Dialog.cs 8.6 KB

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  1. //
  2. // Dialog.cs: Dialog box
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using System.Text.Json.Serialization;
  11. using NStack;
  12. using Terminal.Gui.Configuration;
  13. using static Terminal.Gui.Configuration.ConfigurationManager;
  14. namespace Terminal.Gui {
  15. /// <summary>
  16. /// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains one
  17. /// or more <see cref="Button"/>s. It defaults to the <see cref="Colors.Dialog"/> color scheme and has a 1 cell padding around the edges.
  18. /// </summary>
  19. /// <remarks>
  20. /// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to <see cref="Application.Run(Func{Exception, bool})"/>.
  21. /// This will execute the dialog until it terminates via the [ESC] or [CTRL-Q] key, or when one of the views
  22. /// or buttons added to the dialog calls <see cref="Application.RequestStop"/>.
  23. /// </remarks>
  24. public class Dialog : Window {
  25. /// <summary>
  26. /// The default <see cref="ButtonAlignments"/> for <see cref="Dialog"/>.
  27. /// </summary>
  28. /// <remarks>
  29. /// This property can be set in a Theme.
  30. /// </remarks>
  31. [SerializableConfigurationProperty (Scope = typeof (ThemeScope)), JsonConverter (typeof (JsonStringEnumConverter))]
  32. public static ButtonAlignments DefaultButtonAlignment { get; set; } = ButtonAlignments.Center;
  33. /// <summary>
  34. /// Defines the default border styling for <see cref="Dialog"/>. Can be configured via <see cref="ConfigurationManager"/>.
  35. /// </summary>
  36. [SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
  37. public static Border DefaultBorder { get; set; } = new Border () {
  38. BorderStyle = BorderStyle.Single,
  39. DrawMarginFrame = false,
  40. Effect3D = true,
  41. Effect3DOffset = new Point (1, 1),
  42. };
  43. internal List<Button> buttons = new List<Button> ();
  44. const int padding = 0;
  45. /// <summary>
  46. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  47. /// and an optional set of <see cref="Button"/>s to display
  48. /// </summary>
  49. /// <param name="title">Title for the dialog.</param>
  50. /// <param name="width">Width for the dialog.</param>
  51. /// <param name="height">Height for the dialog.</param>
  52. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  53. /// <remarks>
  54. /// if <c>width</c> and <c>height</c> are both 0, the Dialog will be vertically and horizontally centered in the
  55. /// container and the size will be 85% of the container.
  56. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  57. /// </remarks>
  58. /// <remarks>
  59. /// Use the constructor that does not take a <c>width</c> and <c>height</c> instead.
  60. /// </remarks>
  61. public Dialog (ustring title, int width, int height, params Button [] buttons) : base (title, padding: padding)
  62. {
  63. X = Pos.Center ();
  64. Y = Pos.Center ();
  65. if (width == 0 & height == 0) {
  66. Width = Dim.Percent (85);
  67. Height = Dim.Percent (85);
  68. } else {
  69. Width = width;
  70. Height = height;
  71. }
  72. ColorScheme = Colors.Dialog;
  73. Modal = true;
  74. ButtonAlignment = DefaultButtonAlignment;
  75. Border = DefaultBorder;
  76. Border.Title = title;
  77. if (buttons != null) {
  78. foreach (var b in buttons) {
  79. this.buttons.Add (b);
  80. Add (b);
  81. }
  82. }
  83. LayoutStarted += (args) => {
  84. LayoutStartedHandler ();
  85. };
  86. }
  87. /// <summary>
  88. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>.
  89. /// </summary>
  90. /// <remarks>
  91. /// <para>
  92. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  93. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  94. /// </para>
  95. /// <para>
  96. /// Use <see cref="AddButton(Button)"/> to add buttons to the dialog.
  97. /// </para>
  98. /// </remarks>
  99. public Dialog () : this (title: string.Empty, width: 0, height: 0, buttons: null) { }
  100. /// <summary>
  101. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  102. /// and with an optional set of <see cref="Button"/>s to display
  103. /// </summary>
  104. /// <param name="title">Title for the dialog.</param>
  105. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  106. /// <remarks>
  107. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  108. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  109. /// </remarks>
  110. public Dialog (ustring title, params Button [] buttons) : this (title: title, width: 0, height: 0, buttons: buttons) { }
  111. /// <summary>
  112. /// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the <see cref="Dialog"/>
  113. /// </summary>
  114. /// <param name="button">Button to add.</param>
  115. public void AddButton (Button button)
  116. {
  117. if (button == null)
  118. return;
  119. buttons.Add (button);
  120. Add (button);
  121. SetNeedsDisplay ();
  122. LayoutSubviews ();
  123. }
  124. // Get the width of all buttons, not including any spacing
  125. internal int GetButtonsWidth ()
  126. {
  127. if (buttons.Count == 0) {
  128. return 0;
  129. }
  130. return buttons.Select (b => b.Bounds.Width).Sum ();
  131. }
  132. /// <summary>
  133. /// Determines the horizontal alignment of the Dialog buttons.
