (heightEdit);
- frame.Add (new Label ("If height & width are both 0,") {
- X = Pos.Right (widthEdit) + 2,
- Y = Pos.Top (widthEdit),
- });
- frame.Add (new Label ("the Dialog will size to 80% of container.") {
- X = Pos.Right (heightEdit) + 2,
- Y = Pos.Top (heightEdit),
- });
- label = new Label ("Title:") {
- X = 0,
- Y = Pos.Bottom (label),
- Width = Dim.Width (label),
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var titleEdit = new TextField ("Title") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = Dim.Fill(),
- Height = 1
- };
- frame.Add (titleEdit);
- label = new Label ("Num Buttons:") {
- X = 0,
- Y = Pos.Bottom (titleEdit),
- Width = Dim.Width (label),
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var numButtonsEdit = new TextField ("3") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = 5,
- Height = 1
- };
- frame.Add (numButtonsEdit);
- frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit)
- + Dim.Height(numButtonsEdit) + 2;
- label = new Label ("Button Pressed:") {
- X = Pos.Center (),
- Y = Pos.Bottom (frame) + 2,
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- Win.Add (label);
- var buttonPressedLabel = new Label ("") {
- X = Pos.Center (),
- Y = Pos.Bottom (frame) + 4,
- Width = 25,
- Height = 1,
- ColorScheme = Colors.Error,
- };
- var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
- var showDialogButton = new Button ("Show Dialog") {
- X = Pos.Center(),
- Y = Pos.Bottom (frame) + 2 ,
- IsDefault = true,
- };
- showDialogButton.Clicked += () => {
- try {
- int width = int.Parse (widthEdit.Text.ToString ());
- int height = int.Parse (heightEdit.Text.ToString ());
- int numButtons = int.Parse (numButtonsEdit.Text.ToString ());
- var buttons = new List<Button> ();
- var clicked = -1;
- for (int i = 0; i < numButtons; i++) {
- var buttonId = i;
- var button = new Button (btnText [buttonId % 10],
- is_default: buttonId == 0);
- button.Clicked += () => {
- clicked = buttonId;
- Application.RequestStop ();
- };
- buttons.Add (button);
- }
- // This tests dynamically adding buttons; ensuring the dialog resizes if needed and
- // the buttons are laid out correctly
- var dialog = new Dialog (titleEdit.Text, width, height,
- buttons.ToArray ());
- var add = new Button ("Add a button") {
- X = Pos.Center (),
- Y = Pos.Center (),
- };
- add.Clicked += () => {
- var buttonId = buttons.Count;
- var button = new Button (btnText [buttonId % 10],
- is_default: buttonId == 0);
- button.Clicked += () => {
- clicked = buttonId;
- Application.RequestStop ();
- };
- buttons.Add (button);
- dialog.AddButton (button);
- };
- dialog.Add (add);
- Application.Run (dialog);
- buttonPressedLabel.Text = $"{clicked}";
- } catch (FormatException) {
- buttonPressedLabel.Text = "Invalid Options";
- }
- };
- Win.Add (showDialogButton);
- Win.Add (buttonPressedLabel);
- }
- }
- }
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