  134. /// </summary>
  135. public enum ButtonAlignments {
  136. /// <summary>
  137. /// Center-aligns the buttons (the default).
  138. /// </summary>
  139. Center = 0,
  140. /// <summary>
  141. /// Justifies the buttons
  142. /// </summary>
  143. Justify,
  144. /// <summary>
  145. /// Left-aligns the buttons
  146. /// </summary>
  147. Left,
  148. /// <summary>
  149. /// Right-aligns the buttons
  150. /// </summary>
  151. Right
  152. }
  153. /// <summary>
  154. /// Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the
  155. /// bottom of the dialog.
  156. /// </summary>
  157. public ButtonAlignments ButtonAlignment { get; set; }
  158. void LayoutStartedHandler ()
  159. {
  160. if (buttons.Count == 0 || !IsInitialized) return;
  161. int shiftLeft = 0;
  162. int buttonsWidth = GetButtonsWidth ();
  163. switch (ButtonAlignment) {
  164. case ButtonAlignments.Center:
  165. // Center Buttons
  166. shiftLeft = (Bounds.Width - buttonsWidth - buttons.Count - 2) / 2 + 1;
  167. for (int i = buttons.Count - 1; i >= 0; i--) {
  168. Button button = buttons [i];
  169. shiftLeft += button.Frame.Width + (i == buttons.Count - 1 ? 0 : 1);
  170. if (shiftLeft > -1) {
  171. button.X = Pos.AnchorEnd (shiftLeft);
  172. } else {
  173. button.X = Frame.Width - shiftLeft;
  174. }
  175. button.Y = Pos.AnchorEnd (1);
  176. }
  177. break;
  178. case ButtonAlignments.Justify:
  179. // Justify Buttons
  180. // leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
  181. var spacing = (int)Math.Ceiling ((double)(Bounds.Width - buttonsWidth - (Border.DrawMarginFrame ? 2 : 0)) / (buttons.Count - 1));
  182. for (int i = buttons.Count - 1; i >= 0; i--) {
  183. Button button = buttons [i];
  184. if (i == buttons.Count - 1) {
  185. shiftLeft += button.Frame.Width;
  186. button.X = Pos.AnchorEnd (shiftLeft);
  187. } else {
  188. if (i == 0) {
  189. // first (leftmost) button - always hard flush left
  190. var left = Bounds.Width - ((Border.DrawMarginFrame ? 2 : 0) + Border.BorderThickness.Left + Border.BorderThickness.Right);
  191. button.X = Pos.AnchorEnd (left);
  192. } else {
  193. shiftLeft += button.Frame.Width + (spacing);
  194. button.X = Pos.AnchorEnd (shiftLeft);
  195. }
  196. }
  197. button.Y = Pos.AnchorEnd (1);
  198. }
  199. break;
  200. case ButtonAlignments.Left:
  201. // Left Align Buttons
  202. var prevButton = buttons [0];
  203. prevButton.X = 0;
  204. prevButton.Y = Pos.AnchorEnd (1);
  205. for (int i = 1; i < buttons.Count; i++) {
  206. Button button = buttons [i];
  207. button.X = Pos.Right (prevButton) + 1;
  208. button.Y = Pos.AnchorEnd (1);
  209. prevButton = button;
  210. }
  211. break;
  212. case ButtonAlignments.Right:
  213. // Right align buttons
  214. shiftLeft = buttons [buttons.Count - 1].Frame.Width;
  215. buttons [buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
  216. buttons [buttons.Count - 1].Y = Pos.AnchorEnd (1);
  217. for (int i = buttons.Count - 2; i >= 0; i--) {
  218. Button button = buttons [i];
  219. shiftLeft += button.Frame.Width + 1;
  220. button.X = Pos.AnchorEnd (shiftLeft);
  221. button.Y = Pos.AnchorEnd (1);
  222. }
  223. break;
  224. }
  225. }
  226. ///<inheritdoc/>
  227. public override bool ProcessKey (KeyEvent kb)
  228. {
  229. switch (kb.Key) {
  230. case Key.Esc:
  231. Application.RequestStop (this);
  232. return true;
  233. }
  234. return base.ProcessKey (kb);
  235. }
  236. }
  237. }